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Posts
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Everything posted by Schvanys_Epitome
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I haven't installed that mod yet. I stopped just before the UI section. Annealing it does make the error go away, but it just reverts back. I annealed the mod, ran tes4lodgen and tes4ll and it became red again in WB, so it may just be that.
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I still have two problems 1: Jiubs head https://imgur.com/aZkaR6S and 2: the Vanilla + DLC Meshes and Textures causes game to crash if it is not red. After starting the game it crashes. Then Vanilla + DLC Meshes and Textures is red in Wyre Bash with the same missing files. So I start Oblivion and play it just fine. Then I anneal Vanilla + DLC Meshes and Textures and try to load a game or start a new one in Oblivion again and it crashes again. After the crash then the Vanilla + DLC Meshes and Textures is red again e.t.c e.t.c e.t.c Here are the missing meshes of Vanilla + DLC Meshes and Textures.
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On the Morroblivion Unofficial Patch site, ponyrider says "2. Then install this mod. Place "Morroblivion_Unofficial_Patch.esp" before (above) your Bashed Patch and "Morroblivion_Unofficial_Patch_Magic_Addon.esp" after (below) your Bashed Patch." Is there a reason you tell us to sort the magic addon above instead of below the bashed patch? Moving Morroblivion_Unofficial_Patch_Magic_Addon.esp and boundspell_rebalance.esp after the bashed patch resolves the Wyre Bash rebuilding bashed patch errors, but I am not sure if the functionality of these mods remain the same.
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Disregard, it may just be an engine bug. I started new game, but was arrested before reaching sellus gravus, did my time in jail and was released in Pelegaid. There was rain sound effects and clouds but no droplets. Started another new game, exited sellus gravus, and used "fw 38ef2" and the rain droplets appeared just fine.
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I found another issue, I have no rain drops when it is raining.
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It is no problem, I understand how time consuming moving is. Thank you!
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I figured the userlist.txt problem out, I had an extra space " " after the ".esp". Still can't figure out the Wyre Bash error.
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Testing Everything Before Installing UI: I have seen something my eyes can not undo. It haunts me in my dreams. By the Nine! https://imgur.com/aZkaR6S In all seriousness, why has Jiub Mutated?
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I am getting this error when running BOSS. I am using the userlist settings you described. When rebuilding bashed patch (only up to before the UI Section) I get this Wyre Bash error:
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I think I figured it out. I thought that the DLCShiveringIsles - Faces.bsa was supposed to be of the original content of the GOG install. DLCShiveringIsles - Faces.bsa was inside the Unofficial Shivering Isles Patch.
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And this is where I will stop as I am stuck and can not find a way around for a couple hours now. For Unofficial Shivering Isles Patch section. 1. Use bae.exe to extract the Meshes and Textures from the DLCShiveringIsles - Faces.bsa. I have no DLCShiveringIsles - Faces.bsa. And the only textures/faces/oblivion.esm I have is in Oblivion Textures Compressed .bsa https://imgur.com/7rsPpqE. Here is all my BSA's (GOG). https://imgur.com/AMmUcec I have also posted on the Wyre Bash BSA Fix discussion https://forums.nexusmods.com/index.php?/topic/100238-wrye-bash/page-203.
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For Oblivion Official Plugin section, step 9: "9. If using Wrye Bash, there will be an empty xEdit Backups folder in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by xEdit after cleaning. Double-click Overwrite and delete the empty folder." I believe you mean If using Mod Organizer.
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For OBSE Test Plugin : "When testing is completed exit the game. You may also deactivate the Alternative Start Arrive by Ship and OBSE". You mean OBSETestPlugin.esp right?
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For RefScope, I believe you missed a step. Original : My Interpretation :
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Am I editing my userlist.txt under Wyre Bash to add these lines: ADD: OblivionReloaded.Weather.esp BOTTOM: Post Bashed Patch So that when I run boss user rules say "Insert OblivionReloaded.Weather.esp at the bottom of Post Bashed Patch" And oblivionreloadedwweather.esp is the last mod in the load order of wyre bash?
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For Oblivion Reloaded, I am confused on Bash Tag Suggestions. I do not know where to begin.
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Just a typo for MenuQue Step 4 should be 4. Move the remaining files into the OBSE\Plugins folder: • MenuQue folder containing Settings.ini, Submodule.CS.dll, and Submodule.Game.dll • MenuQue.dll * OBSE_Kyoma_MenuQue.dll Instead of 4. Move the remaining files into the OBSE\Plugins folder: • MenuQue folder containing Settings.ini, Submodule.CS.dll, and Submodule.Game.dll • MenuQue.dll OBSE_Kyoma_MenuQue.dll
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For Elys Uncapper, I believe it should be "3. Move the remaining files into the OBSE\Plugins folder: • Oblivion _Elys_Uncapper.dll * Oblivion _Elys_Uncapper.ini Instead of "3. Move the remaining files into the OBSE\Plugins folder: • Oblivion _Elys_Uncapper.dll" Also, I know it has to do with tes4lodgen or tes4ll, but anytime I test oblivion my Vanilla + DLC Meshes & Textures gets a red checkmark in Wyre Bash indicating these files are missing: Is this normal?
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For BSAopt, in order to run, you must install correct vcredist. The .html included in the archive leads you to the correct download, I just believe it would be worth mentioning it in your guide in case the BSAopt x64.exe doesn't run like it did for me.
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Also, for CSE ENB Compatible Launcher, this step "3. Wrye Bash Users: Add TES4Edit to the Wrye Bash Launcher Bar." should be 3. Wyre Bash Users: Add Launch_CSE.bat to the Wrye Bash Launcher Bar."
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Your link for CSE ENB Compatible Launcher sends me to OBSE. I downloaded CSE ENB compatible launcher from Nexus and the bat file is called CSE ENB Launcher.bat. Is this what I am supposed to be downloading? https://www.nexusmods.com/oblivion/mods/47301. EDIT: I figured it out. I donwloaded the right version from your oblivion nexus Morroblivion Patch Central and it worked.
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When we install the LIPTemplate for TESConstructionSet, do we still extract the esp to the oblivion directory, or do we not. Also, do we extract the sound folder? The only other file in the LIPTemplate is the LIP readme.
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Yes I installed Construction Set Extender. Also, your target location for Tes4LodGen properties under the tes4lodgen section are wrong. If copy/paste it becomes another tes4edit.exe. Changing it to tes4lodgen.exe will fix it. Example : D:\Games\Oblivion\Tes4Edit\TES4LODGen.exe "-O:D:\Games\Oblivion\TES4Edit\TES4LODGen\" . Instead of D:\Games\Oblivion\Tes4Edit\TES4Edit.exe "-O:D:\Games\Oblivion\TES4Edit\TES4LODGen\"
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The CES ENB Launcher .bat right? when I run it, it just pops up with a window then disappear.
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For CSE ENB Launcher step, for the 3rd step "3. Wrye Bash Users: Add TES4Edit to the Wrye Bash Launcher Bar.". I am confused if this is right? Because the next file below CSE ENB Launcher is Tes4Edit and Tes4Edit section already has that step.

