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Schvanys_Epitome

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Everything posted by Schvanys_Epitome

  1. And added this? See BOSS Bash Tag suggestion(s):: Knights - Unofficial Patch.esp ADD: Relev For Dlc Shivering Isles? And this for Summon Dremora Lord? BOSS Bash Tag suggestion(s):: Summon Dremora Lord Saved.esp ADD: Actors.Spells
  2. Did you remove the step to install the meshes and textures for DLCShiveringisles faces?
  3. The description for shadme is wrong.
  4. @ jdsmith2816I am sorry I made you feel as though you should not post on these forums. Any knowledge is always useful. Here is proof that the meshes with " " are supposed to have no space. https://imgur.com/2i2aDLo
  5. Here is the definition of literally: Here is the definition of PEBKAC: Another definition of PEBKAC: Now I would hope you understood the terms before you used them. I do not appreciate being called stupid and retarded or any other form of incompetence when I asked for help. You did nothing to help resolve the issue. I appreciate a dry sense of humor but lets not be naive; no one likes being called dumb when asking for help, especially from someone as experienced as you.
  6. I greatly look forward to hearing other GOG users input so I don’t think I’m going crazy. I even verified the oblivion installer when I first installed it and repeated the same process three different times with the exact same results
  7. In case someone does not know PEBKAC is a druagatory term and usually means calling someone incompetent. I believe what I did was not wrong. If you were wanting to keep it civil, I suggest not using PEBKAC towards others. I am not sorry. I am keeping it civil. I am trying to tell all of you that I did indeed fix the issue but it seems no one will listen so I will just stop
  8. Lastly, being an ****** does not help anyone get anywhere.
  9. Also, I know for a fact that my method is correct, because when viewing the archive in WB (after deleting the " ") and click on the conflicts tab Unofficial Oblivion Patch are overwriting the meshes that had a " " in them.
  10. I've followed the guide strictly, I've followed other guides, watched videos, and have modded Oblivion for over 300 hours. I do not know how I could mess up extracting a BSA archive automatically with BSAopt and then zip it into an archive. Nothing confusing there. Then drag and drop that archive into WB. Nothing confusing there. I have installed WB correctly also not hard. I realize that it is possible for simple mistakes but this is self explanatory and easy. Could you explain how I could have messed it up? Also, are any of you using GOG?
  11. To clarify, UOP does not have a red check mark. There is no mod on this earth that could cause another mod to go red in wyre bash because the files are supposed to overwrite resulting in a yellow check mark. So it is safe to say that the reason that the oblivion meshes and textures file is red is because of the file itself.
  12. That does not make That does not make any sense and I installed the UOP correctly. The reason why any files appear red in WB is because certain files were not installed. Once removing the " " before the meshes everything was installed. I had to do the same for one mesh in one the of the unofficial patches where they accidentally put a " " before it and it was red. centrancesnowglobe or something I can not remember rn.
  13. If that is the case then why is WB telling me it is wrong
  14. After taking a quick look through the overhauls section I am quite excited to see the finished product. A++ In mod choice :) I am curious to which part is not finished yet.
  15. I have finished the UI Section. I followed the instructions but my UI is a mess. I have a static health/magicka/fatigue bar in the left bottom, then to the right of it it is like progressive bars (as I use them they pop up). Then I have a big bar at the top middle but it is blank and it is vanilla colored. I can not figure out how to take a screenshot of my ui, when I press f11 in game, the ui dissapears.
  16. For MOB_TR WorldMaps Your link on how to install Tamriel Rebuilt has ")" so it will not link ex: "[link can be found] here)". Is it just the same as installing it on a vanilla Morrowind? And if that is the case then is it possible to add quest mods from Morrowind?
  17. Thank you! Way ahead of you.
  18. Sweet Cbash :D I am trying to install Hud Status Bars but WB is giving me an access denied error. I followed the common troubleshooting step of deleting the temp folders but it still has not worked. Also, I had no thunbs.db in any of the subfolders of HSB
  19. Is it possible to add NoMerge to CustomSpellIcons - OBME.esm to avoid having to deactivate it every time before rebuilding bashed patch?
  20. Nope that was the only one. Bethesda or GOG must have just packaged it wrong I don't think it is BAE's fault. Also, CSI was updated in November, and last updated in 2012, not sure if it would be ok to use the newer version.
  21. Yes, it may only be a problem for GOG users, but I would still mention it just in case
  22. I fixed it, deleting the " " before each mesh worked.
  23. I uninstalled EVERYTHING except Vanilla + DLC Meshes & Textures and it is still missing the same files. And yes I've only done up until the UI Section. Based on the file patch and after reviewing the meshes/dungeons/caves/exterior folder, the ones that are missing have an extra " ". https://imgur.com/a/hdngU
  24. I lied, it not only happens when I run distantlod and tes4ll, but even after annealing, installing,uninstalling, reinstalling and then refreshing data in WB. I even made a new Vanilla + DLC Meshes and Textures
  25. I have but then it just crashes and reverts back to being red. Oh well, seems we may have to wait for Ponyrider0 Also, shouldn't we tick the option for Darnified Books in the Bash Patch options when we rebuild it?
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