locthebard
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pack A Real Explorer's Guide to Skyrim
locthebard replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Wee update. Been playtesting this on/off for the past weeks. Fairly solid. I added "Legacy of the Dragonborn" (mod only) + compatibility patches, merged. For anyone that wants to install this, please be mindful that the main mod file matches the compatibility patch version. i.e. my mod was v19, but compatibility patches were v18, causing scripting glitches and missing greetings on some added NPCs. --- Playing as a straight Khajiit thief. After nearly dying of exposure in a late evening, travelling over the frosty sea from Solstheim, finding yourself being denied entry in Windhelm for racial reasons (Inconsequential NPCs), had to try the hospitality of the first farmhouse outside the docks before my character collapsed. The lady didn't call me "cat" and let me join in for some soup. This. ****. happens. in. real. life. -
ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
locthebard replied to z929669's topic in Skyrim LE Mods
Minor comment. Certain users may not be able to justify the expenses in new hardware (picture a 10-year old mid-range system), and for them, removal of 20 triangles every mesh adds up to a fairly solid vRAM saving and CPU freeing. It then becomes an art of both improving on the vanilla experience but also preserving the STEP "HD" feel/experience, within the constraint. Today's child with a questionably sourced game copy may be tomorrow's top coder or art director â¤. "Brumbek" 's modding approach is/was great, maybe we can all learn from him. -
pack A Real Explorer's Guide to Skyrim
locthebard replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Sorry for the double post. I would like to report an early success. Tested stable with the standard stress test (player.setav speedmult 2000 ;tgm ) after 5 min. running around the main worldspace. FPS reasonably stable, with some expected exterior cell loading stutter. Re: Atlas Map Markers causing version mismatch with SkyUI After consulting both mod nexus pages, mine was a common issue. The issue with ATLAS is caused by an improper load order, both LOOT and MO left pane. I would kindly suggest this left pane layout: Atlas Map Markers CompleteSkyUI.... [sTEP].... [REGS begins]ETaC REGS mergedAtlas Map Markers - Legendary MCM updateETaC patchesRe: CTD in Windhelm docks This appeared to be caused by something I have done with the merge patches. I suspect I have forgotten to extract the RealisticRoomRental.bsa file, though there may have been other issues. In re-doing the merges, I have compiled another list of observations, if you don't mind me being a bloody curmudgeon: In line with previous suggestions, I was thinking one way to make the merge page more gentlemanly is to hand-hold the punter by presenting this in a table (like STEP main)? col1: plug-in to merge col2: where is it from col3: what to deactivate after merge merge 1: suggest all patches are in farmhouse chimneys mod merge 2: nsutr -prometheus_ falskaar docks under Nsutr main -REGS Patch from regs - Cutting Room Floor - No Snow Under the Roof Helarchen Creek - No Snow Under the Roof Settlements Expanded - No Snow Under the Roof Patch Whistling Mine - No Snow Under the Roof merge 3: RW2 -all files included in RW 2 main merge 4: -all from blowing in the wind merge 5 missing: Compatibility Patch for Convenient Horses Typo Patch - The Gray Cowl of Nocturnal Gray Cowl of Nocturnal Alikr Flora Overhaul Footprints for The Gray Cowl of Nocturnal merge 6 missing from merge suggestions: wyrmstooth - landmarks missing from suggestions Falskaar - Tweaks and Enhancements - Temper Recipes mods from: missing: The Notice Board for Falskaar (if installed as separate file) Falskaar Wildlife add-on Falskaar - Tweaks and Enhancements Typo Patch - Falskaar Wyrmstooth - Tweaks and Enhancements Wiseman303's Flora Fixes for Wyrmstooth missing: realistic boat bobbing merged WT hotfix merge 7: 3dnpc consider moving 3dNPC patches section into main REGS wiki? regs: REGS Patch - 3DNPC + CWI.esp -- no CWI in v4.2 pack, £DNPC only ---- (comment) REGS patch (main wiki): Why would anyone use 4.04; unclear? cheers for your patience. I hope this might be marginally useful. -
pack A Real Explorer's Guide to Skyrim
locthebard replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Great stuff. The files used are not all 14.2.10. The FOMOD instructions for the modular patches is based on version 14.2.8 Failed to notice, sorry. But thanks for the minor edit. What I would do for those complicated section is have a bullet point pre-flight checklist in between steps, or better yet separate long phrases into digestible "point and grunt". NSutR+ ETAC: I was mid-way through REGS when i had written that comment. Seeing how the merge patches are in the end-> redundant. Still, may be worth reminding that there is no need to fret about those and can be disabled till later. Atlas Map Markers with SkyUI 5.1 interesting. i'll try. Despite the error message, it did seem to work. Failing that, I remember MCM warnings being supressible. instruction which said to unpack the BSA when installing. This automatically deletes the BSA . Hm. I have used MO to unpack bsa, and temporarily renamed it. I don't know of other tools that do it automatically. "Problem 2": not really a problem if one RTFM... sorry to waste your time. In my install notes, made the following markings as well: (comment) after install, i have 6 unmerged patches tied to REGS, 3 of which are mentioned in ETAC is being rather complicated to merge. The other 3: (imersivecitizens - RRR) (settlements expanded -inns and tabverns) (inconsequential NPCs - CRF)CWI - books - STEP 2.10.0 uses desaturatedsky haven temple merchants and more -- i found it confusing which version to pick, but that may be because it was 2 amGray Cowl of Nocturnal Alikr Flora Overhaul -- audio spaces fix no longer required for director's cut version i think (didn't check with tesedit), no mention necessary?Grey fox patches section -- could not locate edit 0400F46F TESedit ITM record: Removing: [REFR:0100F46F] (places manny_GF_DesertRockPileL02Sand [sTAT:0100353F] in GRUP Cell Temporary Children of [CELL:012004B1] (in manny_GF_Desert "Alik'r desert" [WRLD:01200000] at 24,18)) Removing: manny_GF_WildRuins01 [CELL:0120061D] (in manny_GF_Desert "Alik'r desert" [WRLD:01200000] at 14,24) Removing: manny_GF_BenEraiMountainSide02 [CELL:012002DB] (in manny_GF_Desert "Alik'r desert" [WRLD:01200000] at 13,11) Removing: [CELL:012003CF] (in manny_GF_Desert "Alik'r desert" [WRLD:01200000] at 7,15) ELE version: 0.9.5b -- obviously incompatible with STEP-specific version - I installed FS+ WT plug-in only.dreadflopps patches: xx__CollegeOfWinterholdImmersive__Relighting Skyrim.esp -- Relighting Skyrim is not used in REGSmerge patches: Realistic Water 2: (I think) Wyrmstooth had 2 ITMs. That's all i could come up for now. I had a wee playthorugh before going to bed. Dawnstar was stable, albeit some fps drop (nvidia 1060), Windhelm docks had huge macrostutter (NVME SSD) and eventually CTD. Not a malloc issue. Possibly wrong patch/load order. -
Sorry to ask again, is editing a post on a timer? I had to double post on a forum (afaik deadly sin last time i was on a forum.... decades ago), i found I had omitted something. I tend to be OCD about self-editing to make sure what i say is as clear & easy as humanly possible. edit: disregard. saw the sticky with 15minutes. Quora spoiled me.
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pack A Real Explorer's Guide to Skyrim
locthebard replied to CJ2311's topic in Step Skyrim LE Packs (retired)
another thing. If using MO (Skyrim Mod Organiser), after saving the ETAC-Complete.esp in the Creationkit to regenerate the navmeshes,ETAC-Complete.esp will be located in the "Overwrite folder" (the overwrite folder is in the parent directory of MO, not under \mods).(evident if experienced with MO, but I think since the kit is not used in standard STEP 2.10.0 it should be worth mentioning to the user.) The real problems comes at the next step (editing ETAC patch master dependencies): when firing up Wrye Bash,it will not recognise the newly generated ETAC-Complete.espit will simply not appear in its mod listSolution: move ETAC-Complete.esp into "ETaC REGS merged" folder. Problem2: ETaC - Karthwasten Taverns Patch.esp (installed if following current FOMOD instructions) has an error in its espsafety solution: do not merge this patch. Went to Karthwasten tavern and did not CTD (crash to desktop), so a good sign. -
pack A Real Explorer's Guide to Skyrim
locthebard replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Dear "Voldearag" It is a typo. You want to delete the lower sub-block with 2,-2 in your screen capture. (+)Expand it, and you will see the individual entries for Ivarstead. Dear "Kelmych", I am a returning STEP user (2.9.1) and saw your updated REGS. Great work. wanted to correct https://wiki.step-project.com/Pack:Explorers_Guide/REGS-ETaC_Installation Unfortunately, it appears there is a restriction to edit the pack wiki, otherwise understandable. I.e. all instances of the etac update should refer to latest 14.2.10 rather than 14.2align FOMOD tables with current versions on the nexus (i think it's the patches that was different)plug-in edit: Right click on Sub-Block -2,2, select Remove, then left click to remove records for Ivarstead % should be 2,-2 insteadperhaps move the prerequisite mods in advance, because it is impossible to merge without NSutR a.o.ATLAS mod (not mentioned in main guide, but mentioned here) does not work with SkyUI 5.1, only 4.1, so one cannot install the fancy .swf search interfaceplug-in edit: also, i would make the list preceeded by right click-> remove to delete an item (or press del/delete key as per tips recommendation in latest TESVedit), so that the list is shorter and easier to glance through.mention that tesmerge (using the tesvedit engine) is an optional tool. the referenced guide in ETAC appears to refer how to merge manually using TESVedit insteadmake it clear as daylight to rename or delete etac-resources.bsaaddendum for Ckit load/crash errors: my skyrim version came from the dvd and had it installed as such for many years. (Despite having a few morrowind mods under my belt, never felt motivated to fire up the skyrim CS). Consequently, the SkyrimEditor.ini may be missing the required esp/bsa in the resources and archive filea few other minor edits to improve readability I'll write again when/(if?) I manage to sucessfully install REGS again with this iteration. If I remember, ETAC is always the hardest part. Thank you for your hard work.

