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Nearox

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Everything posted by Nearox

  1. Aha that's nice to hear :P Btw I already had issues with Skyrim becoming unstable once in a while with just SRLE + Explorer's. Did you manage to get everything stable with LOTD? That would be extremely impressive. Or maybe it was just my old video card being overloaded.
  2. Wow this looks like an amazing guide. You have come a long way in your guide writing ventures Darth :) It has many things that I've always wanted to include in a playthrough (and also in my guides). In fact this is probably the ultimate compilation of addons to put on top of SRLE. I wish I had the time to mod and use this guide, but every year I seem to have less and less of it. Either way, major props!
  3. There is now a light version of ICAIO though, which is according to author compatible with everything (said to be same level of compatibility as W&C). Would it be an idea to have ICAIO-Lite for Core, and ICAIO-full for the Extended pack? It would greatly improve STEP Core compatibility with other popular mods out there.
  4. It's from True Storms
  5. Ehh damn, stupid hungover me completely missed that :P
  6. On the ICAO description page it says that the plugin should be positioned above Realistic Water Two and below Deadly Dragons. However, LOOT doesn't do that by itself, at least not for me. Shoulnd't there be meta LOOT rules for these?
  7. @ Nazenn: In consideration of the above, could I ask you if you have had any useful user reports recently on JK Lite - ICAO compatiblity? Going through the nexus comments I can't find many, but perhaps some people wrote you a PM. Great to read there yesterday that you received some more information from Shurah specifically concerning JK Lite! I guess the only way to really know how compatible the mods at this point is by doing extensive in-game testing? Thanks in advance
  8. I did, even had it in SRLE - EE for a while in the beginning for testing. But removed it eventually cause I really didn't like the visual style of the wayshrines and it is kinda redundant. Skyrim in the end is not that big of a world to travel, and in case you disable fast travel then BFT will take care of most of your needs.
  9. Why remove them though? I mean they can be simply overwritten in MO, or is there another reason for it? I like to preserve a clean SRLE profile.
  10. In the Enhanced Landscapes options, there's no mention of installing the SFO billboards however in the special installation instructions you say to remove the current vanilla and SFO billboards as they are included in EL.
  11. I see, thanks :)
  12. What's the reason for leaving ICW packed in the BSA?
  13. Looks like the 'High Definition Base Game Textures' are not available for download yet at Optimized Vanilla Textures. I can only see the HD DLC texture pack.
  14. Just noticed that UNP Female Armors has an update file UNPB Hide Armor Fix which is supposedly necessary "For users of the optional UPNB meshes ONLY!!! Fixes the weighting problem in the hide armors for those users.". Shouldn't this update be installed?
  15. Not to be an ass, but in the guide it says statuesnow whereas it should be with double s, StatuesSnow :)
  16. Neo, for copying the meshes of Stunning Statues to NSUTR compatible folders, shouldn't they be copied to the meshes/prometheus/architecture/StatuesSnow folder? The NSUTR esp also points all of them to that directory and not to meshes/prometheus/architecture/.
  17. A few interesting analyses regarding compatibility of this mod with other mods, were published by a few authors over at Reddit. Mostly Arthmoor, Thalassa and Nazenn (of JK Lite). I'm not posting this here as a discredit to the author, but rather to forward you some of the insights that said authors have given regarding the compatibility with city mods. Some are rather critical of the communications they had with shurah though but that is not the point. The point is that there is substantial debate concerning the idea that compatibility might not be as big as an issue as shurah thinks/claims it to be. Again, I'm way below their (shurah, Arthmoor, Nazenn etc.) skill level, but I think it is good to realize there are different opinions. Not about the quality of the mod, nobody questions that, but rather about the claims of incompatiblity. All in all, it makes me a little more optimistic for being able to complete SRLE - EE and/or REGS one day. Either way, I did find the thread quite interesting, so posting it here for reference. EDIT: For you hopefuls out there, just to highlight a quote from Arthmoor: Link Removed The below has been edited to remove some of the unnecessary to impolite comments from these posters. A few excerpts: Thalassa: Arthmoor: Arthmoor Nazenn Nazenn Nazenn
  18. It won't be soon, I guess, since ICAO - city/town mods compatibility still needs to be worked out by the respective mod author(s). You can use it, and it likely won't lead to an unstable game - apart from a few citizens potentially behaving a bit weird here and there. Read recently that Arthmoor did an inspection of ICAO and he could not see what made compatiblity of this mod such a "special" issue. Waiting a bit more on the development of that topic. Until then, I won't be updating the guide I'm afraid.
  19. Sorry, it's not usable for a full playthrough without issues in it's current form. However these relate mostly to ICAO integration with certain mods such as ETaC. If you don't mind a few citizens in a few minor settlements acting strange, then there should be little problems aside from stability (which has been reported to be an issue by some people, mainly ILS).
  20. That's not completely true, they do work together already for the most part. The inns are fixed, and that is where the majority of markers were stacked. If you use the non-inn version, which you should if you using RRR, then there are just a few potential issues left. In fact, MJB has made some interesting remarks concerning a statement from shurah (made at the release of IC). I'll just put them here in spoiler tags for your convenience. Original quote from shurah regarding ETaC/JK compatibility: MJB's response today to a user referring that quote: TL;DR: 2 Mod authors with different views, knowledge and experience. According to MJB, patching ETaC with IC-AO is not impossible, just takes a lot of time. Hope has not been lost.
  21. The good thing is that ETaC is more widely supported with regards to compatibility
  22. Yep, awesome news. Though I generally preferred JK's style, this means that ETaC will be integrated now. Finally can build a full compilation. Problem being that I have a serious lack of time... I'll do what I can as soon as possible.
  23. I don't have a lot of time at the moment, plus I'm waiting for the big updates to SRLE to finish.
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