Spacebadger
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Everything posted by Spacebadger
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Yeah, it was the modification made in Fallour my way, so i deleted that file
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Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
hopefully all my effort saves someone else some time -
Ive been having problems with my pip boy. The CND is wrapping and going to the next line, the highlight is not centered on what its highlighting, and the lines are so thin that there is noticeable aliasing. See attached images for details https://imgur.com/a/kINoB https://imgur.com/a/wLLGK load order:
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Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
black screen at launch is caused by bethini messing something up -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
good point. Also, i fixed the shell bug with some WMK patches -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
so I should look through the weapon mods and see if theres any conflicts? -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
you have any idea about that floating casing thing, though? -
floating bullet casings/shells?
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
Sorry -
Any idea what might cause this? load order here dont want to continue through the guide till I get these bugs ironed out
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Main Menu turns to black screen on launch
Spacebadger replied to Dennai's question in Guide Support & Bug Reports
I fixed, it, refer to https://forum.step-project.com/topic/13131-hitting-earlier-mod-limit-of-144/ and https://forum.step-project.com/topic/12631-weird-missing-texturemenu-access-issue/ -
Weird Missing Texture/Menu Access Issue
Spacebadger replied to Barachiel's question in Guide Support & Bug Reports
I fixed it somehow, look in the thread I made and follow the steps I took at the end. delete fallout folder and ini's, both mod organzier profile and fallout documents, redownload game, completly reinstall darnifiedui and darnified ui for FWE and UIO (This fixed the 160 mod black screen problem) ,regenerate inis with fallout default launcher, apply FOSE and LAA patch, replace fallout INI default with LAA's provided Ini, run fallout through mod organizer to generate ini's, use beth ini on mod organizer profile ini's, and add required darnified ini tweaks if necessary -
ESC menu, containers not working
Spacebadger replied to Snakes_Militia's topic in Fallout 3 - Clear & Present Danger
Kelmych, I found a fix for this problem in the thread I started, seemed to stem from darnified ui or the INI files, I laid out the process I used to fix it -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
Its not, pistol reload bug is caused by animation problems with 32 revolver Millenia replacer,also, does anyone have any Idea what mod could cause ejected shells to float in midair -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
Well hole ****, fixed the 140 mod problem. Completely reinstalled UIO, Darnified, and darnified FWE, deleted mod organizer INIs, fresh fallout install, modified INIs to work with darnified and put in profile folder, and it works, no 140 mod or 160 mod problem. Btw, what kind of mod would cause my pistol reload to be all wonky (empty cartridge goes through head), could be related to father animation bug in birth scene plus death animation where camera goes inside body -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
Deleted mod organizer INIs, made new ones, got font and game laods Any reported bugs of the fathers mdoel in the birth cutscene moving weirdly? I didnt change what was active, I disabled the start menu xml’s in the darnified mods Got a freeze when exiting alternate start -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
Fixed by disabling options folder in darnified and darnified for FWE, now crashing at new game, but im pretty sure that has something to do with the completed lack of menu options (they’re still there, just only get the outline box), will report back after reinstalling, (I’m pretty sure I caused the missing text thing) 140 mod limit is still out there , btw I tried the games for windows live again and didn’t hide the live button and it worked. I think it has something to do with things that change the main menu -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
All ui mods off, it works I think I’m onto something Turning darnified on breaks it -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
Here’s what I got- unmodified fallout folder with 200 dummy esps works, unmodified fallout folder with actual mods fails, and 200 dummy esps with games for windows live disabler fails -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
Interestingly, when I had did a clean install and didn’t use the games for windows live disabler, it didn’t have a problem getting past the 200 dummy esps I made, but when I restored my load order and ugh the restore backup option on mod organizer, it came back -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
Ok, its definitley not Darnified or UIO, I disabled those and made 200 copy's of a water bottle esp, and the system crashes without NVAC or Fallout Stutter Remover, SO I guess It's inherent to the system. Might be that I;m not running in comparability mode, but it crashes when I turn that on. I'm probably going to need to merge 190ish isp's (around how many are in the clear and present danger guide) to below 140. Thanks for the reply, Kelmych, and yeah, while merging would solve the problem, I;m going to poke around and see if I can find the root cause edit- its not combatability modes its not FOSE -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
Well, the 160ish limit is not a load order problem, and its either caused by NVAC, Fallout Stutter Remover, or Darnified UI and UIO or its inherent to the system -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
It also seems like having around 163 plugins causes a black screen with music after the please stand by screen. this topic talks about it https://forum.step-project.com/topic/11397-main-menu-turns-to-black-screen-on-launch/?hl=%2Bblack&do=findComment&comment=202743 Im hoping this is just a load order problem -
Main Menu turns to black screen on launch
Spacebadger replied to Dennai's question in Guide Support & Bug Reports
I've been having this problem, No overlays on -
Hitting earlier mod limit of 144
Spacebadger replied to Spacebadger's question in Guide Support & Bug Reports
note everything 31 and under is an esm so I cant move darnified ui back

