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Spacebadger

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Everything posted by Spacebadger

  1. Sorry she son, figured I thought a bit late it wasn't dyndolod, put up a new topic for the new problem. Dyndolod fine
  2. So whenever the game tries to load a new landscape cell, the game stutters from 60 anywhere down to 30 fps. This problem occurs on all bethINImpresets. Modlist and load order and ini's here https://modwat.ch/u/annie11234 The problem exists in the vanilla game, but is barely noticeable, never losing more than 4 frames. Texture mods seem to escalate the problem rapidly, to where a single 2k landscape mod makes it stutter down to the mid 40s Enboost is on, reservedmemory=512, videomemorysizemb=10240 (whatever the max is, I can't remember) Expandsystemmemoryusage=false Reducesystemmemoryusage=true Disabledrivermemorymanager=false Disablepreloadtovram=true Enableunsafememoryhacks=false Enable compression=false Running on windows 10 an i7 6700hq turboing to 3.2ghz GTX 1060 6gb edition 16gb ram Wierd thing is I modded skyrim heavily back in November, and I didn't have this problem. I don't think I used enboost or crashfixes , and I definitely did not use mod organizer. If you guys could help me thadptd be great, I've been working on this for almost a week now
  3. Still stutters without trees, but does not stutter whine dyndolod not installed. Should I increase the useosallocators custom memory? Enb reserve is at 512mb
  4. Thanks man, I'll try it out and get back to you Only bad thing about your program is the run time, probably spent a good dya running it, everything else looks fantastic
  5. Should I try making a lod with no trees and see if it still stutters? I had believed the stutter to be caused by the tree transition because it was the only thing I saw when it stuttered
  6. So I'm getting pretty heavy stutter as trees transition from lod to full model. I am usin enboost and crashfix's useosallocators, and I have figured out that it does come from the trees, but I can't figure out how to fix it
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