
Faylon
Citizen-
Posts
71 -
Joined
-
Last visited
Everything posted by Faylon
-
Well I dont get headless people. It's all normal, except that they have no improved closefaced helmets.
-
Has anyone found that when you use Improved Closefaced Helmets and then install Requiem, that ICH doesn't work anymore?
-
What about compatibility with Skyrim Coin Replacer Redux? I believe Requiem has changed the loot to make it more balanced with the rest of the mod, while Skyrim Coin Replacer Redux changes the loot as well. Anyone tested this?
-
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
-
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
Not sure if this problem was resolved already but apparently the esp files of the unofficial patches don't need any updating in BUM, they're already placed right under their appropriate master file. -
Hey guys, I would love to use SR:LE + Requiem. However, I'd like to know if there are any incompatibilities as of now. The ones I can think of right now are: Convenient Horses (Requiem already changes some of the horse mechanics, though not all)Deadly Dragons (Requiem already changes Dragon behavior as far as I know, not sure though)OBIS (Doesn't seem to have an up-to-date Requiem patch as far as I know)Run for your Lives (Requiem gives dragons an aura of fear which seems to do the same thing, though less advanced)Sharlikrans Compatibility Patches - JaySuS Swords (I don't know of any Requiem patch for this)Complete Crafting Overhaul (There seems to be a Requiem patch for this now, can anyone varify if this one is working properly, or should I leave CCO out?)Clothing and Clutter fixes (Requiem already fixes these problems right?)Weapons and Armor fixes (Same as CCF)Realistic Room Rental (Requiem can already change Inn prizes)Trade and Barter (Requiem already has a similar function built in)Touring Carriages (Requiem changes the prizes here as well, though has not all the extra functions)Can anyone comment on this list and tell me if some of these mods are actually incompatible with Requiem and should be left out of SR:LE once I start that?
-
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
I've had problems with that door pretty much every time I loaded the save (I use a finished vanilla save game to test out things, the save isn't mine). Either way, every time I test some mods I make a Bleakfalls Barrow run. Whenever I have Webs installed, the door towards the spider room is blocking me and I can't torn it apart. Above that, the webs of this door are invisible too. However, this only happened when I ran through Bleakfalls Barrow on the completed save game (on which Bleakfalls Barrow is already cleared out, meaning that the web has already been torn apart at least once). I've never had this problem when I ran through Bleakfalls Barrow on a new game. My conclusion: This bug only seems to appear when you install the mod after you have cleared out Bleakfalls Barrow, but I may be wrong on that. -
I'm sorry but I cannot help you any further from here as I have never worked with Wrye Bash. I'm used to using Mod Organizer, where you can always decide the installation order of mods, even after you have installed them (by simply dragging them in their appropriate installation priority). I would still highly recommend you to try out Mod Organizer. It would really help you out in the long run and you can even combine it with some functions of Wrye Bash. Mod Organizer gives you insane flexibility and it also tells you exactly what is overwritten by what. But for now, all I can tell you that ELFX is supposed to overwrite SMIM. For further detail on the installation order I'd highly recommend you to take a look at Neovalen's Skyrim Revisited guide over here. It's has not the exact same set-up as the STEP guide, but it gives you a lot of information about installation orders and such. Since the current guide isn't finished yet, you can also take a look at his older guide over here. It is outdated and not supported anymore though, but it will still give you a good impression on the installation order of certain mods, along with CoT and ENBs.
-
I honestly really, really like Unreal Cinema (exactly as it is set up in the SR:LE guide, but without the grain effect). However, I seem to drop below 30 fps whenever I'm running around in a forest. For example when I'm standing outside the entrance of Embershard Mines and looking towards the river and the trees at the other side of the river, my fps seems to drop to about ~25 fps. To be honest I'd expect it to be more with the rig that I have (and taking 2k textures and 1k normals for other mods). This fps drops seems to happen at a few more locations, especially when there's a big number of trees nearby (Elsewhere it's 35 fps or up). So I have decided to swap out Unreal Cinema for RealVision B Full. This roughly raised my fps by 10. However, it doesn't seem to be as good looking as Unreal Cinema since Realvision tends to have a little over saturated colors, but just a tiny bit though. Besides these two I also absolutely love Opethfeldt ENB, especially in Gopher's showcase it looked really good and atmospheric. However, it is not CoT and ELFX compatible, which on its own isn't such a huge deal since it enhances the weather beautifully. I just don't quite like the fact that I have only about 40 different types of weather, instead of 400+ different types from CoT. Furthermore it seems to disable stuff like nightvision. The DOF effect is very subtle and it even has eye adaptation which is absolutely great. Either way, I'm really curious what direction this choice is going to have. I hope we could get an update soon. :) In the end, with all the discussions about realism, I think it's actually just the atmosphere that we're really after. Of course nights wouldn't be too dark if you look at it realistically. However, I believe most people rather have a somewhat more darker night just to make it a really bit more atmospheric and maybe even creep,. giving you a reason to use a torch or take a night sleep.
-
Indeed, if using Mod Organizer then you won't have this problem and I highly recommend you to do so. However, it sounded like he was using NMM so I gave the instructions based on that.
-
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
Oh well, you can always just use the textures as a replacement for the current Elven textures, if that makes anything better. :) -
Once you have finished step 2.D (Fixes), continue with step 2.E (Interface). Before you start with part 2.F (Conflicting Graphics), install the weather mods of Climates of Tamriel and the actual ENB in the following order (as advised by the creator of RealVision) I highly recommend option B, from RealVision. Project Reality - Climates Of Tamriel V3.1Supreme Storms for Climates of Tamriel 3.1 (optional, but recommended)Climates of Tamriel - Weather Patch (do not use Climates Of Tamriel - Weather Patch - Kountervibe ENB!)RealVision ENBOnce you've installed these weather mods and his ENB you can start the Conflicting Graphics section 2.F. At the end of this section, you'll have to install the lighting mod (again, I highly recommend option B, but if you prefer another option, then I suppose you switch ELFX with RLO) Enhanced Lights and FX 0.4.2 (do not forget to install the SMIM Meshes from ELFX optionals too!)Detailed information on the installation settings can be found on the RealVision nexus page found here. The above instructions have partly been copied from that page as well.
-
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
Neo, have you considered including Ethereal Elve Overhaul? You might want to add this too since you already have mods that improve humans, Khajiits and Argonians. Either way, this mod seems to do a little bit more than just retexture the elves of Skyrim though, so you may have to look into compatibility if you decide to use it. :) -
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
Few questions (for Neo): When is the SR:LE guide considered finished? Some mods may be officially complete and at their final version, while other mods keep getting updated. So when do you think it is completed and stable for use (considering it's in a flux - do not use state right now). Mind you, I'm not asking you to give an estimated time for when it's finished, I'm asking what your requirements are for the guide to be considered finished.Furthermore I'd like to point out that the guide is still missing texture-specific mods for stuff like food, clutter, animals, general small things. Are you planning to add these in the future, or do you stick with the HRDLCs?Finally, I think that the sprinting animations for females look rather "blunt". Is there a mod that gives them a somewhat more girly running/sprinting animations. And if so, are you planning to add something like that as well? -
RealVision has been updated to ENB 0.250 as well. I know you have used this in the past, you may want to check it again, even though it has no nightvision.
-
Hey guys, I created a clean install of Mod Organizer 1.1.1 and when I tried to download via mod organizer I received the following error: I have turned on the Automatically Log-In to Nexus function and clicked the globe icon first. Does anyone else have this problem too? Is there something wrong with the Nexus site or am I forgetting something? And it's not just that, for the few mods I installed it tries to receive/validate its version or something but then it fails to do so as well. In fact, it seems to fail to make any connection with the Nexus site. Thanks ~
-
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
It was in previous incarnations. I'm waiting for Eckss to release his new version before adding. Ok that's nice. I have one fairly important questions though: Of course the guide isn't completed yet, but I assume that it's already possible to just follow the guide as it is now and update any changes you make in the future, to my own game. Is it possible for us to see what exact changes you made to the guide? I know the wiki has the built-in changes page but it doesn't really tell us that much about the actual content of the changes. -
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
How is the Conflict Resolution part being done? Is it something like: Open conflicting esp files using TES5EditExpand the left-pane tree to the location of the conflictIn the right pane, find the column with the conflict that has not been forwarded by other modsRight click the column name e.g. Unofficial Skyrim Patch.esp and select Copy as override into....Select Type SR Conflict Resolution.esp as new file nameAnd for the following conflicts, select the SR Conflict Resolution.esp instead of creating a new file. Can someone please confirm that this is how it is supposed to be done, since this part has no instructions added to it yet. -
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
Yeah I wasn't being serious though. Either way, I'd like to use Guard Dialogue Overhaul with SR:LE, but since it's not in the guide it makes me wonder if it's actually compatible with the guide. GDO seems like a really good mod so why isn't it included in the guide actually? -
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
Oh crap. SR Conflict Resolution.esp anyone please? You can also just accept the occasional CTD. -
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
-
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
SkyFalls and SkyMills has been updated from 3.0 beta to 3.1, you should check it out Neo. :) -
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks! Just as you posted that my cousin told me on steam as well. xD I like the idea but I might turn it off for the actual gameplay. God bless the ENB GUI, makes life so much easier! -
Skyrim Revisited Pre-Release Feedback
Faylon replied to Neovalen's topic in Skyrim Revisited (retired)
Is it possible to get rid of the black bars at the top and bottom of your screen while using Unreal Cinema ENB (as described in SR:LE)