Jump to content

Moragg

Citizen
  • Posts

    68
  • Joined

  • Last visited

Everything posted by Moragg

  1. I like the idea, but having to reset my favourites/groups every time would be a dealbreaker.
  2. Honestly, if you look at pictures of female wolves they don't have much in the way of breasts. And werewolves are supposed to be more beast than human so I say at most there should be a slightly exaggerated bump in the chest to indicate female. Actual breasts just looks wrong though.
  3. Neovalen - have you seen the Aela and Lydia Sylvan Standalone mods? From the pictures they are brilliant remakes of those two characters, completely ignores the "make plastic cute girls" idea that is behind some mods.
  4. But I doubt the skull should have been moving fast enough to kill from a kick, certainly not enough to rebound off a wall. It may force people to limit their fps to stop the physics engine going crazy - I used to die (without this physics fix) in dungeons when running into stuff and having them rebound so quickly that they struck me multiple times per second, enough to kill me in a few seconds. Since capping my fps I haven't seen that happen once.
  5. It's an entirely new atronach, so there is no before.
  6. nico53laval - Neo just prefers Unreal Cinema. I tried it out and didn't particularly like it, if you don't you can just go back to Realvision.
  7. I see, that's what was murdering my forest fps. I'm now able to keep 30, so thanks! This is very much for the future, but do the black bars improve framerates by reducing the amount to render? I ask because that could be crucial to achieving 60fps on the Oculus Rift, and from what I've heard much of the vertical space is "wasted" so to speak because of the human fov.
  8. What's wrong with transparency AA? I use transparency+edge AA and it smooths out the edges pretty nicely.
  9. VRAM is talked about mainly because Skyrim can use so much. I've pushed 2.9GB in places, so it does help a lot. I wouldn't consider getting less than 3GB on a The 780 is quite a lot faster than the 770, but I'm not sure if the extra bandwith on it's memory helps. I would get an R9 290 (custom), 780 (custom/ref) and if neither of those are available a 280X/7970. The AMD card prices really depend on where you live, I know it's gone crazy in the states since the mining craze.
  10. For high-res Skyrim 3GB is useful because it means there's a lot less texture-swapping. The smoothness on my setup improved dramatically when I upgraded from 2GB to 3GB VRAM, it lets me turn around without the whole thing stuttering like crazy.
  11. At 1080p a 770 will work just fine, but if you want really heavy ENB effects (etc) then a 780 would be better if you want to maintain 60 fps (far from necessary for Skyrim). As a guide, I play 1440p with a 7970, and get at least 30fps outside with Realvision ENB A FULL version with a bit of quality tweaking. 1440p has 1.8x as many pixels as 1080, so you should manage at least 45fps on an equally heavy mod setup with a 770.
  12. @faylon - what CPU do you have, and what resolution do you play at?
  13. It looks good but could be OP, especially with some of the better rings. A mod where having lots of rings "diluted" the efficacy of each one and/or added a (small) magica drain on each would be quite interesting - e.g. for two rings it would take up a decent (50%?) proportion of your magica regen.
  14. Not true - in fullscreen you can just ctrl+alt+delete to bring up taskmanager and kill TESV.exe - this may only work because of the skse-elys-altf4 mod (I haven't checked) but it still doesn't require a reboot.
  15. Just the thought of SafetyLoad being improved further makes me and my mod setup extremely happy.
  16. This is probably a gross simplification - but would it theoretically be possible to throw together 100s of mods, open all in Tess5edit, go through line-by-line and note all conflicts and decide how to deal with them, and get a nearly 100% stable skyrim mod setup? Assuming the patcher actually knows how to deal with conflicts.
  17. Not to be rude, but the Skyrim Revisited guide is exquisitely detailed - I haven't looked at STEP, but there is literally nothing to Skyrim Revisited than following instructions. Just go through it line by line, highlighting whichever part you are currently working on to not lose track and you will be fine. The "trick" is to be brutally methodical, if you don't feel you can improvise download and use the exact same versions (or as close as possible) of the mods as Neovalen did.
  18. +1 to the fishing idea. I'm glad I was forced to make patches and optimise stuff myself, now I have a much better idea of what's going on for when I mix up a few packs in my next playthrough.
  19. Aha, that makes more sense. Are there any situations where you would leave a "conflict" - red line - instead of changing their values?
  20. I'm quite interested in learning how to resolve conflicts, but what I don't understand - if it were as simple as just copying all the far right items in a conflict to a patch, wouldn't the process be automatable?
  21. So I've upgraded to the 7970, the improvement from more VRAM is ridiculous. It peaks at 2.9GB, but usually hangs around 2.7GB in big areas. I can also turn around quickly now, whereas on 2GB turning around caused major stutter.
  22. Yeah... not worth it, in Whiterun Hold I get massive drops in performance - 40% or so. And I CTD'd not much after. Memory usage for both stayed in the 2.7GB area. Ugrids 7 and above only seems possible for those on highly clocked Intel processors, and major graphics power.
  23. It should drop performance noticably, I'm going to test it but I have a backup save folder just in case. Nothing for it but to try, I'm hoping SafetyLoad will make life easier on my aging 1055T (3.8GHz).
  24. I thought that was uncharacteristically high, but with that much loaded I doubt I could live without SafetyLoad. ILS is such a game-breaker it's ridiculous, and losing MemInfo isn't a loss as it means I pay more attention to the game than the fps counter. Does anyone know what kind of VRAM boost ugrids 7 needs? I want to try it to reduce pop-in (really bad when riding on a horse) but don't want to run into VRAM limitations just after I went from 2GB Tahiti LE to 3GB Tahiti Pro.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.