Moragg
Citizen-
Posts
68 -
Joined
-
Last visited
Everything posted by Moragg
-
Really? My fps was barely hit when I switched to 7 - if anything the game felt it was running more smoothly. The only conclusion is that my CPU is bottlenecking Skyrim - but I'm definitely going to 7 once I get the 9970. Or it could be the fact I'm not using AO for performance reasons. But 3GB is really required to go above ugrid 5.
-
I'm running 1440p. And I'm using RealVision ENB performance version, but with reflection+particles+bloom+adaption enabled. Outdoors/cities I just stay above 30fps with FOV 75 Interiors are above 50 with FOV 85 Big interiors like dragonsreach are slightly lower - 40fps - at fov 85 GPU - 7870XT not overclocked, 2GB VRAM. I have yet to hit the 2GB ceiling, and I'm using all highest resolution textures (e.g. 4k rocks) for the SR texture packs. All optimised as per SL:LE instructions, but I didn't even hit the ceiling with unoptimized textures (though I got very close). CPU is a stock 1055T, I'll be OCing soon when the 212 evo arrives which could improve outdoor performance drastically - I believe Skyrim uses CPU for shadows. All that said and done, I'd still recommend 3GB minimum - so you can have higher uGridstoLoad values. I tried 7 but it caused CTDs every few minutes, so I'm currently running 5. Also plan on upgrading to HD9970 - which is about GTX780 supposedly - which I'd say is minimum for the full SR experience at 1440p.
-
Moonpath to Elsweyr/interesting npcs
Moragg replied to runsbuns's topic in Step Skyrim LE Packs (retired)
Sorry to resurrect on old thread... but how compatible is moonpath with SR? Anyone run into any issues/game breaking conflicts? -
Skyrim Revisited Pre-Release Feedback
Moragg replied to Neovalen's topic in Skyrim Revisited (retired)
Smile44 - that's my idea exactly, though I thought a picture would make it more obvious (but I do like how the guide is picture free). The guide is so good, and the one I'd recommend to anyone, because it takes you step by step to get a stable modded Skyrim. A small addition in places - along the lines of "this is what you should be seeing after all that" is quite helpful/reassuring to the new Skyrim modders. Also (perhaps) mention at the end that fullscreen mode may work better than windowed. I know it does on my system (the difference is huge). -
Skyrim Revisited Pre-Release Feedback
Moragg replied to Neovalen's topic in Skyrim Revisited (retired)
Smile44 - I know, it's fairly obvious the optimized folder contains only textures, but Faylon said it was slightly confusing so I suggested how to make it crystal clear. I haven't seen any normal file which is not in *_n.dds which is why I was confused. *_*n.dds includes *_skeleton.dds - I wasn't sure if that was intentional so optimized it at the higher resolution o be safe. I've come up with an idea for making the mod names stand out - a larger font size and darkish green colour. CUrrently the yellow-orange DDSopt line is the standout feature - very useful now (before LE is completed) to people like me optimising their textures from the original guide, but is a design flaw for the final version. -
Skyrim Revisited Pre-Release Feedback
Moragg replied to Neovalen's topic in Skyrim Revisited (retired)
Can I just add the new DDSopt guide for mods is extremely useful and highly appreciated. Perhaps a final section with picture: "This is what it should look like in ModOrganizer" would clarify things absolutely. Other thing is in normal maps you say: In the center text box, type "*_*n.dds" and then click [Apply]. This includes stuff like _skeleton.dds - which confused me - can you please clarify in the guide (perhaps in footnotes) that this is not a mistake and you did not mean *_n.dds (which is an option in ddsopt). Also - I know it is fairly obvious, but perhaps to help those whom it isn't - add a section for if the resolution to optimize normals and textures is the same, you can do it in one step. And finally - is there a way to colour the guide in a striped-row sort of way, so each mod's background is an alternating colour? Some sections get highly confusing to look at (though highlighting the mod you are on does help a lot). -
How do you speed up loading screens?
Moragg replied to Moragg's question in General Skyrim LE Support
Solved - it turns out windowed mode was causing the problem, switching to fullscreen a) made my loading screens not freeze and b) load faster. -
How do you speed up loading screens?
Moragg replied to Moragg's question in General Skyrim LE Support
I've never heard of that before - but that sounds very much like it could be the problem. I originally has 2x4GB 1600Mhz - after finishing installation of SR I had a spate of BSODs so I switched to the only other free RAM - 2x4GB 1333Mhz. I'll try and get some more RAM to test. Thanks! -
How do you speed up loading screens?
Moragg replied to Moragg's question in General Skyrim LE Support
Sadly no other RAM available atm, but RAM speeds are so far above SSD that I don't see how it could really be a problem. I'm beginning to think the mobo could be an issue - just yesterday I had loads of memory error BSODs, and on changing my RAM it went away instantly. On the old one load times were similar. But testing on a separate system (8 passes of memtest) showed no issues. I should add: the 50MB/s figure I gave was the total of TESV.exe and enbhost.exe - on entering new places I need to load about 2-2.5GB across the two, so giving 40sec to 50sec loading screens. Interiors are faster as there is less to load. I don't have any other high-memory applications since I deleted them to make space for Skyrim (50Gb on a 120GB SSD :D ) But I get the expected very quick SSD load times on windows startup. Edit: if someone with an SSD could tell me how fast their RAM loads I'd be grateful. Open Task Manager, then Skyrim, then while loading a save see how fast enbhost.exe and TESV.exe memory increases. -
How do you speed up loading screens?
Moragg replied to Moragg's question in General Skyrim LE Support
I have that already. The issue is that it doesn't load very fast into RAM - 50MB/s tops when it could be doing 200+ Loading is quick enough if textures are already loaded, otherwise it takes ~40 secs. -
With SKyrim Revisited my loading screens for big things (e.g. Skyrim, a city) take a very long time (30 secs). So during loading screens I looked at my meters and couldn't find any bottleneck - CPU load never reached over 50% (on any of the 6 cores) - GPU was at 20%, SSD never went over over 50MB/s. RAM is 1333MHz ECC on 4x2GB sticks but that shouldn't be a problem. Any ideas? Or is it just Skyrim?
-
SKYRIMLE Extensible Follower Framework (by Expired)
Moragg replied to zodden's topic in Skyrim LE Mods
Had an iLargeRefIntCount value of 999999 This was giving me infinite load screens on entering some places. Removing it fixed that. None of the grass settings there do anything either, they were already in my .ini or b30GrassVS=0 - which supposedly does nothing in Skyrim. My rig is decent (but only just manages 30fps with performance ENB at 1440p) but that value was breaking stuff so I deleted the .ini, everything works now. -
SKYRIMLE Extensible Follower Framework (by Expired)
Moragg replied to zodden's topic in Skyrim LE Mods
I'm using the latest version of almost everything (finished yesterday) and haven't encountered issues. Also had Falskaar and Wyrmstooth, the latter has a .ini file that messes stuff up so delete that after installation. @Neovalen - Thank you (and all your helpers) for the wonderful guide, Skyrim looks and plays so much better now. I haven't found any other guide that tells what and how to fix mods with TESS5Edit. As for LE - I for one hope you take your time - it took me many, many hours to get all those mods working, and I'm not keen to repeat that any time soon. But now I (if slightly) understand modding now, instead of my first attempt where I got NMM and just followed a random list on the net. Thanks again! -
[Solved] Very Odd Helgen Keep Problem
Moragg replied to Moragg's question in General Skyrim LE Support
My shadows were already set to that since otherwise I can't hit 30fps. I'm also using the Performance ENB preset, but I'm hoping to upgrade once HD9xxx is out. Turns out I could solve the problem by loading a new save, teleporting to Helgen, running through the keep and exiting into Skyrim. Then I reloaded the problem save and it allowed me to exist without a hitch. Loading screens are also fixed now. Not sure why, but I'm not complaining. GPU-Z showed me hitting 1988MB when outside in Skyrim, which is dangerously close to 2GB, but unless it becomes a problem I can't be bothered to optimize textures. -
[Solved] Very Odd Helgen Keep Problem
Moragg replied to Moragg's question in General Skyrim LE Support
Sadly I've had yet another problem... can't seem to leave Helgen Keep now. I actually deleted iLargeIntRefCount completely to let the game decide as before - improved loading times. I load my profile, the load screen still freezes a few seconds in, but taskmanager shows TESV increasing RAM. Once it hits ~1.6GB the load completes and I am inside Helgen Keep, just before the exit. I can run around, RAM peaks at ~1.7GB On exiting the keep RAM drops suddenly to ~1GB and then everything freezes. Nothing loads anymore. I've done this 5 times with different values of iLargeRefIntCount and the same thing happens. Also tried turning off ENB and Frostfall, no luck. I recently changed my RAM to 4x2GB ECC RAM (with ECC enabled) if that makes any difference. My current skyrim.ini [General] sLanguage=ENGLISH sIntroSequence= uExterior Cell Buffer=36 fFlickeringLightDistance=8192 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fDefault1stPersonFOV=85.0 fDefaultWorldFOV=85.0 fSunShadowUpdateTime=0 fSunUpdateThreshold=2.0 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 iMaxGrassTypesPerTexure=6 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.5 f3PArrowTiltUpAngle=1.0 f1PBoltTiltUpAngle=0.3 f3PBoltTiltUpAngle=0.4 [Papyrus] fPostLoadUpdateTimeMS=1000.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [Actor] fVisibleNavmeshMoveDist=12288.0000 -------------------------------------------------------------- Are there any changes I could make to give Skyrim more time to load? Or perhaps multithreading would help, since my CPU is only 2.8GHz (Phenom II X6 1055T). I don't particularly mind long loading times if it gives me stability. -
[Solved] Very Odd Helgen Keep Problem
Moragg replied to Moragg's question in General Skyrim LE Support
Thankyou, that worked perfectly! Loading has also become faster, this is great. Used iLargeIntRefCount=262144 I saw a mention to them somewhere, but didn;t know what they were so didn't try them. -
[Solved] Very Odd Helgen Keep Problem
Moragg replied to Moragg's question in General Skyrim LE Support
Wow, quick reply... and thankyou, that means I (possibly) won't have to completely reinstall. I (think) my .inis are stock with just the changes mentioned in guide and changing my resolution to 1440p. -
So I recently got Skyrim, played it for a day, then decided to mod. Found Skyrim Revisited, did a completely fresh install (even deleting savegame) and set about following the guide. Some files had been updated, I checked the changelogs to see if anything major changed, etc. and followed the guide (not LE) as closely as possible. Only differences are some higher version mods, Falskaar and Wyrmstooth. Since I want to do a run through with normal start I chose the "crossing border illegally" option, everything worked fine... until I needed to choose which person to enter Helgen Keep with. I chose Stormcloak (so I could get decent stuff from the imperials). I then got stuck in an infinite loading screen. I went again, but again hit the infinite loading screen. Third time, saved before entering: Went Imperial this time, worked fine. Tried a few more times with Stormcloak and got stuck. "coc HelgenKeep" had the same effect. The loading screen I get stuck in: no picture, smoke has been removed by a UI mod, no text, level bar is there, audio continues from before (no "new" audio"). Not sure if there is a loading problem, since occasionally when loading saves/starting game the normal zoom in/out animation freezes and windows loading circle appears. I am truly a noob, apologies in advance, but I am very good at following instructions. Just can't find any decent troubleshooting guides anywhere. Relevant system specs: 2GB VRAM, 8GB RAM, SSD. I don't think speed/memory is the issue. Any help would be greatly appreciated!

