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thenewkid

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Everything posted by thenewkid

  1. Yes. The Reqtificator just multiplies the armor values to be Requiem appropriate. So if armor values are balanced in vanilla they are also balanced in Requiem.
  2. 44. Dragon stalking fix is integrated in Skyrim Unbound's dragon script, so probably a residue from older guide that can be removed 48. The WMFF SMIM patch needs to go below LECM; what's overwriting WMFF? core guide only it's not redundant 57. LECM - Blowing in the Wind is also not marked as merged
  3. Ah, ok, thanks. So the bash tags are irrelevant for the Reqtificator which looks only for REQ tags. Read through that part of the Requiem documentation and now I think I get why the CRPatch doesn't need any REQ tags :) E.g. for the DX entries that johnnywatts mentioned to be processed by the Reqtificator the CRPatch would need a <<REQ:"DX">> in the description, right?
  4. Did the same you did in your patch before and it proved unrelated to the CTD on save for me. Looks like all entries that are modified by RftI.esp. If you manually move them to RftI after running the Reqtificator you won't get the same result, don't know if it's ok. But isn't that part of the functionality of the Reqtificator? Building a kind of reduced version of a bashed patch. And if it's unnecessary why do the patches of thetrader or RMA have bash tags? Sorry if I'm being annoying, I just try to understand this better.
  5. is this because your CRPatch doesn't touch the Requiem specific leveld lists?
  6. But johnnywatts test video reminded me of something else. If the LECM merge is done with copy assets then the Noble Skyrim SMIM patch gets overwritten again with the SMIM textures as you can see on the too bright wood pillars. So the LECM Merge should either be done merging only esps (what I did since it's fairly wide spread in the left pane) or some stuff like the Noble SMIM Patch need to be moved below the LECM merge.
  7. I already wrote how I got rid of the CTD on save for me yesterday, and other stuff I tried and so on a few pages back. As for your suspicion, I rolled back to the unmodified CRpatch from JD's dropbox that still contains the 3 DX entries. Rereqtified (including JD's restore script), started a new game and CTD on save, then I deleted the content of the Requiem Output folder and rereqtified again (including JD's restore script), new game and I could save without CTD. So no CTD on save with the CRPatch still containing those 3 entries, which by the way don't appear in the Requiem for the Indifferent.esp anyway.
  8. I'd had those removed after checking the CRpatch for errors with xEdit and they were reported. CTD on save wasn't resolved by this for me.
  9. Yeah, Ellilea and me have both been there, we even seperated the CRPatch into two ore more files and reqtified only partially. Both got it to not crash if only the LeveledItem section was excluded. Thing is you don't want to loose those changes from the CRPatch and JD has no problems, Diana has not and I got rid of it as well and can now reqtify the full patch without CTD on save. But there's something else that caught my eye, when someone asked it on the Requiem Patch Central, about adding <<REQ:"TT"; REQ:Temper; REQ:Unroll>> to the mod description if merging thetrader's patches. I noticed that his Immersive Armors and Weapons patches and so on all have a {{BASH:Delev,Relev}} entry in the mod description. Maybe the CRPatch would need this entry as well, though I don't understand this enough to be sure. Do you know more about this, JD?
  10. The nexus link refers to the main menu mod. And vice versa, the two mods are a bit mixed up at the moment.
  11. Hell yeah, got rid of CTD on save. Two things I've changed, Crash Fixes configured exactly as in the guide, but I don't think that was the cause since I've run the guide in pre standalone for 800h with the former settings. I redid the complete finish line, deleated all the output folders beforehand and when running the Reqtificator got the notification about the missing "actorvariations.txt" and that a backup was found, when asked to use the backup I formerly chose yes, but this time I chose no and then proceeded further as in the guide. Started a new game let all MCM initialize and choose my start from the Mara Statue (have changed my setup to ASLAL) after the new cell was loaded and Requiem did its thing, I manually saved and no CTD this time, when it would happen everytime before. So I'm pretty sure using the backup actorvariations.txt when running the Reqtificator was the issue. So everyone who also had the CTD on save issue, try deleting your Requiem output folder and rerun the Reqtificator and if you got asked about using a backup for actorvariations.txt that was found somewhere choose no, proceed as in the guide and then start a new game and after choosing your start in the Skyrim Unbound MCM try to save where you would have crashed before.
  12. Just wondered that Claralux was still in the guide. The decision to pull it due it not working properly because of script load still stands?
  13. You will probably painfully regret taking painful regrets. If it was accidental just use the console the remove the bounty. Did you test the shrine displays? I would expect problems with the shrine handler script recognising th BtC blessings.
  14. Lockpicking/Dungeoneer levels pretty fast, I think it was the first skill on 100 on my nightblade. Your lock bashing success is determined by your health and stamina. I don't know the exact threshholds for the different difficulties, but you certainly can find it somewhere on the skyrimrequiem subreddit. But only wooden chests up to adept locks are bashable.
  15. In addition to what JD said, there are lockpicking enchanments that let you open locks without perks, either novize or apprentice, the guild master gauntlets up to adept level and followers can open locks too. Inigo can open even master locks, although the patch removes the master lock perk, the Reqtificator seems to be an Inigo fan and adds it back.
  16. Well, I've split the CR patch in 2 files. reqtified only of them, and looked which one would crash. One crashed and one did not. Then I copied more and more categories from the unreqtified part to the reqtified. At this point the part that doesn't get reqtified contains only leveled item entries and the reqtified part the rest and I can save without CTD. Then I switched roles and reqtified only the leveld item part and I could save without CTD ....
  17. Under weatherIDs you write the weather IDs from CoT you want to be affected by the weather ini set under file name. But for this to look good some tediuos tweaking will probably be necessary.
  18. Looks like you already done what I had planned. Kind of. So removing categories from the patch didn't help narrow it down to a specific one?
  19. Same CTD on save with LAL and your patch. Whatever you did to get rid of it must be something else then.
  20. That's the same CRpatch I've been using all the time, tried your inis out of curiousity, but still the same CTD on save on a new character. CORE guide only, no ECTV and no SMC.
  21. This just removes the autosave from the teleport scripts. Nothing to be worried about :)
  22. Glad that it works for you now. ENB is a post-processing tool, which is why the graphical effects can be turned on and off while the game is running, by default with SHIFT+F12. Those esp contain usually lighting or weather modifications that cannot be done by ENB, so you have a combo of lighting/weather mod and ENB preset.
  23. The source of the description can be different. It's either directly in the object description or like Tyranus' sword comes from another weapon that is used as template. In this case the silver greatsword. The "especially effective" description is from vanilla, is removed by USLEEP, WAFR, Requiem, KFR and then reintroduced by Requiem Immersive weapons. In general Requiem itself is the source of fluffy descriptions, but with multiple effects it doesn't really matter as the text in the box get's so small that it is hardly readable anyway. So there's not a single mod responsible and it might take a little longer to find the source of a description, but changing it once found couldn't be simpler. EDIT: Just saw that JD reverted changes from Requiem Immersive weapons to KFR in the CRpatch for the onehanded silver sword, so I guess he intended the same for the greatsword but overlooked/forgot it. Then you have a different problem. IIRC on the older guide people who only used ENBoost and not a full ENB (or at least all files from Boris) had such problems with CTD. Are you using only ENBoost or a full ENB?
  24. Are you using the same CRpatch you provide or are you personally still running modular patches as the guide had a couple of month ago?
  25. You are probably annoyed by thicket01.nif under meshes\landscape\plants. It's only a mesh replacement (with partly custom rb textures). It doesn't appear in the esp, so you can simply hide/delete or overwrite with something you like more.
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