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Everything posted by thenewkid
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SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Those are all Interesting NPCs, maybe that helps narrow down the search for the error. no, they are not compatible. WLSO core installation uses (besides Relighting Skyrim which you have in every case) vanilla weather + revamped exterior fog for exteriors and dark dungeons for interiors. If you use one of the optional weather mods (in which case you remove or deactivate revamped exterior fog), you have two options for interiors. You can EITHER use ELE OR Darker Dungeons. If you use ELE you remove or deactivate darker dungeons. I hope this helps/clarifies the confusion. Yes, this was reported earlier. The WLSO conflict was in a test cell iirc and can safely be ignored. The Requiem merge conflict should be ignored for the time, Paul wanted to look it up, but I don't recall him posting what was the issue in the forum. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
and setting up SRLE base was part of the guide. And unlike mods like bandoliers or CACO it wasn't removed from the guide in the integration list. so don't try to weasel your way out of this :) probably better to start from scratch, since this is a standalone now that differs strongly from SRLE in some parts -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Checked with xEdit for conflicts, there are navmesh conflicts between USLEEP, CRF and PCS but oddly enough when starting a new game with only those esps, NPCs don't get stuck. Mods that do any kind of editing in the surrounding cells are USLEEP, CRF, Point the way, WATER and Trees and Flora Merged. I have tested now with only those esps active and my test companion got stuck. Ok, deactivated first Trees and Flora problem still there, then Water problem still there, last Point the way problem gone. Reactivated only Point the way and companion got stuck again. So I get this issue even with a minimal load order of USLEEP, CRF, Point the Way and PCS, seems like rick830 is right and PCS doesn't play well with anything altering this zone. I don't want PCS, only installed it because it was part of the guide at that time. Putting PCS at the bottom of the load order fixes problems with the Couriers AI package but the navigation issue of followers persists. Then why did you have it in your guide? ;) -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
No, I don't use ECTV, my setup is basically as it were around 7/10, I decided to try a full playthrough with that. The navmesh problem happens in the cell where PCS places the house for the courier, so it could be very well related to PCS. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Seems you misunterstood my post. I meant to say when I had placed the fixed mesh below IA and Requiem was below the the fix overriding it, I had the CTD, because Requiem has included that corrupt mesh from IA, as a reply to the question why that mesh is needed. After that CTD I saw that Requiem was overriding the fixed mesh and thus put it below Requiem in the left pane and that solved it. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
I had a CTD where crashfixes reported that mesh because of the override. Requiem uses some of the assets of IA. Did exactly what JD said, put it below Requiem in MO's left pane. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Glad to hear, using it already without problems so far, but good to know someone, who knows what's up, has a look under the hood nonetheless. I guess it's safe to say no. It would at least need a Requiem patch which it doesn't provide and will never judging from what the author writes. I can't see Provincial Courier Service anymore in the guide. Has it been dropped? Didin't see anything mentioned in the changelog. Encountered a navigation issue for npcs right at the crossroads where the house stands opposite of Honningbrew Meadery. Npcs crossing the northern bridge stop right before the crossroads and can't move further. It happens to all nps, followers, guards, a Thalmor patrol. The issue occures only in north->south direction. If I cross the river further west my follower have no problems otherwise following me at this crossroads. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
It was there when I installed the guide 2 weeks ago, maybe it got lost in the transition or will be added again to the guide as part of the beautification/SMC. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
I'm not really happy with the spy system of CWO. 90h in game and not a single Guard left on the streets in Riften, CWO triggered the spies often enough that every single guard on Riften's streets is dead by now. But seems removing this mod is a no-go, so I'm stuck with it for this pt. No other issues so far, except something minor. Sometimes when a follower gets ragdolled or knocked down, he get's lazy and just keeps lying on the ground, but changing the cell from exterior to interior f.e. fixes that, so not a big deal. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
I've just seen that Snowfall is already under the optionals for WLSO on the integration page. You may want to think about adding Frostfall/survival mods as optionals as well. I mean the new versions of Campfire and Frostfall have already patches on Requiem patch central and Frostfall does register the new snowy weathers of Snowfall flawlessly without any additional patches. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
I think the new section is fine, too. It's supposed to help you with MO's left pane and does that well. For all the detailled information there is the seperate WLSO page. You can already use NLVA, I gave NLVA+Snowfall ENB a shot, as JD suggested a few pages ago and it looks really nice. The colours & lighting are great and the snow layer effect is pretty cool. I like it's dynamic DOF which is more subtle and gentle than K-ENB f.e. The interiors, like farmhouses or taverns, were too dim and dark, especially at night it was way too much, but that could be easily adjusted with the ENB GUI to fit my taste. Oh and the bad weathers are great, fog feels so thick and the intensity of blizzards plays very well with how deadly they can be with Frostfall, really emphasizes this "s**t I got to get outta here" feeling. So thank you JD, for that great suggestion. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
LotD already has this persistence feature, it is not without issues though. Have a look at the 3rd sticky post on the LotD page for more info. I actually do. I like to turn every stone in this kind of game and there's plenty of quests involving bandits or stuff for the museum to display in their camps, I like really how Requiem changes the combat, learning what's effective and using it to defeat your opponents is much more fun than vanilla or any setup I had so far. The MQ is mid- to endgame content in my eyes, so even in my last playthrough with PerMa I didn't enter Bleakfalls Barrow until lvl 40. And lastly there's Inigo, everything is enjoyable with Inigo. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Agreed. Nerfing the xp gain of skills a little you feel level too fast shouldn't do any harm though. Anyways, for my first playthrough I want to experience Requiem as it is. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Thanks for the reply jd, I will give Snowfall ENB a try, sounds intriguing since I'm using Frostfall anyway and the next NLVA version of Tetrachromatic won't be out before Helloween. Strange issues were only very few and minor. The invisible fur gauntlets and boots of the guards/stormcloaks are already fixed. Hadvar and Sven were in a strange loop when I accompanied Hadvar to Alvor. Sven was walking back and forth and Hadvar would run to the sleeping giant inn and back to the Riverwood entrance. Maybe this is related to the scene before at the standing stones where Hadvar expects you to activate one. But since Requiem restrains you to a group and BTC even to a single standing stone, I didn't want to make this choice at that time. So because Hadvar was just standing there waiting for me to touch a stone which I didn't want to, I push him ran ahead and back pushed him again until he continued the way to Riverwood. However I could talk to Alvor, his dialogue worked without any problems and after he sent me to Whiterun, Sven and Hadvar startet behaving normal again and nothing strange ever since from the two. There's one minor issue with the divine shrines displays in the dragonborn gallery, all works well except activating a stendarr shrine (e.g. in the solitude temple) activates the arkay shrine display. Another Requiem user already posted a comment on the stendarr shrine on the LotD Nexus page and ice said he will look into it, but something like that is of course very low on his priority list. Guards like to kill each other, but that's the spy feature from CWO (lots of invisibility potions for free, hehe) Oh and the tragical end of a mammoth trying skydiving, but that's known from vanilla :) No other issues so far, but there's much ahead, I'll report if I encounter something. The idea of replacing Requiem with PerMa is a little strange regarding the scale and scope of Requiem's changes and the fact that it is the core mod besides LotD which this guide is build around. It's basically asking them to host 2 guides. If you want to use PerMa, better have a look at this guide https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn replacing Ordinator with PerMa should be doable and in any case is much less work than replacing Requiem. There are quite some people on reddit using the uncapper with Requiem, so seems fully compatible. The possibilty of customizing the leveling speed of each skill separately rather than all at once sounds like a good thing, e.g. I get a speech level up for each succesful persuasion but have not made one level in destruction though using it regularly. But surpassing the level caps will clearly screw up the balance. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Correct me if I'm wrong, but the CK is only needed because of the scripts it provides which are needed for the Merge Plugins Standalone. Anyways, I'm glad you decided to make this guide a standalone. It's really a huge guide and I'm thankful for all the work you put in it. I don't get any CTDs, I stopped adding new mods when the updates got a little hectic though, around 11/10. I'm now 50h in game and must say it's the best Skyrim setup I ever head, gameplay with Requiem is just awesome. I wanted to ask if it is possible to change the WLSO setup mid playthrough, I was thinking about switching from VW to NLVA. I know you have your hands full with the transition right now, so it will take some time before NLVA is added to the WLSO optionals, just wanted to know if switching is possible or if you would advise against it. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
I run into a little problem with the displays of the shrines of the divines in the dragonborn gallery. Well they all showed up and work correctly except for the Stendarr shrine. So I went back to an older save where I hadn't activated any shrines and only activated the Stendarr shrine in the Solitude temple and to my surprise the display in the museum that got activated was the Arkay shrine. Has anyone else had this issue or can anyone reproduce it? -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Take your time if you want to do that, no need to rush :) Of course I didn't leave additional esps at the end, I just didn't mentioned that part as it wasn't specifically asked about that, but esps in the txt that are missing. I checked the loadorder section on Reqiuem patch central and your loadorder for the placement, e.g. I placed additional companion mods in the same section of the loadorder as the companion mods of the guide and their patches respectively. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
No, MO will order the mods on the list that it finds according to the list and that's it, no errors or anything if you don't use all mods from the guide. esps not covered in the guide will be put at the end, after that MO updates loadorder.txt to match your actual loadorder. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Tried TK Dodge recently and really liked it, glad that it is implemented as a replacer for the dodge perk in the evasion tree. Wildcat is cool too, but as you write, it needs to be properly configured for certain setups. Overhauls like Requiem or PerMa already have basic attack stamina cost etc and I felt the drawn bow stagger put archers in a heavy disadvantage against mages in PerMa or certain Deadly Dragons with a lot of AoE like volcanic dragons were ultra-annoying with this, but you have already recommended to disable it, so I'll sure give your settings a try after getting more familiar with Requiem itself, since I use it the first time. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
This post can be ignored. I have rerun the RElinker and everything shows up properly. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
I remember this happening in my last playthrough on a completly different setup, though I had ICAIO lite and wet & cold installed. The Skulvar/Uthgerd dialogue played correctly for me with LotD Reqtified. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
There is a problem with the museum displays for badgremlins mods, they won't show up because of the merge. If you activate the original esps the displays in the museum are all there. Seems that legacy needs the original esp when checking for supported mods and doesn't recognize them if they are merged. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
No, you only do this step once. And since the instruction says to load ONLY CWIELnFXPatch.esp. (the required masters are loaded automatically) XX are not the first two digits of EnhancedLightsandFX.esp in your full load order but the two digits ELFX has at this time in the left pane of TES5Edit. -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
Yeah, all the acronyms can be confusing but that's why Paul put a legend here https://wiki.step-project.com/User:Paul666root/SRLE_LOTD_Reqtified/SRLE_LOTD_Reqtified_Merges_Page . -
SRLE: Legacy of The Dragonborn Reqtified
thenewkid replied to paul666root's topic in Skyrim Revisited (retired)
You find it on the Legacy of the Dragonborn Patch Central site https://www.nexusmods.com/skyrim/mods/72921/? . It's the last one in the optional files section.

