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c0c0c0 last won the day on October 24 2017
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I'm installing MO2 on Windows 10. Downloading the 2.1.6 version from Nexus, both the exe and archive versions are triggering a Defender virus alert: https://www.microsoft.com/en-us/wdsi/threats/malware-encyclopedia-description?Name=Trojan:Win32/Cloxer.D!cl I downloaded the 2.1.2 version from github, which worked fine. Then I used the in-app "Update Available" version to get the latest, and that method also failed. This time, it downloaded, and then could run the install steps, probably because the files(s) had already been quarentined. Not sure if this is a false alarm or what, but some guidance on what this is all about would be appreciated. Thanks!
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Mod Organizer 2 Development Status
c0c0c0 replied to LePresidente's question in Mod Organizer Support
Can't believe you guys are still making this thing better! Great work! -
Thanks for the clarification. I now realize that I'm confusing xLODGen with DynDOLOD, primarily because a search for the latter led me to posts for the former. And you were involved with both. Is there a DynDOLOD equivalent for FO4? If I create a dummy ESP to load an archive of the files I created, will this give me the same general effect as DynDOLOD? Do I leave the resourse ESPs active? Thanks, again!
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I feel like I've missed something from the readme or other posts. I've used previous versions of LODGen so I thought I was skilled enough for this one, but now I'm wondering if maybe I'm supposed to wait for a later version. The key piece (or at least the first piece) I'm missing involves usage of the files at the end. I'm using MO2 so I ran it from within that, and then generated a bunch of textures and meshes. I think I recall getting a generated esp in the past, and I only have here the esps in the resource folder. And I'm reading here that that I should be archiving these loose files into a BA2 but doesn't that require an esp that'll read it? Where's GamerPoet when you need him?
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Is this something that the current maintainers are working on? This is a bit of a PITA, and I've found it to not work perfectly. For instance, my ignorable quests list hasn't been updating.
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Mod Organizer 2 Development Status
c0c0c0 replied to LePresidente's question in Mod Organizer Support
Huge thanks to LePresidente, Helidoc and Silarn (and all the testers) for keeping the fires burning for MO2. This is *still* best way to manage mods and I don't see that changing anytime soon. -
I just realized that I'm loading "No Combat Boundaries.esp" dead last for some reason. I'll make sure your patch loads after and see if that helps. I do use "Arbitration" and "Search & Destroy (lite).
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So the issue where settlers chase ... everything ... far outside of the settlement bounds seems to still be a thing: https://imgur.com/YpaujcZ That's a cap of Finch Farm settlers chasing some bug all the way to the river. They went further even than this picture. I caught the same bunch fighting the Mr. Gutsy on the road leading there from County Crossroads, too. These folk are adventurous! TBH, if this is an unavoidable consequence of "No Combat Boundaries", I'm inclined to play without it.
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Even *your* patches?
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I'm having a number of clutter items, boxes and fires, for instance, showing up (or not) as invisible. I only know they are there when I stumble over them in build mode. I'm guessing I've got a texture replacer loaded too high. Any guesses which one it might be?
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Necro of a two-day old post. Yes, I was. I changed it back when I removed the patch, which was messing up my favorite settlement. That fixed the return of several deleted objects, but I'm still getting a lot of occlusion issues with unedited cells, like the tower at Overland Pass and that collapsed raider spawn point mentioned earlier. All of it seems to be in that stretch from Oberland to Hangman's. So many things have changed so it's hard to pin down the cause of the issue - certainly not the Spring Cleaning patch since it is no longer loaded, but it's more data for your research. I should add that toggling occlusion always fixes missing buildings.
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Does anyone know where the red awning is hiding in the build menu? Not the Bunker Hill Caravan center, but just the awning. I know I've used it before but I wasted a half hour looking for it last night.
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I just tried the Spring Cleaning patch on a save where I happened to be in the Fens on the way to Hangman's. The building I was in, the one that's a raider spawn point between the railroad bridge and Hangman's, loaded invisible. I had to toggle occlusion to be able to see it. When I got to Hangman's, several items I had already scrapped were back and now unscrappable and un-delete-able. Things like a big shack in the middle of the alley. This may just be something you can't load in the middle of a game.
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Sooooooo, if I'm using bUseCombinedObjects=0, and your new Spring Cleaning patch, can I just ignore all that?
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I'll need it eventually. I assume. Won't everyone using Spring Cleaning need it? Or at least want it? I assume that just takes more time and you were hoping that your Spring Cleaning users were too cheap to spring for the full Season Pass. ;-)