NoMansSky:Tutorials: Difference between revisions
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== Beginner == | == Beginner == | ||
* [[NMS:Tutorials/Getting_Started|The Modding Process]] - | * [[NMS:Tutorials/Getting_Started|The Modding Process]] - The whole process needed to extract and repack edited game files | ||
* [[NMS:Tutorials/HowToPSARCTool|How to use PSARCTool]] - What is PSARCTool and how to use it | * [[NMS:Tutorials/HowToPSARCTool|How to use PSARCTool]] - What is PSARCTool and how to use it | ||
* [[NMS:Tutorials/HowToMBINCompiler|How to use MBINCompiler]] - What is MBINCompiler and how to use it | * [[NMS:Tutorials/HowToMBINCompiler|How to use MBINCompiler]] - What is MBINCompiler and how to use it | ||
* [[NMS:Tutorials/HowToAMUMSS|How to use AMUMSS]] - What is AMUMSS, how to regenerate mods from | * [[NMS:Tutorials/HowToAMUMSS|How to use AMUMSS]] - What is AMUMSS, how to regenerate mods from scripts and merge scripted mods | ||
* [[NMS:Tutorials/ToyingwithAMUMSS|Toying with AMUMSS]] - Detect and solve mods conflicts, extract any mod files | * [[NMS:Tutorials/ToyingwithAMUMSS|Toying with AMUMSS]] - Detect and solve mods conflicts, extract any mod files | ||
* [[NMS:Tutorials/WhenAMUMSSFails|When AMUMSS Fails]] - Explains why AMUMSS can't recreate or merge mods after game updates | * [[NMS:Tutorials/WhenAMUMSSFails|When AMUMSS Fails]] - Explains why AMUMSS can't recreate or merge mods after game updates | ||
* [[NMS:Tutorials/HowToEditTextures|How to edit .DDS Textures]] - | * [[NMS:Tutorials/HowToEditTextures|How to edit .DDS Textures]] - Preview and edit textures with Paint.net and Photoshop | ||
* [[NMS:Modding_Tools/NMS_Model_Importer_Guide|NMSDK Model Importer First Steps]] - An introduction to NMSDK and object types. | * [[NMS:Modding_Tools/NMS_Model_Importer_Guide|NMSDK Model Importer First Steps]] - An introduction to NMSDK and object types. | ||
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== Intermediate == | == Intermediate == | ||
* [[NMS:Tutorials/Adding_Replacing_Audio|Adding/Replacing Audio]] | * [[NMS:Tutorials/Adding_Replacing_Audio|Adding/Replacing Audio]] Help to replace game sound effects | ||
* [[NMS:Tutorials/Terrain_Generation|Terrain Generation]] | * [[NMS:Tutorials/Terrain_Generation|Terrain Generation]] | ||
* [[NMS:Tutorials/Spawning_and_Testing_Objects_Scenes|Spawning and testing Objects - Scenes]] | * [[NMS:Tutorials/Spawning_and_Testing_Objects_Scenes|Spawning and testing Objects - Scenes]] |
Revision as of 16:46, March 24, 2021
Before Creating Mods
- Using mods in NMS - How to install mods in NMS and the load order
- NMS Versions - Explanations about NMS branches and versions
- The Modding Etiquette - Releasing a unique mod and where and when credits are due
- Running in Unpacked Mode - A way to test mods rapidly without having to frequently repack!
- EXML Files - What's inside .EXML files ?
Beginner
- The Modding Process - The whole process needed to extract and repack edited game files
- How to use PSARCTool - What is PSARCTool and how to use it
- How to use MBINCompiler - What is MBINCompiler and how to use it
- How to use AMUMSS - What is AMUMSS, how to regenerate mods from scripts and merge scripted mods
- Toying with AMUMSS - Detect and solve mods conflicts, extract any mod files
- When AMUMSS Fails - Explains why AMUMSS can't recreate or merge mods after game updates
- How to edit .DDS Textures - Preview and edit textures with Paint.net and Photoshop
- NMSDK Model Importer First Steps - An introduction to NMSDK and object types.
Intermediate
- Adding/Replacing Audio Help to replace game sound effects
- Terrain Generation
- Spawning and testing Objects - Scenes
- Merging Two Mods This tutorial will help you combine two mods
- Cross-SCENE Referencing - accessing a SCENE from another SCENE
Advanced
- Hex Editing MBINs
- Importing Custom Models This tutorial will help you importing your own 3D models
- Enabling object snapping for buildable objects by WinderTP
Resources
- AMUMSS 3.6.0W Complete Script Rules by Wbertro & Lo2k
External Tutorials
- Blender tutorials with Grant Abbitt - Youtube channel