SkyrimSE:0.3.0b: Difference between revisions
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<!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} --> | <!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} --> | ||
<div class="nonumtoc">{{TOC | <div class="nonumtoc">{{TOC}}</div> | ||
==STEP Skyrim SE Guide== | ==STEP Skyrim SE Guide== | ||
Because we have been working towards a major website overhaul and guide methodology change since the last release (v2.10.0), we have been using "STEP 3.0" as an overarching term in reference to our new site, methodology, and guide(s). Details about the coming changes are [https://forum | Because we have been working towards a major website overhaul and guide methodology change since the last release (v2.10.0), we have been using "STEP 3.0" as an overarching term in reference to our new site, methodology, and guide(s). Details about the coming changes are [https://stepmodifications.org/forum/topic/14588-step-30-development-progress-january-2020/ on the forums], and we have refined the [https://stepmodifications.org/wiki/STEP:Mandate STEP:Mandate] and some of the detail on [https://stepmodifications.org/wiki/STEP:New_Direction our new direction]. With the release of STEP 3.0, we will be releasing guide updates to Skyrim SE, exclusively. For our STEP Skyrim LE Guide, we will release a final update and continue to support it, but do not plan on releasing any updates beyond routine maintenance. Here, we present a beta release of the STEP Skyrim SE Guide v0.2.0b under our standard [https://stepmodifications.org/wiki/STEP:versioning versioning scheme] but distinct from that of our Skyrim LE guides. | ||
{{fc|#ddd|'''There have been many changes, so check out the [{{canonicalurl:Changelog/{{PAGENAME}}}} Changelog] for all the fine details.'''}} | {{fc|#ddd|'''There have been many changes, so check out the [{{canonicalurl:Changelog/{{PAGENAME}}}} Changelog] for all the fine details.'''}} | ||
<blockquote style="color:#ddd;">- Visit the [https://forum | <blockquote style="color:#ddd;">- Visit the [https://stepmodifications.org/forum/ forums] and provide feedback related to STEP. | ||
<br > | <br > | ||
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= About STEP = | = About STEP = | ||
<div>A Foreword</div> | <div>A Foreword</div> | ||
Created by [https://wiki | Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler], STEP is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modding template. New modders can follow STEP explicitly to achieve an enhanced, vanilla experience, or more experienced modders may use it as general guide from which to build a foundation. | ||
The STEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://forum | The STEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ STEP Community Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members. | ||
<br/> | <br/> | ||
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The following nomenclature is used throughout this guide and should be understood before proceeding. | The following nomenclature is used throughout this guide and should be understood before proceeding. | ||
*{{ | *{{Fc|salmon|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation. | ||
*{{ | *{{Fc|salmon|Baseline}}: An installation of a mod using the recommend file option listed within the '''Baseline''' column of the mod tables below. | ||
*{{ | *{{Fc|salmon|STEP Patches}}: A "patch" is a plugin that allows two or more mods to work together without conflicting. The '''''STEP Patches''''' are such plugins, but allow all of the mods in the STEP Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch". | ||
== Minimum System Requirements == | == Minimum System Requirements == | ||
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===Before continuing with this Guide=== | ===Before continuing with this Guide=== | ||
Those who have not completed the [[Guide:SystemSetupGuide|System Setup Guide]] should stop and do so now. The STEP guide expects that all users have previously completed the steps in related guides or are at least familiar with those steps and ramifications of not having completed them. | Those who have not completed the [[Guide:SystemSetupGuide|System Setup Guide]] should stop and do so now. The STEP guide expects that all users have previously completed the steps in related guides or are at least familiar with those steps and ramifications of not having completed them. | ||
{{ | {{AlertSmall|type=notice|text=Users deviating from our instructions and recommendations will need to reinterpret other instructions and recommendations in this guide accordingly. Make sure to note any such deviations for later reference.}} | ||
== Mod Organizer 2 == | == Mod Organizer 2 == | ||
Mod Organizer 2 is the successor to Mod Organizer, and is now the official mod manager for all STEP | Mod Organizer 2 is the successor to Mod Organizer, and is now the official mod manager for all STEP mod-build guides. It supports both 32-bit and 64-bit versions of Bethesda games. The major changes it brings are ... | ||
# '''A return to normal plugin/BSA relationship''' - Users will no longer be able to load BSAs without loading the corresponding plugin as they did with MO. The plugins must be active for the BSAs to load, which is the intended behavior that the game expects. | # '''A return to normal plugin/BSA relationship''' - Users will no longer be able to load BSAs without loading the corresponding plugin as they did with MO. The plugins must be active for the BSAs to load, which is the intended behavior that the game expects. | ||
# '''New | # '''New MO installation options''' - Users will have the choice between installing MO in "standalone" or "portable" mode. Unless Merge Plugins is going to be utilized, it’s purely an individual preference. Merged Plugins will currently only work when MO is installed and used in “portable” mode. STEP recommends “standalone” mode for use with this guide. This allows us to design all of our mod-build guides around using MO's "Instances". This means one MO installation is used for all supported games. Users should decide how they wish to install and use MO before continuing; keeping in mind the space requirements mentioned in our [[Guide:SystemSetupGuide|System Setup Guide]]. | ||
{{alert|type=mo|text=This guide assumes that the reader is familiar with MO, so if that is not the case, please see the [[Guide:Mod_Organizer|Mod Organizer Guide]].}} | {{alert|type=mo|text=This guide assumes that the reader is familiar with MO, so if that is not the case, please see the [[Guide:Mod_Organizer|Mod Organizer Guide]].}} | ||
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{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::01-Tools]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::01-Tools]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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* <code>../Modding/Steam</code> (optional; may be installed elsewhere) | * <code>../Modding/Steam</code> (optional; may be installed elsewhere) | ||
* <code>../Modding/Tools</code> | * <code>../Modding/Tools</code> | ||
** <code>../Tools/BethINI | ** <code>../Tools/BethINI</code> | ||
** <code>../Tools/DynDOLOD</code> | ** <code>../Tools/DynDOLOD</code> | ||
** <code>../Tools/LOOT</code> | ** <code>../Tools/LOOT</code> | ||
** <code>../Tools/Mod Organizer | ** <code>../Tools/Mod Organizer</code> | ||
** <code>../Tools/xEdit</code> | ** <code>../Tools/xEdit</code> | ||
** <code>../Tools/xLODGen</code> | ** <code>../Tools/xLODGen</code> | ||
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== Mod Organizer 2 - Configuration == | == Mod Organizer 2 - Configuration == | ||
=== Initialization === | === Initialization === | ||
STEP recommends using all applications as standalone programs, including Mod Organizer 2. The below instructions for | STEP recommends using all applications as standalone programs, including Mod Organizer 2. The below instructions for MO's first run reflect this. If MO is run in Portable mode, users will need to adjust the instructions as appropriate. To initialize Mod Organizer 2: | ||
{{Spoiler|shown=Initialization Instructions|hidden=<br/> | {{Spoiler|shown=Initialization Instructions|hidden=<br/> | ||
# Launch | # Launch MO by running its executable (e.g. <code>..Modding/Tools/Mod Organizer/ModOrganizer.exe</code>) | ||
# Upon launch, users will have a choose between setting it up as portable or create a new instance. Choose {{ui|New - Create a new instance.}} | # Upon launch, users will have a choose between setting it up as portable or create a new instance. Choose {{ui|New - Create a new instance.}} | ||
# Select ''' | # Select '''{{NAMESPACE}}''' from the drop-down and choose {{ui|OK}}. | ||
#* A prompt will appear informing you about the option of changing the location of data stored. Read it and click {{ui|OK}}. | #* A prompt will appear informing you about the option of changing the location of data stored. Read it and click {{ui|OK}}. | ||
# The installer should automatically detect the Skyrim SE installation (e.g. <code>..Steam/steamapps/common/Skyrim Special Edition</code>). Select it. | # The installer should automatically detect the Skyrim SE installation (e.g. <code>..Steam/steamapps/common/Skyrim Special Edition</code>). Select it. | ||
#* If it didn't find the location, browse to to the Skyrim SE installation path. | #* If it didn't find the location, browse to to the Skyrim SE installation path. | ||
# Another prompt will appear for first time installers asking to run the tutorial or not. First time MO users should run it for a quick lesson on MO. Experienced MO users can skip it. | # Another prompt will appear for first time installers asking to run the tutorial or not. First time MO users should run it for a quick lesson on MO. Experienced MO users can skip it. | ||
# | # MO is now ready to use.}} | ||
=== Settings === | === Settings === | ||
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{{Spoiler|shown=Profile Setup Instructions|hidden=<br/> | {{Spoiler|shown=Profile Setup Instructions|hidden=<br/> | ||
# Launch | # Launch MO, choosing the '''Skyrim SE''' Instance. | ||
# On the ''default'' profile, arrange the mods in the left pane in the following order: | # On the ''default'' profile, arrange the mods in the left pane in the following order: | ||
## DLC: Dawnguard | ## DLC: Dawnguard | ||
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# Tick the same boxes from step 6, above. | # Tick the same boxes from step 6, above. | ||
# Close the window by clicking {{ui|Close}}. | # Close the window by clicking {{ui|Close}}. | ||
#* {{ | #* {{Fc|highlight|Users will likely see a window saying some INI files were missing and will be copied. This is normal.}} | ||
#* {{fc|orange|If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).}} | #* {{fc|orange|If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).}} | ||
# Ensure that the '''''STEP Skyrim SE''''' profile is the currently selected profile in the '''Profile''' drop-down menu.}} | # Ensure that the '''''STEP Skyrim SE''''' profile is the currently selected profile in the '''Profile''' drop-down menu.}} | ||
=== Tool Setup === | === Tool Setup === | ||
All tools installed in Step 1 should be added to | All tools installed in Step 1 should be added to MO. Some tools will have been auto-detected and added already; however, ensure the settings below are set for all tools, regardless. xEdit is used for this example: | ||
{{Spoiler|shown=Tool Setup Instructions|hidden=<br/> | {{Spoiler|shown=Tool Setup Instructions|hidden=<br/> | ||
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# Change the title to '''xEdit'''. | # Change the title to '''xEdit'''. | ||
# The following arguments can be helpful. Input them in the '''Arguments''' field separated by a single space: | # The following arguments can be helpful. Input them in the '''Arguments''' field separated by a single space: | ||
#* e.g. <code>-IKnowWhatImDoing - | #* e.g. <code>-IKnowWhatImDoing -{{AbbreviationTagged|{{NAMESPACE}} }} -AllowMasterFilesEdit</code> | ||
#* "-IKnowWhatImDoing": This turns off a warning presented when users make edits. | #* "-IKnowWhatImDoing": This turns off a warning presented when users make edits. | ||
#* "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This allows users to edit these files. | #* "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This allows users to edit these files. | ||
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! style="color:#ccc; text-align:left;"| SSEEdit.exe | ! style="color:#ccc; text-align:left;"| SSEEdit.exe | ||
| style="text-align:left;"| xEdit | | style="text-align:left;"| xEdit | ||
| style="text-align:left;"| <code>-IKnowWhatImDoing - | | style="text-align:left;"| <code>-IKnowWhatImDoing -{{AbbreviationTagged|{{NAMESPACE}} }} -AllowMasterFilesEdit</code> | ||
|- | |- | ||
! style="color:#ccc; text-align:left;"| SSEEditQuickAutoClean.exe | ! style="color:#ccc; text-align:left;"| SSEEditQuickAutoClean.exe | ||
| style="text-align:left;"| xEditQuickAutoClean | | style="text-align:left;"| xEditQuickAutoClean | ||
| style="text-align:left;"| <code>- | | style="text-align:left;"| <code>-{{AbbreviationTagged|{{NAMESPACE}} }}</code> | ||
|- | |- | ||
! style="color:#ccc; text-align:left;"| DynDOLOD64.exe | ! style="color:#ccc; text-align:left;"| DynDOLOD64.exe | ||
| style="text-align:left;"| DynDOLOD | | style="text-align:left;"| DynDOLOD | ||
| style="text-align:left;"| <code>- | | style="text-align:left;"| <code>-{{AbbreviationTagged|{{NAMESPACE}} }}</code> | ||
|- | |- | ||
! style="color:#ccc; text-align:left;"| LOOT.exe | ! style="color:#ccc; text-align:left;"| LOOT.exe | ||
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! style="color:#ccc; text-align:left;"| TexGen64.exe (installed with DynDOLOD) | ! style="color:#ccc; text-align:left;"| TexGen64.exe (installed with DynDOLOD) | ||
| style="text-align:left;"| TexGen | | style="text-align:left;"| TexGen | ||
| style="text-align:left;"| <code>- | | style="text-align:left;"| <code>-{{AbbreviationTagged|{{NAMESPACE}} }}</code> | ||
|- | |- | ||
! style="color:#ccc; text-align:left;"| xLODGen64.exe | ! style="color:#ccc; text-align:left;"| xLODGen64.exe | ||
| style="text-align:left;"| xLODGen | | style="text-align:left;"| xLODGen | ||
| style="text-align:left;"| <code>-lodgen - | | style="text-align:left;"| <code>-lodgen -{{AbbreviationTagged|{{NAMESPACE}} }} -o:"C:/Modding/Tools/xLODGen/xLODGen_Output/"</code> | ||
|} | |} | ||
{{clear|left}} | {{clear|left}} | ||
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== BethINI Setup == | == BethINI Setup == | ||
BethINI needs to be run for the current | BethINI needs to be run for the current MO profile to establish the INIs before beginning the mod installations. To do this: | ||
{{Spoiler|shown=BethINI Initialization and Setup|hidden=<br/> | {{Spoiler|shown=BethINI Initialization and Setup|hidden=<br/> | ||
# Close | # Close MO and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>). | ||
# Select "Skyrim Special Edition" from the game selection box. | # Select "Skyrim Special Edition" from the game selection box. | ||
# Allow BethINI to handle custom INIs, if prompted. | # Allow BethINI to handle custom INIs, if prompted. | ||
# Go to the '''Setup''' tab | # Go to the '''Setup''' tab | ||
#* Ensure the '''Game''' path is correct (e.g. <code>../Modding/Steam/steamapps/common/Skyrim Special Edition</code>). | #* Ensure the '''Game''' path is correct (e.g. <code>../Modding/Steam/steamapps/common/Skyrim Special Edition</code>). | ||
#* Ensure the '''Mod Organizer''' path is correct (e.g. <code>../Modding/Tools/Mod Organizer | #* Ensure the '''Mod Organizer''' path is correct (e.g. <code>../Modding/Tools/Mod Organizer</code>). | ||
#* For the '''INI Path''', select '''Mod Organizer - STEP Skyrim SE''' from the drop-down menu. ''NOTE: This depends on the | #* For the '''INI Path''', select '''Mod Organizer - STEP Skyrim SE''' from the drop-down menu. ''NOTE: This depends on the MO [[STEP:0.3.0b#Profile_Setup|Profile Setup]]'' | ||
#** If BethINI does not automatically find the profiles, browse to | #** If BethINI does not automatically find the profiles, browse to MO's <code>/Profile</code> folder. | ||
#** For 'instance' users, the profile will be stored in the user's <code>/AppData</code> folder (e.g. <code>%LOCALAPPDATA%/ModOrganizer/STEP Skyrim SE/profiles/</code>) | #** For 'instance' users, the profile will be stored in the user's <code>/AppData</code> folder (e.g. <code>%LOCALAPPDATA%/ModOrganizer/STEP Skyrim SE/profiles/</code>) | ||
#* BethINI should restart whenever the INI path changes in order to associate the | #* BethINI should restart whenever the INI path changes in order to associate the MO profile information. | ||
# Return to the '''Setup''' tab. | # Return to the '''Setup''' tab. | ||
#* If BethINI will be used for multiple games from a single installation, the “Always Select Game” box should be selected. | #* If BethINI will be used for multiple games from a single installation, the “Always Select Game” box should be selected. | ||
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== LOOT == | == LOOT == | ||
At any time during the mod installation process, LOOT should be used to sort plugin load order ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT: | At any time during the mod installation process, LOOT should be used to sort plugin load order ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT: | ||
# Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.<br/>{{ | # Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.<br/>{{AlertSmall|type=notice|text= If LOOT fails to start, try adding the following argument as described in [[STEP:0.3.0b#Tool_Setup|Tools Setup]]: <code>--single-process</code>}}{{AlertSmall|type=notice|text= If LOOT cannot find the game directory, add the path to <code>./Skyrim Special Edition</code> folder to '''Installed Path''' under LOOT settings.}} | ||
# Click the {{ui|Sort Plugins}} icon at the top of the LOOT window. | # Click the {{ui|Sort Plugins}} icon at the top of the LOOT window. | ||
# Several plugins will show warnings. The next section describes how to clean them up. | # Several plugins will show warnings. The next section describes how to clean them up. | ||
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=== Standard Cleaning Procedures === | === Standard Cleaning Procedures === | ||
{{Spoiler|shown=Toggle cleaning procedures...|hidden=<br/> | {{Spoiler|shown=Toggle cleaning procedures...|hidden=<br/> | ||
# Run '''xEditQuickAutoClean''' from the drop-down executable list in | # Run '''xEditQuickAutoClean''' from the drop-down executable list in MO. | ||
# On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm). | # On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm). | ||
# Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>../xEdit Output/SSEEdit Backups</code>) inside of '''''Overwrite''''' at the bottom of the MO mod list (left) pane.}} | # Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>../xEdit Output/SSEEdit Backups</code>) inside of '''''Overwrite''''' at the bottom of the MO mod list (left) pane.}} | ||
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# In MO, hold Ctrl and double-click on the now-empty '''Cleaned Vanilla Masters''' mod to open it in Windows Explorer. | # In MO, hold Ctrl and double-click on the now-empty '''Cleaned Vanilla Masters''' mod to open it in Windows Explorer. | ||
# Click the {{ui|Show Open Folders menu...}} button above the MO mod list (left) pane, and select '''Open Game Folder''' to open the game folder in Windows Explorer (e.g. <code>../Modding/Steam/steamapps/common/Skyrim Special Edition/</code>, and open <code>../Data</code>. | # Click the {{ui|Show Open Folders menu...}} button above the MO mod list (left) pane, and select '''Open Game Folder''' to open the game folder in Windows Explorer (e.g. <code>../Modding/Steam/steamapps/common/Skyrim Special Edition/</code>, and open <code>../Data</code>. | ||
# {{ | # {{Fc|highlight|Move}} the four cleaned master files from <code>../Data</code> into <code>../Cleaned Vanilla Masters</code>. | ||
'''Original Masters''' | '''Original Masters''' | ||
# In MO, scroll to the end of the mod list (left) pane, and hold Ctrl + double click on '''''Overwrite''''' to open in Explorer. | # In MO, scroll to the end of the mod list (left) pane, and hold Ctrl + double click on '''''Overwrite''''' to open in Explorer. | ||
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# Right click on '''''Overwrite''''', select {{ui|Clear Overwrite}}, and click {{ui|OK}}.}} | # Right click on '''''Overwrite''''', select {{ui|Clear Overwrite}}, and click {{ui|OK}}.}} | ||
{{alert|type=mo|text=Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in | {{alert|type=mo|text=Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.}} | ||
At this point, the Bethesda masters should be cleaned and the mod list order should reflect: | At this point, the Bethesda masters should be cleaned and the mod list order should reflect: | ||
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# Cleaned Vanilla Masters | # Cleaned Vanilla Masters | ||
{{ | {{AlertSmall|type=notice|text=To verify that the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.}} | ||
== Understanding the STEP Patches == | == Understanding the STEP Patches == | ||
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow users to use various mods together without any major issues, while still achieving the desired outcome from the mods. Thus, the STEP Patches are one part patch and one part mod. | A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow users to use various mods together without any major issues, while still achieving the desired outcome from the mods. Thus, the STEP Patches are one part patch and one part mod. | ||
{{ | {{AlertSmall|type=notice|text=The STEP Patches are built specifically for the STEP mod list. They are required to run the STEP mod build and are dependent on specific mods within the STEP mod list (those tagged at left with a green vertical bar), and they will not resolve conflicts with any applicable mods that are not in the STEP mod list in this guide. For experienced users using this guide as a basis for further build customization, the STEP Patches may be skipped or disabled, as they could cause issues if dependencies are not present or if other mod conflicts are introduced via customization.}} | ||
====== STEP Patches ====== | ====== STEP Patches ====== | ||
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# '''STEP Skyrim SE - Conflict Resolution Patch''' | # '''STEP Skyrim SE - Conflict Resolution Patch''' | ||
#* For those that would opt for their own custom lighting and weather mods | #* For those that would opt for their own custom lighting and weather mods | ||
#* Patches all applicable mods ''except for Lighting | #* Patches all applicable mods ''except for Lighting and Weather mods'' | ||
# '''STEP Skyrim SE - Lighting | # '''STEP Skyrim SE - Lighting and Weather Patch''' | ||
#* For those that are using STEP Guide lighting and weather | #* For those that are using STEP Guide lighting and weather | ||
#* Patches ''only the applicable Lighting | #* Patches ''only the applicable Lighting and Weather mods'' | ||
<br/> | <br/> | ||
= STEP 4 = | = STEP 4 = | ||
<div>STEP | <div>STEP {{NAMESPACE}} Mod List</div> | ||
<br /> | <br /> | ||
{{alert|type=notice|text= At this point users should have their systems fully set up and ready to install mods . Users who are unaware of how to complete mod installations using MO should return to that Guide and refresh their knowledge. When installing mods, {{Fc|highlight|keep the following in mind:}} | |||
* To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective ''Notes''. | * To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective ''Notes''. | ||
* After installing a mod, ''enable'' the mod in MO. | * After installing a mod, ''enable'' the mod in MO. | ||
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<br/> | <br/> | ||
{{alert|type=mo|text='''MO Separators:''' | {{alert|type=mo|text='''MO Separators:''' Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. STEP recommends using these separators for each Mod Group following. To create a separator: | ||
Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. STEP recommends using these separators for each Mod Group following. To create a separator: | |||
# Click the ''Open list options'' button on the top of the mod list pane. | # Click the ''Open list options'' button on the top of the mod list pane. | ||
# Select {{ui|Create Separator}} and give the separator a name. STEP recommends using the Mod Group names (i.e. Extensions, Resources, Audiovisual - Lighting | # Select {{ui|Create Separator}} and give the separator a name. STEP recommends using the Mod Group names (i.e. Extensions, Resources, Audiovisual - Lighting and Weather, etc.). | ||
#* Create a new separator for each new Mod Group while working through the Guide. | #* Create a new separator for each new Mod Group while working through the Guide. | ||
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | #* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | ||
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{| class="steptable" | | {| class="steptable" | | ||
! class="first" | | ! class="first" | | ||
! class="second" | | |||
! class="modname" | '''Mod Name''' | ! class="modname" | '''Mod Name''' | ||
! class="baseline" | '''Baseline''' | ! class="baseline" | '''Baseline''' | ||
! class="notes" | '''Instructions''' | |||
! class="notes" | ''' | |||
|- style="border-bottom: 1px solid #666C71;" | |- style="border-bottom: 1px solid #666C71;" | ||
! class="first" | | ! class="first" | | ||
| class="modname" | [[Main Page|Mod (patch | ! class="second" | | ||
| class="modname" | [[Main Page|Mod (patch-independent)]]<sup>[[File:Wikilink.png|20px]]</sup> | |||
| class="baseline" | Baseline | | class="baseline" | Baseline | ||
| class="notes" | Notes | | class="notes" | Notes | ||
|- style="border-bottom: 1px solid #666C71;" | |- style="border-bottom: 1px solid #666C71;" | ||
! class="core" | | ! class="core" | | ||
| class="modname" | [[Main Page|Mod ( | ! class="landw" | | ||
| class="modname" | [[Main Page|Mod (patch-dependent)]]<sup>[[File:Wikilink.png|20px]]</sup> | |||
| class="baseline" | Baseline | | class="baseline" | Baseline | ||
| class="notes" | Notes | | class="notes" | Notes | ||
|} | |} | ||
=== Mod Table Legend === | === Mod Table Legend === | ||
{| valign="left" style="width: 95%; background-color: transparent; font-size:0.95em; margin-left:2rem;" | {| valign="left" style="width: 95%; background-color: transparent; font-size:0.95em; margin-left:2rem;" | ||
! style="width: 0.25rem; | ! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | ''' | ! class="yellowbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A | | style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags''' | ||
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A red vertical bar indicates that the mod is required by the Step Patch - Conflict Resolution.<br>A yellow bar indicates that the mod is required by the Step L&W Patch. | |||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | |||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | '''Mod Name''' | | style="border-bottom: 1px solid #666C71;" | '''Mod Name''' | ||
| style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download. | | style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download. | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | |||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | [[File:Wikilink.png]] | | style="border-bottom: 1px solid #666C71;" | [[File:Wikilink.png]] | ||
| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod. | | style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod. | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | |||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | '''Baseline''' | | style="border-bottom: 1px solid #666C71;" | '''Baseline''' | ||
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|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
| style="border-bottom: 1px solid #666C71;" | ''' | | style="border-bottom: 1px solid #666C71;" | '''Instructions''' | ||
| style="border-bottom: 1px solid #666C71;" | Brief notes that apply to the mod or installation. In some cases, mods with several options will include a suggested option. These ''suggestions'' will take the form of: {{fc|#ddd|"STEP recommends <nowiki>'</nowiki>''Option A''<nowiki>'</nowiki>."}} In other cases, there may only be one appropriate option, which fits the STEP Mandate. These ''instructions'' will take the form of: {{fc|#ddd|"Download and install <nowiki>'</nowiki>''Option A''<nowiki>'</nowiki>."}} Users will also see links displayed as: {{fc|#ddd|Detailed instructions available}}. Users should follow these links to find detailed instructions for installing the mod. | | style="border-bottom: 1px solid #666C71;" | Brief notes that apply to the mod or installation. In some cases, mods with several options will include a suggested option. These ''suggestions'' will take the form of: {{fc|#ddd|"STEP recommends <nowiki>'</nowiki>''Option A''<nowiki>'</nowiki>."}} In other cases, there may only be one appropriate option, which fits the STEP Mandate. These ''instructions'' will take the form of: {{fc|#ddd|"Download and install <nowiki>'</nowiki>''Option A''<nowiki>'</nowiki>."}} Users will also see links displayed as: {{fc|#ddd|Detailed instructions available}}. Users should follow these links to find detailed instructions for installing the mod. | ||
|} | |} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_02-Extenders|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_02-Extenders|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::02-Extenders]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::02-Extenders]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_03-Resources|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_03-Resources|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::03-Resources]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::03-Resources]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_04-Foundation|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_04-Foundation|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::04-Foundation]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::04-Foundation]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br/> | <br/> | ||
== {{#show:Category:ModGroup_05- | == {{#show:Category:ModGroup_05-Animation and Physics|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_05- | :{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation and Physics|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::05- | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation and Physics]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br/> | <br/> | ||
== {{#show:Category:ModGroup_06-Models | == {{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models | :{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::06-Models | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models and Textures]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
|limit=130 | |limit=130 | ||
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<br/> | <br/> | ||
== {{#show:Category:ModGroup_07-Sounds | == {{#show:Category:ModGroup_07-Sounds and Music|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds | :{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds and Music|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::07-Sounds | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds and Music]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_08-Character Appearance|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_08-Character Appearance|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::08-Character Appearance]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::08-Character Appearance]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_09-Fixes|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_09-Fixes|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::09-Fixes]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::09-Fixes]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_10-Gameplay-General|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_10-Gameplay-General|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::10-Gameplay-General]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::10-Gameplay-General]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br/> | <br/> | ||
== {{#show:Category:ModGroup_11-Gameplay-AI | == {{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI | :{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI and Combat]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::12-Gameplay-Economy]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::12-Gameplay-Economy]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_13-Gameplay-Immersion|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_13-Gameplay-Immersion|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::13-Gameplay-Immersion]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::13-Gameplay-Immersion]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_14-Gameplay-Quests|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_14-Gameplay-Quests|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::14-Gameplay-Quests]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::14-Gameplay-Quests]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br/> | <br/> | ||
== {{#show:Category:ModGroup_15-Gameplay-Skills | == {{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills | :{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills and Perks]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_16-Interface|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_16-Interface|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::16-Interface]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::16-Interface]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_17-Locations|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_17-Locations|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::17-Locations]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::17-Locations]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br/> | <br/> | ||
== {{#show:Category:ModGroup_18-Lighting | == {{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}} == | ||
{{ | {{AlertSmall|type=notice|text={{fc|highlight|{{fs|larger|'''''This section is optional!'''''}}}}<br>We wish to be clear that the mods included within this section are completely optional. They are still within the [[STEP:Mandate|Mandate]], however, we've made this section optional for users who wish to customize their own lighting and weather for their games. As such, we've included an additional patch solely for this mod group.}} | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting | :{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::18-Lighting | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting and Weather]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_19-Utilities|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_19-Utilities|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::19-Utilities]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::19-Utilities]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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:{{fc|#E6B69E|{{#show:Category:ModGroup_20-Patches|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_20-Patches|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Version::{{PAGENAME}}]][[ModGroup::20-Patches]] | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::20-Patches]] | ||
|?ModName | |||
|?Version | |||
|mainlabel=- | |mainlabel=- | ||
|named args=yes | |named args=yes | ||
|link=none | |link=none | ||
| | |format=plainlist | ||
| | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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# Right-click on ''Overwrite'' in the mod list in MO and hover over '''All Mods''' (this can also be done from the menu at the top of the left pane in MO as described earlier). | # Right-click on ''Overwrite'' in the mod list in MO and hover over '''All Mods''' (this can also be done from the menu at the top of the left pane in MO as described earlier). | ||
# Select, '''Create empty mod'''. | # Select, '''Create empty mod'''. | ||
# Name it <code>(TEMP) | # Name it <code>(TEMP) Terrain - xLODGen</code> (recall that this will only be used as a resource for xLODGen). | ||
#* This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list. | #* This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list. | ||
# Repeat these steps to create three other new mods named:<code>STEP | # Repeat these steps to create three other new mods named:<code>STEP{{AbbreviationTagged|{{NAMESPACE}} }}- xLODGen Output</code>, <code>STEP{{AbbreviationTagged|{{NAMESPACE}} }}- TexGen Output</code>, and <code>STEP{{AbbreviationTagged|{{NAMESPACE}} }}- DynDOLOD Output</code>; or anything unique and descriptive to their source/function. | ||
# Place these other new mods directly after '''(TEMP) | # Place these other new mods directly after '''(TEMP) Terrain - xLODGen'''. | ||
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<ol start=1> | <ol start=1> | ||
<li> DLC: Hearthfires</li></ol> | <li> DLC: Hearthfires</li></ol> | ||
<ol start={{#ask:[[ | <ol start={{#ask:[[Category:{{NAMESPACE}} Mods]][[Version::{{PAGENAME}}]] | mainlabel=- | format=count}}> | ||
<li> ... </li><li> (TEMP) | <li> ... </li><li> (TEMP) Terrain - xLODGen</li> | ||
<li> STEP | <li> STEP{{AbbreviationTagged|{{NAMESPACE}} }}- xLODGen Output</li> | ||
<li> STEP | <li> STEP{{AbbreviationTagged|{{NAMESPACE}} }}- TexGen Output</li> | ||
<li> STEP | <li> STEP{{AbbreviationTagged|{{NAMESPACE}} }}- DynDOLOD Output</li></ol> | ||
{{alert|type=notice|text= Because order is so important for properly generating all of the data, follow this section in the order it's presented!}} | {{alert|type=notice|text= Because order is so important for properly generating all of the data, follow this section in the order it's presented!}} | ||
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=== Preparation === | === Preparation === | ||
{{Spoiler|shown=Terrain LOD preparation|hidden=<br/> | {{Spoiler|shown=Terrain LOD preparation|hidden=<br/> | ||
# Visit the [https://forum | # Visit the [https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-{{AbbreviationTagged|{{NAMESPACE}} }}-tes5vr-enderal/ STEP Forum] and download '''SSE-Terrain-Tamriel.esm'''. | ||
# Place the file in the '''(TEMP) | # Place the file in the '''(TEMP) Terrain - xLODGen''' folder in MO and enable (tick) the mod. | ||
#* If the Overwrite folder isn't empty, it should be. Remove or delete all files/folders. | #* If the Overwrite folder isn't empty, it should be. Remove or delete all files/folders. | ||
# Ensure the new plugin is active in the plugin list (ticked). | # Ensure the new plugin is active in the plugin list (ticked). | ||
# Ensure the '''(TEMP) | # Ensure the '''(TEMP) Cathedral Landscapes - xLODGen''' and '''(TEMP) Magestic Mountains - DynDOLOD''' mods from the Foundation mod group are enabled, as these will be used by xLODGen to regenerate corrected landscape and mountain LOD. | ||
# Sort with LOOT.}} | # Sort with LOOT.}} | ||
=== Generation === | === Generation === | ||
{{Spoiler|shown=Terrain LOD generation|hidden=<br/> | {{Spoiler|shown=Terrain LOD generation|hidden=<br/> | ||
# Run xLODGen from the | # Run xLODGen from the MO executable drop-down list. | ||
# Select all worldspaces. | # Select all worldspaces. | ||
# Ensure that ONLY the '''Terrain LOD''' box is ticked in the right pane. | # Ensure that ONLY the '''Terrain LOD''' box is ticked in the right pane. | ||
# Use the following settings, which have been verified in extensive [https://forum | # Use the following settings, which have been verified in extensive [https://stepmodifications.org/forum/topic/15184-xlodgen-terrain-settings-compare/page-3#entry242523 testing]: | ||
#: {{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-LOD4.JPG|caption=LOD4}}{{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-LOD8.JPG|caption=LOD8}}{{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-LOD16.JPG|caption=LOD16}}{{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-LOD32.JPG|caption=LOD32}}{{clear}} | #: {{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-LOD4.JPG|caption=LOD4}}{{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-LOD8.JPG|caption=LOD8}}{{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-LOD16.JPG|caption=LOD16}}{{GallerySimple|id=xLODGenTerrain|width=150|img=Image:XLODGen-LOD32.JPG|caption=LOD32}}{{clear}} | ||
# Click {{ui|Generate}} to run the process, which will require upwards of 30 minutes, depending on the PC. | # Click {{ui|Generate}} to run the process, which will require upwards of 30 minutes, depending on the PC. | ||
Line 836: | Line 819: | ||
{{Spoiler|shown=Terrain LOD wrap up|hidden=<br/> | {{Spoiler|shown=Terrain LOD wrap up|hidden=<br/> | ||
# Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>). | # Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>). | ||
# Back on MO, open the '''STEP | # Back on MO, open the '''STEP{{AbbreviationTagged|{{NAMESPACE}} }}- xLODGen Output''' mod in an Explorer window (Ctrl+double click). | ||
# Cut and paste the files from the LOD generation to the ''' | # Cut and paste the files from the LOD generation to the '''{{GameAbbrevTag|{{NAMESPACE}}}} - xLODGen Output''' folder. Close both folders. | ||
# Enable '''STEP | # Enable '''STEP{{AbbreviationTagged|{{NAMESPACE}} }}- xLODGen Output''' mod. | ||
# Disable '''(TEMP) | # Disable '''(TEMP) Terrain - xLODGen''' and '''(TEMP) Cathedral Landscapes - xLODGen''' mods (only needed as a xLODGen resources). ''NOTE: '''(TEMP) Magestic Mountains -LODGen''' will still be needed for object LOD.}} | ||
== DynDOLOD == | == DynDOLOD == | ||
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{{Spoiler|shown=Instructions for TexGen|hidden=<br/> | {{Spoiler|shown=Instructions for TexGen|hidden=<br/> | ||
# Run TexGen from the | # Run TexGen from the MO executable drop-down list. | ||
# Keep the default Output location. '''STEP Recommends:''' | # Keep the default Output location. '''STEP Recommends:''' | ||
#* GPU with VRAM ≤ 4 GB: | #* GPU with VRAM ≤ 4 GB: | ||
Line 866: | Line 849: | ||
# Navigate to the ''DynDOLOD TexGen_Output'' folder location (e.g. <code>../Modding/Tools/DynDOLOD/TexGen_Output</code>). | # Navigate to the ''DynDOLOD TexGen_Output'' folder location (e.g. <code>../Modding/Tools/DynDOLOD/TexGen_Output</code>). | ||
# Copy or cut the files from the ''TexGen_Output'' folder. | # Copy or cut the files from the ''TexGen_Output'' folder. | ||
# In | # In MO, hold down the '''Ctrl''' key and double-click on the '''STEP Skyrim SE - TexGen Output''' mod created previously. This opens the mod's folder in an Explorer window. | ||
# Paste the files into the mod's folder, and close the window. | # Paste the files into the mod's folder, and close the window. | ||
# Enable the '''STEP Skyrim SE - TexGen Output''' mod in MO. | # Enable the '''STEP Skyrim SE - TexGen Output''' mod in MO. | ||
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====== Standard (2D) Tree LOD ====== | ====== Standard (2D) Tree LOD ====== | ||
{{Spoiler|shown=Instructions for Standard Trees|hidden=<br/> | {{Spoiler|shown=Instructions for Standard Trees|hidden=<br/> | ||
# Run DynDOLOD from the | # Run DynDOLOD from the MO executable drop-down list. | ||
# Click {{ui|Advanced}} once the main tool window is displayed. | # Click {{ui|Advanced}} once the main tool window is displayed. | ||
# Select all worldspaces. | # Select all worldspaces. | ||
Line 897: | Line 880: | ||
{{Spoiler|shown=Instructions for 3D Trees|hidden=<br/> | {{Spoiler|shown=Instructions for 3D Trees|hidden=<br/> | ||
# Open the <code>./DynDOLOD | # Open the <code>./DynDOLOD</code> folder (e.g. <code>../Modding/Tools/DynDOLOD/</code>). | ||
# Open the '''DynDOLOD_SSE.ini''' file (e.g. <code>../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>) | # Open the '''DynDOLOD_SSE.ini''' file (e.g. <code>../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>) | ||
# Set '''TreeLOD=0''' | # Set '''TreeLOD=0''' | ||
# Run DynDOLOD from the | # Run DynDOLOD from the MO executable drop-down list. | ||
# Select all worldspaces. | # Select all worldspaces. | ||
# Ensure the following are ticked: | # Ensure the following are ticked: | ||
Line 920: | Line 903: | ||
# Navigate to the <code>./DynDOLOD</code> folder location (e.g. <code>../Modding/Tools/DynDOLOD</code>). | # Navigate to the <code>./DynDOLOD</code> folder location (e.g. <code>../Modding/Tools/DynDOLOD</code>). | ||
# Copy or cut the files from the <code>./DynDOLOD_Output</code> folder. | # Copy or cut the files from the <code>./DynDOLOD_Output</code> folder. | ||
# In | # In MO, hold down the Ctrl key and double-click on the '''STEP{{AbbreviationTagged|{{NAMESPACE}} }}- DynDOLOD Output''' mod created above. | ||
# Paste the files into the mod's folder and close the window. | # Paste the files into the mod's folder and close the window. | ||
# In | # In MO, enable the mod. | ||
# Disable '''(TEMP) Magestic Mountains - | # Disable '''(TEMP) Magestic Mountains - DynDOLOD'''. | ||
# Ensure the DynDOLOD esm and esp files are ticked in the right pane. | # Ensure the DynDOLOD esm and esp files are ticked in the right pane. | ||
# Sort with LOOT. | # Sort with LOOT. | ||
Line 932: | Line 915: | ||
{{Spoiler|shown=Instructions for occlusion generation|hidden=<br/> | {{Spoiler|shown=Instructions for occlusion generation|hidden=<br/> | ||
# Run xLODGen from the | # Run xLODGen from the MO executable drop-down list. | ||
# Select only the '''Tamriel''' and '''DLC2SolstheimWorld''' worldspaces. | # Select only the '''Tamriel''' and '''DLC2SolstheimWorld''' worldspaces. | ||
# Ensure only the '''Occlusion''' box is ticked. | # Ensure only the '''Occlusion''' box is ticked. | ||
Line 944: | Line 927: | ||
#* '''''Occlusion.esp''''' is saved automatically and will be placed in the Overwrite folder in MO. | #* '''''Occlusion.esp''''' is saved automatically and will be placed in the Overwrite folder in MO. | ||
# Right-click on the '''Overwrite''' mod listing and select, {{ui|Create new mod}}. | # Right-click on the '''Overwrite''' mod listing and select, {{ui|Create new mod}}. | ||
# Name it <code>STEP | # Name it <code>STEP{{AbbreviationTagged|{{NAMESPACE}} }}- Occlusion</code> or anything unique. | ||
# Ensure the new mod is active (ticked). | # Ensure the new mod is active (ticked). | ||
# Ensure the '''Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp''' and that it is enabled, else run LOOT and sort plugins.}} | # Ensure the '''Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp''' and that it is enabled, else run LOOT and sort plugins.}} | ||
Line 958: | Line 941: | ||
=== First Launch === | === First Launch === | ||
{{ | {{AlertSmall|type=notice|text= The addition of MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'.}} | ||
To run the game, select the '''SKSE Skyrim Launcher''' executable from the drop-down list and click the '''Run''' button. Users should keep the following in mind when first launching from a fresh Guide installation: | To run the game, select the '''SKSE Skyrim Launcher''' executable from the drop-down list and click the '''Run''' button. Users should keep the following in mind when first launching from a fresh Guide installation: | ||
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== Mod Configuration Menu Settings == | == Mod Configuration Menu Settings == | ||
=== Cathedral Weathers === | === Cathedral Weathers === | ||
Users who have installed the optional '''Lighting | Users who have installed the optional '''Lighting and Weathers''' mod group should set '''Interior Vision''' to "Darker" in order for [[Luminosity Lighting Overhaul|Luminosity]] to have the correct interior brightness. | ||
=== Complete Crafting === | === Complete Crafting === | ||
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{| style="border: 1px solid #000; width:90%; float:left;" | {| style="border: 1px solid #000; width:90%; float:left;" | ||
|- | |- | ||
| style="border-right: 1px solid #000; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|Basic}}|hidden= | | style="border-right: 1px solid #000; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|Basic}}|hidden={{fc|#ddd|'''STEP Recommends:'''}} | ||
* Antialiasing: TAA | * Antialiasing: TAA | ||
* Windowed Mode | * Windowed Mode | ||
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{{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/8zgvJrdG/Beth-INI-Basic.png|caption=Basic Tab}} | {{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/8zgvJrdG/Beth-INI-Basic.png|caption=Basic Tab}} | ||
{{clear}} | {{clear}} | ||
| style="border-right: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|General}}|hidden= | | style="border-right: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|General}}|hidden={{fc|#ddd|'''STEP Recommends:'''}} | ||
* Users should match the image. | * Users should match the image. | ||
* Screenshot settings are optional and can be customized.}} | * Screenshot settings are optional and can be customized.}} | ||
{{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/BZKtbFD9/Beth-INI-General.png|caption=General Tab}} | {{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/BZKtbFD9/Beth-INI-General.png|caption=General Tab}} | ||
{{clear}} | {{clear}} | ||
| style="border-right: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|Gameplay}}|hidden= | | style="border-right: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|Gameplay}}|hidden={{fc|#ddd|'''STEP Recommends:'''}} | ||
* Over-Encumbered Reminder: 300 (5 mins) or 3600 (1 hour) | * Over-Encumbered Reminder: 300 (5 mins) or 3600 (1 hour) | ||
Optionally, users can tick ''NPC Use Ammo'' or a more realistic experience. This will cause NPCs to only use the ammo available in their inventories.}} | Optionally, users can tick ''NPC Use Ammo'' or a more realistic experience. This will cause NPCs to only use the ammo available in their inventories.}} | ||
{{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/MGWjt2rr/Beth-INI-Gameplay.png|caption=Gameplay Tab}} | {{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/MGWjt2rr/Beth-INI-Gameplay.png|caption=Gameplay Tab}} | ||
{{clear}} | {{clear}} | ||
| style="width:25%; vertical-align: text-top; text-align:left;"| {{Spoiler|shown={{fs|1.75em|Interface}}|hidden= | | style="width:25%; vertical-align: text-top; text-align:left;"| {{Spoiler|shown={{fs|1.75em|Interface}}|hidden={{fc|#ddd|'''STEP Recommends:'''}} | ||
* Untick '''Mod Manager Menu''' | * Untick '''Mod Manager Menu''' | ||
* Tick '''Fix Map Menu Navigation''' and '''Remove Map Menu Blur'''}} | * Tick '''Fix Map Menu Navigation''' and '''Remove Map Menu Blur'''}} | ||
Line 1,051: | Line 1,034: | ||
{{clear}} | {{clear}} | ||
|- | |- | ||
| style="border-right: 1px solid #000; border-top: 1px solid #000; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|Detail}}|hidden= | | style="border-right: 1px solid #000; border-top: 1px solid #000; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|Detail}}|hidden={{fc|#ddd|'''STEP Recommends:'''}} | ||
* Water: Select all but Sky | * Water: Select all but Sky | ||
** Reflecting the sky can cause LOD seams on the water to be more visible. | ** Reflecting the sky can cause LOD seams on the water to be more visible. | ||
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{{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/7Y16MymK/Beth-INI-Detail.png|caption=Detail Tab}} | {{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/7Y16MymK/Beth-INI-Detail.png|caption=Detail Tab}} | ||
{{clear}} | {{clear}} | ||
| style="border-right: 1px solid #000; border-top: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|View Distance}}|hidden= | | style="border-right: 1px solid #000; border-top: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|View Distance}}|hidden={{fc|#ddd|'''STEP Recommends:'''}} | ||
* Grass Fade: 18000 (max) | * Grass Fade: 18000 (max) | ||
* Light Fade: 50000 (max) | * Light Fade: 50000 (max) | ||
Line 1,067: | Line 1,050: | ||
{{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/yxSJWVkW/Beth-INI-View-Distance.png|caption=View Distance Tab}} | {{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/yxSJWVkW/Beth-INI-View-Distance.png|caption=View Distance Tab}} | ||
{{clear}} | {{clear}} | ||
| style="border-right: 1px solid #000; border-top: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|Visuals}}|hidden= | | style="border-right: 1px solid #000; border-top: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"| {{Spoiler|shown={{fs|1.75em|Visuals}}|hidden='''Grass:'''<br>If using [[Landscapes - Cathedral Concept]], these setting should not need to be adjusted. If not, set the values for grass according to the installation instructions of the grass mod in use. | ||
* Untick '''Improved Shader'''. [[Majestic Mountains - Cathedral Concept]] includes a custom INI that makes edits to the Sparkles and Improved Snow Shader, if used.}} | * Untick '''Improved Shader'''. [[Majestic Mountains - Cathedral Concept]] includes a custom INI that makes edits to the Sparkles and Improved Snow Shader, if used.}} | ||
{{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/Hs1nyL4J/Beth-INI-Visuals.png|caption=Visuals Tab}} | {{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/Hs1nyL4J/Beth-INI-Visuals.png|caption=Visuals Tab}} | ||
{{clear}} | {{clear}} | ||
| style="border-top: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"|{{Spoiler|shown={{fs|1.75em|Custom}}|hidden= | | style="border-top: 1px solid #000; vertical-align: text-top; width:25%; text-align:left;"|{{Spoiler|shown={{fs|1.75em|Custom}}|hidden=Make the custom adjustment in the image to speed up the book opening animation by twice the speed of vanilla.<br>Make the below additional adjustment to fix the line in the water from SSR:<br><code>[Display]</code><br><code>fWaterSSRIntensity=0.5</code>}} | ||
{{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/J4kJzQkK/Beth-INI-Custom.png|caption=Custom Tab}} | {{GallerySimple|id=BethINICustom|width=250|img=https://i.postimg.cc/J4kJzQkK/Beth-INI-Custom.png|caption=Custom Tab}} | ||
{{clear}} | {{clear}} | ||
Line 1,097: | Line 1,080: | ||
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our [[STEP:Mandate|Mandate]]. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate. | STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our [[STEP:Mandate|Mandate]]. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate. | ||
In order to suggest a mod for inclusion, visit the [https://forum | In order to suggest a mod for inclusion, visit the [https://stepmodifications.org/forum/forum/107-skyrim-se-mods/ Mods section of the Forums]. | ||
== Call for Mod Testers == | == Call for Mod Testers == | ||
Community members interested in becoming Mod Testers, please [https://forum | Community members interested in becoming Mod Testers, please [https://stepmodifications.org/forum/user/326-techangel85/ contact TechAngel85 via PM] on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the [https://stepmodifications.org/wiki/Guide:Mod_Testing Mod Testing Guide] to get a sense of what's involved. | ||
== Call for Forum Moderators == | == Call for Forum Moderators == | ||
Regular community members interested in becoming moderators, please [https://forum | Regular community members interested in becoming moderators, please [https://stepmodifications.org/forum/user/326-techangel85/ contact TechAngel85 via PM] on the forums. Forum Moderators will be determined based upon level and quality of activity within our community. | ||
== STEP Core Builds == | == STEP Core Builds == | ||
STEP Builds are user-created guides that use one of the STEP Core mod lists as a foundation to their own mod list within their guide. If a STEP Build adheres to our guidelines, it can be considered as a candidate for being hosted on the STEP 3.0 website. An example of a STEP Build will be provided with the release of STEP 3.0 in the form of ''Tech's Skyrim Special Edition Guide''. Be certain to read the STEP Builds documentation when it becomes available. | STEP Builds are user-created guides that use one of the STEP Core mod lists as a foundation to their own mod list within their guide. If a STEP Build adheres to our guidelines, it can be considered as a candidate for being hosted on the STEP 3.0 website. An example of a STEP Build will be provided with the release of STEP 3.0 in the form of ''Tech's Skyrim Special Edition Guide''. Be certain to read the STEP Builds documentation when it becomes available. | ||
{{alert|type=mo|text=This one of the reasons why Mod Organizer is the chosen mod-management utility for STEP. | {{alert|type=mo|text=This one of the reasons why Mod Organizer is the chosen mod-management utility for STEP. MO makes building mod lists for STEP Builds a breeze.}} | ||
Line 1,126: | Line 1,109: | ||
* Bethesda Softworks for their games | * Bethesda Softworks for their games | ||
* Tannin for the gift that is Mod Organizer | * Tannin for the gift that is Mod Organizer | ||
* All the developers that kept MO alive to create | * All the developers that kept MO alive to create MO | ||
== STEP Staff == | == STEP Staff == | ||
Line 1,149: | Line 1,132: | ||
* Farlo | * Farlo | ||
* frihyland | * frihyland | ||
* GSDfan (still active: [https://forum | * GSDfan (still active: [https://stepmodifications.org/forum/forum/62-mod-organizer-support/ MO Support]) | ||
* GrantSP | * GrantSP | ||
* hishutup | * hishutup | ||
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<!--{{DonorCredits}}--> | <!--{{DonorCredits}}--> | ||
__NOTITLE__ | __NOTITLE__ | ||
[[Category: | [[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Official Mod-Build Guides]] |
Latest revision as of 01:48, March 27, 2024
WARNING
This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.Go to the latest supported SkyrimSE Guide.
STEP Skyrim SE Guide
Because we have been working towards a major website overhaul and guide methodology change since the last release (v2.10.0), we have been using "STEP 3.0" as an overarching term in reference to our new site, methodology, and guide(s). Details about the coming changes are on the forums, and we have refined the STEP:Mandate and some of the detail on our new direction. With the release of STEP 3.0, we will be releasing guide updates to Skyrim SE, exclusively. For our STEP Skyrim LE Guide, we will release a final update and continue to support it, but do not plan on releasing any updates beyond routine maintenance. Here, we present a beta release of the STEP Skyrim SE Guide v0.2.0b under our standard versioning scheme but distinct from that of our Skyrim LE guides.
There have been many changes, so check out the Changelog for all the fine details.
- Visit the forums and provide feedback related to STEP.
- Also follow STEP on Facebook.
- To support hosting and maintenance of the STEP Community Project, contributions are welcome.
About STEP
Created by TheCompiler, STEP is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modding template. New modders can follow STEP explicitly to achieve an enhanced, vanilla experience, or more experienced modders may use it as general guide from which to build a foundation.
The STEP team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the STEP Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
New to Modding?
We recommend that you ...
- read through this Guide at least once before attempting installation.
- follow all linked guides and read through them, as well.
There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.
Nomenclature
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.
- STEP Patches: A "patch" is a plugin that allows two or more mods to work together without conflicting. The STEP Patches are such plugins, but allow all of the mods in the STEP Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".
Minimum System Requirements
We recommend the following hardware configuration for running a STEP Skyrim SE installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the Baseline options, which are Skyrim SE's recommended requirements. The recommended requirements for this Guide will allow most users to install and run a modded setup beyond that of the Baseline options (higher quality options). For those wishing to use high quality options at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
Hardware | Minimum | Recommended |
---|---|---|
Windows OS | Windows 10 64-bit | Windows 10 64-bit |
CPU | Intel Core i5-2400 or equivalent | Intel Core i5-4430 or equivalent |
System RAM | 8 GB | 8 GB or higher |
GPU | Nvidia GTX 780 3GB / AMD R9 290 4GB | Nvidia GTX 970 or equivalent or better / 4GB VRAM or higher |
Drive Space | ~40 GBs | ~50 GBs |
Monitor Resolution | 1920x1080 | 1920x1080 or higher |
Time Requirement
Users should be aware that it will usually take anywhere from several hours to a several days to complete this Guide from start to finish. Since this is a start to finish process, a recommend schedule for completing it is:
- Day 1 : Steps 1 - 3
- Day 2 : Step 4
- Step 4 is installing all the mods. Depending on download speeds and previous modding knowledge, this step could span 1-3 days.
- Final Day : Finish the remainder of the Guide.
The overall message here is that STEP encourages users to always follow proper computer ergonomics when modding! Remember to take breaks and happy modding!
STEP 1
Game Installation and Modding Setup
NOTE
Start Out Clean!
It is particularly important for new users begin with clean installations of both Steam and Skyrim in order to be successful with the setup of this Guide the first time through.
Before continuing with this Guide
Those who have not completed the System Setup Guide should stop and do so now. The STEP guide expects that all users have previously completed the steps in related guides or are at least familiar with those steps and ramifications of not having completed them.
Mod Organizer 2
Mod Organizer 2 is the successor to Mod Organizer, and is now the official mod manager for all STEP mod-build guides. It supports both 32-bit and 64-bit versions of Bethesda games. The major changes it brings are ...
- A return to normal plugin/BSA relationship - Users will no longer be able to load BSAs without loading the corresponding plugin as they did with MO. The plugins must be active for the BSAs to load, which is the intended behavior that the game expects.
- New MO installation options - Users will have the choice between installing MO in "standalone" or "portable" mode. Unless Merge Plugins is going to be utilized, it’s purely an individual preference. Merged Plugins will currently only work when MO is installed and used in “portable” mode. STEP recommends “standalone” mode for use with this guide. This allows us to design all of our mod-build guides around using MO's "Instances". This means one MO installation is used for all supported games. Users should decide how they wish to install and use MO before continuing; keeping in mind the space requirements mentioned in our System Setup Guide.
MO2
This guide assumes that the reader is familiar with MO, so if that is not the case, please see the Mod Organizer Guide.Tools Installation and Setup
STEP recommends the tools for modding be installed and setup as “standalone” applications, when possible. This means a tool is installed once and used for all games. Most of the modding tools used already have this feature built in and some are meant to be used as such. Following this recommendation will also reduce redundant tool installations; thus, saving hard drive space, and it's more organized. The instructions throughout this Guide will assume the tools are installed as “standalone” applications. However, users are free to set up their tools as they see fit.
Tool Installation
Users should install the tools to the location created while following the System Setup Guide (i.e., ../Modding/Tools/
). Install the following tools to that location:
No mods defined.
The "Modding" folder structure should now reflect:
../Modding/Steam
(optional; may be installed elsewhere)../Modding/Tools
../Tools/BethINI
../Tools/DynDOLOD
../Tools/LOOT
../Tools/Mod Organizer
../Tools/xEdit
../Tools/xLODGen
STEP 2
Mod Organizer 2 - Configuration
Initialization
STEP recommends using all applications as standalone programs, including Mod Organizer 2. The below instructions for MO's first run reflect this. If MO is run in Portable mode, users will need to adjust the instructions as appropriate. To initialize Mod Organizer 2:
- Launch MO by running its executable (e.g.
..Modding/Tools/Mod Organizer/ModOrganizer.exe
) - Upon launch, users will have a choose between setting it up as portable or create a new instance. Choose [New - Create a new instance.]
- Select SkyrimSE from the drop-down and choose [OK].
- A prompt will appear informing you about the option of changing the location of data stored. Read it and click [OK].
- The installer should automatically detect the Skyrim SE installation (e.g.
..Steam/steamapps/common/Skyrim Special Edition
). Select it.- If it didn't find the location, browse to to the Skyrim SE installation path.
- Another prompt will appear for first time installers asking to run the tutorial or not. First time MO users should run it for a quick lesson on MO. Experienced MO users can skip it.
- MO is now ready to use.
Settings
The only settings covered here are to enable MO to download mods from Nexus.
- Open the MO settings by clicking on the Configure settings and workarounds icon.
- Click on the Nexus tab.
- Click the [Connect to Nexus] button under the Nexus Connection section.
- This opens a browser window to Nexus Mods. If necessary, login. Then click the [Authorize] button and close the window.
- Upon returning to MO window, users should find their Nexus account information populated.
- Click [OK] to close the settings window. If MO prompts a restart, let it.
Profile Setup
Now users will take advantage of Mod Organizer's profile feature by creating/editing two profiles for use during this Guide:
- Launch MO, choosing the Skyrim SE Instance.
- On the default profile, arrange the mods in the left pane in the following order:
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- Click the Configure Profiles button on the menu bar.
- Select the Default profile and click [Rename].
- Rename this profile to
Vanilla Skyrim
or something similar - Ensure the Use profile-specific Game INI Files box is ticked and select [OK].
- Users can also tick Use profile-specific Save Games, if desired.
- Ensure the renamed profile is still selected and click [Copy].
- Name the new profile
STEP Skyrim SE
, or anything similar. - Tick the same boxes from step 6, above.
- Close the window by clicking [Close].
- Users will likely see a window saying some INI files were missing and will be copied. This is normal.
- If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).
- Ensure that the STEP Skyrim SE profile is the currently selected profile in the Profile drop-down menu.
Tool Setup
All tools installed in Step 1 should be added to MO. Some tools will have been auto-detected and added already; however, ensure the settings below are set for all tools, regardless. xEdit is used for this example:
- Click the [Configure the executables...] button at the top of the main Mod Organizer window.
- Over the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
- Navigate to the SSEEdit.exe file (e.g.
..Modding/Tools/xEdit/SSEEdit.exe
).- This should auto-fill most of the fields.
- Change the title to xEdit.
- The following arguments can be helpful. Input them in the Arguments field separated by a single space:
- e.g.
-IKnowWhatImDoing -SSE -AllowMasterFilesEdit
- "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
- "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This allows users to edit these files.
- e.g.
- Click [Apply].
- Repeat these steps to add the remaining executables as indicated in the table below:
Tool Setup Table
Executable | Title | Argument(s) |
---|---|---|
SSEEdit.exe | xEdit | -IKnowWhatImDoing -SSE -AllowMasterFilesEdit
|
SSEEditQuickAutoClean.exe | xEditQuickAutoClean | -SSE
|
DynDOLOD64.exe | DynDOLOD | -SSE
|
LOOT.exe | LOOT | --game="Skyrim Special Edition"
|
TexGen64.exe (installed with DynDOLOD) | TexGen | -SSE
|
xLODGen64.exe | xLODGen | -lodgen -SSE -o:"C:/Modding/Tools/xLODGen/xLODGen_Output/"
|
Users can arrange their tools in any order they wish using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.
BethINI Setup
BethINI needs to be run for the current MO profile to establish the INIs before beginning the mod installations. To do this:
- Close MO and run BethINI (e.g.
..Modding/Tools/BethINI/BethINI.exe
). - Select "Skyrim Special Edition" from the game selection box.
- Allow BethINI to handle custom INIs, if prompted.
- Go to the Setup tab
- Ensure the Game path is correct (e.g.
../Modding/Steam/steamapps/common/Skyrim Special Edition
). - Ensure the Mod Organizer path is correct (e.g.
../Modding/Tools/Mod Organizer
). - For the INI Path, select Mod Organizer - STEP Skyrim SE from the drop-down menu. NOTE: This depends on the MO Profile Setup
- If BethINI does not automatically find the profiles, browse to MO's
/Profile
folder. - For 'instance' users, the profile will be stored in the user's
/AppData
folder (e.g.%LOCALAPPDATA%/ModOrganizer/STEP Skyrim SE/profiles/
)
- If BethINI does not automatically find the profiles, browse to MO's
- BethINI should restart whenever the INI path changes in order to associate the MO profile information.
- Ensure the Game path is correct (e.g.
- Return to the Setup tab.
- If BethINI will be used for multiple games from a single installation, the “Always Select Game” box should be selected.
- Select the Basic tab.
- Ensure the Window Resolution matches the system resolution.
- The recommended Antialiasing is "TAA".
- The other recommended options to tick are:
- Windowed Mode
- Borderless
- Vsync
- Lock Frame Rate NOTE: This reduces 'tearing' effects and is optional, depending on whether or not the graphics software is used to limit frame rate.
- The [Medium] Preset is recommended as a baseline to avoid problems before initial testing when guide setup is complete (this can be changed at any time later).
- Tick the box for Recommended Tweaks.
- Select the Detail tab.
- Untick Reflect Sky (water reflections are not accurate with respect to the LOD of most custom builds)
- Select the Visuals tab.
- Untick Improved Shader (introduces visual glitches and inconsistencies on snow)
- Now Save and Exit.
Users now have a minimal setup for the game INIs for testing and running the game during the mod installations. Once all mods have been installed, BethINI will be run again to complete the INI setup.
Users should now relaunch Mod Organizer and ensure the STEP Skyrim SE profile is selected to continue with the Guide.
STEP 3
LOOT
At any time during the mod installation process, LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:
- Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.NOTE:If LOOT fails to start, try adding the following argument as described in Tools Setup:
--single-process
- Click the [Sort Plugins] icon at the top of the LOOT window.
- Several plugins will show warnings. The next section describes how to clean them up.
- Click [Apply] button, which has replaced the Sort button at the top.
- Close LOOT.
NOTE
When running LOOT before completing the STEP Guide, additional warnings may be indicated. These will all be fixed by the end of this guide.Up to this point, users should only have the following plugins, in the order listed:
- Skyrim.esm
- Update.esm
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
If the plugins are not in the order listed, run LOOT now.
Cleaning Vanilla Master Files
To resolve potential issues later, the vanilla plugin masters should be cleaned with xEdit.
Clean the Masters
Vanilla masters should be cleaned in the following order:
- Update.esm
- Dawnguard.esm
- Hearthfires.esm
- Dragonborn.esm
Standard Cleaning Procedures
- Run xEditQuickAutoClean from the drop-down executable list in MO.
- On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
- Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g.,
../xEdit Output/SSEEdit Backups
) inside of Overwrite at the bottom of the MO mod list (left) pane.
Follow the standard cleaning procedures to clean Update.esm, followed by Dawnguard.esm. Once Dawnguard is cleaned, complete the manual cleaning below...
- Run xEdit from MO.
- At the prompt, double-click on Dawnguard.esm.
- Once loaded, type in
00016BCF
in the FormID field (above the mod list) and hit [Enter/Return]. - In the right pane, find the "XEZN - Encounter Zone" record.
- In the Dawnguard.esm column, right-click on the "RiftenRatwayZone [ECZN:0009FBB9]" entry and select [Remove].
- If a prompt appears select Yes for each of these removals.
- In the FormID field again, type in
0001FA4C
and hit [Enter/Return]. - On the Dawnguard.esm column, right-lick on the "Dawnguard.esm" header and select [Remove].
- In the FormID field again, type in
0006C3B6
and hit [Enter/Return]. - On the Dawnguard.esm column, right-lick on the "Dawnguard.esm" header and select [Remove].
- Now close xEdit.
- Ensure Dawnguard.esm is ticked in the pane, Backup plugins is ticked at the bottom of the prompted window and click [OK].
Once Dawnguard's manual cleaning is complete, follow the standard cleaning procedures to clean Hearthfires.esm, and then finally, Dragonborn.esm.
Moving the Cleaned Files
After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following:
Cleaned Masters
- On the MO window, click the [Open list options...] button at the top of the left pane, next to the profile selection drop-down.
- Choose Create empty mod, name it
Cleaned Vanilla Masters
, and click [OK]. - Move this mod up the MO mod list to just after "DLC: Dragonborn".
- Enable the new mod listing.
- In MO, hold Ctrl and double-click on the now-empty Cleaned Vanilla Masters mod to open it in Windows Explorer.
- Click the [Show Open Folders menu...] button above the MO mod list (left) pane, and select Open Game Folder to open the game folder in Windows Explorer (e.g.
../Modding/Steam/steamapps/common/Skyrim Special Edition/
, and open../Data
. - Move the four cleaned master files from
../Data
into../Cleaned Vanilla Masters
.
Original Masters
- In MO, scroll to the end of the mod list (left) pane, and hold Ctrl + double click on Overwrite to open in Explorer.
- Inside the "SSEEdit Backups" folder, rename the files to "MasterName.esm" (i.e. "Update.esm").
- If there are multiple copies of any of the files, use the one with the earliest timestamp (the original).
- Click the [Show Open Folders menu...] button above the MO mod list (left) pane, and select Open Game Folder to open the game folder in Windows Explorer (e.g.
../Modding/Steam/steamapps/common/Skyrim Special Edition/
- Move or copy the renamed files into the 'real' game "Data" directory (
../Data
), choosing to overwrite/replace, if asked. - All Explorer windows can be closed now.
- Right click on Overwrite, select [Clear Overwrite], and click [OK].
MO2
Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.At this point, the Bethesda masters should be cleaned and the mod list order should reflect:
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- Cleaned Vanilla Masters
Understanding the STEP Patches
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow users to use various mods together without any major issues, while still achieving the desired outcome from the mods. Thus, the STEP Patches are one part patch and one part mod.
STEP Patches
- STEP Skyrim SE - Conflict Resolution Patch
- For those that would opt for their own custom lighting and weather mods
- Patches all applicable mods except for Lighting and Weather mods
- STEP Skyrim SE - Lighting and Weather Patch
- For those that are using STEP Guide lighting and weather
- Patches only the applicable Lighting and Weather mods
STEP 4
NOTE
At this point users should have their systems fully set up and ready to install mods . Users who are unaware of how to complete mod installations using MO should return to that Guide and refresh their knowledge. When installing mods, keep the following in mind:
- To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective Notes.
- After installing a mod, enable the mod in MO.
- If no Notes or STEP recommendations are provided for a particular mod, STEP encourages user customization.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them. This is necessary to ensure the desired outcome.
- Mods are listed in alphabetical order within each Mod Group and any deviations from this are purposeful to achieve the desired outcome.
- Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted.
- Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
- STEP does not recommend extracting BSAs as a general principle, since it adds to the potential for user error and unnecessary support issues. Experienced and self-supporting users may derive benefit from doing so, however.
MO2
MO Separators: Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. STEP recommends using these separators for each Mod Group following. To create a separator:
- Click the Open list options button on the top of the mod list pane.
- Select [Create Separator] and give the separator a name. STEP recommends using the Mod Group names (i.e. Extensions, Resources, Audiovisual - Lighting and Weather, etc.).
- Create a new separator for each new Mod Group while working through the Guide.
- Separator colors can be customized by right-clicking on any separator and selecting Select Color.
Mod Table Reference
Below is the legend and reference for the mod tables used in this Guide. Users should refer back to it when confused about a mod listing.
Mod Name | Baseline | Instructions | ||
---|---|---|---|---|
Mod (patch-independent) | Baseline | Notes | ||
Mod (patch-dependent) | Baseline | Notes |
Mod Table Legend
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
FileAccess Interface for Skyrim SE Scripts | Install only the FileAccess Interface for Skyrim SE Scripts - FISSES optional file for compatibility with 1.5.97.0. |
NET Script Framework | Ignore the required Loader. A loader will be installed with SkyrimSE:SSE Engine Fixes. |
PapyrusUtil SE | Install the PapyrusUtil SE - Scripting Utility Functions Miscellaneous File. |
Scaleform Translation++ |
SKSE64 | Detailed Instructions available | |||||
Root Files Installation
Data Files Installation
INI File
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 Scripts
Once complete, the SKSE64 mod's folder structure should be:
Launcher Configuration
Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSE:
|
SSE Engine Fixes | Detailed Instructions available | |||||
Once installed, double-click on the mod to open up the information window, and ensure the following settings in EngineFixes.toml ("Text Files" tab): [Patches] EnableAchievementsWithMods = true FormCaching = true MaxStdio = 2048 TreeLODReferenceCaching = true WaterflowAnimation = true WaterflowSpeed = 16.0 ; 20.0 = default. Smaller = slower, larger = faster [Fixes] ArcheryDownwardAiming = true AnimationLoadSignedCrash = true DoublePerkApply = true LipSync = true MemoryAccessErrors = true MO5STypo = true SlowTimeCameraMovement = true TreeReflections = true VerticalLookSensitivity = true Leave the remainder of the settings at their defaults, unless the changes are known and desired. |
Address Library for SKSE Plugins | Install the All in one (Special Edition) Main File. |
03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
---|
XLODGen Resource - SSE Terrain Tamriel | Detailed Instructions available | |||||
NOTE: This file is only used for generation of terrain LOD using xLODGen and should be disabled afterward.
Download and install SSE Terrain Tamriel Extend. Rename the mod to |
04-Foundation
- Baseline mods having many conflicting assets that should be overridden by other mods OR mods having programmatic changes that are widely accepted and adopted/expected by other mods
Mod Name | Baseline | Instructions |
---|
Unofficial High Definition Audio Project | Download and install all Main Files. Merge when asked. |
Unofficial Skyrim Special Edition Patch |
Skyrim SE particle patch for ENB | Detailed Instructions available | |||||||
21 Post-Processing
For "Light Shafts" option, select 'Yes' if using ENB.
Particle patch for ENB.esp |
DynDOLOD Resources SE | Detailed Instructions available | |||||
Download and install the DynDOLOD Resources SE Main File, selecting ONLY the following options (Do NOT select DLC2 Vvardenfell 3D Plume):
As with all mods in this guide, this mod should be enabled in MO once it is installed. This mod in particular MUST be enabled for proper LOD generation later in this guide. |
Static Mesh Improvement Mod | Detailed Instructions available | |||||||
|
Cathedral - Plants |
Skyrim Realistic Overhaul | Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders): Textures\architecture\whiterun\wrfieldgrass01_n.dds |
Majestic Mountains | Detailed Instructions available | |||||||||
Step Recommends: Lightside Lightside is the most vanilla-like replacement, however, it can appear too bright in-game when combined with certain post processors. Users are free to choose the style that suits their preference.
Main File
Optional File (merge into the main file)
meshes\Landscape\rocks\rockcliff07.nif meshes\Landscape\rocks\rockpilem02.nif meshes\Landscape\rocks\rockpiles01.nif |
Cathedral Landscapes | Detailed Instructions available | |||||||
Please be aware this mod deviates to a degree from the vanilla style with respect to some landscape textures. However, we feel the benefits the mod brings out-weigh this drawback. Those who wish to use another mod must install Blended Roads.
The following FOMOD instructions are for the most vanilla-like options, but deviation from this is user preference.
|
RUSTIC CLOTHING - Special Edition | 2K |
Unofficial Material Fix | Install the Unofficial Material Fix main file. |
Skyrim Landscape and Water Fixes | Detailed Instructions available | |||||||
|
05-Animation and Physics
- Mods that affect animations or physics
Mod Name | Baseline | Instructions |
---|
D13 Faster GET UP STAND UP Animation | Loose |
Dual Wield Improved Animation SSE |
Realistic Boat Bobbing SE | Detailed Instructions available | |||||
|
Run Sprint and Jump SE |
Stronger Swimming Animation SE | Install version 1.0 from Old Files. |
XP32 Maximum Skeleton Special Extended | Detailed Instructions available | |||||||
Install the Main File:
NSFW link: Download the mod directly!
|
06-Models and Textures
- Mods that replace existing models or textures
Mod Name | Baseline | Instructions |
---|
8K Night Skies - Stars and Galaxies | Step recommends: Night Skies - Vanilla Blue (8K) - CP |
AMidianBorn Book of Silence | Detailed Instructions available | |||||||||||||
Download the following files:
Step recommends: Merge all files into single mod listing named aMidianBorn Book of Silence SE The instructions below are for the most vanilla-like replacements.
aMidianborn_Skyforge_Weapons.esp
textures/clothes |
AMidianBorn imperial light and studded | 2K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
AMidianBorn stormcloak officer armour | 2K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Arctic - Frost Effects Redux | Lite | Detailed Instructions available | ||||||
|
Armor and Clothing Extension | 2K |
Barenziahs Glory SE | 1k | Detailed Instructions available | ||||||
|
Bellyaches Animal and Creature Pack SSE | Detailed Instructions available | |||||||
|
Bellyaches HD Dragon Replacer Pack |
Better Dynamic Ash SE |
Better Dynamic Snow SE | Detailed Instructions available | |||||||
Install the Main File.
|
Better Falmer Cave Ceiling Glow | STEP Recommends: BetterFalmerCaveCeilingGlow_Cyan |
Book Covers Skyrim | STEP Recommends: Book Covers Skyrim SE - Desaturated |
Book Covers Skyrim - Lost Library | STEP Recommends: Book Covers Skyrim SE - Lost Library - Desaturated |
Dark Brotherhood Tenets Restored | 1K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Deadly Spell Impacts | Detailed Instructions available | |||||||
|
Deathbell HD | 1K |
Detailed Rugs |
Detailing the Eldrich | Higher Res |
Dragon Glyphs HD - Fixed | Dragon Chiseled |
Dragon Masks Retextured SE | 2K |
DRAGON PRIEST | 2K | Detailed Instructions available | ||||||
|
Frankly HD Dragonbone and Dragonscale | 2K | Detailed Instructions available | ||||
Install the Main File, and merge the Update File. Merging should be fine for this one, since it will almost certainly never be updated again. |
Dragonbone Mastery | 2k/1k | Detailed Instructions available | ||||||
Step recommends: Dragonbone Mastery - WITHOUT Engravings This recommendation is for the vanilla experience. Users can install whichever version they desire and adjust the instructions below to suit their preferences.
NOTE: The archive is missing is an empty "99 None" folder so click Install Anyway when prompted. |
DRAUGR | 2K |
DROPS | 512 | Detailed Instructions available | ||||
Step recommends: Version 3
Hide the following files/folders (instructions for hiding files/folders): meshes\effects\fxdrips01.nif meshes\effects\fxdrips01_more.nif meshes\effects\fxdrips01_more_wider.nif meshes\effects\fxdrips01tall.nif |
Dust Effects |
EASIER LOCKPICKING | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Elemental Staffs SE | 2K | Detailed Instructions available | ||||
Install the Main File, and merge the Elemental Staffs SE Basic Optional File, since it will almost certainly never be updated. |
ElSopa HD - Ants SE | 1K |
ElSopa HD - Briar Heart | 1K | Step recommends: ElSopa HD - Briarheart Red 1k |
ElSopa HD - Dirt Blast SE | 2K | Step recommends: 2K ElSopa HD - Dirt Blast |
ElSopa - HD Keys SE | 1K |
Embers HD | 2K | Detailed Instructions available | ||||||
|
Enhanced Blood Textures SE | Detailed Instructions available | |||||
|
Enhanced Vanilla Trees SE | Detailed Instructions available | |||||||
Download 1) EVT - Basic v2.1.0 (DynDOLOD 2) Optional File. This option is for the most vanilla-like experience, and instructions below will reflect this option. Customize the installation to suit preferences or choose another Optional File as desired. For example, the images on the STEP SE Nexus page uses the Lush version. NOTE: only files available from "Optiona Files" of the mod are supported by the guide, because the latest Main Files are not compatible with DynDOLOD 2 (missing billboards).
|
ETHEREAL CLOUDS - Special Edition | 1K |
FALMER | 2K |
Fire Halo Remover |
Footprints | Detailed Instructions available | |||||
Install the Main File. |
Frankly HD Thieves Guild Armors | 2K | Detailed Instructions available | ||||||
|
Gemling Queen Jewelry SE | 1K | Detailed Instructions available | ||||||
GQJ_DG_vampireamuletfix.esp |
GIANT | 2K |
Gold Septim - Coins Retex | 1K |
Greatsword Sheaths and Scabbards Redux SE | v2.7.6 | Detailed Instructions available | ||||||
|
HAGRAVEN | 2K |
Hardy Hares |
HD Dark brotherhood door | Step recommends: No glowing eyes version. This is a SkyrimLE mod, so ignore any MO warnings. |
HD Executioners Block SE | Step recommends: Darker Dried Blood version |
HD Misc | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
HD Pondfish |
HD Reworked Horses | 2K-1K |
HD Road Signs | 2K | Install one Main File, and merge both Optional Files. |
HD Stone Quarry and Clay Deposit | 2K | Detailed Instructions available | ||||
|
High-Res Dartwing Texture |
High Quality Food and Ingredients SE | Detailed Instructions available | |||||||
|
HORNCANDLES | 2K-1K |
Hybrids HD Plants and Herbs Retexture | Detailed Instructions available | |||||
Hide the following files (instructions for hiding files/folders):
Textures/Plants/FloraNirnroot01.dds Textures/Plants/MountainFloweringPurple.dds Textures/Plants/MountainFloweringPurple_n.dds Textures/Plants/Snowberry01.dds Textures/Plants/SnowberrySnow01.dds Textures/Plants/TundraCotton01.dds |
Iconics Real Hay | 2K Alt |
Immersive Dragons |
Immersive Smilodons |
Improved closefaced helmets |
Improved Sparks | Detailed Instructions available | |||||
Step recommends: Grindstones - Vanilla Sparks and Impact Effects - Vanilla Sparks.
Install as a separate mods to preserve their version tracking to keep pace with updates. Consider renaming the files to match the mod name. |
Improved Weapon Impact EFFECTS Correct Metal SE |
Inferno - Fire Effects Redux | Lite | Detailed Instructions available | ||||||
|
Just Ice | 2K |
LeanWolfs Better-Shaped Weapons SE | Detailed Instructions available | |||||||
Download and install the LeanWolfs Better-Shaped Weapons INSTALLER - SE Main File. The instructions below are suggestions. Users can customize the options according to their preferences.
|
LeanWolfs Improved Enchanter Candle Meshes SE |
MAMMOTH | 2K |
Masque of Argonian Vile SSE |
Metallurgy - Ingots and Ore HD | 1K | Step recommends: Metallurgy - Ingots Ore and Veins HD 1K (LOOSE) main file. |
MM - REAL ELKS | 2K |
New Thinner Torch | Disregard the Main File, and download/install the Ultimate HD Torch by rheadude compatible file. |
Nightingale Prime HD | Leather | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
N-R HD Display Case | Clear Glass |
Pilgrims Delight |
Rallys Hanging Moss | Desaturated |
Rallys Hooks and Saws | Detailed Instructions available | |||||||
Only Install the Rallys Hooks and Saws file.
|
Rallys Instruments | Detailed Instructions available | |||||||
Install the Main File.
|
Real Wood Textures - Farmhouses | Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Hide the following files/folders (instructions for hiding files/folders): textures/architecture/farmhouse/StoneWall01.dds textures/architecture/farmhouse/StoneWall01_n.dds |
Realistic HD Baskets Remastered |
Realistic HD Pickaxe Remastered |
Realistic HD Woodcutters Axe Remastered |
Realistic Water Two SE | Detailed Instructions available | |||||||
|
Remove Small Rocks | Install the Remove Small Rocks v1.1 - High Compatibility main file. |
Rens HD Shrines | Detailed Instructions available | |||||||
|
Retexture for Bread - Hearthfire |
Retexture for Soup | Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Install SMIM Mesh - Poor Version. |
Ruins Clutter Improved | Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders): meshes/furniture/workbenches meshes/furniture/enchantingworkbench.nif meshes/furniture/enchantingworkstation.nif meshes/loadscreenart/loadscreenenchantingworkbench.nif textures/clutter/candles |
RUSTIC ANIMATED POTIONS and POISONS | 1K | Detailed Instructions available | ||||
Install a Main File.
Also install SSE Meshes Update File, merging when asked. Merging is fine, since all files use the global version, and it simplifies the following procedure. Hide the following files/folders (instructions for hiding files/folders):
|
RUSTIC ARMOR and WEAPONS SE | 2K |
RUSTIC AZURAS STAR - Special Edition | 2K |
RUSTIC COOKING - Special Edition | 1K |
RUSTIC DAEDRA - Special Edition | 2K | Step recommends: RUSTIC DAEDRA SSE - VANILLA - 2K optional file. |
RUSTIC DEATH HOUND and GARGOYLE - Special Edition | 2K | Step recommends: RUSTIC DEATH HOUND AND GARGOYLE SSE - DARK - 2K main file. |
RUSTIC DRAGON CORPSE - Special Edition | 2K |
RUSTIC ELDERSCROLL - Special Edition | 2K |
RUSTIC FROSTBITE SPIDER - Special Edition | 2K |
RUSTIC NORDIC MURALS | 2K-1K |
RUSTIC SOULGEMS - Special Edition | 1K | Detailed Instructions available | ||||||
Install the RUSTIC SOULGEMS - Special Edition - FOMOD - English Only main file.
|
RUSTIC SPRIGGAN - Special Edition | 2K | Install one Main File of choice, and merge the Optional File, since versioning is consistent. |
RUSTIC WINDOWS - Special Edition | 2K |
SABRECAT | 2K | Detailed Instructions available | ||||||
|
SKELETON | 2K | Detailed Instructions available | ||||||
|
Skygazer Moons SSE | No Glow |
Skyrim Redesigned WIP | Detailed Instructions available | |||||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
|
Skyrim SE Improved Puddles | Detailed Instructions available | |||||||
Download and install the Non-ENB version from Miscellaneous Files and IGNORE the the Windhelm-only file.
|
Skyrim SE Skill Interface Re-Texture | Detailed Instructions available | |||||||
The instructions below are for the most vanilla-like experience. Users may customize their installations to their preference.
|
Smooth Sky Mesh - SSE | Only install this mod if 18-Lighting and Weather ModGroup will NOT be installed! |
Stalhrim Source | 2K |
Sweet Mother | Step recommends: Sweet Mother HD. This is a SkyrimLE mod, and the MO warning can be ignored. |
The Elder Scrolls V Rewritten - Arvak SE | Detailed Instructions available | |||||||
Install the Main File.
|
TROLL | 2K | Detailed Instructions available | ||||||
|
Ultimate HD Torch | 2K |
Vivid Landscapes - Tundra Moss Revised | 1K Yellow | Detailed Instructions available | ||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
STEP Recommends:
To install the Optional File:
|
WEBS S.E. | 2K |
White Phial Replacer SE | Install White Phial Replacer SE main file. Step recommends: White Phial Replacer 0.5x size optional file. |
Whiterun Trellis Redesigned SE | 2K |
WISPMOTHER | 2K-1K | Detailed Instructions available | ||||||
|
07-Sounds and Music
- Mods that affect sounds or music
Mod Name | Baseline | Instructions |
---|
Audio Overhaul for Skyrim SE | Install Audio Overhaul Skyrim (x.x.x) main file, without any of the optional patches. |
Better Animal Footsteps | Detailed Instructions available | |||||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
|
Better Horse Pain Sounds | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Dragons Shout with Voice | Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Install the Dragons Shout with Voice - LOOSE main file. |
Heart of the Beast | Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Step recommends: Feral Werewolf sounds - HIGH AGGRESSION |
IHSS - Improved Horse Step Sounds |
Lower Sounding Thieves Guild Door | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Realistic wolf howls | Detailed Instructions available | |||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Step recommends: Realistic Wolf Howls more barks than howls |
Sound Hammering Sounds |
Thundering Shouts |
Ultra Realistic Bow Shoot Sounds | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Ultra Realistic Crossbow Shoot Sounds | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
Beards | 1K | Detailed Instructions available | ||||||
|
Brows | 512 | Detailed Instructions available | ||||||
|
Consistent Older People | Step recommends: Consistent Older People XX Loose optional file |
Coverkhajiits | 2K | Step Recommends: CoverKhajiits 2K main file |
FAR - Forgotten Argonian Roots | 2K | Detailed Instructions available | ||||||
Install the 2K Main File if possible, but if it's still corrupt, use the 4K version.
|
Female Vampires Have Fangs |
More Realistic Hair | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Natural Eyes SSE | Low Res | Detailed Instructions available | ||||
The SSE version of this mod was hidden, so the LE version is linked instead. There is no difference, since these are only textures. |
Northborn Scars |
RUSTIC CHILDREN | 2K | STEP Recommends: RUSTIC CHILDREN - BODY - 2K |
Superior Lore-Friendly Hair | 1K | Detailed Instructions available | ||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Step recommends: SLF Hair - Rough Hair - Lite 1K |
Tempered Skins for Females - UNP | Detailed Instructions available | |||||||
This is a Not Safe For Work (NSFW) mod page and installer! The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.
|
Tempered Skins for Males | Detailed Instructions available | |||||||
This is a Not Safe For Work (NSFW) mod page and installer! Step recommends: Tempered Skins for Males - Dressed Version Main File. The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.
textures/actors/character/argonianmale (entire folder) textures/actors/character/khajiitmale/khajiitmalehead_s.dds textures/actors/character/male/maleunderwear.dds textures/actors/character/male/maleunderwear_n.dds textures/armor/briarheart/briarheart.dds textures/armor/briarheart/briarheart_n.dds |
Vanilla Body with UNP Textures |
Vanilla Makeup HD | 2K | Step recommends: VMHD - All Races - 2K main file. Merge Update File matching the quality chosen for the Main File. |
Vanilla Warpaints Absolution | 2K | Detailed Instructions available | ||||||
|
09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
(SKSE64) Havok Fix | Detailed Instructions available | |||||
Install this mod without any special configuration. It will be the simplest solution and all that is needed for most systems.
After completing the guide and loading into the game for the first time, if there are issues like the following and no tweaks that fix:
... try disabling this mod and using SSE Dispay Teaks instead. ~z929669Talk 18:24:27 3 January 2023 (UTC) wtote the following: Rather than following the relevant display settings exactly as described in the STEP Guides, SSE Dispay Teaks was a much better option for my system. I also have a monitor with 144 Hz refresh. Configuring my setup as follows (all else remaining true to STEP Guides' recommendations) fixed all of my glitches without capping my frame rates (indoor/outdoor FPS range with max textures and settings in all mods and config ~ 70-144): Radeon Adrenalin software for Skyrim deviations (from default) as follows:
... with BethINI deviations as follows:
... and SSEDisplayTweaks.ini deviations as follows:
|
1st Person Candlelight Fix |
Bug Fixes SSE |
Butterflies Land True | Step recommends: Butterflies Land True - ESPFE Alternate Version optional file |
Critters Aint Snitches |
Dragon Stalking Fix |
Enchantment Reload Fix SE |
Eye Normal Map Fix SSE | Step recommends: Eye Normal Map Fix SSE BC7 optional file |
Fuz Ro D-oh - Silent Voice | Detailed Instructions available | |||||
Install the Main File. Merge the Optional File.
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration (INI or similar file) that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Rather than moving the content into the original mod, create a custom mod to contain only the INI configuration file:
|
Hearthfires Houses Building Fix |
Invisibility and Eyes Mesh Fix | Detailed Instructions available | |||||||
Install the Invisibility and Eyes Mesh Fix Main File.
|
Modern Brawl Bug Fix |
Skyrim Project Optimization SE | Install the Skyrim SE - Project Optimization - ESL VERSION. |
Unlimited Bookshelves |
Waterbreathing Breathless Emerge SSE | Install Waterbreathing Breathless Emerge USSEP optional file. |
10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
Mod Name | Baseline | Instructions |
---|
Complete Alchemy and Cooking Overhaul | Detailed Instructions available | |||||
Install the Main File, the CACO SKSE 2.0.19 - 2.0.20 DLL Update (Special Edition) update file, and the Temporary Patch for Complete Crafting Overhaul Remastered update file. Select Merge when asked about overwrites. |
Complete Crafting Overhaul Remastered | Download and install the Main File and Update File. |
GIST - Genuinely Intelligent Soul Trap SE | Install the Main File only. |
Weapons Armor Clothing and Clutter Fixes | 2K-1K | Detailed Instructions available | ||||||
Install the Main File.
|
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name | Baseline | Instructions |
---|
AI Overhaul SSE | Detailed Instructions available | |||||||
|
Auto Hide Ammo | Detailed Instructions available | |||||
Download and install the Simple Auto Unequip Ammo from the Old Files.
The old version of the mod is used due to potential issues with the newer version and to retain the functionality that users are used to from the LE Guide. |
Better Stealth AI for Followers |
Follower Trap Safety |
Realistic AI Detection SE | Detailed Instructions available | |||||
Install the main file, Realistic AI Detection 3 - Medium Interior Medium Exterior. This is recommended for more realistic gameplay with Ambiance.
The Step Patches include changes equivalent to the 'Lite' version for exteriors, so this mod balances well with Cathedral Weathers |
Run For Your Lives |
Tavern AI fix |
12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
---|
Trade and Barter |
13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
---|
Butterflies Unchained | Detailed Instructions available | |||||
Install the Butterflies Unchained (ESL Version) main file. If CACO will be used, also install the Butterflies Unchained (ESL Version) - Complete Alchemy and Cooking Overhaul Patch from Optional Files. |
Convenient Horses |
Disease Descriptions for the Immersive Adventurer SE | Detailed Instructions available | |||||||
|
Get Snowy | Detailed Instructions available | |||||
Download and instal the Main File
Disable plugins (instructions for disabling plugins): getSnowy_ObsidianWeathers_Patch.esp getSnowy_WnC-Ashes Patch.esp |
Go On Ahead |
Guard Dialogue Overhaul SE |
Improved Traps | Detailed Instructions available | |||||
Install the Improved Traps main file. Merge the Improved Traps - Follower Safety Patch miscellaneous file. Do not install Mining Makes Noise file! |
No Lockpick Activate (SKSE) - Updated |
Point The Way |
Reasonable Movement Speed |
Relationship Dialogue Overhaul - RDO SE |
Simple Drop Lit Torches SE |
Torches Ignite Oil | Detailed Instructions available | |||||
Install the Torches Ignite Oil - Shock Edition Arcane Archer Pack Compatibility main file.
Disable the following plugins (instructions for disabling plugins): Torches Ignite Oil - Shock Edition and Arcane Archer Pack Compatibility.esp |
14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
---|
Alternate Start - Live Another Life - SSE | The latest version is on AFK Mods. Nexus page does not receive updates. |
Even Better Quest Objectives SE | Detailed Instructions available | |||||||
Install the Main File.
|
Gildergreen Regrown |
Not So Fast - Mage Guild |
Not So Fast - Main Quest |
The Choice is Yours |
The Paarthurnax Dilemma | The latest version is on AFK Mods. Nexus page does not receive updates. |
Thieves Guild Requirements SE | Install the Main File. A new game is required, if upgrading from v4 to v5 |
Timing is Everything SE |
15-Gameplay-Skills and Perks
- Mods that affect the player character's or NPC skills and perks or related leveling
Mod Name | Baseline | Instructions |
---|
Skyrim Skill Uncapper | Ignore the required Loader. A loader is included with SSE Engine Fixes. |
Lock Overhaul | Install the Lock Overhaul main file. |
Smithing Perks Overhaul SE | Download Smithing Perks Overhaul -- Modified Vanilla Tree Main File. Consider the "New Perk Tree" option for a more intuitive experience. |
16-Interface
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
---|
SkyUI SE - Flashing Savegames Fix | Detailed Instructions available | |||||
This fix works for all versions of Skyrim SE and AE before v1.6.1130. The "Creations" update (v1.6.1130 and later) introduced new changes to the menu.
With the v1.6.1130-v1.6.1170 runtime, use SkyUI SE - Difficulty Persistence Fix, which includes this Flashing Savegames Fix. |
Stay At The System Page |
Better Container Controls for SkyUI | Install the BCC-SkyUI-ESL-v31 optional file. |
Better Dialogue Controls |
Better MessageBox Controls |
Font Overhaul - Natural Typefaces for Skyrim | Detailed Instructions available | |||||||
Download and install the Main File.
|
Immersive HUD - iHUD Special Edition |
Lore-Based Loading Screens |
MoreHUD Inventory Edition | Install moreHUD Inventory Edition Loose Version - Pre AE Optional File. |
MoreHUD SE | Detailed Instructions available | |||||
From Optional Files, install moreHUD SE - Pre AE if upgrading Step with an existing save game. Otherwise, install moreHUD SE Light Master- Pre AE file instead. |
RaceMenu |
Smaller Vanilla Cursors SE | Detailed Instructions available | |||||||
|
Viewable Faction Ranks | Detailed Instructions available | |||||
Install the Viewable Faction Ranks ESL main file.
NOTE: This mod has a reporting issue with respect to making the PC a member of the respective thane faction upon discovering the corresponding settlement/town, even if the respective quests are not completed. See the forum link for more details. |
Whose Quest Is It Anyway |
Yes Im Sure | Install the v1.5.0 old file. |
17-Locations
- Mods that programmatically add new or alter vanilla locations
Mod Name | Baseline | Instructions |
---|
Bring Out Your Dead |
Cutting Room Floor - SSE |
Farmhouse Chimneys SE | Detailed Instructions available | |||||||
Install the Main File:
Also install the USSEP patch from Optional Files. |
Helarchen Creek |
Landscape Fixes For Grass Mods | Detailed Instructions available | |||||||
Install the Main File. Install Patches for Arthmoor's Town add-ons FOMOD under Optional Files as a separate mod for independent version tracking:
|
Oakwood |
Oblivion Gates Remade | Detailed Instructions available | |||||||
Install the Main File.
|
Smooth Shores |
18-Lighting and Weather
We wish to be clear that the mods included within this section are completely optional. They are still within the Mandate, however, we've made this section optional for users who wish to customize their own lighting and weather for their games. As such, we've included an additional patch solely for this mod group.
- Mods that affect lighting and/or weather systems **installation is optional**
Mod Name | Baseline | Instructions |
---|
Cathedral Weathers MCM |
Cathedral Weathers and Seasons | Install only the Main File. |
Lanterns Of Skyrim II | Detailed Instructions available | |||||||
Download and install the Main File.
|
Luminosity Lighting Overhaul | Download and install the Luminosity - Lightweight Lighting Main File. |
Relighting Skyrim - SSE | Detailed Instructions available | |||||||
No patches are needed, since are incorporated into the Step L&W Patch.
Install the Main File only.
|
Storm Lightning for SSE | Detailed Instructions available | |||||||
Install the Main File.
|
Wonders of Weather | Detailed Instructions available | |||||||
|
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
Mod Name | Baseline | Instructions |
---|
DynDOLOD SE | Detailed Instructions available | ||||||||||||||
Configure MO Executable
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
|
Fores New Idles in Skyrim SE | Detailed Instructions available | |||||
This mod is packaged incorrectly. To install,
Add to Mod Organizer Executables
FNIS is run through Mod Organizer like most other tools. Add FNIS to the list of executables by doing the following:
Create Mod for Output
It is recommended to create a mod to store output files from FNIS by doing the following:
Run FNIS
FNIS needs to run in order to generate a new skeleton any time that animation/skeleton mods are added/changed. To do so:
|
Generating Animation Files
Once FNIS SE is installed, the animation files need to be generated for the skeleton changes.
- Sort the load order with LOOT, ignoring any plugin errors or warnings at this time.
- Run FNIS SE via Mod Organizer 2.
- In the Available Patches at the bottom of the window, tick the box adjacent to "SKELETON Arm Fix".
- Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included".
- Click [Exit].
After closing FNIS SE, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending):
- Right-click Overwrite and select Create Mod
- Name it STEP FNIS SE Output and click OK.
- This will create a new mod listing in the left pane for the FNIS SE generated files.
- Tick the new mod entry to enable it.
20-Patches
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
---|
Better Dynamic Majestic Mountains |
Kryptopyrs Patch Hub | Detailed Instructions available | |||||
Since the FOMOD is not updated as regularly as the individual patches, DO NOT install it. Instead, please download and install the following individual patches under "Miscellaneous Files". In MO, these can be merged into custom name like kryptopyr's Patch Hub , or simply install them separately under unique mod names:
|
Realistic Water Two SE Patch Hub | Download and install only the Landscape Fixes for Grass Mods patch. |
Useless Patches Collection | Detailed Instructions available | |||||||
Download and install the Main File using the following instructions:
|
Step Patch - Conflict Resolution | Detailed Instructions available | |||||
Consistent Older People mod was recently hidden on the Nexus, but it can still be obtained from an alternate source. The FOMOD currently makes the mod optional.
Download and install the Step Patch - Conflict Resolution main file. |
Sorting and cleaning the new load order
Before moving on, users should run LOOT, sort, and accept the default load order provided. Users should also take note of any plugins that LOOT reports as needing to be cleaned and perform the standard cleaning procedures on these mods. Keep in mind that LOOT tends to lag behind on the report information, therefore, it will not always be accurate. Users should ignore any reported missing compatibility patches. The STEP Patches take care of all the patching, thus eliminating the need for those additional plugins.
Users should be aware the new STEP Patches are designed to work with a default, LOOT-sorted order. This eliminates the need to set rules on the load order, thus, reducing user tasks and streamlines the Guide's installation. From this point on, users should:
- Sort their load order using LOOT when adding, removing, updating mods that adds, removes, or replaces a plugin (ESL, ESM, ESP) from their load order.
- Update LOOT (the program) any time it notifies their is an update available.
- For good measure, ALWAYS sort your load order by running LOOT before running the game.
NOTE
At this point, it's a good idea to launch a NEW GAME to verify that Skyrim SE loads without CTD (after sorting with LOOT). The game should successfully load into the Alternate Start character generation interface. If so, just Alt + Tab to close Skyrim. If the game crashes, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please review mods installed and enabled as compared to this guide and ensure LOOT is run and plugins sorted.
STEP 5
Users should now have all the mods and patches installed and sorted. The next step is to generate custom LOD data for the modded setup. Thankfully, xLODGen and DynDOLOD makes generating the data fairly simple. Before moving on, create three empty mods to use for the output files in this section:
- Right-click on Overwrite in the mod list in MO and hover over All Mods (this can also be done from the menu at the top of the left pane in MO as described earlier).
- Select, Create empty mod.
- Name it
(TEMP) Terrain - xLODGen
(recall that this will only be used as a resource for xLODGen).- This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
- Repeat these steps to create three other new mods named:
STEPSSE- xLODGen Output
,STEPSSE- TexGen Output
, andSTEPSSE- DynDOLOD Output
; or anything unique and descriptive to their source/function. - Place these other new mods directly after (TEMP) Terrain - xLODGen.
The last few mods in the mod list should now reflect the following (numbering is approximate):
- DLC: Hearthfires
- ...
- (TEMP) Terrain - xLODGen
- STEPSSE- xLODGen Output
- STEPSSE- TexGen Output
- STEPSSE- DynDOLOD Output
NOTE
Because order is so important for properly generating all of the data, follow this section in the order it's presented!xLODGen
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
Preparation
- Visit the SSE-tes5vr-enderal/ STEP Forum and download SSE-Terrain-Tamriel.esm.
- Place the file in the (TEMP) Terrain - xLODGen folder in MO and enable (tick) the mod.
- If the Overwrite folder isn't empty, it should be. Remove or delete all files/folders.
- Ensure the new plugin is active in the plugin list (ticked).
- Ensure the (TEMP) Cathedral Landscapes - xLODGen and (TEMP) Magestic Mountains - DynDOLOD mods from the Foundation mod group are enabled, as these will be used by xLODGen to regenerate corrected landscape and mountain LOD.
- Sort with LOOT.
Generation
- Run xLODGen from the MO executable drop-down list.
- Select all worldspaces.
- Ensure that ONLY the Terrain LOD box is ticked in the right pane.
- Use the following settings, which have been verified in extensive testing:
- Click [Generate] to run the process, which will require upwards of 30 minutes, depending on the PC.
- Once the "LOD generation complete" message has appeared, close xLODGen.
Wrap Up
- Navigate to the xLODGen output folder (e.g.
..Modding/Tools/xLODGen/xLODGen_Output
). - Back on MO, open the STEPSSE- xLODGen Output mod in an Explorer window (Ctrl+double click).
- Cut and paste the files from the LOD generation to the Template:GameAbbrevTag - xLODGen Output folder. Close both folders.
- Enable STEPSSE- xLODGen Output mod.
- Disable (TEMP) Terrain - xLODGen and (TEMP) Cathedral Landscapes - xLODGen mods (only needed as a xLODGen resources). NOTE: (TEMP) Magestic Mountains -LODGen will still be needed for object LOD.
DynDOLOD
Users will now create object LODs using Dynamic Distant Objects LOD (DynDOLOD). DynDOLOD is one part mod and one part tool. Users should already have both parts installed from earlier in the Guide.
Run TexGen
TexGen, shipped with DynDOLOD, is a program that will generate custom object LOD textures based on enabled mods. This means distance object textures will better match their fully rendered counterparts. To run TexGen:
- Run TexGen from the MO executable drop-down list.
- Keep the default Output location. STEP Recommends:
- GPU with VRAM ≤ 4 GB:
- LOD Texture Size = 512
- Diffuse Alpha = BC3
- Normal Specular = BC7 Max
- Diffuse = BC1
- Normal = BC7 Max
- GPU with VRAM > 4 GB:
- LOD Texture Size = 1024
- Diffuse Alpha = BC7 Max
- Normal Specular = BC7 Quick
- Diffuse = BC7 Max
- Normal = BC7 Quick
- GPU with VRAM ≤ 4 GB:
- Once the option has been chosen, click [Start].
- Once the completed message has appeared (5-30 minutes, depending on the PC), click [Exit].
- Navigate to the DynDOLOD TexGen_Output folder location (e.g.
../Modding/Tools/DynDOLOD/TexGen_Output
). - Copy or cut the files from the TexGen_Output folder.
- In MO, hold down the Ctrl key and double-click on the STEP Skyrim SE - TexGen Output mod created previously. This opens the mod's folder in an Explorer window.
- Paste the files into the mod's folder, and close the window.
- Enable the STEP Skyrim SE - TexGen Output mod in MO.
Run DynDOLOD
DynDOLOD will now be run to generate the remainder of the LODs for the game. Users have the options of generating higher quality 3D Trees or generating the standard tree LOD. Following one of the two sets of instructions below, depending on the option desired.
Standard (2D) Tree LOD
- Run DynDOLOD from the MO executable drop-down list.
- Click [Advanced] once the main tool window is displayed.
- Select all worldspaces.
- Ensure the following are ticked:
- Candles
- FXGlow
- Generate static LOD
- Generate tree LOD
- Create texture atlas
- Generate DynDOLOD
- Windows
- High
- Set Max tile size equal to the texture size used for TexGen previously.
- Keep the default Output Path and click [Medium]. NOTE: Users with systems able to handle High settings, may do so.
- Click [OK], and get a cup of coffee. This takes ~20-30 minutes on SSDs.
- Once the completed message has appeared, click [Save & Exit].
3D Tree LOD
This Guide will result in Hybrid 3D Trees. Full 3D trees are possible, but are not recommend for gameplay; thus, not covered here. Hybrid 3D Trees are a performance friendly option for high quality tree LODs. It generates 3D branches with 2D trunks.
- Open the
./DynDOLOD
folder (e.g.../Modding/Tools/DynDOLOD/
). - Open the DynDOLOD_SSE.ini file (e.g.
../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini
) - Set TreeLOD=0
- Run DynDOLOD from the MO executable drop-down list.
- Select all worldspaces.
- Ensure the following are ticked:
- Candles
- FXGlow
- Generate static LOD
- NOTE: "Generate tree LOD" will be greyed out as 'N/A' if
TreeLOD=0
was set in DynDOLOD.ini as described above. - Create texture atlas
- Generate DynDOLOD
- Windows
- High
- Set Max tile size equal to the texture size used for TexGen previously.
- Keep the default Output Path and click [High]. NOTE: The High preset is the only preset that will generate 3D Trees! NOTE: If High is too performance heavy, users can select another preset and manually edit the tree line in the mesh rules to match how it reads from the High preset.
- Click [OK], and get a cup of coffee.
- Once the completed message has appeared, click [Save & Exit].
Wrap Up
- Navigate to the
./DynDOLOD
folder location (e.g.../Modding/Tools/DynDOLOD
). - Copy or cut the files from the
./DynDOLOD_Output
folder. - In MO, hold down the Ctrl key and double-click on the STEPSSE- DynDOLOD Output mod created above.
- Paste the files into the mod's folder and close the window.
- In MO, enable the mod.
- Disable (TEMP) Magestic Mountains - DynDOLOD.
- Ensure the DynDOLOD esm and esp files are ticked in the right pane.
- Sort with LOOT.
- Ensure DynDOLOD.esp is the last plugin in the load order and enabled. If not, sort with LOOT.
Occlusion
Users will now use xLODGen to update the occlusion data for the new mod list. During so will prevent holes in the distance landscape that is notoriously bad over water cells. To do this:
- Run xLODGen from the MO executable drop-down list.
- Select only the Tamriel and DLC2SolstheimWorld worldspaces.
- Ensure only the Occlusion box is ticked.
- Use the following settings:
- Quality: 3
- Height: 100
- Radius: 100
- Mode: -Flat +Borders
- Click [Generate] to run the process.
- Once the completed message has appeared, click the red X to close xLODGen.
- Occlusion.esp is saved automatically and will be placed in the Overwrite folder in MO.
- Right-click on the Overwrite mod listing and select, [Create new mod].
- Name it
STEPSSE- Occlusion
or anything unique. - Ensure the new mod is active (ticked).
- Ensure the Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp and that it is enabled, else run LOOT and sort plugins.
When do users need to rebuild LODs?
Users should rebuild their LODs any time mods are installed or removed that include added, removed, or relocated exterior objects such as buildings, roads, trees, etc.
STEP 6
Users should now be ready to load the game for the final steps, configuring mods in the MCM. The MCM is a feature of SkyUI that allows mod authors to provide custom settings for their mods, which users can set within the game. Below users will find recommendations for all the mods installed within this Guide.
First Launch
To run the game, select the SKSE Skyrim Launcher executable from the drop-down list and click the Run button. Users should keep the following in mind when first launching from a fresh Guide installation:
- A new game is required! ... In other words, don't load from a save when first launching after a fresh Guide installation unless you know what can happen (which is beyond scope to support).NOTE: Users upgrading from a previous installation of the Guide should review the changelog of the update to determine whether or not a new game is recommended.
- When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
- Finally, users may find INI files in their Overwrite folder after closing the game (e.g.
../SKSE/Plugins/SkyrimUncapper.ini
). NOTE: These files should be moved to their respective mod folders, respecting their folder structure in the move.
Alternate Start
Users starting a new game will see Alternate Start - Live Another Life in action. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game for these users. Once a new game is started, players are loaded into a locked cell. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. Users choosing an alternate start location can start the main quest line by simply visiting Helgen.
Mod Configuration Menu Settings
Cathedral Weathers
Users who have installed the optional Lighting and Weathers mod group should set Interior Vision to "Darker" in order for Luminosity to have the correct interior brightness.
Complete Crafting
The following screenshots display the recommended settings for the mod's MCM:
Farmhouse Chimneys SE
Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the Mod Support page:
Lanterns of Skyrim II
The following screenshots display the recommended settings for the mod's MCM:
Lock Overhaul
This mod must be activated to work. Once enabled, the settings are user preference.
Storm Lightning
The Minimal preset in the MCM is recommended.
Timing is Everything
Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because the are a part of the world. Dragonborn will not start until the news of your deeds have time to reach the island and you become something that must be dealt with. Attack chances are lowered from 100% so users will have less of a chance to predict an attack. Other things are active that make sense, such as not being able to do the Break of Dawn quest if you're a vampire, Thalmor won't attack until after they enter the questline, etc. The following screenshots display the recommended settings for the mod's MCM:
Remaining Mod Configurations
The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.
STEP 7
(optional) BethINI Customization
Users are now ready to play their enhanced Skyrim SE, however, please consider reading the remainder of the Guide before taking an arrow to the knee.
The final consideration is customizing BethINI once the game is confirmed to be stable. Users who have no issues with performance and aren't knowledgeable with the settings can simply follow along. Other users can feel to customize the settings to their personal preferences. Caution is advised against using the custom INI input feature. This feature will allow users to make custom INI edits, however, doing so without the knowledge of exactly what the customizations are doing can cause instability.
The following are provided as examples of the settings used for taking the screenshot's on Nexus (1920x1080 using a GTX 1060). The recommended settings are called out and/or shown in the screenshots below. Simply click on a section heading to expand it.
➕ [Click to show]➖ [Click to hide] Basic STEP Recommends:
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➕ [Click to show]➖ [Click to hide] General STEP Recommends:
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➕ [Click to show]➖ [Click to hide] Gameplay STEP Recommends:
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➕ [Click to show]➖ [Click to hide] Interface STEP Recommends:
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➕ [Click to show]➖ [Click to hide] Detail STEP Recommends:
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➕ [Click to show]➖ [Click to hide] View Distance STEP Recommends:
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➕ [Click to show]➖ [Click to hide] Visuals Grass:
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➕ [Click to show]➖ [Click to hide] Custom
Make the custom adjustment in the image to speed up the book opening animation by twice the speed of vanilla. Make the below additional adjustment to fix the line in the water from SSR: [Display] fWaterSSRIntensity=0.5 |
(optional) ENBSeries with the STEP Skyrim SE Guide
Because the effects of ENB are so variable, depending on 1) use of lighting/weather mods, 2) a great many other options for various mods, and 3) PC hardware and software environments, the Guide doesn't include an ENB preset. Instructions and recommendations would result in a massuve flurry of support 'issues'. To provide a bit of direction, we've included a small list of ENB presets below which were made to work with Cathedral Weathers without breaking the horizon. We've included a variety of "looks", but users should search on Nexus to find the preset that works best for their preferences.
- A Cathedralist's ENB
- Blubbos ENB ReShade
- CELESTIAL CATHEDRAL ENB
- iiENB
- Ljoss
- Lucid ENB
- PRENB
- Ragnar's Vivid ENB for Cathedral Weathers 2
- Serio's ENB
COMMUNITY CONTRIBUTIONS
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the Mods section of the Forums.
Call for Mod Testers
Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.
Call for Forum Moderators
Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
STEP Core Builds
STEP Builds are user-created guides that use one of the STEP Core mod lists as a foundation to their own mod list within their guide. If a STEP Build adheres to our guidelines, it can be considered as a candidate for being hosted on the STEP 3.0 website. An example of a STEP Build will be provided with the release of STEP 3.0 in the form of Tech's Skyrim Special Edition Guide. Be certain to read the STEP Builds documentation when it becomes available.
MO2
This one of the reasons why Mod Organizer is the chosen mod-management utility for STEP. MO makes building mod lists for STEP Builds a breeze.
Credits
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
- The authors of mods recommended within our Guides
- The authors of mods who granted permission for their mods to be incorporated into the STEP Patches
- The core Community for feedback, suggestions and input
- The Beta and Mod Testers for their good humor and rigorous analyses
- The Nexus community
- Bethesda Softworks for their games
- Tannin for the gift that is Mod Organizer
- All the developers that kept MO alive to create MO
STEP Staff
Administrators
- TechAngel85
- Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author
- z929669
- Project Founder, Lead Site Developer, Lead Site Administrator
SM Forum Moderators
Currently active STEP Forum Moderators:
- DoubleYou
- Greg
Honorary Staff
Retired Founders, Administrators, and Staff:
- Aiyen
- Bealdwine
- deathneko11
- EisDrache
- EssArrBee
- Farlo
- frihyland
- GSDfan (still active: MO Support)
- GrantSP
- hishutup
- Kelmych
- MontyMM
- Nebulous112
- oqhansoloqo
- phazer11
- rootsrat
- stoppingby4now
- TheCompiler
- torminater
- Uhuru
- WilliamImm
- wolverine2710