NoMansSky:Tutorials: Difference between revisions
From Step Mods | Change The Game
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== Beginner == | == Beginner == | ||
* [[{{NAMESPACE}}:Tutorials/Getting_Started|The Modding Basics]] - How to extract and repack any game file | * [[{{NAMESPACE}}:Tutorials/Getting_Started|The Modding Basics]] - How to extract and repack any game file | ||
* [[{{NAMESPACE}}:Tutorials/HowToPSARCTool| | * [[{{NAMESPACE}}:Tutorials/HowToPSARCTool|PSARCTool and .pak files]] - What is PSARCTool and how to use it | ||
* [[{{NAMESPACE}}:Tutorials/HowToMBINCompiler| | * [[{{NAMESPACE}}:Tutorials/HowToMBINCompiler|MBINCompiler and .MBIN files]] - What is MBINCompiler and how to use it | ||
* [[{{NAMESPACE}}:Tutorials/EXMLFiles|The EXML Files]] - What's inside .EXML files ? | * [[{{NAMESPACE}}:Tutorials/EXMLFiles|The EXML Files]] - What's inside .EXML files ? | ||
* [[{{NAMESPACE}}:AMUMSS_Guide|How to use AMUMSS]] - What is AMUMSS and how to regenerate and merge mods | * [[{{NAMESPACE}}:AMUMSS_Guide|How to use AMUMSS]] - What is AMUMSS and how to regenerate and merge mods |
Revision as of 09:12, January 19, 2023
General Notes
- Using mods - How to install mods in No Man's Sky
- Game versions - How to get your game version and branch
- The Modding Etiquette - General advices to any modder
Beginner
- The Modding Basics - How to extract and repack any game file
- PSARCTool and .pak files - What is PSARCTool and how to use it
- MBINCompiler and .MBIN files - What is MBINCompiler and how to use it
- The EXML Files - What's inside .EXML files ?
- How to use AMUMSS - What is AMUMSS and how to regenerate and merge mods
- Toying with AMUMSS - Detect and solve mods conflicts, extract any mod files
- When AMUMSS Fails - Explains AMUMSS issues after game updates
- How to edit .DDS Textures - Preview and edit game textures
Intermediate
- Running in Unpacked Mode - A direct way to test new mods changes
- Adding/Replacing Audio Help to replace game sound effects
- Terrain Generation
- Spawning Objects
- Cross-SCENE Referencing - accessing a SCENE from another SCENE
Advanced
- Hex Editing MBINs How to edit MBIN files with an hexadecimal editor
- Importing Custom 3D Models How to import your own 3D models
- Enabling object snapping for buildable objects