Darth_mathias Posted February 5, 2016 Posted February 5, 2016 This is where you guys can post support questions for SRLE Extended or you can point out my mistakes
paul666root Posted February 6, 2016 Posted February 6, 2016 Quote Run Loot, Wyre bash as per SRLE. FNIS also select DServant's Archery Gameplay Overhaul and tktk 1s Ultimate Combat then run Generate FNIS for Users.Since you removed Ultimate Combat from the guide is it still needed to check tktk1s Ultimate combat in FNIS ?
mavanaic Posted February 6, 2016 Posted February 6, 2016 On 2/6/2016 at 10:00 AM, paul666root said: Since you removed Ultimate Combat from the guide is it still needed to check tktk1s Ultimate combat in FNIS ?Only if you use TK Dodge/Ultimate Combat..as for Archery..only if u use the alternate equip animations..i think
Darth_mathias Posted February 6, 2016 Author Posted February 6, 2016 On 2/6/2016 at 1:54 PM, mavanaic said: Only if you use TK Dodge/Ultimate Combat..as for Archery..only if u use the alternate equip animations..i thinkno you dont need to do that. This should of been removed looks like I forget, I will update the guide asap
EoLynn Posted February 6, 2016 Posted February 6, 2016 Ok, so what would rather go to the main forum?
Darth_mathias Posted February 6, 2016 Author Posted February 6, 2016 On 2/6/2016 at 5:29 PM, EoLynn said: Ok, so what would rather go to the main forum?fair enough use which either forum you want i personally don't mnd.
DivineWind Posted February 9, 2016 Posted February 9, 2016 Hey I tried to follow your guide exactly and it is at the current version but I am still getting neck seams.https://postimg.org/image/bk2p7hknl/https://postimg.org/image/57njxnhld/https://postimg.org/image/4fkvygde9/Anybody know what I may have done wrong?
Darth_mathias Posted February 9, 2016 Author Posted February 9, 2016 On 2/9/2016 at 11:15 AM, DivineWind said: Hey I tried to follow your guide exactly and it is at the current version but I am still getting neck seams.https://postimg.org/image/bk2p7hknl/https://postimg.org/image/57njxnhld/https://postimg.org/image/4fkvygde9/Anybody know what I may have done wrong?For Recorder and Delphine try removing the customizers.
DivineWind Posted February 9, 2016 Posted February 9, 2016 Ive done that now, but the problem is happening with lots of npcs (I think some of the ones modified by Ordinary Women and Males of Skyrim). It is not too severe and only some are really noticable, but it looks like the body and the head are a slightly different tone which creates seams (either the body or the head looks a bit too red).https://postimg.org/image/ypc69nmr3/https://postimg.org/image/pg9zzjdv3/https://postimg.org/image/mh33cf4dr/https://postimg.org/image/ylicteh9r/These pictures arent the best examples but I can look for some better ones later. Does your game look like that/any idea how to fix it?
Darth_mathias Posted February 9, 2016 Author Posted February 9, 2016 (edited) from the the ordinary women mod page: Reveal hidden contents 1. If you has uesd another mod about chaging the appearance of same NPCs,it may cause the neck seam trouble.If so, open the command console by pressing the tilde (~) key.And you have to set their NPC weight by typing the following: setnpcweight [NPC'S WEIGHT][NPC's weight]Carlotta Valentia: 50Hulda: 100Saadia: 70Irileth: 80Alfhild Battle-Born: 0Olfina Gray-Mane: 80Ahlam: 20Gerdur: 50Sigrid: 50Valerica: 40Angi: 50Elenwen: 50Una: 50Erdi: 40Freir: 50Bryling: 100Illdi: 60Vivienne Onis: 30Lisette: 50Vittoria Vici: 50Alexia Vici: 0Ingun Black-Briar: 50Maven Black-Briar: 100Dinya Balu: 30Grelka: 50Svana Far-Shield: 50Haelga: 100Nivenor: 0Silda the Unseen: 0Hermir Strong-Heart: 100Nilsine Shatter-Shield: 50Tova Shatter-Shield: 40Hillevi Cruel-Sea: 50Elda Early-Dawn: 60Luaffyn: 10Niranye: 50Sorine Jurard: 50Anuriel: 50Tonilia: 40Mirabelle Ervine: 30Faralda: 50Nirya: 30Colette Marence: 40Thaena: 100Haran: 50Birna: 30Jonna: 70Lami: 50Idgrod the Younger: 30Hroki: 50Frabbi: 0Lisbet: 60Bothela: 50Senna: 70And then enter 'disable' and 'enable' in a row before closing the command console.Lastly, press the tilde (~) key again to close the command console. Edited February 9, 2016 by Darth_mathias
DivineWind Posted February 9, 2016 Posted February 9, 2016 Ok I guess I can give that a try but it will take along time to go through all the characters... Is this the case with males too?I have removed any mods not included in SRLE and SRLE Extended to match it completely. Is there any other mod to change NPCs in there?https://postimg.org/image/46jlga10j/
Darth_mathias Posted February 9, 2016 Author Posted February 9, 2016 On 2/9/2016 at 2:20 PM, DivineWind said: Ok I guess I can give that a try but it will take along time to go through all the characters... Is this the case with males too?to be honest I am not sure. I have not really notice the neck seems but thne again I haven't been looking out for them.ESF companions and ICW change NPC (although i don't think they change there apperance). do you by any chance have the old replacement esp I did for Males of skyrim compaions improvement and the ordinary women installed?if so delete them and use the orgianl mods.
Kneph13 Posted February 10, 2016 Posted February 10, 2016 Hi, Love this pack. I seem to be having an issue with the Heads up Display Merge. I correctly placed the mods at the bottom of MO in the listed order and ran Merge Patch Standalone. There were no errors pre-merge and no listed errors during or post-merge and it completed successfully. I placed the new merge file as listed and left the individual mods activated after deactivating and moving their esp's into MO's optional file section for the individual mods. The issue is that A Matter of Time, iHud, AHZmoreHUD, ExtendedUI, and Lock Overhaul are not showing up in the MCM menu. Is there some step or something that I missed? Has anyone else had this issue? Thanks.
Darth_mathias Posted February 10, 2016 Author Posted February 10, 2016 On 2/10/2016 at 8:07 AM, Kneph13 said: Hi, Love this pack. I seem to be having an issue with the Heads up Display Merge. I correctly placed the mods at the bottom of MO in the listed order and ran Merge Patch Standalone. There were no errors pre-merge and no listed errors during or post-merge and it completed successfully. I placed the new merge file as listed and left the individual mods activated after deactivating and moving their esp's into MO's optional file section for the individual mods. The issue is that A Matter of Time, iHud, AHZmoreHUD, ExtendedUI, and Lock Overhaul are not showing up in the MCM menu. Is there some step or something that I missed? Has anyone else had this issue? Thanks.don't leave the indivdual mods activated in MO, The merge has all the info needed.
Kneph13 Posted February 10, 2016 Posted February 10, 2016 On 2/10/2016 at 8:10 AM, Darth_mathias said: don't leave the indivdual mods activated in MO, The merge has all the info needed.Ahh, I didn't know that. Thank you much!
Recommended Posts