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Cannot Start Skyrim Outside


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Posted

I'm not sure where to post this.  I assume some simple settings change that we made in the S.T.E.P. 2.2.9.2. process is causing this problem, at least on my machine, but I have no idea where to start.  I also did not see this specific problem posted.  I even finished yet another clean build, with the same result.  After exiting Helgen via the cave, and ending the first Task, I saved the game, twice.  I didn't add a thing to the game.  I cannot start Skyrim outside the cave.  The hard drive spins for awhile, then nada.  If I let it go for about 2 more minutes, it CTD.  BUT, if I go to a save just inside the exit from the caves, Skyrim starts right up.  Not only that, but it starts right up even after I've added several mods, no problem.  Then, we exit the cave, end the first Task, and get ready to go to town, so to speak.  The problem is that I would like to mod-up my game at this point.  I don't know how many more mods I can safely enter and still start Skyrim inside the cave's exit portal without crashing the beginning of the game scripts.  Is there some setting that we installed during the STEP process that's preventing me from starting the game outside?   OR is there some INI change or something to make to allow me to start outside?  Thanks!  Allen

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Posted

FINALLY, first to whomever, or ALL of you, who Yellow-Stickied that CTD Folder under General (I have NO idea why I could not find that before).  First, I FINALLY (I think) have resolved my memory problem...the one in the Skyrim game (that note's for my wife).   I have STRICTLY ADHERED to everything in the S.T.E.P. 2.2.9.2. process THREE complete times.  Each time, as soon as I got outside the final cave from Helgen, if I saved my game and attempted to restart, I got infinite loading screen.  Following the conversation on the Yellow-Stickied CTD discussion, I realized that, DESPITE strict adherence to S.T.E.P. 2.2.9..2. on the creation of SKSE.ini, MO does NOT put it where it's supposed to be!!  ONE time, I found it under <Skyrim><SKSE>.  Twice, I found it under <Skyrim><mods><Skyrim Script Extender>.  In NONE of those three instances did the:

 

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
 

addition to SKSE.ini do what it was supposed to do.  Having installed Memory Blocks Logger, ALL of my starts from outside Helgen's cave in Skyrim crashed when Block 1 hit 256 (MB) during loading --> thus, inifinite loading screen.  It wasn't until I FINALLY saw the image from keithinhanoi on 16 Mar 2015 in the Yellow-Stickied CTD Discussion group, that I realized that I had NEVER found SKSE.ini inside its own SKSE folder inside Skyrim Script Extender!!  SO, I manually moved SKSE.ini from <Skyrim><mods><Skyrim Script Extender> to <Skyrim><mods><Skyrim Script Extender><SKSE>.  AND, at least for now, PROBLEM SOLVED.  The default Block 1 size has now gone from 256 (MB) to 512 (MB = 768 - 256), as it SHOULD have been all along.  And, on my very next startup, Block 1 topped out at 272, Block 2 at 134, when the game loaded!!!

 

In case someone has not seen that graphic, I've copied the link location here:  https://i.imgur.com/rXzC0O3.png

 

Could one of you Moderators kindly move this discussion to the tag end of that discussion:  Common CTDs, Freezes, ILS and memory issues.  THANK YOU!!  Allen

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Posted

aba42 if you have the non steam version of skyrim ie. on disc you need to add te following to the argument section of SKSE in mod organizer:

 

SKSE Arguments (For Non Steam Users Only)

THIS IS FOR THOSE WHO DON'T USE STEAM FOR SKYRIM

  1. Click the Gears icon in the top left of Mod Organizer.
  2. Click on SKSE.
  3. Add the Following to the Arugemnets: "-forcesteamloader".
  4. Click Modify Button.
  5. Clcik the Close button.
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Posted

I wonder how one can have a (legal) non Steam version? Isn't the pc version of Skyrim Steam exclusive? Even if you buy a physical copy it still needs to be activated on Steam if I'm not mistaken.

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Posted

Thanks Darth_mathias...can I call you Dark?  Of COURSE I have the (legal) Steam version.  I followed the STEP instructions faithfully.  I even pathed the SKSE dropdown to the incorrectly located SKSE.ini file and that's the only file that I edited, and it did have the 768 and 256 Memory Block strings in it.  But, until I created a SKSE folder underneath <Skyrim><mods><Skyrim Script Extender> and move SKSE.ini there physically, for whatever reason, the Memory strings didn't appear to take effect, per that Memory Blocks logger.  Seems to be working okay now...at least, so far.

 

Allen

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Posted

Of COURSE I have the (legal) Steam version. 

Sorry, I wasn't implying anything. It was just a curious question, because Darth_mathias mentioned a non steam version which doesn't exist to my knowledge.

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Posted

And, sorry right backatchafalaya, I was responding to him, by leapdfrogging your message....didin't make that clear enough, though!  DRAT!!

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