Whetstone Posted March 22, 2016 Share Posted March 22, 2016 ok a quick question for all those who are after an SRLE EXtended MLU patch. Does everyone want a patch that just cover MLU e.g. you would still require SRLE Extended Conflcit Resolution or would you all prefer and Merged of both SRLE Extended Conflcit Resolution and SRLE EXtended MLU patch so it end up being just 1 esp instead of 2?I am thinking 2 esps would be easier for you to maintain. That way you wouldn't have to update the MLU patch every single time you updated the SRLE extended CR patch. Link to comment
razcor Posted March 22, 2016 Share Posted March 22, 2016 364.51 Release date: 3/8/2016from the changelog : "[361.91] Stutter in DirectX 9 games when AA forced override is used. [1731438]" Link to comment
Darth_mathias Posted March 22, 2016 Author Share Posted March 22, 2016 I am thinking 2 esps would be easier for you to maintain. That way you wouldn't have to update the MLU patch every single time you updated the SRLE extended CR patch. I have decided that this is the best option too the patch is created, Lexy has had a look at it a deemed it alright (high prise from my wife there). I'll play test with it for a bit before release to make sure it works and doesn't do anything odd. 1 Link to comment
sm0kem Posted March 29, 2016 Share Posted March 29, 2016 Have you considered Bring Your Silver mod by the author of Vigor and Weapon attributes? Link to comment
Darth_mathias Posted March 30, 2016 Author Share Posted March 30, 2016 (edited) Have you considered Bring Your Silver mod by the author of Vigor and Weapon attributes?yes I have and I currently have it installed in my own game. The RoTE patch has a error but that can be fixed in XEdit. I also managed to merge all the plugins together and did a smal CR i created for my own game. I was going to include it but then got distracted by the string count stuff and I have put on hold any mod additions and removals until i have finsihed my test of that. Edited March 30, 2016 by Darth_mathias Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) hi guy I am thinking about taking a look at Simply bigger trees by fadingsingal - https://www.nexusmods.com/skyrim/mods/56877/? for possible inclusion into SRLE Extended what do you guys think about this? and has anyone tried with SRLE Extened. this course wont happen until I have finsihed my string counting testing. Edited April 2, 2016 by Darth_mathias Link to comment
linar9415 Posted April 2, 2016 Share Posted April 2, 2016 (edited) Seems like a cool idea to increase the size of the trees, but i would choose the lite version of Skyrim Bigger Trees (https://www.nexusmods.com/skyrim/mods/17168/?) because it doesnt change meshes but rather the size of the individual trees. Simply bigger trees changes the meshes and increases size of all trees so that may look a bit out of place in some locations, Skyrim Bigger Trees increases size of every tree individually. My biggest concern with adding this mod is that it may cause tree popping, which i think everyone wants to avoid. I haven't done any testing by myself yet, but SkulldozeR tried Skyrim Bigger Trees and said it worked fine(pictures on 2nd and 3rd pages - https://forum.step-project.com/topic/7935-srle-sample-images-5172015/page-3). Edited April 2, 2016 by linar9415 Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) Seems like a cool idea to increase the size of the trees, but i would choose the lite version of Skyrim Bigger Trees (https://www.nexusmods.com/skyrim/mods/17168/?) because it doesnt change meshes but rather the size of the individual trees. Simply bigger trees changes the meshes and increases size of all trees so that may look a bit out of place in some locations, Skyrim Bigger Trees increases size of every tree individually. My biggest concern with adding this mod is that it may cause tree popping, which i think everyone wants to avoid. I haven't done any testing by myself yet, but SkulldozeR tried Skyrim Bigger Trees and said it worked fine(pictures on 2nd and 3rd pages - https://forum.step-project.com/topic/7935-srle-sample-images-5172015/page-3).thanks i'll take a look i've some plans on a few changes that might happen once my string testing is finsihed. Edited April 2, 2016 by Darth_mathias Link to comment
linar9415 Posted April 2, 2016 Share Posted April 2, 2016 Darth, have you tested the Unofficial Enhanced Lights and FX ELFX SMIM ENB fps performance patch(https://www.nexusmods.com/skyrim/mods/60603/?)? Seems like a good addition to increase FPS, but i assume it will require some conflict resolution with ELE. Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 Darth, have you tested the Unofficial Enhanced Lights and FX ELFX SMIM ENB fps performance patch(https://www.nexusmods.com/skyrim/mods/60603/?)? Seems like a good addition to increase FPS, but i assume it will require some conflict resolution with ELE.yes i am testing and actaully it's doesn't look like it needs anything doing to it with ELE Link to comment
linar9415 Posted April 2, 2016 Share Posted April 2, 2016 Thats great! Also can you post the patches you chose for MLU and where you placed MLU and its patches in the left pane of MO. Are you planning on adding conflict resolution subguide for MLU? Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 Thats great! Also can you post the patches you chose for MLU and where you placed MLU and its patches in the left pane of MO. Are you planning on adding conflict resolution subguide for MLU?the patches I chose was: MLU - aMidianBorn Content.espMLU - AOS2.espMLU - CCOR New Recipes.espMLU - IA + CWO.espMLU__Immersive Armors 8 patch fix.espMLU - Improved Closefaced Helmets.espMLU - Inigo.espMLU - OBIS.espMLU - Ordinator.espRebirth Monster - MLU Patch.espMLU - Skyrim Coin Replacer Redux.espMLU - CACO-Ordinatored.esp I then merge all these. I placed MLU and the patches After LOOT and Degradation and before Weapons and Armor Fixes Remade in the ++++Recipe and Stat Changers++++ section. For the MLU Pacth I created I am planning on on added a section to my conflict resloution but it hasn't been a major priority at the moment; It is on my to do list. Link to comment
afonik Posted April 2, 2016 Share Posted April 2, 2016 (edited) Not exactly a suggestion but a kind of mod shoutout:Holds The City Overhaul by Galandil https://www.nexusmods.com/skyrim/mods/74638/ Shinji72 and Nozi87 reviews If you'd like the extend SRLE Extended even further go check it out! Edited April 2, 2016 by afonik Link to comment
Darth_mathias Posted April 2, 2016 Author Share Posted April 2, 2016 Not exactly a suggestion but a kind of mod shoutout:Holds The City Overhaul by Galandil https://www.nexusmods.com/skyrim/mods/74638/ Shinji72 and Nozi87 reviews If you'd like the extend SRLE Extended even further go check it out!WOW I am download this now but I dread to think what it will do to Framerate and script lag. Link to comment
sm0kem Posted April 2, 2016 Share Posted April 2, 2016 Looks good but chances are it'll be incompatible with number of mods (immersive citizens and arthmoor villages come to mind). Just look at number of patches for ETAC - sometimes i get a feeling it needs more patches then number of mods i have Link to comment
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