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SRLE Extended


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Jus as I start an install :)

 

although I'm curious.  Have people actually been able to play the pack in it's currenty form for a long time without a problem?  Yes I had a problem back in January but the pack is vastly different now.  Are people actually SEEING issues with the current setup or are people panicking and removing the mods with no evidence they cause an issue but because they have a high number?

I have not seen any issues that other have spoken off but then again I've not been able to get past level 6 in months cos people keep turning my head to something new and that requires a new start e.g. Morrowloot install (for a patch I created) was the latest.

 

I plan to just carry on playing as is which is Extened with morrowloot.

Edited by Darth_mathias
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I have not seen any issues that other have spoken off but then again I've not been able to get past level 6 in months cos people keep turning my head to something new and that requires a new start e.g. Morrowloot install (for a patch I created) was the latest.

 

I plan to just carry on playing as is which is Extened with morrowloot.

Great just don't rip anything out of the guide till we KNOW it needs to go (plus I'm half way through and I'll get confused! :) )

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yes remove Neo's ruie from SRLE and add Dreadflopp rule instead.

The LOOT rule that involves Complete Crafting_TrueWeaponsLvlLists.esp in the Deleveled_Loot Guide is:

  • Load MLU.esp after Complete Crafting_TrueWeaponsLvlLists.esp

The LOOT rule that involves Complete Crafting_TrueWeaponsLvlLists.esp in the SRLE Guide is:

  • Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp

 

ELE_Legendary_Fs_Wt_Lite.esp belongs to the mod Enhanced Lighting for ENB. It doesn't seem that a Lighting mod would interfere with Morrowloot. But maybe I'm wrong.

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The LOOT rule that involves Complete Crafting_TrueWeaponsLvlLists.esp in the Deleveled_Loot Guide is:

  • Load MLU.esp after Complete Crafting_TrueWeaponsLvlLists.esp

The LOOT rule that involves Complete Crafting_TrueWeaponsLvlLists.esp in the SRLE Guide is:

  • Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp

 

ELE_Legendary_Fs_Wt_Lite.esp belongs to the mod Enhanced Lighting for ENB. It doesn't seem that a Lighting mod would interfere with Morrowloot. But maybe I'm wrong.

It will actually cause a lot of problems with ELE.  MLU will override more ELE entries than you would think, but then CACO is after MLU, patches are after CACO, etc...  You'll find quite a few conflicts if you put TrueWeaponsLvlLists after ELE.

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Regarding MLU patches

You said you use Rebirth Monster - MLU Patch.esp (From RoTE Patches not MLU)

In MLU Patches there is a SIC + RotE patch. Is this one needed ? or the SIC patch in not needed ?

as far as i can tell the RoTE patches from MLU Patches are out of date and has errors in it. the patch from RoTE are more up to date.

Edited by Darth_mathias
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It will actually cause a lot of problems with ELE.  MLU will override more ELE entries than you would think, but then CACO is after MLU, patches are after CACO, etc...  You'll find quite a few conflicts if you put TrueWeaponsLvlLists after ELE.

Thanks for the clarification.

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