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Awesome stuff! Another quick question though: under the merge instructions for 'Weapons and Armors Attributes Patches Merged' it mentions a file called 'Rebirth Monster - Dual Flurry Fix.esp', although I can't find a reference to this file anywhere in the guide. Am I an idiot that's overlooked something, or is it not there any more?

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Awesome stuff! Another quick question though: under the merge instructions for 'Weapons and Armors Attributes Patches Merged' it mentions a file called 'Rebirth Monster - Dual Flurry Fix.esp', although I can't find a reference to this file anywhere in the guide. Am I an idiot that's overlooked something, or is it not there any more?

the 'Rebirth Monster - Dual Flurry Fix.esp is in the miscellaneous section of weapons and armors attribute. it is a seprate download but merge it in with the patches

 

 

Did you forget RS Children - Cutting Room Flr Patch in the install guide? Also delete Inconsequential NPCs from Mod Notes

no this should already be install with base SRLE it part of cutting room floor. the mod notes are ok to be left as is.

Edited by Darth_mathias
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Hey Darth.  So since the guide seems to be finally settling down to a stable level I'm planning to do a new install on top of my SRLE profile.  Since it's changed so much since I last did it I've just deleted the whole thing and will go from scratch and do the same sort of feedback I did before.  I ended up not playing through last time as my saves just kept getting corrupted (too script heavy I reckon, you've fine tuned a lot since then).

 

My question is are you anywhere near a stable "this is it i'm just going to keep things up to datE" sort of level? I know you've mentioned it but then people keep turning your head with new mods (like morroloot) so I want to check how close to "stable (not done) you think you are before I decide when I'm going to do this?

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Hey Darth.  So since the guide seems to be finally settling down to a stable level I'm planning to do a new install on top of my SRLE profile.  Since it's changed so much since I last did it I've just deleted the whole thing and will go from scratch and do the same sort of feedback I did before.  I ended up not playing through last time as my saves just kept getting corrupted (too script heavy I reckon, you've fine tuned a lot since then).

 

My question is are you anywhere near a stable "this is it i'm just going to keep things up to datE" sort of level? I know you've mentioned it but then people keep turning your head with new mods (like morroloot) so I want to check how close to "stable (not done) you think you are before I decide when I'm going to do this?

things are pretty stable now I have done a lot of tweaking and fine tuning of things. I don't plan any massive changes from now on unless Either SRLE Base gets a massive overhaul and it affect this guide or a mod gets pulled from the nexus like it did today and I had to change my plans. As for Morrowloot I have sald this but I will say it again that mod will NOT be part of this guide I am using for my own playthrough and thus have created a patch which i am currently testing. It is this I will likily release for those that want it; I will of course welcome feedback on your install good luck.

 

I spotted this for those reinstalling https://forum.step-project.com/topic/10237-tip-how-i-save-time-when-reinstalling-srle-srle-extended/ could be useful

Edited by Darth_mathias
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things are pretty stable now I have done a lot of tweaking and fine tuning of things. I don't plan any massive changes from now on unless Either SRLE Base gets a massive overhaul and it affect this guide or a mod gets pulled from the nexus like it did today and I had to change my plans. As for Morrowloot I have sald this but I will say it again that mod will NOT be part of this guide I am using for my own playthrough and thus have created a patch which i am currently testing. It is this I will likily release for those that want it; I will of course welcome feedback on your install good luck.

 

I spotted this for those reinstalling https://forum.step-project.com/topic/10237-tip-how-i-save-time-when-reinstalling-srle-srle-extended/ could be useful

Thanks.  I'd seen the discussion about morroloot but, not having the chance to keep up witht he full thread, hadn't seen the full conversation.  I'm just waiting on Neo making a decision about noble skyrim (i saw he's evaluating it) and a few mod updates I know are coming (wearable lanterns isa bout to get an update, I know you don't use it but it's one I want to keep) then I might have a go over the weekend i've been periodically updating my SRLE base install to keep it current.

 

I decided to delete both to save complication and because that way I can give you a better feedback although I'm not anticipating finding much you've done a lot of work and a good job and you're a bit more experienced than last time I installed :)

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ok I am having a bit of a mind debate with myself concerning Enhanced mighty drgaons dragons "Mighty Dragon Preist" module. I thnik we shoud drop it as it majorly conflicts with RoTE and really needs a patch and just me Conflcit resolving it what do you guys think.

 

Edit: wasn't as bad I throught so i have patched into the CR which means a slight change again.

Edited by Darth_mathias
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ok I am having a bit of a mind debate with myself concerning Enhanced mighty drgaons dragons "Mighty Dragon Preist" module. I thnik we shoud drop it as it majorly conflicts with RoTE and really needs a patch and just me Conflcit resolving it what do you guys think.

 

Edit: wasn't as bad I throught so i have patched into the CR which means a slight change again.

Thank you 

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As promised I have now included a patch for SRLE Extended and MorrowLoot Ultimate in the guide you only need it if you plan on using MorrowLoot

 

please note the Loot Rule:

 

Loot Metadata Update Required:

  • SRLE Extended MLU Patch.esp - Load After SRLE Extended Conflict Resolution.esp

PLEASE NOTE THAT WHEN RUNNING WRYE BASH, YOU NEED TO ADD DELEV TAG TO THIS PATCH

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