Darth_mathias Posted March 10, 2016 Author Share Posted March 10, 2016 I would also say stick to the History page.No reason to create yourself this extra work load.exactly but you know Lexy when she gets ideas; think i have to put my foot down on this one. The History page works pretty well in my opinion.Never had trouble in keeping up with the changes in the guide. Now that the guide is almost in a "finished" state, I think time spent in game testing for possible bugs is more valuable. I love having the Integration guide along with your main guide. Very helpful.yes I would like to actually start playing the game properly again and get past level 5 lol. I don't think the guide will ever be 100% finished proberly going to end up like Neo tweaking changing updating as new mods come out glad you like the intergration guide. Link to comment
Barachiel Posted March 10, 2016 Share Posted March 10, 2016 As someone who finds the History page kinda confusing, I'd have liked the Changelog, but I can see where making MORE work for you is less than ideal How about some kind of guide to interpreting the History page. It's fine if I keep up with it every few hours, but once the changes snowball, it's hard to tell what's been changed. At least for me. Link to comment
Darth_mathias Posted March 10, 2016 Author Share Posted March 10, 2016 (edited) As someone who finds the History page kinda confusing, I'd have liked the Changelog, but I can see where making MORE work for you is less than ideal How about some kind of guide to interpreting the History page. It's fine if I keep up with it every few hours, but once the changes snowball, it's hard to tell what's been changed. At least for me. if i was to do a change log it would be simple something like added this, changed this, updated that with the days date nothing over complicated so simlair to what i was doing very early on in devlopment. I can also see why people have diificult interputing the history page as i do have a habit of adjusting things I have missed or forgotten a few hours later lol. I Decided what the hell add a simple Changelog for those that would like use it. I'll keep the Hisytory link too so use which ever one you perfer https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Changelog#Changelog_for_SRLE_Extended Edited March 10, 2016 by Darth_mathias Link to comment
Barachiel Posted March 10, 2016 Share Posted March 10, 2016 (edited) if i was to do a change log it would be simple something like added this, changed this, updated that with the days date nothing over complicated so simlair to what i was doing very early on in devlopment. I can also see why people have diificult interputing the history page as i do have a habit of adjusting things I have missed or forgotten a few hours later lol. I Decided what the hell add a simple Changelog for those that would like use it. I'll keep the Hisytory link too so use which ever one you perfer https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Changelog#Changelog_for_SRLE_ExtendedBrilliant! This will make keeping up much easier. One question: what changed with the addition of Vivid Weathers? I'm asking because the changes spanned Neo's build, as well as yours? I'm not looking for a detailed breakdown, just want to make sure I didn't miss anything. As I saw it, it was *Remove Vividian ENB*Remove Vividian ENB SRLE Merged*Remove Climates of Tamriel & Patches*Remove Realistic Snowflakes*Remove True Storms*Remove Lightning During Thunderstorms*Install Vivid Weathers*Install Vivid Weathers ENB*Create Vivid Weathers ENB Merged*Rebuild DynDOLOD and RSpatch Edited March 10, 2016 by Barachiel Link to comment
Darth_mathias Posted March 10, 2016 Author Share Posted March 10, 2016 (edited) Brilliant! This will make keeping up much easier. One question: what changed with the addition of Vivid Weathers? I'm asking because the changes spanned Neo's build, as well as yours? I'm not looking for a detailed breakdown, just want to make sure I didn't miss anything. As I saw it, it was *Remove Vividian ENB*Remove Vividian ENB SRLE Merged*Remove Climates of Tamriel & Patches*Remove Realistic Snowflakes*Remove True Storms*Remove Lightning During Thunderstorms*Install Vivid Weathers*Install Vivid Weathers ENB*Create Vivid Weathers ENB Merged*Rebuild DynDOLOD and RSpatchfrom Neo over on the main forum https://forum.step-project.com/topic/1209-skyrim-revisited-pre-release-feedback/?p=159342 Only thing i did diffently is I add a new Vivid Weather merge for SRLE Extended. Edited March 10, 2016 by Darth_mathias Link to comment
Barachiel Posted March 10, 2016 Share Posted March 10, 2016 from Neo over on the main forum https://forum.step-project.com/topic/1209-skyrim-revisited-pre-release-feedback/?p=159342I should really start looking at other threads! :D Link to comment
Darth_mathias Posted March 10, 2016 Author Share Posted March 10, 2016 VIVID WEATHERS IS BACK Link to comment
Razorsedge877 Posted March 10, 2016 Share Posted March 10, 2016 at this point I could never program history pages or fomods, but STEPS history and Fomods could be alot easier to understand. I wish the Fomods were Written differently because its is nice copying the option into the notes tab of MO. and as for the history page its just a pain in the butt following, with large updates like NEO just did Link to comment
Neovalen Posted March 10, 2016 Share Posted March 10, 2016 VIVID WEATHERS IS BACKHowever, 1.12 is bugged. New update in the next hour.at this point I could never program history pages or fomods, but STEPS history and Fomods could be alot easier to understand. I wish the Fomods were Written differently because its is nice copying the option into the notes tab of MO. and as for the history page its just a pain in the butt following, with large updates like NEO just didAgreed, thats why I always do a post for large updates. Link to comment
Barachiel Posted March 10, 2016 Share Posted March 10, 2016 Vivid Weather 1.14 is now up. Neovalen shouted it out in the his thread. Link to comment
paul666root Posted March 10, 2016 Share Posted March 10, 2016 (edited) if i was to do a change log it would be simple something like added this, changed this, updated that with the days date nothing over complicated so simlair to what i was doing very early on in devlopment. I can also see why people have diificult interputing the history page as i do have a habit of adjusting things I have missed or forgotten a few hours later lol. I Decided what the hell add a simple Changelog for those that would like use it. I'll keep the Hisytory link too so use which ever one you perfer https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Changelog#Changelog_for_SRLE_Extendedactually following history is quite easy. Any intermediate changes that are made on the same lines wont show if you check the last modifications over the one you remained.one simple trick that i use to always remember the exact date and time from the last change is to bookmark the page and add the time and date to it i think that making a changelog page is extrawork that is not really put in the best direction since there is a lot of work for maintaing a good guide. Edited March 10, 2016 by paul666root Link to comment
dreadflopp Posted March 10, 2016 Share Posted March 10, 2016 I read a few pages at once so my comments might be a little late. Breezehome by lupus might be a replacer for breezehome fully upgradable. I have it installed but haven't actually tried it yet. I saw you were experiencing script lag. I had this problem too. What killed my game was 3DNPC and/or inconsequential NPCs, possibly together with ICAIOs new version since these 2 mods worked fine for me before. (This post was much longer until Tapatalk decided to crash. Hopefully my thoughts/reflections got through anyway) Link to comment
Darth_mathias Posted March 10, 2016 Author Share Posted March 10, 2016 (edited) I read a few pages at once so my comments might be a little late. Breezehome by lupus might be a replacer for breezehome fully upgradable. I have it installed but haven't actually tried it yet. I saw you were experiencing script lag. I had this problem too. What killed my game was 3DNPC and/or inconsequential NPCs, possibly together with ICAIOs new version since these 2 mods worked fine for me before. (This post was much longer until Tapatalk decided to crash. Hopefully my thoughts/reflections got through anyway)interesting thanks for the info and i am still experiencing lag when entering the skills menu and have seriously been considering dropping inconsequential NPCs for a while now. Cos I play as an Argonian and not being able to enter Windhelm is a bloody inconvenience. Especially when Farkas gives you a job to go beat someone up and there inside Windhelm. Edited March 10, 2016 by Darth_mathias Link to comment
Zegorzalek Posted March 11, 2016 Share Posted March 11, 2016 Wow, lots of content. Been busy at work so not a lot of modding time. Reaching back to Bijnn... I am getting plain vanilla textures with the regular esps and the AIO esp. I have installed the three mods separately and tested, installed them merged, as well as merging with copy/paste as described in the guide... still funky vanilla faces. Any ideas? I thought it might be load order, but it seems to be just the faces.... Link to comment
Darth_mathias Posted March 11, 2016 Author Share Posted March 11, 2016 Wow, lots of content. Been busy at work so not a lot of modding time. Reaching back to Bijnn... I am getting plain vanilla textures with the regular esps and the AIO esp. I have installed the three mods separately and tested, installed them merged, as well as merging with copy/paste as described in the guide... still funky vanilla faces. Any ideas? I thought it might be load order, but it seems to be just the faces....make sure nothnig is overwrire Bijin facegen data and also make sure you have the lastest CR. Link to comment
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