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just regarding this I was looking on the summerset forums and someone suggested increasing the page file on your computer if you are getting slow load times and menus (which I also am).  I've increased mine and it seems to be having a good effect its still a bit slow loading the skills menu and transitioning but noticably faster.  I might experimenting with increasing mine a bit more (although it's already set at double my ram) to see if that makes anymore of a difference. 

 

Although I'll say its probably not something you want to explicitly state to do in your guide as it can be risky if you do it wrong

interesting i've taken it out for now there is diffently something wrong with the mod that the mod author needs to fix. I am still getting slow when entering the skills menu but it is significantly better then i was

I think i need to look and reducing some more script heavy mods. i will have a think one which does come to mind is ESF companions maybe using requirement only version and not the full version.

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interesting i've taken it out for now there is diffently something wrong with the mod that the mod author needs to fix. I am still getting slow when entering the skills menu but it is significantly better then i was

I think i need to look and reducing some more script heavy mods. i will have a think one which does come to mind is ESF companions maybe using requirement only version and not the full version.

I reckon what someone else said about it just being culmulative is probably accurate.  Summerset probably just made it noticable because its such a big chunk of stuff in one go (it's a huge mod).  

 

I was going to remove but I REALLY don't want to have to run DYNDOLOD again :)  I'm running on a stable build from about when I did the readthrough for you but haven't updated much since then since you removed immersive creatures for revenge of enemies since I like SiC too much.

 

Once the changes have calmed down a bit and CWO is in I plan to go back and update to the latest version of the guide. I'll do another readthrough and feedback then if needed.

Edited by rhodsey
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I reckon what someone else said about it just being culmulative is probably accurate.  Summerset probably just made it noticable because its such a big chunk of stuff in one go (it's a huge mod).  

 

I was going to remove but I REALLY don't want to have to run DYNDOLOD again :)  I'm running on a stable build from about when I did the readthrough for you but haven't updated much since then since you removed immersive creatures for revenge of enemies since I like SiC too much.

yes it probably is accurate

Lol I know DynDoLod take so long (take me about an hour)

yes the skyrim immersive creatures patch for revenge of the enemies is not compatible with the new version.

CWO will likely take sometime don't expect anytime soon. i am slowing down I am into testing things out now and changing my mind on some things (that why the guide is in Beta hahaha)

 

 

Edit i was think if keeping ESF companion packed in the BSA would help the script lagging issue?

Edited by Darth_mathias
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haha success just as an experiment I removed frostfall from my load order and tested the lagging on open the skills menu and there was none, reinstalled and it was laggign again

so i decided to install frostfall again but keeping it packed in the BSA and there you have no lag when opening the skills menu.

 

I am now Recommending if you use SRLE Extended to leave Frostfall packed in the BSA I will add this to the guide.

if someone could confirm this on there syetem to varify my madness.

Edited by Darth_mathias
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Due to there being overious script lag issue with the guide at the moment. I have decided to drop Windstead Mine (much to Lexys dsmay, but sacrifices have to be made.)

 

I am even thinking about dropping Riverside Lodge REDUX - Buildable Edition and replacing with Elysium Estate. we shall see after I have re-run DynDoLod and done some testing

Edited by Darth_mathias
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So after removing all SRLE Extended mods then creating a new test profile from SRLE Base i have worked out that the drop in frame rate I am getting going into the skill menu is actually being cause by 2 mods

DynDoLod (no surprises there)

but what was surprising was

Dual Sheath Redux patch.esp was causing it too (even without dyndolod activated in MO)

 

so I think I need to add some mods to the DSR Exclusion list but at the moment I dont know which ones, I will have to consult Neo on this.

Edited by Darth_mathias
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