Zegorzalek Posted January 15, 2016 Share Posted January 15, 2016 I like immersive wenches/deadly wenches but if something has to go, they don't add much "significant content" are are more of "filler". Good to remove by me. As an afterthought, I know when I was playing previously, when I removed the "needs" mods my game performance improved dramatically. So its probably a "best mix" affair depending on what is more important to the player and what thier system can handle. Nice wiki "dev" page also... I like it! Link to comment
Darth_mathias Posted January 15, 2016 Author Share Posted January 15, 2016 (edited) I like immersive wenches/deadly wenches but if something has to go, they don't add much "significant content" are are more of "filler". Good to remove by me. As an afterthought, I know when I was playing previously, when I removed the "needs" mods my game performance improved dramatically. So its probably a "best mix" affair depending on what is more important to the player and what thier system can handle. Nice wiki "dev" page also... I like it!yes after thinking about it immersive wenches is nothing more than a filler mod in this guide really doesn't add anything Significant and the plan is to make room for interesting NPC cos I am sold on that mod now, so a bit a think needs to occur. Edited January 15, 2016 by Darth_mathias Link to comment
Zegorzalek Posted January 15, 2016 Share Posted January 15, 2016 (edited) Not sure this impacts our pack... know some folks were talking about this being gone back around thread page 3 or 4 I think... https://www.nexusmods.com/skyrim/mods/72626/? BJinn AIO patch... Edited January 15, 2016 by Zegorzalek Link to comment
Darth_mathias Posted January 15, 2016 Author Share Posted January 15, 2016 Not sure this impacts our pack... know some folks were talking about this being gone back around thread page 3 or 4 I think... https://www.nexusmods.com/skyrim/mods/72626/? BJinn AIO patch...yes this is just an esp replacer just like the one i use but it wont have changes from ESF companions or immersive college of winterhold in them if i i was to use it those changes would mean going into the CR whcih mean putting bijin back into the CR too Link to comment
Darth_mathias Posted January 15, 2016 Author Share Posted January 15, 2016 (edited) ok decided to switch to the performance version of Noble Skyrim cos at least on my system to my eyes I can't see a diiference in game between the full version and performance version but in VRam Terms the average was 3GB, max was 3.4GB so it was alittle bit lower. so this should also help stability a little too Edited January 15, 2016 by Darth_mathias Link to comment
xxx78 Posted January 15, 2016 Share Posted January 15, 2016 (edited) I have been going through my library of mods trying to find some interesting mods. Here is some I will suggest: HUD/UIBorderSense by Verteiron (When entering a hold, a message popup in left corner about what hold you are in. in your own thoughts, as info or detailed info+bounty, MCM). Video and example- I love exploration and this actually make exploring more fun since I can navigate better without using map so often for navigation. Work with most mods, no serious bugs or issues.Equipment HUD by Snotgurg (configurable HUD widget that show the names of equipment in the hands with cycle keys so you can quickly change equipment. MCM). Picture shoving the widget.- Make 6 rotating lists of items that you go through by press of a hotkey, similar to how many fps games let you change weapon with the press of a button. Mod just add something new, should be compatible and have no serious bugs or issues.Attribute Icon Widget by Tywele (Highly configurable icon widget for health/stamina/mana, similar to iNeed. MCM). Old video and example picture- Some options: colored numbers, colored icons, colored icons with numbers, only numbers, static or dynamic, percentage or absolute numbers, placement of widget, transparency etc. Compatible with most mods, no big bugs or critical issues.iActivate by MilletGtR (remove unnecessary text from the hud and "E icon" when interacting with things/npc. MCM.) Pic1, Pic2, Pic3 + video (dont show all options)- Is not compatible with mods that edit hudmenu.swf. No big bugs or serious issues to my knowledge. ExplorationTelescope by KettleWitch (Add a fully working telescope with animations and weather effects). Example picture, and video is after next mod.- Some minor limitations but nothing serious. Easy to use. Together with Guess the distance a new way to play skyrim opens up.Guess the Distance - Perceptive Scouting by Ecceau (Give player info about targets when looking at them. Influenced by visibility. MCM). These mods work great together as shown in this video+ example- Really great mod. This two mods together enhance stealth and create a new way to explore the world and gather info. Compatible with everything, no big bugs or dangerous behavior I know about.Skyrim Darkness Immersive corpse by C0331 AKA privata and BloodrendX001 (Add 28 corpses around skyrim, some with history.) Showcased 2,35 into this video. Example pic- A small mod that increase exploration and the feeling of a independent world from player, make survival mods more real. Possible conflicts with mods that edit same places.Immersive Fallen Trees Mod by Jurassic4LIFE (adds more fallen trees, some in interesting locations. Great for exploration. Version with navmeshes). Picture + video showcase- Most of the trees is either in or around water and should therefore be compatible with most mods. There is some dirty edits in this mod since it was made in 2012, but after what I read they should not cause any problems but Im not sure. If it us safe to use it would be great to have it in the pack :)Skyrim Sewers 4 by Viltuska (add great explorable sewers to several cities with animals, npc's, weapons, new books and some notes). Showcase here.-Awesome mod. The sewers is very different from place to place, but they are all very well made and have great atmosphere, it feels like it could have been there all the time. Some minor bugs and some talk about issues with Skytest, but after what I understand it is nothing wrong with either mods, the stability issues is caused by too much is happening for "low end computers" so they crash. For normal/high end computer running this with SR:LE should not be a issue. Also it is compatible with most city mods. Quests and land expansionCivil War Overhaul by Apollo Down (expand civil war questline and make the war dynamic with consequences. Unlocking content from Bethesda never released. Mod is safe now). Showcase by Brodual - Add new quests, new faction interactions, new soldiers, new rewards, different paths, quest variation and doubles the length of the civil war. This mod have some bugs and has a built in debug menu and have no critical issues.Legacy of the Dragonborn (Dragonborn Gallery) by icecreamassassin (give Solitude a museum you can fill up, add a new faction, quests and many places to explore). Video- This is a great DLC sized mod that add a ton of content with many hours of interesting and fun gameplay. No bugs but will need many patches to work well with many mods.Beyond Reach by razorkid1 (Big new landmass with awesome landscaping, fun quests and great voice acting. A must story mod) . Video by Shinji72- Should be compatible with most mods and have no serious bugs or issues. Npc and behaviorOne thing I don't like in this game is that enemies don't follow trough loading areas or water. Some say there is issues with this, others say its ok, anyway it we great if it was possible to get some better functionality in this area. Here is two mods that make it possible for Ai to follow through water.Skyrim Swimming Enemies by VlakaNPC Smarter Water AI - Full Compatibility by John Jarvis Enchanted Arsenal by egocarib (make it possible to select different enchantment effects from 12 different mods and mix them ingame. MCM) Picture of MCM + Video from Brodual- Compatible with everything, no serious issues or bugs. Enchant Shader, Enchant Art, Hit Shader, Hit Art and Lingering FX can be changed ingame. Great if you guys can look through the mods and see if you find anything of interest :) Edited January 17, 2016 by xxx78 Link to comment
Darth_mathias Posted January 15, 2016 Author Share Posted January 15, 2016 thansk XXX78 I will add these to my test list I very was dubious about adding CWO cos I knew it was very buggy but if it has been fix then it might be worth a look. i want to narrow down the list of issues I have at the moment before add to may big new mods to the guide. Link to comment
xxx78 Posted January 15, 2016 Share Posted January 15, 2016 yes after thinking about it immersive wenches is nothing more than a filler mod in this guide really doesn't add anything Significant and the plan is to make room for interesting NPC cos I am sold on that mod now, so a bit a think needs to occur.I approve this :DInteresting npc's is interesting ;) Link to comment
xxx78 Posted January 15, 2016 Share Posted January 15, 2016 thansk XXX78 I will add these to my test list I very was dubious about adding CWO cos I knew it was very buggy but if it has been fix then it might be worth a look. i want to narrow down the list of issues I have at the moment before add to may big new mods to the guide.Sure...CWO is not a mod to take lightly...it have improved a lot and most of the bugs is gone, but it is a heavy mod for sure. Good luck with the issue list :) If you need any help Im willing to help, but Im not a modder just a mod user that is learning more about modding. Link to comment
Darth_mathias Posted January 15, 2016 Author Share Posted January 15, 2016 (edited) If you need any help Im willing to help, but Im not a modder just a mod user that is learning more about modding.well at the moment I am trying to narrow down major stutters and some weridness in the memory block logs where block 2 is filling very fast. but then again that might be normal i dont know. what I could do with is feedback on your experience using the guide as it stands. Edited January 15, 2016 by Darth_mathias Link to comment
xxx78 Posted January 15, 2016 Share Posted January 15, 2016 well at the moment I am trying to narrow down major stutters and some weridness in the memory block logs where block 2 is filling very fast. but then again that might be normal i dont know. what I could do with is feedback on your experience using the guide as it stands.hmmm to my little knowledge that is either a bad sign or just that your memory block 1 is too small. The only thing I know about memory block 2 is that it is supposed to start to fill up after block 1 is full, and this is know to create problems like stuttering, CTD etc. Link to comment
Darth_mathias Posted January 15, 2016 Author Share Posted January 15, 2016 (edited) hmmm to my little knowledge that is either a bad sign or just that your memory block 1 is too small. The only thing I know about memory block 2 is that it is supposed to start to fill up after block 1 is full, and this is know to create problems like stuttering, CTD etc.well i can say for sure my memory block 1 is not to small since it is 1280 and that is not even full by the time memory 2 is full. after dyndolod has run i will load up a memory block log going from helgen exit to dragonreach that should be a good test i think. Edited January 15, 2016 by Darth_mathias Link to comment
Nebulous112 Posted January 15, 2016 Share Posted January 15, 2016 just so everyone can see here is my memory block using SRLE Extended DynDoLod Worlds Medium, no SFO, and ENB Vivid Performance version: ran this during the opening carriage ride: logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block21024MB 256MB85 885 885 985 1085 1185 1285 1385 1485 1585 1685 1785 1885 1985 2085 2185 2285 2385 2485 2585 2685 2785 2885 2985 3085 3185 3285 3385 3485 3585 3685 3785 3885 3985 4085 4185 4285 4385 4485 4585 4685 4785 4885 4985 5085 5185 5285 5385 5485 5585 5685 5785 5885 5985 6085 6185 6285 6385 6485 6585 6685 6785 6885 6985 7085 7185 7285 7385 7485 7585 7685 7785 7885 7985 8085 8185 8285 8385 8485 8585 8685 8785 8885 8985 9085 9185 9285 9385 9485 9585 9685 9785 9885 9985 10085 10185 10285 10385 10485 10585 10685 10785 10885 10985 11085 11185 11285 11385 11485 11585 11685 11785 11885 11985 12085 12185 12285 12385 12485 12585 12685 12785 12885 12985 13085 13185 13285 13385 13485 13585 13685 13785 13885 13985 14085 14185 14285 14385 14485 14585 14685 14785 14885 14985 15085 15185 15285 15385 15485 15585 15685 15785 15885 15985 16085 16185 16285 16385 16485 16585 16685 16785 16885 16986 16987 16987 17088 17088 17189 17190 17190 17291 17292 17292 17393 17394 17394 17495 17495 17596 17596 17697 17698 17698 17798 17899 17899 17999 18099 181100 181100 182100 183100 184100 185101 185101 186101 187101 188101 189101 190101 191102 191102 192102 193102 194102 195102 196102 197102 198103 198103 199103 200103 201103 202103 203103 204103 205103 206107 206108 206113 206124 206124 207129 207129 208129 209129 210129 211129 212129 213129 214129 215129 216129 217129 218129 219129 220129 221129 222129 223129 224129 225129 226129 227134 227134 228134 229134 230134 231134 232134 233134 234134 235139 235142 235148 235149 235150 235151 235152 235153 235154 235155 235156 235157 235158 235159 235160 235161 235162 235163 235165 235166 235167 235168 235169 235170 235171 235172 235173 235174 235175 235176 235177 235178 235180 235181 235182 235183 235184 235189 235189 236205 236205 237210 237210 238210 239210 240211 240217 240218 240219 240220 240221 240222 240222 241223 241223 242229 242230 242231 242231 243232 243233 243235 243235 244239 244240 244241 244252 244254 244255 244257 244258 244264 244280 244344 244344 245344 246344 247344 248345 248346 248347 248352 248353 248354 248355 248356 248357 248359 248360 248361 248362 248363 248364 248365 248366 248367 248368 248369 248370 248371 248372 248374 248375 248376 248377 248378 248379 248380 248381 248383 248384 248386 248387 248388 248389 248390 248392 248393 248394 248394 249395 249396 249397 249398 249399 249400 249401 249402 249402 250403 250404 250405 250406 250407 250408 250409 250410 250411 250412 250413 250414 250415 250416 250417 250418 250419 250420 250421 250422 250423 250424 250425 250426 250427 250428 250429 250431 250432 250433 250434 250434 251435 251436 251437 251438 251439 251440 251441 251442 251443 251443 252444 252445 252446 252447 252447 253448 253449 253450 253451 253452 253460 253460 254460 255460 256461 256462 256463 256 I'm not sure if it's relevant to what you're looking for, Darth, but the only thing I can think of that I've read about the second block (besides just advice to increase it) is this post, also referenced in this note regarding the ExpandSystemMemoryX64 setting in enblocal.ini. Does increasing the second block size have pretty negative impacts for you? I could definitely see it in Win 8 / 10, with the 4 GB cap. I run STEP Extended on Win 8, and I wonder if I could even run SR:LE or your guide on Win 8. Link to comment
Darth_mathias Posted January 15, 2016 Author Share Posted January 15, 2016 I'm not sure if it's relevant to what you're looking for, Darth, but the only thing I can think of that I've read about the second block (besides just advice to increase it) is this post, also referenced in this note regarding the ExpandSystemMemoryX64 setting in enblocal.ini. Does increasing the second block size have pretty negative impacts for you? I could definitely see it in Win 8 / 10, with the 4 GB cap. I run STEP Extended on Win 8, and I wonder if I could even run SR:LE or your guide on Win 8.I have not touched block 2 cos I was always told not to touch it i have ExpandSystemMemoryX64=false set in my enblocal.ini i only have a copy of window 7 I cant say for window 8 or even 10 that memory block log was taken during quick test. my memory section in my SKSE.ini file is: [Memory]DefaultHeapInitialAllocMB=1280ScrapHeapSizeMB=256 I might to to re-examine this as I set this moths ago a not touched it since. Link to comment
cstarkey42 Posted January 15, 2016 Share Posted January 15, 2016 (edited) I was already including interesting npcs and leaving out wenches so I'm all for that decision. I have had the same problem with my block 2 filling up too fast and haven't been able to figure out why it is. I was using a lot of the mods you added to your guide already so it definitely could be a problem with one of them, I have no idea. I don't have the patience to go through and figure it out but it is frustrating. You can't increase block 2 and it seems to me that once my block 2 fills up (256) my block 1 starts to fill up much, much quicker. They talk of block 2 as the "overflow" but mine seems to be working in the opposite direction. I've slowly been dropping mods for a while and it's much more stable now, especially with your LO and CR and limiting myself to SRLE textures instead of going all in with Skyrim Mod Combiner but, from what it sounds like others are experiencing/sheson's and keith's explanation of how it should work, something is up with a mod I use somewhere. I thought I got carried away with a merge and that might be causing the issue but since scaling back my mega merge it still is the case. Your Bijin NPC customizer link was going to Sophia the other night, I'm not sure if it's been fixed. I'm surprised you left Vilja out of the followers. One of your replacement esps doesn't carry through all of the CWI npc edits ( sorry, I don't remember which one. Males maybe?) I also use Lords of Skyrim and The College of Winterhold-NPC Improvement, with the CWI patch provided by CWI, loading both after Bijin and they look great in game. Edited January 15, 2016 by cstarkey42 Link to comment
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