Darth_mathias Posted May 17, 2016 Author Share Posted May 17, 2016 Just a heads up Darth, you forgot to include Your Thoughts Merged back in the Merged Mods section. And Jaggersfield got an update which would obsolete some fixes of the Jaggersfield Extended mod.ok thanks i'll sort that out. As for Jaggersfeld I doubled checked with Techangel and he has advised that Jaggersfeld Extended users not update yet. 1 Link to comment
TDarkShadow Posted May 17, 2016 Share Posted May 17, 2016 As for Jaggersfeld I doubled checked with Techangel and he has advised that Jaggersfeld Extended users not update yet.Thanks for the warning :p Link to comment
16MnCr5 Posted May 17, 2016 Share Posted May 17, 2016 Hello everyone, I need help.I have installed SRLE+SRLE Ext almost completely and I have added very few mods on my own. I have removed Wyrmstooth recently as shown in the guide, I have fixed all the merged files and removed any other .esp related to Wyrmstooth.I have dumped my old bashed patch and created a new one from scrtach.I built the patch as per SRLE and guess what... wyrmstooth.esp is still there.... and I am 99% sure I have removed every mod related to wyrm.How can that be?Of course MO warns me there is a mistake inside my bashed patch: wyrm.esp is missing!I have created from scratch my bashed patch at least 5 times and I always had the same result: Wyrmstooth.esp missing.I have no clueCan anybody help?Attached you will find my loadorder from MOThank you in advanceloadorder.txt Link to comment
paul666root Posted May 17, 2016 Share Posted May 17, 2016 (edited) well if that's your load order then you haven't in first place merged anything at all ?then why is there Requiem for the Indifferent.esp ? is not compatible with many of the mods in SRLE extended.and if you installed ordinator why you got PatchusMaximus.esp ? i think you should recheck everything you added outside this guide and maybe download the premade Conflict resolutions that are available in SRLE and Extended and about the bashed patch you should delete the patch in SRLE Profile you made or check in overwrite folder if you dont have another one Edited May 17, 2016 by paul666root Link to comment
16MnCr5 Posted May 17, 2016 Share Posted May 17, 2016 Yes you are right, my load order looks like a mess but that is because I keep all the .esp visible although not all of them are of course active....I am going to attach my active mod list from MO. It should be more useful I think.As you will see there is nothing about wyrmstooth... except "Better Falskaar and Wyrmstooth Map With Roads" but I do not think it is the reason Wyrmstooth.esp appears inside my bashed patch Thank you for the helpNew Text Document.txt Link to comment
paul666root Posted May 17, 2016 Share Posted May 17, 2016 when you load Wrye Bash does Wyrmstooth.esp appear in the load order ? Link to comment
Alluistras Posted May 17, 2016 Share Posted May 17, 2016 So if Neo doesn't add this to SRLE, you might want to add it here: https://www.nexusmods.com/skyrim/mods/75579/. Works with Frostfall, even. :) Link to comment
Razorsedge877 Posted May 18, 2016 Share Posted May 18, 2016 I think you can remove Special Installation: Copy and Paste ALL Textures and Meshes Folders from:Bijin WarmaidensBijin wivesBijin NPCsTo Bijin Merged - All In One (the mod this esp is in) Here are the instuctions from the mod pageInstallation 3.1+-Install all 3 Bijin mods(and Seranaholic if using 3.1-S Legendary) -choose All in One installation option, (This is an All-in-One mod after all...).-Install Bijin AIO file of your choice using your Mod Manager-Uncheck ALL 3 bijin esps-no need to delete the esp's themselves unless you wish to. Do NOT remove or alter any Bijin textures or meshes. -Only the the Bijin AIO-2016 esp needs to be ticked and active when finished. Installation 3.1+ ​ Link to comment
Darth_mathias Posted May 18, 2016 Author Share Posted May 18, 2016 So if Neo doesn't add this to SRLE, you might want to add it here: https://www.nexusmods.com/skyrim/mods/75579/. Works with Frostfall, even. :)Neo is looking at this but waiting for the mod to develop a bit more. I think you can remove Special Installation: Copy and Paste ALL Textures and Meshes Folders from:Bijin WarmaidensBijin wivesBijin NPCsTo Bijin Merged - All In One (the mod this esp is in) Here are the instuctions from the mod pageInstallation 3.1+-Install all 3 Bijin mods(and Seranaholic if using 3.1-S Legendary) -choose All in One installation option, (This is an All-in-One mod after all...).-Install Bijin AIO file of your choice using your Mod Manager-Uncheck ALL 3 bijin esps-no need to delete the esp's themselves unless you wish to. Do NOT remove or alter any Bijin textures or meshes. -Only the the Bijin AIO-2016 esp needs to be ticked and active when finished. Installation 3.1+ ​your right what is there is left over from whne i was uploading a Merged esp and haven't changed these instrustions i'll change it. Link to comment
Razorsedge877 Posted May 18, 2016 Share Posted May 18, 2016 (edited) the authors instructions really confuse me on Serenaholic. v1.6.1 = The new updated textures! The main file required. For all versions except for v1.5 and 1.6. You don't need this if you're using v1.5 or 1.6. This will give her more realistic skin. Recommend to use the mod manger and just overwrite the main file you've already had(whatever versions). It makes me think we also need to install v1.6 The FOMOD in your guide is also out of date. its only the first module, I'm also assuming we use 1.6 weight 20 in the serenaholic - Optional File - The compatibility patch with the Vampire Lord and Werewolf Edited May 18, 2016 by Razorsedge877 Link to comment
Darth_mathias Posted May 18, 2016 Author Share Posted May 18, 2016 (edited) the authors instructions really confuse me on Serenaholic. v1.6.1 = The new updated textures! The main file required. For all versions except for v1.5 and 1.6. You don't need this if you're using v1.5 or 1.6. This will give her more realistic skin. Recommend to use the mod manger and just overwrite the main file you've already had(whatever versions). It makes me think we also need to install v1.6 The FOMOD in your guide is also out of date. its only the first module, I'm also assuming we use 1.6 weight 20 in the serenaholic - Optional File - The compatibility patch with the Vampire Lord and Werewolfok I see what you mean 1.6.1 is only a texture update and does not contain the actaul mod. You only need v1.6 i'll adjust things Edited May 18, 2016 by Darth_mathias Link to comment
Darth_mathias Posted May 18, 2016 Author Share Posted May 18, 2016 hey everyone I have been talking with Sheson about bad LOD issue on the stables in whiterun and he doesn't why it is happen but has recommended the following work around:Sheson Quote:Fix the problem with this workaround:Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini with notepad.Find the line IgnoreModFileName= and add ", dyndolod - addon" without the quotes to the end of the list. The missing "s" at the end is deliberate. Link to comment
16MnCr5 Posted May 18, 2016 Share Posted May 18, 2016 paul666rootPosted Yesterday, 09:37 PMwhen you load Wrye Bash does Wyrmstooth.esp appear in the load order ? Yes it appears in my load order. Take a look at this snapshot taken from my WYRE BASH: on the right there is no sign of WYRMSTOOTH.ESP (all esps are sorted) but on the right you see it in my bashed patch's load order.... Link to comment
DarkladyLexy Posted May 18, 2016 Share Posted May 18, 2016 paul666rootPosted Yesterday, 09:37 PMwhen you load Wrye Bash does Wyrmstooth.esp appear in the load order ? Yes it appears in my load order. Take a look at this snapshot taken from my WYRE BASH: on the right there is no sign of WYRMSTOOTH.ESP (all esps are sorted) but on the right you see it in my bashed patch's load order.... that is odd have you made sure every mod every patch no longer requires Wyrmstooth? Link to comment
16MnCr5 Posted May 18, 2016 Share Posted May 18, 2016 Odd indeed.I will go through the procedures again.Thanks Link to comment
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