Darth_mathias Posted May 15, 2016 Author Posted May 15, 2016 (edited) On 5/15/2016 at 10:59 AM, thorgal said: what is a good level to start forgotten city at ? I know you get the quest at level 5 but that sounds way to early and unprepared for me .I don't knwo i've not played Forgotten City yet but I would say leave it until Mid game like 20+ or something thing like that. "Are there any level requirements?It’s designed for characters at Level 5 and above. However, the story responds to your character’s individual history, so a high level is recommended." Edited May 15, 2016 by Darth_mathias 1
edynacio Posted May 15, 2016 Posted May 15, 2016 I believe the use of Paper World Map is optional and I can use Neo's SRLE base map setup, right?
Darth_mathias Posted May 15, 2016 Author Posted May 15, 2016 (edited) On 5/15/2016 at 12:27 PM, edynacio said: I believe the use of Paper World Map is optional and I can use Neo's SRLE base map setup, right?yes if you prefer A Qaulity world map from SRLE Base then you can use that. I actually should make a note that it is not compatbile with mods like beyond reach and summerset isle I am hopeing the mod author of the falskaar paper map will do others. I may actaully drop it from the guide because of this reason but continue to use it in my own game. Edited May 15, 2016 by Darth_mathias 1
Razorsedge877 Posted May 15, 2016 Posted May 15, 2016 (edited) I was wondering about the YOT install instructions. Couldn't we check the "no" options for better vampires and frostfall? I was thinking since the main file is all esps when you merge the updates you are just replacing the old esps with the new esps. Are your "dyndolod" ELFX meshes the same as Neo's? Edited May 15, 2016 by Razorsedge877
edynacio Posted May 15, 2016 Posted May 15, 2016 On 5/15/2016 at 12:28 PM, Darth_mathias said: yes if you prefer A Qaulity world map from SRLE Base then you can use that.The more I look at both maps I find myself favoring the 3D visuals of Quality World Map.
DarkladyLexy Posted May 15, 2016 Posted May 15, 2016 (edited) On 5/15/2016 at 1:21 PM, Razorsedge877 said: Are your "dyndolod" ELFX meshes the same as Neo's?Yes exactly the same we are using the same elink as Neo make things easier when installing DynDoLod for SRLE Extended. Edited May 15, 2016 by DarkladyLexy
MattsDaZombieSlayer Posted May 15, 2016 Posted May 15, 2016 (edited) 3 Questions:1. Why duel? It is considered a dangerous mod and can cause save bloat because of its cloaking script. I would much rather prefer this guide have deadly combat instead, because you can turn off locational damage thus the cloaking scripts do not start.2. Why disable most of Enhanced Blood Textures? Is it because of incompatibilities?3. Why SkyTEST? It's on the list of dangerous mods and it says that it can be replaced with Animal Tweaks. Why are you using both? 3 Suggestions:1. Is it intentional to have You Hunger without the Falskaar patch?2. Try checking out Legacy of the Dragonborn. It has Books of Skyrim + LL + and Moonpath to Eylswhere included in the mod.3. I'm going to try and actually modify the whole two guides to take out ELFX for compatibility with Tetrachromatic ENB. I know it will be a hassle, considering it is required for the SR Conflict Resolution, but I don't care. I think that ENB is gorgeous and I would love to use it. May you please consider doing the same modifications to your guide? I don't know if it's possible, but it might be. Edited May 15, 2016 by MattsDaZombieSlayer
DarkladyLexy Posted May 15, 2016 Posted May 15, 2016 (edited) On 5/15/2016 at 6:35 PM, MattsDaZombieSlayer said: 3 Questions:1. Why duel? It is considered a dangerous mod and can cause save bloat because of its cloaking script. I would much rather prefer this guide have deadly combat instead, because you can turn off locational damage thus the cloaking scripts do not start.2. Why disable most of Enhanced Blood Textures? Is it because of incompatibilities?3. Why SkyTEST? It's on the list of dangerous mods and it says that it can be replaced with Animal Tweaks. Why are you using both? 3 Suggestions:1. Is it intentional to have You Hunger without the Falskaar patch?2. Try checking out Legacy of the Dragonborn. It has Books of Skyrim + LL + and Moonpath to Eylswhere included in the mod.3. I'm going to try and actually modify the whole two guides to take out ELFX for compatibility with Tetrachromatic ENB. I know it will be a hassle, considering it is required for the SR Conflict Resolution, but I don't care. I think that ENB is gorgeous and I would love to use it. May you please consider doing the same modifications to your guide? I don't know if it's possible, but it might be.Questions:1. Duel doesn't actaully cause save game bloat mod author has confirmed this; but there's nothing stopping you using DC over duel.2. to reduce script lag.3. SKYTEST changes animal behaviour while animal Tweaks only really only deals with heath and base damage using both makes animal tougher but smarter at the the same time. Suggestions1. patches for you hunger aren't needs as per Dreadflopp post here https://forum.step-project.com/topic/9815-srle-extended-mod-suggestions/?p=1630782. LoTDB is a bit a pain to into SRLE cos you would have to do your own CR.3. good luck with that. Edited May 15, 2016 by DarkladyLexy 1
paul666root Posted May 15, 2016 Posted May 15, 2016 On 5/15/2016 at 6:35 PM, MattsDaZombieSlayer said: Suggestions:1. Is it intentional to have You Hunger without the Falskaar patch? i think that was reported some error with this in falskaar and wyrmstooth
edynacio Posted May 15, 2016 Posted May 15, 2016 Does SRLExt Ehhanced Blood Textures allows for removal of screen blood. I personally don't care for it and the MCM let's you remove it.
DarkladyLexy Posted May 15, 2016 Posted May 15, 2016 On 5/15/2016 at 8:37 PM, edynacio said: Does SRLExt Ehhanced Blood Textures allows for removal of screen blood. I personally don't care for it and the MCM let's you remove it.you still get blood on the screen. Personally if you find you don't get script lag using EBT as per SRLE Base then do a Neo say and not what Darth says, Anyway now we have reduced some a script heavy mods from the guide maybe we should change EBT back to the way neo does it to save hassle.
edynacio Posted May 15, 2016 Posted May 15, 2016 (edited) On 5/15/2016 at 8:42 PM, DarkladyLexy said: you still get blood on the screen. Personally if you find you don't get script lag using EBT as per SRLE Base then do a Neo say and not what Darth says, Anyway now we have reduced some a script heavy mods from the guide maybe we should change EBT back to the way neo does it to save hassle.I wonder how bad the script lag added by EBT would now be. Keeping it by SRLE Base would make it easier when SRLE CR is updated and would keep all the awesome features from the mod available. Edited May 15, 2016 by edynacio
Darth_mathias Posted May 15, 2016 Author Posted May 15, 2016 On 5/15/2016 at 9:13 PM, edynacio said: I wonder how bad the script lag added by EBT would now be. Keeping it by SRLE Base would make it easier when SRLE CR is updated and would keep all the awesome features from the mod available.I have not tested this in a while but i will. I suggest you test and see for yourself. 1
edynacio Posted May 15, 2016 Posted May 15, 2016 On 5/15/2016 at 9:19 PM, Darth_mathias said: I have not tested this in a while but i will. I suggest you test and see for yourself.Do you use any tool to test the script lag?
MattsDaZombieSlayer Posted May 15, 2016 Posted May 15, 2016 Btw, why remove wyrmstooth from the guide? Couldn't you actually add it as a mod to you guide, since SRLE doesn't have it anymore?
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