Darth_mathias Posted May 11, 2016 Author Share Posted May 11, 2016 right morrowloot should now be in the guide and CR updated you no longer need the seperate SRLE Extended MLU Patch as this a has been merged in with the main CR. Link to comment
baronaatista Posted May 11, 2016 Share Posted May 11, 2016 Hey Darth,I was in the middle of re-building my install when Wyrmstooth dropped off, and re-worked it on the spot then. I think the solution I came up with on the spot (I was very tired, don't fully remember) was to pull the Falskaar esp out of the modular version and use it with regular ELE_Legendary_Lite.esp... I'm guessing this is a foolish non-solution and that I should follow the solution you went over on the last page? Link to comment
Darth_mathias Posted May 11, 2016 Author Share Posted May 11, 2016 (edited) Hey Darth,I was in the middle of re-building my install when Wyrmstooth dropped off, and re-worked it on the spot then. I think the solution I came up with on the spot (I was very tired, don't fully remember) was to pull the Falskaar esp out of the modular version and use it with regular ELE_Legendary_Lite.esp... I'm guessing this is a foolish non-solution and that I should follow the solution you went over on the last page?I haven't actaully done the solution myself yet but is seems the easiest to me. I did put to Neo but haven't heard back from him yet he is busy with real life stuff. Edit: To everone else I have updated the Conflict Resolution Sub guide expect the LEVELED ITEMS SECTION Still trying to work out what both Dread and my wife did. Edited May 11, 2016 by Darth_mathias Link to comment
dunc001 Posted May 11, 2016 Share Posted May 11, 2016 (edited) Darth, I think a couple of esp's are missing from the list required on the conflict resolution page - arissa and morrowloot. No biggie, just saying :) I was intending leaving out Molag Bal's Inferno, some of the additional followers, CBBE mods and armours. As none of the ones I was planning on omitting are in the CR does that mean I can just leave them out and not have to do anything else regarding them? I'm also going to have a go at adding in the archery stuff and PerMa instead of Ordinator as once I've got it stable I'm not intending changing anything (HAHAHA...). If I go that route I guess I'd build my own patch to cover just the archery stuff, and then run the PerMa patcher after absolutely everything else? Edited May 11, 2016 by dunc001 Link to comment
paul666root Posted May 11, 2016 Share Posted May 11, 2016 Well for perma you will require lots of patches ...so more esps for you. Link to comment
Darth_mathias Posted May 11, 2016 Author Share Posted May 11, 2016 Darth, I think a couple of esp's are missing from the list required on the conflict resolution page - arissa and morrowloot. No biggie, just saying :) I was intending leaving out Molag Bal's Inferno, some of the additional followers, CBBE mods and armours. As none of the ones I was planning on omitting are in the CR does that mean I can just leave them out and not have to do anything else regarding them? I'm also going to have a go at adding in the archery stuff and PerMa instead of Ordinator as once I've got it stable I'm not intending changing anything (HAHAHA...). If I go that route I guess I'd build my own patch to cover just the archery stuff, and then run the PerMa patcher after absolutely everything else?I fix that at some point been a long hard day i really really dislike writing up stuff for the CR sub guide. If you're dropping ordinator there a load of pacthes you will not need either and I think these patches are in my CR (as I said been a long day and my brain has quit for the day) Link to comment
Alluistras Posted May 11, 2016 Share Posted May 11, 2016 Darth, I think a couple of esp's are missing from the list required on the conflict resolution page - arissa and morrowloot. No biggie, just saying :) I was intending leaving out Molag Bal's Inferno, some of the additional followers, CBBE mods and armours. As none of the ones I was planning on omitting are in the CR does that mean I can just leave them out and not have to do anything else regarding them? I'm also going to have a go at adding in the archery stuff and PerMa instead of Ordinator as once I've got it stable I'm not intending changing anything (HAHAHA...). If I go that route I guess I'd build my own patch to cover just the archery stuff, and then run the PerMa patcher after absolutely everything else?IIRC, you run DSR after PaMa. Don't forget all the million patches you need. :P Link to comment
dunc001 Posted May 11, 2016 Share Posted May 11, 2016 (edited) So as I said yesterday being new to this I hope y'all don't mind the odd ****** noob question! Is my understanding correct that all these compatibility patches are is a new esp that resolves conflicts between two or more mods and basically just sets the values to be used for each conflict taking the value from one of other of the conflicting mods? There are no new resources in a compatibility patch? Could I therefore not create a super patch for PerMa to resolve conflicts for my entire setup rather than having to install a hundred separate patches? Or am I being naive... BTW, does anyone still have the RND 2.0 zip they could PM me? Or am I not allowed to ask that? Edited May 11, 2016 by dunc001 Link to comment
Nozzer66 Posted May 12, 2016 Share Posted May 12, 2016 Normally there should be nothing 'new' in a compatibility patch unless it's a new item or something overwriting an old one completely. Which happens on occasions. You could TRY and make one super compatibility patch for everything you have used, but it could be more work than you'd think. You have to remember ultimately: you want to PLAY the game, not spend forever and a day trying to get it working. :) Link to comment
Alluistras Posted May 12, 2016 Share Posted May 12, 2016 So as I said yesterday being new to this I hope y'all don't mind the odd ****** noob question! Is my understanding correct that all these compatibility patches are is a new esp that resolves conflicts between two or more mods and basically just sets the values to be used for each conflict taking the value from one of other of the conflicting mods? There are no new resources in a compatibility patch? Could I therefore not create a super patch for PerMa to resolve conflicts for my entire setup rather than having to install a hundred separate patches? Or am I being naive... BTW, does anyone still have the RND 2.0 zip they could PM me? Or am I not allowed to ask that?Resolving conflicts yourself can be quite time consuming. But if you have a lot of time to blow, I say go for it. Link to comment
Darth_mathias Posted May 12, 2016 Author Share Posted May 12, 2016 Right a CR without needing Wyrmstooth is up . 1 Link to comment
thorgal Posted May 12, 2016 Share Posted May 12, 2016 for some reason i keep getting CTDs out of the blue . one time it happened while killing mudcrabs outside whiterun , the next when staring at the ground . None of these ctds where repeatable , one time it happened as soon as i started and walked 10 meters , the next is after playing for 2+ hours . it's the reason i asked Darth earlier what his SRLE eXTENDED loadorder looked like to either confirm or rule out that my load order is the cause . Link to comment
paul666root Posted May 12, 2016 Share Posted May 12, 2016 CTDs can happen even if everything you install is ok. That's due to Skyrim having an old engine. If you can play for a long time and rarely got CTDs than its ok Link to comment
Whetstone Posted May 12, 2016 Share Posted May 12, 2016 Could be running out of memory. What does memory blocks log look like? Link to comment
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