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Hey Darth,

I was in the middle of re-building my install when Wyrmstooth dropped off, and re-worked it on the spot then.  I think the solution I came up with on the spot (I was very tired, don't fully remember) was to pull the Falskaar esp out of the modular version and use it with regular ELE_Legendary_Lite.esp... I'm guessing this is a foolish non-solution and that I should follow the solution you went over on the last page?

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Hey Darth,

I was in the middle of re-building my install when Wyrmstooth dropped off, and re-worked it on the spot then.  I think the solution I came up with on the spot (I was very tired, don't fully remember) was to pull the Falskaar esp out of the modular version and use it with regular ELE_Legendary_Lite.esp... I'm guessing this is a foolish non-solution and that I should follow the solution you went over on the last page?

I haven't actaully done the solution myself yet but is seems the easiest to me. I did put to Neo but haven't heard back from him yet he is busy with real life stuff.

 

Edit: To everone else I have updated the Conflict Resolution Sub guide expect the LEVELED ITEMS SECTION Still trying to work out what both Dread and my wife did.

Edited by Darth_mathias
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Darth, I think a couple of esp's are missing from the list required on the conflict resolution page - arissa and morrowloot. No biggie, just saying :)

 

I was intending leaving out Molag Bal's Inferno, some of the additional followers, CBBE mods and armours. As none of the ones I was planning on omitting are in the CR does that mean I can just leave them out and not have to do anything else regarding them?

 

I'm also going to have a go at adding in the archery stuff and PerMa instead of Ordinator as once I've got it stable I'm not intending changing anything (HAHAHA...). If I go that route I guess I'd build my own patch to cover just the archery stuff, and then run the PerMa patcher after absolutely everything else?

Edited by dunc001
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Darth, I think a couple of esp's are missing from the list required on the conflict resolution page - arissa and morrowloot. No biggie, just saying :)

 

I was intending leaving out Molag Bal's Inferno, some of the additional followers, CBBE mods and armours. As none of the ones I was planning on omitting are in the CR does that mean I can just leave them out and not have to do anything else regarding them?

 

I'm also going to have a go at adding in the archery stuff and PerMa instead of Ordinator as once I've got it stable I'm not intending changing anything (HAHAHA...). If I go that route I guess I'd build my own patch to cover just the archery stuff, and then run the PerMa patcher after absolutely everything else?

I fix that at some point been a long hard day i really really dislike writing up stuff for the CR sub guide.

 

If you're dropping ordinator there a load of pacthes you will not need either and I think these patches are in my CR (as I said been a long day and my brain has quit for the day)

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Darth, I think a couple of esp's are missing from the list required on the conflict resolution page - arissa and morrowloot. No biggie, just saying :)

 

I was intending leaving out Molag Bal's Inferno, some of the additional followers, CBBE mods and armours. As none of the ones I was planning on omitting are in the CR does that mean I can just leave them out and not have to do anything else regarding them?

 

I'm also going to have a go at adding in the archery stuff and PerMa instead of Ordinator as once I've got it stable I'm not intending changing anything (HAHAHA...). If I go that route I guess I'd build my own patch to cover just the archery stuff, and then run the PerMa patcher after absolutely everything else?

IIRC, you run DSR after PaMa. Don't forget all the million patches you need. :P

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So as I said yesterday being new to this I hope y'all don't mind the odd ****** noob question! Is my understanding correct that all these compatibility patches are is a new esp that resolves conflicts between two or more mods and basically just sets the values to be used for each conflict taking the value from one of other of the conflicting mods? There are no new resources in a compatibility patch? Could I therefore not create a super patch for PerMa to resolve conflicts for my entire setup rather than having to install a hundred separate patches? Or am I being naive...

 

BTW, does anyone still have the RND 2.0 zip they could PM me? Or am I not allowed to ask that?

Edited by dunc001
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Normally there should be nothing 'new' in a compatibility patch unless it's a new item or something overwriting an old one completely. Which happens on occasions.

 

You could TRY and make one super compatibility patch for everything you have used, but it could be more work than you'd think. You have to remember ultimately: you want to PLAY the game, not spend forever and a day trying to get it working. :)

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So as I said yesterday being new to this I hope y'all don't mind the odd ****** noob question! Is my understanding correct that all these compatibility patches are is a new esp that resolves conflicts between two or more mods and basically just sets the values to be used for each conflict taking the value from one of other of the conflicting mods? There are no new resources in a compatibility patch? Could I therefore not create a super patch for PerMa to resolve conflicts for my entire setup rather than having to install a hundred separate patches? Or am I being naive...

 

BTW, does anyone still have the RND 2.0 zip they could PM me? Or am I not allowed to ask that?

Resolving conflicts yourself can be quite time consuming. But if you have a lot of time to blow, I say go for it.

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for some reason i keep getting  CTDs out of the blue .

 

one time it happened while killing  mudcrabs outside whiterun , the next when staring at the ground .

 

None of these ctds where  repeatable  , one time it  happened as soon as i started and walked 10 meters , the next  is after playing for 2+ hours .

 

it's the reason i asked Darth earlier  what his SRLE eXTENDED  loadorder looked like  to either confirm or rule out that my load order is the cause .

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