Astakos Posted April 20, 2016 Share Posted April 20, 2016 Do you have any more information, if so it needs to be addressed (by me) in the Survival pack as well? I was informed about this from Astakos: "I was examining last night the "You Hunger" mod as I was thinking of adding it to my working mod list. Upon a very quick look I have noticed that its Realism-Complete edition is severely outdated regarding Falskaar and Wyrmstooth.It is outdated to the extend that it contains orphan records referencing Falskaar and Wyrmstooth Masters and also quite a few of its parent cells referencing these 2 mods are not updated to their latest version (i.e. 1.2.1final for Falskaar & 1.16 for Wyrmstooth). If this specific plugin is used as is now presented in the guide it can re-introduce bugs and maybe CTDs especially when the orphan records are referenced." He has informed the Mod author about it. I havn't had a chance to have a serious look at it in xedit been busy with the skill menu lag issue which I now have decided what I am going to do about.As I have mentioned to Darth the specific plugin is outdated. It is nothing major to fix (I have already fixed it); please note the word "maybe" when I referred to CTDs. Although these orphan records are disabled (they have the Initially Disabled flag) and thus the case of a CTD is extremely rare or maybe close to 0, I am still not so keen on having them around especially in a heavy mod list as mine. Thus my recommendation. The other outdated records are parent CELL and some parent WORLDSPACE records from the latest versions of both Wyrmstooth and Falskaar. IIRC from both mods changelog, the modifications made in these CELL records (and not present in You Hunger) were minor bugfixing ones i.e. looping sounds in a specific CELL space or bad region in some WORLDSPACE.Not anything game breaking or the like but still the bugs fixed will be re-introduced since You Hunger.esp is loading after these mods. Do not "panic" in any way lol...I have brought it up to the author and he replied that he will update the mod when he has some more time. Link to comment
Darth_mathias Posted April 20, 2016 Author Share Posted April 20, 2016 To bad, hopefully it'll get updated. I'll add a recommendation to use the non Falskaar & Wyrmstooth version in the Survival pack, it should function as intended. that could also be a option for me too i'll looking into it once I have rebuilt my profile without Interesting NPC. Link to comment
Razorsedge877 Posted April 20, 2016 Share Posted April 20, 2016 Hi Darth. The guide says to use WArf patch for faction crossbows. I'm guessing you mean Faction Crossbows comp patch & leveled Lists. If so the nexus page says we need NPO? Link to comment
Darth_mathias Posted April 20, 2016 Author Share Posted April 20, 2016 Hi Darth. The guide says to use WArf patch for faction crossbows. I'm guessing you mean Faction Crossbows comp patch & leveled Lists. If so the nexus page says we need NPO?we're using it without the Leveled list so we can get away with not needing NPO. Link to comment
Darth_mathias Posted April 20, 2016 Author Share Posted April 20, 2016 right hopefully everything regarding the pull out of interesting NPC is sorted if i've missing something I am sure you guy will let me know. Link to comment
Dusty Posted April 20, 2016 Share Posted April 20, 2016 No idea if this is any good, https://www.nexusmods.com/skyrim/mods/74638/?, might be worth looking at. Link to comment
DarkladyLexy Posted April 20, 2016 Share Posted April 20, 2016 No idea if this is any good, https://www.nexusmods.com/skyrim/mods/74638/?, might be worth looking at.it's currently not compatible with ICAIO and CWO and few other thing in both SRLE Base and SRLE Extended Link to comment
redirishlord Posted April 20, 2016 Share Posted April 20, 2016 You might be better served with Jabr's Legendary Cities - TES Arena It likely has fewer compatibility issues, at least with city placement, and it has Notice Board support. Not sure how it plays with Immmersive Citizens & Patrols mods, but it is actively progressing, so definitely worth tracking. Link to comment
Darth_mathias Posted April 21, 2016 Author Share Posted April 21, 2016 I have added Warburgs Paper map and the paper for Falskaar and Wrymstooth I managed to merge all te plugins togethr succesfully. Please pay attention to the loot rule as the resulting plugin MUST be last in the Load Order. Link to comment
paul666root Posted April 21, 2016 Share Posted April 21, 2016 I have an issue with Paper map. When I try to place a map marker it places it upper than the place i click on the map. I guess it's something about map coordinates ? Link to comment
Darth_mathias Posted April 21, 2016 Author Share Posted April 21, 2016 (edited) I have an issue with Paper map. When I try to place a map marker it places it upper than the place i click on the map. I guess it's something about map coordinates ?possibility i'm not having this issue just checked. personally I don't use custom markers Edited April 21, 2016 by Darth_mathias Link to comment
paul666root Posted April 21, 2016 Share Posted April 21, 2016 possibility i'm not having this issue just checked. personally I don't use custom markerswell it seems that making the change in xEdit as suggested in merge plugin standalone after the merge ruins the paper map coordinates. I remade the merge and didn't do those changes and it seems now markers work better. Anyway they are still a bit off but just by a few. If you did something else in xEdit please let me know. Link to comment
Darth_mathias Posted April 21, 2016 Author Share Posted April 21, 2016 well it seems that making the change in xEdit as suggested in merge plugin standalone after the merge ruins the paper map coordinates. I remade the merge and didn't do those changes and it seems now markers work better. Anyway they are still a bit off but just by a few. If you did something else in xEdit please let me know.I havn't done anything other then what I have described in the guide. Link to comment
paul666root Posted April 21, 2016 Share Posted April 21, 2016 (edited) And your markers are precise? Not a bit off? Edited April 21, 2016 by paul666root Link to comment
Darth_mathias Posted April 21, 2016 Author Share Posted April 21, 2016 And your markers are precise? Not a bit off?custom markers (the ones user can place) are a little bit off yes but I can live with it since I rarely use those anyway. Link to comment
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