Darth_mathias Posted April 19, 2016 Author Share Posted April 19, 2016 well bolocks flagging both interesting NPC's and Helgen yelded nothing still lagging at this rate I might as just say screw it and dump DSR all together Sorry Neo. Link to comment
linar9415 Posted April 19, 2016 Share Posted April 19, 2016 well bolocks flagging both interesting NPC's and Helgen yelded nothing still lagging at this rate I might as just say screw it and dump DSR all together Sorry Neo.Are you talking about general script latency or lag in skill menu? Link to comment
Darth_mathias Posted April 19, 2016 Author Share Posted April 19, 2016 Are you talking about general script latency or lag in skill menu?it is a noticable drop in frame rate when opening the skills menu it only lasts for few second but I have had go as low a 2 fps so it needs sorting. Link to comment
Whetstone Posted April 19, 2016 Share Posted April 19, 2016 Something to consider when converting esps to esms is that then you have no choice but to put them near the top of your load order. This could cause some conflicts that are hard to resolve. When I tried it with Legacy I ended up with a big wall in front of the museum door. Link to comment
Darth_mathias Posted April 19, 2016 Author Share Posted April 19, 2016 well I think after a fw hours worth of head ache I am just going to reccomend the removal of DSR. No mucking round with ESMing files no mucking round with CR just get rid of DRS there you simple sorted I'm done for today. Link to comment
Astakos Posted April 19, 2016 Share Posted April 19, 2016 Darth...before going "berserk" and kiss DSR goodbye (I honestly believe it is not DSR...it just cannot be DSR)...have u tried a normal SR:LE profile (not extended) to see what's the deal in your game? I believe that you have to start from this... Link to comment
Hackfield Posted April 19, 2016 Share Posted April 19, 2016 I've dropped DSR long time ago, NPCs and followers always got stuck their shields in their arms for me, and I had a lot of papyrus warnings, probably not harmful ones, but still. So I switched to AllGearedUp and set it to use just 2 body slot (1 slot for each right weapon/greatsword/battleaxe, 1 slot for each left weapon/shield) It works very well and I can set it to work as Equipping Overhaul if I want to (which I often do). I've never went back to DSR nor EO, AGU is the way to go for me. Link to comment
Neovalen Posted April 19, 2016 Share Posted April 19, 2016 Darth...before going "berserk" and kiss DSR goodbye (I honestly believe it is not DSR...it just cannot be DSR)...have u tried a normal SR:LE profile (not extended) to see what's the deal in your game? I believe that you have to start from this...This. I have never seen a script menu lag... ever. It must be something in extended causing it. The only thing the DSR patcher does is get a list of weapons and armors in your game and make fake versions of them then put them into a formlists for the script to search. 1 Link to comment
TirigonX Posted April 19, 2016 Share Posted April 19, 2016 I don't think this lag can be tracked down to a single mod. I guess it's comparable to the string count issue. It's the big amount of mods of SRLE Extended that's hitting some kind of limit.Although it would be nice to know what exactly is going on and why it's happening when the perk menu is opened. Link to comment
DarkladyLexy Posted April 19, 2016 Share Posted April 19, 2016 I don't think this lag can be tracked down to a single mod. I guess it's comparable to the string count issue. It's the big amount of mods of SRLE Extended that's hitting some kind of limit.Although it would be nice to know what exactly is going on and why it's happening when the perk menu is opened.Personally I would agree with you it's just odd the this lag only presents itself after DSR patcher has been run and the esp activated. and just some everyone know a base SRLE Is perfectly fine no issues. Link to comment
redirishlord Posted April 19, 2016 Share Posted April 19, 2016 FWIW; I've used DSR in nearly all my builds (except when I tried Equipping Overhaul before it was abandoned) and have never found it to be problematic.I've installed Interesting NPC's on top of several existing builds, and it always seems to herald the script lag endtimes. This is likely because I've already got a scripted combat mod, Frostfall, Hunterborn, etc. While Interesting is very interesting, it is also very demanding & probably requires it's own pack (light on other scripted mods). You've definitely got more know-how and better help than I, but every time I've tried to build my house of cards as high as SRLE:Extended it has all been brought low by too many scripted mods.Food for thought, keep fighting the good fight though, lurking around here is teaching me alot. Link to comment
Neovalen Posted April 19, 2016 Share Posted April 19, 2016 I always kept away from interesting NPCs myself. I've never had good luck running it for any length of time. Link to comment
DarkladyLexy Posted April 19, 2016 Share Posted April 19, 2016 Redirishlord just so you know Interesting NPCs actaully I belive thes biggest script heavy mod in Extended. It was Dyndolod before Sheson worked his magic. I am personally not using Interesting NPC's and i've not got this issue so I am convenced more then ever that Darth needs to save his sanitiy (and mine) bite the bullet and remove this mod from extended. Otherwise he will sacfrice other things to squeeze it in.I always kept away from interesting NPCs myself. I've never had good luck running it for any length of time.Don't worry i'll be nagging him until he gives in cos he has been drive me insane all day about this. Link to comment
cstarkey42 Posted April 19, 2016 Share Posted April 19, 2016 (edited) I use fUpdateBudgetMS=1.6 and it works great for me. I don't know if it necessarily makes it "smoother" but it does ensure that, when I have a lot of scripts going off at once, all of the scripts execute. I use most of a full SLRE and Extended, with a few other mods on top. From SRLE I'm not currently using:BathingHolidaysKS HairAlternate Start From Extended I don't use:Helgen RebornLock OverhaulEasy Wheel MenuMolag Bal'sMoonpathCollege DaysNoble SkyrimBigger TreesMerta AssasinJaggersfeldGeneral Store The followers I currently have are Mirai, Inigo and Recorder. The other mods I'm using are:Gold AdjustmentBeyond ReachMoon and StarHunterbornPopulated Forts and Populated Dungeons (NO Asis Spawns)GenesisDawn of SkyrimThunderchildMusic MergeSmarter Combat MusicLeaf RestMorrowloot UltimateVerdantEK Ring LimiterCS Tag and TrackArtifacts of BoethiahArt of the CatchSky CityAnimal Tweaks (with the Skytest patch. I just merged all the animal tweaks esps into one)SFOELE Lite - Full Version (It looks amazing with Vividian ENB. The fires really give a different feel to the world now. Much better than just ELFX, IMO. I'm using ELFX too, of course.) A few other minor mods but these are the ones you really notice on a consistent basis. I had a string count of about 52,500 to start and now it's up to about 53,300. I'm level 15, beat the first dragon and have done a bunch of minor quests, notice board quests, and about 5 companion quests. Not only is this the furthest the game has let me get in a while (my first dragon battle in months lasted 45 minutes. Awesome!) but I've also had maybe 2 CTD, which were completely random and non-problematic when I restarted. My memory logs have yet to fill up, which is beyond crazy to me considering how little I could do before worrying about them before. I also have yet to have the annoying CTD on save bug (game is fine, save, load game later, CTD whenever you try to save, google, find voodoo magic, voodoo magic works (how did anyone even figure out that process...scratches head), voodoo magic stops working several hours later...) or any strange CTDs on loading like I would randomly get before the purge. I do get a little lag going into the perk screen but it's not that bad, maybe a couple seconds, and doesn't seem to be interfering with anything else. I do notice that the modified health, stamina, and magic numbers lag as well, so that might be a clue as to what the problem is. It doesn't seem like it should be a difficult calculation but with so many mods adjusting those values, as well as skill levels, it could be. Sorry for the long post, just wanted to update you on what is working for me right now. Edited April 19, 2016 by cstarkey42 Link to comment
DarkladyLexy Posted April 19, 2016 Share Posted April 19, 2016 I will test out the fUpdateBudgetMS=1.6 since Darth off at work now. this goes in the [Papyrus] section of skyrim.ini right? Link to comment
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