Alluistras Posted March 27, 2016 Posted March 27, 2016 I just noticed you don't run the Wintermyst skyproc patcher. So we don't need that? Why I just noticed this... who knows, but I'm happy to not have to run one more patcher. :)
Alluistras Posted March 27, 2016 Posted March 27, 2016 On the guide under the merge for No Snow, the merge name is where the file name should be. There is no file name. Just thought you'd like to know.
Darth_mathias Posted March 27, 2016 Author Posted March 27, 2016 (edited) On 3/27/2016 at 2:59 AM, Alluistras said: I just noticed you don't run the Wintermyst skyproc patcher. So we don't need that? Why I just noticed this... who knows, but I'm happy to not have to run one more patcher. :)that only needed for Skyre I beleive. Edited March 27, 2016 by Darth_mathias
Darth_mathias Posted March 27, 2016 Author Posted March 27, 2016 (edited) hi everyone I have created a new topic about SRLE Extended string count testing here https://forum.step-project.com/topic/10257-srle-extended-string-count-testing/ could we please move this disscusion over to there thanks. Edited March 27, 2016 by Darth_mathias
EloItsMee Posted March 27, 2016 Posted March 27, 2016 I'm probably going to start a new save soon and I was wondering if it's best to wait a while, what with all this talk of an overhaul of your pack and all?
Darth_mathias Posted March 27, 2016 Author Posted March 27, 2016 (edited) On 3/27/2016 at 10:17 AM, rhodsey said: Jus as I start an install :) although I'm curious. Have people actually been able to play the pack in it's currenty form for a long time without a problem? Yes I had a problem back in January but the pack is vastly different now. Are people actually SEEING issues with the current setup or are people panicking and removing the mods with no evidence they cause an issue but because they have a high number?I have not seen any issues that other have spoken off but then again I've not been able to get past level 6 in months cos people keep turning my head to something new and that requires a new start e.g. Morrowloot install (for a patch I created) was the latest. I plan to just carry on playing as is which is Extened with morrowloot. Edited March 27, 2016 by Darth_mathias
rhodsey Posted March 27, 2016 Posted March 27, 2016 On 3/27/2016 at 10:57 AM, Darth_mathias said: I have not seen any issues that other have spoken off but then again I've not been able to get past level 6 in months cos people keep turning my head to something new and that requires a new start e.g. Morrowloot install (for a patch I created) was the latest. I plan to just carry on playing as is which is Extened with morrowloot.Great just don't rip anything out of the guide till we KNOW it needs to go (plus I'm half way through and I'll get confused! :) )
darkside Posted March 27, 2016 Posted March 27, 2016 Play testing may give you the answer which mod to keep or to cut. Is it really a problem in a long playthrough? This is an excellent pack.
edynacio Posted March 27, 2016 Posted March 27, 2016 On 3/26/2016 at 7:14 PM, dreadflopp said: Keep it, remove Neos LOOT rule for it and add my LOOT rule instead.The only LOOT rule in SRLE I see is:Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp That should be kept not removed, right?
Darth_mathias Posted March 27, 2016 Author Posted March 27, 2016 On 3/27/2016 at 1:30 PM, edynacio said: The only LOOT rule in SRLE I see is:Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp That should be kept not removed, right?yes remove Neo's ruie from SRLE and add Dreadflopp rule instead.
paul666root Posted March 27, 2016 Posted March 27, 2016 Regarding MLU patchesYou said you use Rebirth Monster - MLU Patch.esp (From RoTE Patches not MLU)In MLU Patches there is a SIC + RotE patch. Is this one needed ? or the SIC patch in not needed ?
edynacio Posted March 27, 2016 Posted March 27, 2016 On 3/27/2016 at 1:47 PM, Darth_mathias said: yes remove Neo's ruie from SRLE and add Dreadflopp rule instead.The LOOT rule that involves Complete Crafting_TrueWeaponsLvlLists.esp in the Deleveled_Loot Guide is:Load MLU.esp after Complete Crafting_TrueWeaponsLvlLists.espThe LOOT rule that involves Complete Crafting_TrueWeaponsLvlLists.esp in the SRLE Guide is:Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp ELE_Legendary_Fs_Wt_Lite.esp belongs to the mod Enhanced Lighting for ENB. It doesn't seem that a Lighting mod would interfere with Morrowloot. But maybe I'm wrong.
cstarkey42 Posted March 27, 2016 Posted March 27, 2016 On 3/27/2016 at 2:17 PM, edynacio said: The LOOT rule that involves Complete Crafting_TrueWeaponsLvlLists.esp in the Deleveled_Loot Guide is:Load MLU.esp after Complete Crafting_TrueWeaponsLvlLists.espThe LOOT rule that involves Complete Crafting_TrueWeaponsLvlLists.esp in the SRLE Guide is:Complete Crafting_TrueWeaponsLvlLists.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp ELE_Legendary_Fs_Wt_Lite.esp belongs to the mod Enhanced Lighting for ENB. It doesn't seem that a Lighting mod would interfere with Morrowloot. But maybe I'm wrong.It will actually cause a lot of problems with ELE. MLU will override more ELE entries than you would think, but then CACO is after MLU, patches are after CACO, etc... You'll find quite a few conflicts if you put TrueWeaponsLvlLists after ELE.
Darth_mathias Posted March 27, 2016 Author Posted March 27, 2016 (edited) On 3/27/2016 at 2:11 PM, paul666root said: Regarding MLU patchesYou said you use Rebirth Monster - MLU Patch.esp (From RoTE Patches not MLU)In MLU Patches there is a SIC + RotE patch. Is this one needed ? or the SIC patch in not needed ?as far as i can tell the RoTE patches from MLU Patches are out of date and has errors in it. the patch from RoTE are more up to date. Edited March 27, 2016 by Darth_mathias
edynacio Posted March 27, 2016 Posted March 27, 2016 On 3/27/2016 at 2:21 PM, cstarkey42 said: It will actually cause a lot of problems with ELE. MLU will override more ELE entries than you would think, but then CACO is after MLU, patches are after CACO, etc... You'll find quite a few conflicts if you put TrueWeaponsLvlLists after ELE.Thanks for the clarification.
Recommended Posts