Neovalen Posted July 30, 2016 Author Posted July 30, 2016 Alright, easy enough. In order to redo any merge affected by the lack of Primer I should run the Script Merger again, right?Right. Select clear all merges then re-merge.
MagikMonster Posted August 5, 2016 Posted August 5, 2016 Hey guys could somebody please upload some screenshots of the finished result? I don't know if I have made an error but Geralt's hair looks far too Blonde in comparison to his face its really distracting, every time I try to take a screenshot the game crashes, anybody experience this?
MagikMonster Posted August 5, 2016 Posted August 5, 2016 (edited) Not a great photo in certain light its much more pronounced. Edited August 5, 2016 by MagikMonster
Towa Posted August 9, 2016 Posted August 9, 2016 So i finally decide to start modding my game again, I completely started over using your guide as a baseline. I get up to the point where you have to install FriendlyHUD in your guide and then I start getting script errors... Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(469): Could not find function 'setAlchemyCategories'Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(470): Could not find function 'getIngredientCategory'Error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): Could not find function 'isScriptActive'Error [modprimer]game\gui\popups\lootpopup.ws(176): Could not find function 'setAlchemyCategories'Error [modprimer]game\gui\popups\lootpopup.ws(281): Could not find function 'getIngredientCategory'Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. I've installed the primer patch and i have NOT merged the alchemyMenu.ws like stated and i can't figure out what the hell is going on here. It happens only after installing FHUD. Please help :)
Towa Posted August 10, 2016 Posted August 10, 2016 So I did some more looking into my problem from above and it turns out it's definitely a issue between Primer and FriendlyHUD. I can remove FHUD and the game will start perfectly with just primer, and I can also just remove primer and the game starts perfectly with just FHUD... there's definitely something screwy going on and it's just totally beyond me at the moment. I'm just gonna forego primer for now until somebody can figure out the problem... it's a shame though I really liked how challenging it made the game. If anyone can figure out the problem or actually has the two mods working together please let me know what you did so I can try to replicate it.
Neovalen Posted August 10, 2016 Author Posted August 10, 2016 So I did some more looking into my problem from above and it turns out it's definitely a issue between Primer and FriendlyHUD. I can remove FHUD and the game will start perfectly with just primer, and I can also just remove primer and the game starts perfectly with just FHUD... there's definitely something screwy going on and it's just totally beyond me at the moment. I'm just gonna forego primer for now until somebody can figure out the problem... it's a shame though I really liked how challenging it made the game. If anyone can figure out the problem or actually has the two mods working together please let me know what you did so I can try to replicate it.Assuming your merging them properly per the guide it should compile fine... I just updated my Primer a day or two ago.
Towa Posted August 10, 2016 Posted August 10, 2016 Assuming your merging them properly per the guide it should compile fine... I just updated my Primer a day or two ago.You see that's the weird part I'm doing it exactly how the guide says to, but it still gives me script compilation errors. I've tried two different times both times with fresh installs... and still nothing.
Neovalen Posted August 10, 2016 Author Posted August 10, 2016 You see that's the weird part I'm doing it exactly how the guide says to, but it still gives me script compilation errors. I've tried two different times both times with fresh installs... and still nothing.Have you tried verifying integrity after the fresh install? I know it sounds odd but sometimes the base vanilla scripts don't all download.
Towa Posted August 10, 2016 Posted August 10, 2016 (edited) Have you tried verifying integrity after the fresh install? I know it sounds odd but sometimes the base vanilla scripts don't all download.yeah I checked the scripts on the second fresh install because I figured that was the issue, but nope sadly it didn't fix anything. My guess is that it's just something I'm missing at the moment since you said it works perfectly fine for you. I'm just gonna take a break from it and come back once I have a clearer head because right now I'm pretty fed up with it. This is something I thought was only gonna take 3-4 hours but instead has taken 3 days and I still can't figure it out... that's modding for you XD It'll probably be something stupid whenever I figure it out too. Edited August 10, 2016 by Towa
Towa Posted August 11, 2016 Posted August 11, 2016 Well I just tried my third fresh install just to be sure that I was not doing anything wrong, and I still get those same script compilation errors from above between primer and FHUD. Followed the guide religiously and nope nothing... There must be something really wrong with my computer I guess, I just don't know. I can't waste anymore time on this though, so I'm trashing Primer. It's not worth all of this.
blur210 Posted August 13, 2016 Posted August 13, 2016 Neovalen, can you be more specific on that configuration, give me an example.Thanks Mod Configuration RequiredNavigate to <The Witcher 3>/mods/modAutoLoot/Content/Scripts/mod/AutoLoot and open AutoLootFilters.ws in a text editor. Modify the function AL_LootFilter by commenting (//) each line in the if{} block exceptAL_NoAccidentalStealing( container ).
Neovalen Posted August 13, 2016 Author Posted August 13, 2016 Neovalen, can you be more specific on that configuration, give me an example.Thanks Mod Configuration RequiredNavigate to /mods/modAutoLoot/Content/Scripts/mod/AutoLoot and open AutoLootFilters.ws in a text editor. Modify the function AL_LootFilter by commenting (//) each line in the if{} block exceptAL_NoAccidentalStealing( container ).Sure, here is my version of that function so you can compare it to the default: function AL_LootFilter(container : W3Container, LootItem : SItemUniqueId ) : bool { // Uncomment what you want! // You can combine different conditions here! /* Important info on && (AND) and on || (OR) * Use && before filters to only AutoLoot items with ALL the filters active. * Use || before filters to AutoLoot items that have at least one of those filters active * * Examples: * Loot everything that is NOT considered stealing: * uncomment AL_NoAccidentalStealing(...) * * Herbs OR armor only: * uncomment Herb(...) || Armor(...) ... * * No accidental stealing AND only Armor that is more expensive than 100 coins: * uncomment NoAccidentalStealing(...) && PriceFilter(...) && Armor(...) */ // No stealing & Herbs OR Schematics OR ingredients OR books OR Armors of a certain quality OR Weapons of a certain quality if ( AL_NoAccidentalStealing( container ) //&& //( //AL_Herb( container ) //|| Schematics( container, LootItem ) //|| Ingredients( container, LootItem ) //|| Books( container, LootItem ) //|| ( AL_Armor( container, LootItem ) && AL_ItemQuality( container, LootItem ) ) //|| ( AL_Weapon( container, LootItem ) && AL_ItemQuality( container, LootItem ) ) //) //AL_NoAccidentalStealing( container ) //|| AL_NumberOfItemsInContainerFilter( length ) //|| AL_WeightFilter( container, LootItem ) //|| AL_PriceFilter( container, LootItem ) //|| AL_ItemQuality( container, LootItem ) //|| AL_Herb( container ) //|| AL_Armor( container, LootItem ) //|| AL_Weapon( container, LootItem ) //|| AL_Foodstuff( container, LootItem ) //|| Schematics( container, LootItem ) //|| Ingredients( container, LootItem ) //|| Books( container, LootItem ) ) return true; return false; }
haelfix Posted August 21, 2016 Posted August 21, 2016 Hello, first time Wild hunt moder, running the game for the first time. I am at the end, and I can confirm that I am stuck at the same step as Towa: I have followed the guide pretty religiously up to this point, so perhaps I have read something wrong.. Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(469): Could not find function 'setAlchemyCategories'Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(470): Could not find function 'getIngredientCategory'Error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): Could not find function 'isScriptActive'Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(179): Could not find function 'setAlchemyCategories'Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(284): Could not find function 'getIngredientCategory' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
haelfix Posted August 21, 2016 Posted August 21, 2016 The only thing I can think of is that Primer updated on Aug 13 and there is some sort of conflict. According to several threads I read on Nexus forums, people recommended deleting alchemymenu.ws from friendlyhud before merging, and indeed when I do that it compiles properly. However I'm pretty sure this was not the intended solution.
Neovalen Posted August 21, 2016 Author Posted August 21, 2016 The only thing I can think of is that Primer updated on Aug 13 and there is some sort of conflict. According to several threads I read on Nexus forums, people recommended deleting alchemymenu.ws from friendlyhud before merging, and indeed when I do that it compiles properly. However I'm pretty sure this was not the intended solution.Actually it is... except the guide simply says DO NOT MERGE for alchemymenu.ws and lets Primer win the conflict via the ini. :)
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