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I am having some texture loading issues.


secreth

Question

So im having this issue i am following the S.T.E.P Extended completely point to point.

I just finished Animations & Effects section and went in the game to do the benchmarking. After playing for a couple of minutes my game starts looking like this both inside and outside. Its nothing specific it happens to its basicly anything. I am not missing any texture or meshes i triple checked. When i restart the game its all good agian for a couple of minutes. Never had this issue before and i havnt changed any hardware since my last modding session.

 

Pictures: https://imgur.com/a/6gMVd

The textures turn white like the floor and walls. items turn purple like the person upstairs. And somethings turn completely black it seems to be random what does tho.

 

So yeah i followed the guide up to after Animations & effects benchmark. I got Memory patch and enboost.

With the skyrim performance monitor i checked i don't run out of vram.

I have tried to player.modav speedmult 300 and then just run the textures do that thing after 1 min and then i crash shortly after.

 

EDIT: Oh yeah also im on win10

 

Sorry i don't know how to do that expand thing:

 

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=12000
EnableCompression=true
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
EnableVSync=true
AddDisplaySuperSamplingResolutions=false
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[iNPUT]
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=44
KeyEditor=13
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=true
Quality=0
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableSubPixelAA=false
EnableTemporalAA=false

[FIX]
FixGameBugs=false
FixParallaxBugs=true
FixParallaxTerrain=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false

[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 


 

Specs:

i5 4670k

980 GTX 4gb vram

16gb corsair 1600mhz

Samsung 500/500 mb/s 250gb SSD

Edited by secreth
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Where you get those settings? They're all off for just ENBoost. Here's mine for comparison. Yours will be slightly different, but mainly only in the memory section.

 

 

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=false
ProxyLibrary=d3d9_other.dll

 

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true

 

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

 

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

 

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=7735
EnableCompression=true
AutodetectVideoMemorySize=false

 

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true

 

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=true
LodBias=-0.33
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

 

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

 

[iNPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//insert
KeyScreenshot=45
//enter
KeyEditor=13
//
KeyFreeVRAM=122

 

[ADAPTIVEQUALITY]
Enable=false
Quality=0
DesiredFPS=20.0

 

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=false  // set to false if you use SMAA
EnableTransparencyAA=false

 

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=false  // set to false if you use SMAA
IgnoreInventory=true
FixSsaoWaterTransparency=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

 

 

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Yeah i havn't picked my ENB yet. Now that i think about i did not have these problems with Dovah Nakiin ENB.

So its all from enboost i changed stuff according to the enboost guide here on S.T.E.P. I got about 12300 available memory so thats why that number is so high.

I changed most of my settings to what is on yours see if it changes anything.

 

Also for the future posts, how do i hide a list like that you did.

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Thanks Greg.

 

So the texture issue went away after changing the enblocal.ini so its the cause for sure.

New problem turned up. My loading screens went from 5 second to 15+ seconds.

Not sure what setting to change to fix that cause i messed with quite a few of them.

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UPDATE: So this line in the enblocal.ini seems to be the issue of long loading screens. "ReduceSystemMemoryUsage=true"

If its on true i can keep running triple speed no problem, but it do make stuff pop in alot. And sometimes there is nothing loaded and if i stand still for about 20 seconds the game keeps up and loads in everything and it looks normal. And then there is really long loading times.

 

If its on false it loads fast agian, but if i run triple speed i crash after 30 seconds.

 

Is there anything i can do about this or do i just pick the least annoying one?

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Ah okay it makes sense. It seems loading times gets faster the longer i play. I can live with that. Things might change when i pick my enb, who knows modding can be mysterious sometimes.

Anyways thanks for the help atleast my textures stays where they should be now.

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Yeah, this setting basically enables or disables the memory management features in ENBoost. One of the advantages is that caches a lot of assets in a separate process, so Skyrim can load these assets a lot faster when it needs them again. There may be an initial performance hit when first loading the game, but it pays off significantly in the long run.

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