Hello everyone :D Well, i've been going around the forum, reading some nice tips about how to finetune skyrim for my machine.
Some users, say to use the Memory Blocks Log, for seen how much memory is allocated to your game...
Well, i did it, and i dont know if it is an error of mine, but, even thorugh i've changed the SkSE.ini to allow 768MB on Block1, Memory Blocks Log, says that it's setted to 256MB.
It's just an error of Memory Blocks Log, or for some reason, my SKSE isnt aloocating moar memory?
I use SKSE through Mod Organizer, have 16GB of RAM DDr3. I were thinking that i had configured everything right, but if what Memory Blocks Log says it's true, for some reason SKSE isnt allocating the 768MB it should be :|
Anyone know what could be happening?
EDIT: I've allready tryed the -forcesteamloader and no change ;\
MemoryBlocksLog
logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
256MB256MB
858
858
859
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
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8530
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8533
8534
8535
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8537
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8541
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131107
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140107
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145108
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150108
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159110
159111
160111
161111
162111
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164111
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167111
168111
169111
170111
171111
172111
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174112
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216115
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SKSE.Ini configs
[General]
ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256
enblocal.ini
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=5120
EnableCompression=true
AutodetectVideoMemorySize=false
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0
And, sorry for any grammar mistakes..English isn't my home language >:
Question
FuzzyDuck
Hello everyone :D
Well, i've been going around the forum, reading some nice tips about how to finetune skyrim for my machine.
Some users, say to use the Memory Blocks Log, for seen how much memory is allocated to your game...
Well, i did it, and i dont know if it is an error of mine, but, even thorugh i've changed the SkSE.ini to allow 768MB on Block1, Memory Blocks Log, says that it's setted to 256MB.
It's just an error of Memory Blocks Log, or for some reason, my SKSE isnt aloocating moar memory?
I use SKSE through Mod Organizer, have 16GB of RAM DDr3.
I were thinking that i had configured everything right, but if what Memory Blocks Log says it's true, for some reason SKSE isnt allocating the 768MB it should be :|
Anyone know what could be happening?
EDIT: I've allready tryed the -forcesteamloader and no change ;\
MemoryBlocksLog
[General]
ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256
enblocal.ini
8 answers to this question
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