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A Little Help With Memory...


FuzzyDuck

Question

Hello everyone :D
Well, i've been going around the forum, reading some nice tips about how to finetune skyrim for my machine.

Some users, say to use  the Memory Blocks Log, for seen how much memory is allocated to your game...

Well, i did it, and i dont know if it is an error of mine, but, even thorugh i've changed the SkSE.ini to allow 768MB on Block1, Memory Blocks Log, says that it's setted to 256MB.

It's just an error of Memory Blocks Log, or for some reason, my SKSE isnt aloocating moar memory?

I use SKSE through Mod Organizer, have 16GB of RAM DDr3. 
I were thinking that i had configured everything right, but if what Memory Blocks Log says it's true, for some reason SKSE isnt allocating the 768MB it should be :|

Anyone know what could be happening?

 

EDIT: I've allready tryed the -forcesteamloader and no change ;\

MemoryBlocksLog

 

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
256MB 256MB
85 8
85 8
85 9
85 10
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SKSE.Ini configs

[General]

ClearInvalidRegistrations=1

 

[Memory]

DefaultHeapInitialAllocMB=1024

ScrapHeapSizeMB=256

 

 

 

 

enblocal.ini

 

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=5120
EnableCompression=true
AutodetectVideoMemorySize=false
 
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
 
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
 
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
 
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
 
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
 
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
 
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 
And, sorry for any grammar mistakes..English isn't my home language >:
Edited by FuzzyDuck
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Adding to what Tech just said -

 

Windows by default hides file type extensions ( Dot three letters, like .ini .txt .doc )

 

So if you name a file SKSE.ini, it may actually be named SKSE.ini.txt .. You just cant see the .txt part ( because windows is hiding it ), and so it will not work as the ini file SKSE would expect to find

 

Have those dot extensions show all the time so that you are sure you know what file type a file really is ( and you dont get fooled by crafted file icons making a malware.exe for example look a lot more innocent than it is .. Think email attachments ;) )

 

Innocent-attachment-with-a-notepad-icon.txt      <insert lots of spaces here>       .exe

 

https://windows.microsoft.com/en-us/windows/show-hide-file-name-extensions

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I've mad sure of that :3 
Actually, i just fixed the issue, for some random reason, i've just re-done the steps of installing SKSE from STEP guide, desactivated the old intalation, and remade the ini.

Now it works. 
The two folders are exatcly the same, i really dont know what was the problem xD
But i've fixed it with a new instalation of skse :P
 

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