Jump to content
Sign in to follow this  

MO Categories

Recommended Posts

Hi Neovalen,


I can not thank you enough for sharing your monumental task AND sharing it to others in such a way that others can follow no matter their experience, ability or confidence in modding. You are teaching many people so much about modding, computers and the behind-the-scenes-programming of Skyrim (and as a high school teacher, I believe you are a natural).


One frustration I have with Mod Organiser (Australian way of spelling it) is that the categories do not match up with Nexus or NMM. I looked up whether or not this can be changed and found an enterprising fellow (HentaiJin) that made up a .dat file to install in  the MO folder that changes the categories so that they correspond to the categories found at Nexus (SEE https://forums.nexusmods.com/index.php?/topic/473728-mod-organizer/page-681). Since you state that you categorise your mods in MO, I was wondering if you were aware of it. 


I also have taken a strategy to organise all of the mods and programs needed to install SRLE into a SRLE Folder that then has sub folders corresponding to your sub headings in the walkthrough (see below). 


SRLE Folders.docx 


I know it is a bit OCD, but with so many mods and with weird naming by authors that can make it hard to find some, reinstalling SRLE becomes so much easier. I just dump each .7z in the corresponding category. I am guessing that when you make alterations that this folder system can then be soooo much easier to update my mods.


In your walkthrough to install the AWESOME SRLE, a tweak that can be added to each mod listing could also be to add a new sub-heading "Nexus category" under "Version" so that it can easily be categorised as installation takes place (for people like me that already have the mods and are just reinstalling them).


Anyway keep up the good work. Sorry for being so verbose.


Share this post

Link to post
Sign in to follow this  
  • Similar Content

    • By dicksuckme
      [info] Attempting to create a game handle with game path "D:/steam/steamapps/common/Skyrim Special Edition" and local path "D:/skyrim/profiles/Default"
      [info] Initialising load order data for game of type 5 at: D:/steam/steamapps/common/Skyrim Special Edition
      [info] Attempting to open Git repository at: C:\Users\cabca\AppData\Local\LOOT\Skyrim Special Edition
      [info] Setting URL for remote origin to https://github.com/loot/skyrimse.git
      [error] A firewall may be blocking LOOT.
      [error] Git operation failed. Details: -1; failed to send request: A connection with the server could not be established\r\n: libgit2 error
      [error] Loot failed. Exit code was: 0x1

    • By NuroDragonfly
      HI peoples;
      As much a ted-talk as qanda, but the concept of Merging updates or other files into a main file has come up in my current re-installation of SSE and modding of it:
      that being when the STEP says to merge files when you did not download them from the Nexus, but like me, have system stored mods from various games that you are simply re-installing in many ways back into a MO2 Profile for what ever game...
      and the option to Merge, Replace, Rename, or Cancel does not appear...
      which is because the meta-data does not exist within the Download folder you (should) have set up in your MO2 installation and instance of said game...
      Well, the best choice is to simply name the update/optional file exactly as the one it is meant to merge with - which means that when you know your going to be installing various files for the same mod, you need to choose what it is going to be called as a whole - and these options will appear again and this part of the STEP can be achieved easily and as the STEP instructs.
      I realise some of you may already know this, but this conversation was begun on another mod forum here on STEP and needed to be continued here instead, so this is for those that may come across the same issue or confusion momentarily.
    • By irisquexo
      Hi guys I'm new here so hopefully this is the right place to post this.
      When I try launching Skyrim SE through Mod Organizer 2 I get the error "REL/Relocation.h(567): failed to open file"
      Before this error I was getting the error "REL/Relocation.h(548): failed to open file" but I uninstalled and reinstalled the engine fixes and SKSE libraries. After doing that and relaunching I get the error I mentioned above. Do you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong... I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue. I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing. Idk if that's the case with the other ones though.
      Missing masters:

      Master                                                                               Required By
      Blues Skyrim.esp                                                              Eli_Breezehome [PATCH - DOS (Director's Cut) SE VER1.4] (STD).esp
      Skyrim Better Roads - All In One - Merged.esp                Settlements Expanded SE - Skyrim Better Roads Patch.esp, Skyrim Better Roads - All In - One - Merged - PATCHED.esp
      Soljund's Sinkhole.esp                                                      Settlements Expanded SE - Soljunds Sinkhole Patch.esp
      Tes Arena - Skyrim Frontier Fortress.esp                         Settlements Expanded SE - Legendary Cities Patch - AIO.esp
      Whistling Mine.esp                                                           Settlements Expanded SE - Whistling Mine Patch.esp
      also another problem is when I run LOOT it gives me the error 
      Loot failed to run
      Cyclic interaction detected: ELE_SSE.esp --[Master]-> SoS_ELE_Patch.esp --[Group]-> Luminosity Lighting Overhaul.esp --[Master]-> SoS_Luminocity_Patch.esp --[Group]-> ELE_SSE.esp
      If anyone knows what I could do to fix this, that would be amazing. Thank you

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.