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TES5LodGen crashes when trying to use it with Mod Organizer


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Posted
I've been trying to run TES$LODGen (https://www.nexusmods.com/skyrim/mods/62698/?) through mod organizer but it keeps crashing on me.  It leaves the following bug report in my mod organizer log :

 

DEBUG (06:20:55.0163): add mod file C:\Games\Steam\steamapps\common\skyrim\Mod Organizer\overwrite\\meshes\terrain\Tamriel\Objects\Tamriel.8.-24.-24.bto (meshes\terrain\Tamriel\Objects\Tamriel.8.-24.-24.bto)

DEBUG (06:20:55.0479): add mod file C:\Games\Steam\steamapps\common\skyrim\Mod Organizer\overwrite\\meshes\terrain\Tamriel\Objects\Tamriel.4.-8.-28.bto (meshes\terrain\Tamriel\Objects\Tamriel.4.-8.-28.bto)

DEBUG (06:20:55.0651): add mod file C:\Games\Steam\steamapps\common\skyrim\Mod Organizer\overwrite\\meshes\terrain\Tamriel\Objects\Tamriel.4.16.20.bto (meshes\terrain\Tamriel\Objects\Tamriel.4.16.20.bto)

INFO (06:20:55.0662): Windows Exception (c0000005). Last hooked call: int __stdcall FindClose_rep(void *)

ERROR (06:20:55.0662): Windows Exception (c0000005). Last hooked call: int __stdcall FindClose_rep(void *)

ERROR (06:20:55.0681): This is a critical error, the application will probably crash now.

DEBUG (06:20:55.0697): hooks removed

ERROR (06:20:55.0899): Crash dump created as C:\Games\Steam\steamapps\common\skyrim\Mod Organizer\hook.dll.dmp. Please send this file to the developer of MO

DEBUG (06:22:02.0348): hooks removed

----------- LOG END -----------

 

I'm running on Windows 7 Service Pack 1 64bit

3 answers to this question

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Posted

Sheson on Skyrim Nexus has suggested this workaround: 
 

In the
MO
Modify Executables windows, please add the same directory TES5LODGen.exe is in to the "Start in" field.

See if that makes a difference.


Next you can also add a specific output directory away from the game files so nothing gets accidentally overwritten and it might help with this error as well. Add something like

-o:"C:\TES5LODGenOutput"

to the ""Arguments" fields


If the last is used and worked, copy the created files to the appropriate game directories or into a custom mod.

 

I've tested it and it seems to work fine so this would be a recommended workaround for the time being.

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