neal0790 Posted March 4, 2015 Posted March 4, 2015 Just finished installing skyrim revisted and everything seems to be okay minus two things. One my trees in the distance are messed up. Only half the tree loads and there also white. Once i get close they pop in and look fine. My second issue is some ground textures far in the distance are green. They also fix themselves as i get closer. Heres a screenshot of the trees: i dont have a screen shot of the green ground texture issue yet but ill take out and update this post. Anyone know whats going on? Thank you.
neal0790 Posted March 4, 2015 Author Posted March 4, 2015 take a look at this I just reinstalled both just to make sure i didnt mess it up originally and im still getting the issue. Heres another screenshot also with that green texture i was talking about.
neal0790 Posted March 4, 2015 Author Posted March 4, 2015 Just reinstalled all my distance mods to make sure i got those right and im still having the issue. Heres my ini's maybe i screwed something up in there. General]sLanguage=ENGLISHsIntroSequence=fFlickeringLightDistance=8192 uExterior Cell Buffer=36 [Display]fSunShadowUpdateTime=0fSunUpdateThreshold=2.0ipresentinterval=1fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=4096bAllowScreenshot=1fDefault1stPersonFOV=85.0fDefaultWorldFOV=85.0 [Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0 [Grass]iMaxGrassTypesPerTexure=7bAllowCreateGrass=1bAllowLoadGrass=0 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.7f3PArrowTiltUpAngle=0.7f1PBoltTiltUpAngle=0.7f3PBoltTiltUpAngle=0.7 [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=0bReflectLODTrees=0 [Actor]fVisibleNavmeshMoveDist=12288.0000 eneral]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=1fInteriorShadowDistance=3000.0000fShadowDistance=2500.0000iShadowMapResolutionSecondary=4096iShadowMapResolutionPrimary=4096iShadowSplitCount=2iMaxAnisotropy=1fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=3600.0000fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=2000.0000fShadowLODStartFade=400.0000fLightLODStartFade=3500.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=1iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1bFull Screen=1iSize H=2160iSize W=3840fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=250iMaxDecalsPerFrame=800bFloatPointRenderTarget=1sD3DDevice="NVIDIA GeForce GTX 980"bFXAAEnabled=0iShadowMapResolution=4096fShadowBiasScale=0.3000iShadowMaskQuarter=4iAdapter=0iPresentInterval=0iShadowFilter=3bShadowsOnGrass=1bTransparencyMultisampling=0bDeferredShadows=1bDrawShadows=1[Grass]b30GrassVS=0fGrassStartFadeDistance=18000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=0bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[interface]bDialogueSubtitles=1bGeneralSubtitles=1fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=1bUseKinect=0[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=60.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=2063802548fVal6=1.0000uID6=2063802546fVal5=1.0000uID5=3954fVal4=1.0000uID4=352737393fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=250000.0000fBlockLevel1Distance=70000.0000fBlockLevel0Distance=35000.0000fSplitDistanceMult=1.5000bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60[LOD]fLODFadeOutMultObjects=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultActors=15.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1
Aiyen Posted March 4, 2015 Posted March 4, 2015 You just have a LOD texture that does not have the right scales for what is inside of it. Most often happens if you use SFO and do not use an SFO LOD texture. or If you have SFO and use a vanilla LOD texture. The specific path to the texture is ...\textures\terrain\tamriel\trees
neal0790 Posted March 4, 2015 Author Posted March 4, 2015 (edited) You just have a LOD texture that does not have the right scales for what is inside of it. Most often happens if you use SFO and do not use an SFO LOD texture. or If you have SFO and use a vanilla LOD texture. The specific path to the texture is ...\textures\terrain\tamriel\treeshow do i go about fixing it? do i need to replace the texture with something else and if so what or remove it all together? i dont have that file in my skyrim flora overhaul folder but i do in my aspen trees folder. Should i delete the one in my aspen trees? Edited March 5, 2015 by neal0790
neal0790 Posted March 5, 2015 Author Posted March 5, 2015 (edited) So i tried to just remove aspen trees all together and use the SFO lods and that still didnt fix it. I think something is screwed up with my distance because i just saw this in solitude. if you look at the windmill the texture is red and textures on the wall are messed up. But if i move 20 feet towards them they will load fine. Edited March 5, 2015 by neal0790
neal0790 Posted March 5, 2015 Author Posted March 5, 2015 i figured out my problem. For some reason my optomized vanilla textures fell out of order. So they were overwriting the aspen trees lod. Once i put it back up top my issue went away. Fixed my tree and my textures on the ground. The only real issue im still having is i feel like the trees should be loading sooner as i walk towards them. They go from looking real thin to full on bushy pretty close to me. If there something i can edit to get thing to load further away? I got a 4790k and 2 980's so im not to concerned if i loose a few fps if i can get the pop in to be less noticable.
Neovalen Posted March 5, 2015 Posted March 5, 2015 Other than the currently experimental Dynamic LODS you can set uGridsToLoad to 7 or 9 but this will cause AI / Events to trigger farther from the player as well. I never had trouble with 7 but 9 might be pushing it playability wise as people will start talking / quest events will happen outside of earshot.
Nozzer66 Posted March 5, 2015 Posted March 5, 2015 uGrids 7 is fine. I've never had a real issue with it.
Xaviien Posted March 5, 2015 Posted March 5, 2015 Even with ugrids 7 I can never get to the giant outside Whiterun before the companions kill it. Every time I get there, they are striking the final blow.
Nozzer66 Posted March 5, 2015 Posted March 5, 2015 Get to Honningbrew Meadery, turn the corner and haul ass with the sprint key enabled. I usually get there with the giant at half health or thereabouts.
statmonster Posted March 5, 2015 Posted March 5, 2015 I'd rather have a bit of pop in than frequently be stumbling across mysteriously dead enemies.
Xaviien Posted March 5, 2015 Posted March 5, 2015 Would lowering actor distances help prevent this issue while allowing more ugrids?The difference between ugrids 11 and 7 is far off in the distance, but if ugrids 7 is what's causing the problem with the Whiterun giant, I'd like to fix it if that's at all possible.
drkalbar Posted March 5, 2015 Posted March 5, 2015 (edited) I had similar problem/issue like you neal0790. In my case install new version of https://www.nexusmods.com/skyrim/mods/51069/? - Realistic Aspen Tree fixed the issue. Edited March 5, 2015 by drkalbar
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