A spoiler tag has been added as bbcode, but not officially been advertised. If you have large amounts of text from a config file, or similar, please make use of the spoiler tag so that the main discussion of a post is easier to follow.
The spoiler tag works like in many other forum software, just add the following:
;--sSteam is the path that Bash will look for Steam.
sSteam=C:\Program Files\Steam\steam.exe
If you want to further keep the thread tighter, you can also include config files in a code BBCode so that it gets a scroll bar. (A space has been added to the end code bbcode for display purposes).
[spoiler][code]My Super Long Text[ /code][/spoiler][/code]
Example:
[spoiler][code]
;# ____ _ _ _ ___ ___ _____ ____
;# | _ \ | | (_) (_) |__ \ / _ \ | ____| |___ \
;# | |_) | __ _ ___| |__ _ _ __ _ ) | ( (_) | | |__ __) |
;# | _ < / _` / __| '_ \ | | '_ \| | / / \__, | |___ \ |__ <
;# | |_) | (_| \__ \ | | |_| | | | | | / /_ / / ___) |_ ___) |
;# |____/ \__,_|___/_| |_(_)_|_| |_|_| |____| /_/ |____/(_)|____/
;The Default Font for the ASCII Art Headers is Lucida Console, Regular, 10 (Notepad)
;--This is the generic version of Bash.ini. If you want to set values here,
; then copy this to "bash.ini" and edit as desired.
; Bool option (b*****) - use any of:
; True, 1, Yes, On
; False, 0, No, Off
; Paths - You can use either:
; Absolute Path
; Example=C:\Games\Oblivion Mods
; Relative path, where path is relative to the Oblivion install directory
; Example=Tools\Tes4Files.exe
; _____ _
; / ____| | |
; | | __ ___ _ __ ___ _ __ __ _ | |
; | | |_ | / _ \| '_ \ / _ \| '__|/ _` || |
; | |__| || __/| | | || __/| | | (_| || |
; \_____| \___||_| |_| \___||_| \__,_||_|
[General]
;--sOblivionMods is the Alternate root directory for installers, etc.
; It is strongly recommended that you do NOT put it anywhere under the
; game install directory itself, because Oblivion.exe will search through
; every directory under the install directory.
; This "directory thrashing" can then cause performance problems during gameplay.
; sOblivionMods is defined specifically to circumvent this bug by storing files elsewhere.
sOblivionMods=..\Oblivion Mods
;--sInstallersData is the directory containing data about which installers
; are installed by Wrye Bash. This is where 'Installers.dat' and 'Converters.dat'
; are stored. Only change this for advanced configuration, such as when using
; mTES4 Manager or MOM to manage multiple Oblivion installs. In those cases,
; it is recommended to set this to a subdirectory of either "My Games/Oblivion"
; or "Oblivion/Mopy", so mTES4 Manager/MOM will move these files when changing
; clones/images.
sInstallersData=..\Oblivion Mods\Bash Installers\Bash
;--sBashModData is the directory containing data about your mods, ini edits, etc.
; Only change this for advanced configuration, such as when using mTES4 Manager
; or MOM to manage multiple Oblivion installs. In those cases, it is recommended
; to set this to a subdirectory of either "My Games/Oblivion" or "Oblivion/Mopy",
; so mTES4 Manager/MOM will move these files when changing clones/images.
sBashModData=..\Oblivion Mods\Bash Mod Data
;--OblivionPath is the game directory (containing Oblivion.exe, TESV.exe, etc).
; Use this argument only if Bash is located outside of the game directory, and
; automatic detection fails, and the -g command line parameter fails.
; If using a relative path, will be relative to the Mopy directory.
; Example=C:\Games\Oblivion
sOblivionPath=.
;--User directory arguments.
; These arguments allow you to specify your user directories in several ways.
; These are only useful if the regular procedure for getting the user directory fails.
; And even in that case, the user is probably better off installing win32com.
;--UserPath is the user profile path.
; May help if HOMEDRIVE and/or HOMEPATH are missing from the user's environment.
; Example=C:\Documents and Settings\Wrye
sUserPath=.
;--PersonalPath is the user's personal directory ("My Documents").
; Should be used in conjunction with either the -l argument or
; setting sLocalAppDataPath.
; Example=C:\Documents and Settings\Wrye\My Documents
sPersonalPath=.
;--LocalAppDataPath is the user's local application data directory.
; Should be used in conjunction with either the -p argument or
; setting sPersonalPath.
; Example=C:\Documents and Settings\Wrye\Local Settings\Application Data
sLocalAppDataPath=.
;--SteamInstall Bash will try to detect if you have a Steam install but
; if it fails to properly detect it (or incorrectly detects that you do)
; you can set this to the desired setting.
; (1 or 0 or True or False, or . for autodetect)
bSteamInstall=.
; _____ _ _ _
; / ____| | | | | (_)
; | (___ ___ | |_ | |_ _ _ __ __ _ ___
; \___ \ / _ \| __|| __|| || '_ \ / _` |/ __|
; ____) || __/| |_ | |_ | || | | || (_| |\__ \
; |_____/ \___| \__| \__||_||_| |_| \__, ||___/
; __/ |
; |___/
[Settings]
;--For various options in Bash.
;--sScriptFileExt: Is the extention that will be used for the exported scripts
; when running 'Export Scripts' (defaults to .txt)
sScriptFileExt=.txt
;--iKeepLog: Is how much log to record- set to a number in between 0 and 4
; with 0 being no log, and 4 being maximum logging (not fully implemented yet)
iKeepLog=0
;--sLogFile: Where to save the log to, defaults to Mopy/bash.log
sLogFile=Mopy\bash.log
;--bEnableBalo: Whether or not to enable the use of BALO for ordering mods.
; Be aware that BALO is deprecated. Please use BOSS instead for load order management.
bEnableBalo=False
;--bResetBSATimestamps: Whether or not Wrye Bash should automatically set BSA
; timestamps. If enables, BSAs will be set to 1-1-2006 automatically.
bResetBSATimestamps=True
;--sOblivionTexturesBSAName: use if you have renamed Oblivion - Textures - Compressed.bsa
; and are using BSA Redirection.
sOblivionTexturesBSAName=.
;--bSkipResetTimeNotifications: Whether or not to skip notification about mod
; modification times reset by Lock Times.
; (1 or 0 or True or False)
bSkipResetTimeNotifications=False
;--bShowTextDifference****: Toggles display of a text difference in the mods tab for that type of mod.
bShowTextDifferenceMergeable=True
bShowTextDifferenceNoMerge=True
bShowTextDifferenceRegular=True
bShowTextDifferenceESM=True
;--o*****TextColour: What colour of text to display in the mods tab for that type of mod.
; It can be any valid wxPython colour or an RGB tuple.
oDeactivateTextColour=wx.BLACK
oESMTextColour=wx.BLUE
oMergeableTextColour=(0x00,0x99,0x00)
oNoMergeTextColour=(153,0,153)
oRegularTextColour=wx.BLACK
;--s*****TextStyle: What style of text to display in the mods tab for that type of mod.
; Can be any valid wxPython text style.
oDeactivateTextStyle=(8, wx.NORMAL, wx.SLANT, wx.NORMAL)
oESMTextStyle=Default
oMergeableTextStyle=Default
oNoMergeTextStyle=Default
oRegularTextStyle=Default
;bAutoItemCheck: Determines whether to automatically check new items in the bashed patch.
bAutoItemCheck=True
;bSkipHideConfirmation: Determines whether the hide confirmations are shown.
bSkipHideConfirmation=False
;--s7zExtraCompressionArguments: if set to something other than Default adds these as command line switches for compressing with 7z.
; If you always want Solid on and a block size of 1mb you would specify: -ms=on -ms=1m
s7zExtraCompressionArguments=-ms=on -ms=1m
;iAutoSizeListColumns: if set to 1 automatically resizes columns in lists to fit the contents.
; If set to 2 automatically resizes to the contents or the header (so no ... header names).
; If set to 0 feature is disabled (default).
iAutoSizeListColumns=0
;sSound*: if set plays that sound in the specified situation. Can be an absolute path or a relative path from the app dir.
;sSoundError: Bashed Patch build error
sSoundError=.
;sSoundSuccess: Bashed Patch build success
sSoundSuccess=.
; _______ _ ____ _ _
; |__ __| | | / __ \ | | (_)
; | | ___ ___ | | | | | | _ __ | |_ _ ___ _ __ ___
; | | / _ \ / _ \ | | | | | || '_ \ | __|| | / _ \ | '_ \ / __|
; | || (_) || (_) || | | |__| || |_) || |_ | || (_) || | | |\__ \
; |_| \___/ \___/ |_| \____/ | .__/ \__||_| \___/ |_| |_||___/
; | |
; |_|
[Tool Options]
; All tool launcher options for paths can be absolute paths or relative from the head
; of the oblivion folder (that's the one with your Oblivion.exe in it). Any others are explained with the option.
;--Whether or not to show the various larger non core tool launcher segments.
bShowTextureToolLaunchers=True
bShowModelingToolLaunchers=True
bShowAudioToolLaunchers=True
;==================================================;
;=========ESM/ESP/LOD/NIF Tool Launchers===========;
;==================================================;
;--sTes4GeckoPath is the path to look for Tes4Gecko.
; (defaults to Tes4Gecko.jar).
; sTes4GeckoJavaArg is the memory size argument used for launching Tes4Gecko.
sTes4GeckoPath=Tes4Gecko.jar
sTes4GeckoJavaArg=-Xmx1024m
;--sTes4FilesPath is the path that Bash will look for Tes4Files.
; (defaults to Tes4Files.exe).
sTes4FilesPath=Tools\Tes4Files.exe
;--sTes4EditPath is the path that Bash will look for Tes4Edit\View\Trans.
; (defaults to Tes4Edit.exe).
sTes4EditPath=Tes4Edit.exe
;--sTes4LodGenPath is the path that Bash will look for Tes4LodGen.
; (defaults to Tes4LodGen.exe).
sTes4LodGenPath=Tes4LodGen.exe
;--sNifskopePath is the path that Bash will look for Nifskope.
; (defaults to C:\Program Files\NifTools\NifSkope\nifskope.exe).
sNifskopePath=C:\Program Files\NifTools\NifSkope\nifskope.exe
;==================================================;
;===========3D Modeling Tool Launchers=============;
;==================================================;
;--sArtOfIllusion is the path that Bash will look for Art of Illusion.
sArtOfIllusion=C:\Program Files\ArtOfIllusion\Art of Illusion.exe
;--sAutoCad is the path that Bash will look for AutoCad.
sAutoCad=C:\Program Files\Autodesk Architectural Desktop 3\acad.exe
;--sBlenderPath is the path that Bash will look for Blender.
; (defaults to C:\Program Files\Blender Foundation\Blender\Blender.exe)
sBlenderPath=C:\Program Files\Blender Foundation\Blender\Blender.exe
;--sGmaxPath is the path that Bash will look for Gmax.
; (defaults to C:\GMAX\gmax.exe).
sGmaxPath=C:\GMAX\gmax.exe
;--sMaxPath is the path that Bash will look for 3dsMax.
sMaxPath=C:\Program Files\Autodesk\3ds Max 2010\3dsmax.exe
;--sMayaPath is the path that Bash will look for Maya.
sMayaPath=C:\not\a\valid\path.exe
;--sMilkShape3D is the path that Bash will look for MilkShape 3D.
sMilkShape3D=C:\Program Files\MilkShape 3D 1.8.4\ms3d.exe
;--sMudbox is the path that Bash will look for Mudbox.
sMudbox=C:\Program Files\Autodesk\Mudbox2011\mudbox.exe
;--sSculptris is the path that Bash will look for Sculptris.
sSculptris=C:\Program Files\sculptris\Sculptris.exe
;--sSoftimage is the path that Bash will look for Softimage Mod Tool.
sSoftimage=C:\Softimage\Softimage_Mod_Tool_7.5\Application\bin\XSI.bat -mod
;--sSpeedTree is the path that Bash will look for SpeedTree.
sSpeedTree=C:\not\a\valid\path.exe
;--sTreed is the path that Bash will look for Treed.
sTreed=C:\not\a\valid\path.exe
;--sWings3D is the path that Bash will look for Wings3D.
sWings3D=C:\Program Files\wings3d_1.2\Wings3D.exe
;==================================================;
;==========Texturing/DDS Tool Launchers============;
;==================================================;
;--sAniFX is the path that Bash will look for AniFX.
sAniFX=C:\Program Files\AniFX 1.0\AniFX.exe
;--sArtweaver is the path that Bash will look for Artweaver.
sArtweaver=C:\Program Files\Artweaver 1.0\Artweaver.exe
;--sCrazyBump is the path that Bash will look for CrazyBump.
sCrazyBump=C:\Program Files\Crazybump\CrazyBump.exe
;--sDDSConverter is the path that Bash will look for DDSConverter.
sDDSConverter=C:\Program Files\DDS Converter 2\DDS Converter 2.exe
;--sDeepPaint is the path that Bash will look for DeepPaint.
sDeepPaint=C:\Program Files\Right Hemisphere\Deep Paint\DeepPaint.exe
;--sDogwaffle is the path that Bash will look for Dogwaffle.
sDogwaffle=C:\Program Files\project dogwaffle\dogwaffle.exe
;--sGenetica is the path that Bash will look for Genetica.
sGenetica=C:\Program Files\Spiral Graphics\Genetica 3.5\Genetica.exe
;--sGeneticaViewer is the path that Bash will look for Genetica Viewer.
sGeneticaViewer=C:\Program Files\Spiral Graphics\Genetica Viewer 3\Genetica Viewer 3.exe
;--sGIMP is the path that Bash will look for GIMP.
sGIMP=C:\Program Files\GIMP-2.0\bin\gimp-2.6.exe
;--sGimpShop is the path that Bash will look for Gimp Shop.
sGimpShop=C:\Program Files\GIMPshop\bin\gimp-2.2.exe
;--sIcoFX is the path that Bash will look for IcoFX.
sIcoFX=C:\Program Files\IcoFX 1.6\IcoFX.exe
;--sInkscape is the path that Bash will look for InkScape.
sInkscape=C:\Program Files\Inkscape\inkscape.exe
;--sMaPZone is the path that Bash will look for MaPZone.
sMaPZone=C:\Program Files\Allegorithmic\MaPZone 2.6\MaPZone2.exe
;--sMyPaint is the path that Bash will look for MyPaint.
sMyPaint=C:\Program Files\MyPaint\mypaint.exe
;--sNVIDIAMelody is the path that Bash will look for NVIDIA Melody.
sNVIDIAMelody=C:\Program Files\NVIDIA Corporation\Melody\Melody.exe
;--sPaintNet is the path that Bash will look for Paint.Net.
sPaintNET=C:\Program Files\Paint.NET\PaintDotNet.exe
;--sPaintShopPhotoPro is the path that Bash will look for Paint Shop Photo Pro.
sPaintShopPhotoPro=C:\Program Files\Corel\Corel PaintShop Photo Pro\X3\PSPClassic\Corel Paint Shop Pro Photo.exe
;--sPhotobie is the path that Bash will look for Photobie Design Studio.
sPhotobie=C:\Program Files\Photobie\Photobie.exe
;--sPhotoFiltre is the path that Bash will look for PhotoFiltre.
sPhotoFiltre=C:\Program Files\PhotoFiltre\PhotoFiltre.exe
;--sPhotoScape is the path that Bash will look for PhotoScape.
sPhotoScape=C:\Program Files\PhotoScape\PhotoScape.exe
;--sPhotoSEAM is the path that Bash will look for PhotoSEAM.
sPhotoSEAM=C:\Program Files\PhotoSEAM\PhotoSEAM.exe
;--sPhotoshopPath is the path that Bash will look for Photoshop.
sPhotoshopPath=C:\Program Files\Adobe\Adobe Photoshop CS3\Photoshop.exe
;--sPixelStudio is the path that Bash will look for Pixel Studio Pro.
sPixelStudio=C:\Program Files\Pixel\Pixel.exe
;--sPixia is the path that Bash will look for Pixia.
sPixia=C:\Program Files\Pixia\pixia.exe
;--sTextureMaker is the path that Bash will look for TextureMaker.
sTextureMaker=C:\Program Files\Texture Maker\texturemaker.exe
;--sTwistedBrush is the path that Bash will look for Twisted Brush.
sTwistedBrush=C:\Program Files\Pixarra\TwistedBrush Open Studio\tbrush_open_studio.exe
;--sWTV is the path that Bash will look for Windows Texture Viewer.
sWTV=C:\Program Files\WindowsTextureViewer\WTV.exe
;--sxNormal is the path that Bash will look for xNormal.
sxNormal=C:\Program Files\Santiago Orgaz\xNormal\3.17.3\x86\xNormal.exe
;==================================================;
;=========General/Modding Tool Launchers===========;
;==================================================;
;--sBSACMD is the path that Bash will look for BSA Commander.
sBSACMD=C:\Program Files\BSACommander\bsacmd.exe
;--sEggTranslator is the path that Bash will look for Egg Translator.
sEggTranslator=C:\Program Files\Egg Translator\EggTranslator.exe
;--sISOBL is the path that Bash will look for ISOBL.
sISOBL=ISOBL.exe
;--sISRMG is the path that Bash will look for Insanity's ReadMe Generator.
sISRMG=Insanitys ReadMe Generator.exe
;--sISRNG is the path that Bash will look for Random Name Generator.
sISRNG=Random Name Generator.exe
;--sISRNPCG is the path that Bash will look for Insanity's Random NPC Generator.
sISRNPCG=Random NPC.exe
;--sMAP is the path that Bash will look for Interactive Map of Cyrodiil and Shivering Isles.
sMAP=Modding Tools\Interactive Map of Cyrodiil and Shivering Isles 3.52\Mapa v 3.52.exe
;--sOblivionBookCreatorPath is the path that Bash will look for Oblivion Book Creator
sOblivionBookCreatorPath=Data\OblivionBookCreator.jar
sOblivionBookCreatorJavaArg=-Xmx1024m
;--sOBMLG is the path that Bash will look for Oblivion Mod List Generator.
sOBMLG=Modding Tools\Oblivion Mod List Generator\Oblivion Mod List Generator.exe
;--sOBFEL is the path that Bash will look for Oblivion Face Exchange Lite.
sOBFEL=C:\Program Files\Oblivion Face Exchange Lite\OblivionFaceExchangeLite.exe
;--sRADVideo is the path that Bash will look for RAD Video Tools.
sRADVideo=C:\Program Files\RADVideo\radvideo.exe
;--sTabula is the path that Bash will look for Tabula.
sTabula=Modding Tools\Tabula.exe
;==================================================;
;======Screenshot/Benchmarking Tool Launchers======;
;==================================================;
;--sFraps is the path that Bash will look for FRAPS.
sFraps=C:\Fraps\Fraps.exe
;--sIrfanView is the path that Bash will look for Irfan View.
sIrfanView=C:\Program Files\IrfanView\i_view32.exe
;--sXnView is the path that Bash will look for XnView.
sXnView=C:\Program Files\XnView\xnview.exe
;--sFastStone is the path that Bash will look for FastStone Image Viewer.
sFastStone=C:\Program Files\FastStone Image Viewer\FSViewer.exe
;--sWinSnap is the path that Bash will look for Winsnap.
sWinSnap=C:\Program Files\WinSnap\WinSnap.exe
;==================================================;
;============Sound/Audio Tool Launchers============;
;==================================================;
;--sABCAmberAudioConverter is the path that Bash will look for ABC Amber Audio Converter.
sABCAmberAudioConverter=C:\Program Files\ABC Amber Audio Converter\abcaudio.exe
;--sAudacity is the path that Bash will look for Audacity.
sAudacity=C:\Program Files\Audacity\Audacity.exe
;--sMediaMonkey is the path that Bash will look for Media Monkey.
sMediaMonkey=C:\Program Files\MediaMonkey\MediaMonkey.exe
;--sSwitch is the path that Bash will look for Switch.
sSwitch=C:\Program Files\NCH Swift Sound\Switch\switch.exe
;==================================================;
;=========Text/Development Tool Launchers==========;
;==================================================;
;--sNPP is the path that Bash will look for Notepad++.
sNPP=C:\Program Files\Notepad++\notepad++.exe
;--sWinMerge is the path that Bash will look for WinMerge.
sWinMerge=C:\Program Files\WinMerge\WinMergeU.exe
;--sFreeMind is the path that Bash will look for FreeMind.
sFreeMind=C:\Program Files\FreeMind\Freemind.exe
;--sFreeplane is the path that Bash will look for Freeplane.
sFreeplane=C:\Program Files\Freeplane\freeplane.exe
;==================================================;
;========Other/Miscellaneous Tool Launchers========;
;==================================================;
;--sEVGAPrecision is the path that Bash will look for EVGA Precision.
sEVGAPrecision=C:\Program Files\EVGA Precision\EVGAPrecision.exe
;--sFileZilla is the path that Bash will look for FileZilla.
sFileZilla=C:\Program Files\FileZilla FTP Client\filezilla.exe
;--sLogitechKeyboard is the path that Bash will look for Logitech G11 Keyboard Profiler.
sLogitechKeyboard=C:\Program Files\Logitech\GamePanel Software\G-series Software\LGDCore.exe
;--sSteam is the path that Bash will look for Steam.
sSteam=C:\Program Files\Steam\steam.exe
Question
stoppingby4now
A spoiler tag has been added as bbcode, but not officially been advertised. If you have large amounts of text from a config file, or similar, please make use of the spoiler tag so that the main discussion of a post is easier to follow.
The spoiler tag works like in many other forum software, just add the following:
Example:
;# ____ _ _ _ ___ ___ _____ ____
;# | _ \ | | (_) (_) |__ \ / _ \ | ____| |___ \
;# | |_) | __ _ ___| |__ _ _ __ _ ) | ( (_) | | |__ __) |
;# | _ < / _` / __| '_ \ | | '_ \| | / / \__, | |___ \ |__ <
;# | |_) | (_| \__ \ | | |_| | | | | | / /_ / / ___) |_ ___) |
;# |____/ \__,_|___/_| |_(_)_|_| |_|_| |____| /_/ |____/(_)|____/
;The Default Font for the ASCII Art Headers is Lucida Console, Regular, 10 (Notepad)
;--This is the generic version of Bash.ini. If you want to set values here,
; then copy this to "bash.ini" and edit as desired.
; Bool option (b*****) - use any of:
; True, 1, Yes, On
; False, 0, No, Off
; Paths - You can use either:
; Absolute Path
; Example=C:\Games\Oblivion Mods
; Relative path, where path is relative to the Oblivion install directory
; Example=Tools\Tes4Files.exe
; _____ _
; / ____| | |
; | | __ ___ _ __ ___ _ __ __ _ | |
; | | |_ | / _ \| '_ \ / _ \| '__|/ _` || |
; | |__| || __/| | | || __/| | | (_| || |
; \_____| \___||_| |_| \___||_| \__,_||_|
[General]
;--sOblivionMods is the Alternate root directory for installers, etc.
; It is strongly recommended that you do NOT put it anywhere under the
; game install directory itself, because Oblivion.exe will search through
; every directory under the install directory.
; This "directory thrashing" can then cause performance problems during gameplay.
; sOblivionMods is defined specifically to circumvent this bug by storing files elsewhere.
sOblivionMods=..\Oblivion Mods
;--sInstallersData is the directory containing data about which installers
; are installed by Wrye Bash. This is where 'Installers.dat' and 'Converters.dat'
; are stored. Only change this for advanced configuration, such as when using
; mTES4 Manager or MOM to manage multiple Oblivion installs. In those cases,
; it is recommended to set this to a subdirectory of either "My Games/Oblivion"
; or "Oblivion/Mopy", so mTES4 Manager/MOM will move these files when changing
; clones/images.
sInstallersData=..\Oblivion Mods\Bash Installers\Bash
;--sBashModData is the directory containing data about your mods, ini edits, etc.
; Only change this for advanced configuration, such as when using mTES4 Manager
; or MOM to manage multiple Oblivion installs. In those cases, it is recommended
; to set this to a subdirectory of either "My Games/Oblivion" or "Oblivion/Mopy",
; so mTES4 Manager/MOM will move these files when changing clones/images.
sBashModData=..\Oblivion Mods\Bash Mod Data
;--OblivionPath is the game directory (containing Oblivion.exe, TESV.exe, etc).
; Use this argument only if Bash is located outside of the game directory, and
; automatic detection fails, and the -g command line parameter fails.
; If using a relative path, will be relative to the Mopy directory.
; Example=C:\Games\Oblivion
sOblivionPath=.
;--User directory arguments.
; These arguments allow you to specify your user directories in several ways.
; These are only useful if the regular procedure for getting the user directory fails.
; And even in that case, the user is probably better off installing win32com.
;--UserPath is the user profile path.
; May help if HOMEDRIVE and/or HOMEPATH are missing from the user's environment.
; Example=C:\Documents and Settings\Wrye
sUserPath=.
;--PersonalPath is the user's personal directory ("My Documents").
; Should be used in conjunction with either the -l argument or
; setting sLocalAppDataPath.
; Example=C:\Documents and Settings\Wrye\My Documents
sPersonalPath=.
;--LocalAppDataPath is the user's local application data directory.
; Should be used in conjunction with either the -p argument or
; setting sPersonalPath.
; Example=C:\Documents and Settings\Wrye\Local Settings\Application Data
sLocalAppDataPath=.
;--SteamInstall Bash will try to detect if you have a Steam install but
; if it fails to properly detect it (or incorrectly detects that you do)
; you can set this to the desired setting.
; (1 or 0 or True or False, or . for autodetect)
bSteamInstall=.
; _____ _ _ _
; / ____| | | | | (_)
; | (___ ___ | |_ | |_ _ _ __ __ _ ___
; \___ \ / _ \| __|| __|| || '_ \ / _` |/ __|
; ____) || __/| |_ | |_ | || | | || (_| |\__ \
; |_____/ \___| \__| \__||_||_| |_| \__, ||___/
; __/ |
; |___/
[settings]
;--For various options in Bash.
;--sScriptFileExt: Is the extention that will be used for the exported scripts
; when running 'Export Scripts' (defaults to .txt)
sScriptFileExt=.txt
;--iKeepLog: Is how much log to record- set to a number in between 0 and 4
; with 0 being no log, and 4 being maximum logging (not fully implemented yet)
iKeepLog=0
;--sLogFile: Where to save the log to, defaults to Mopy/bash.log
sLogFile=Mopy\bash.log
;--bEnableBalo: Whether or not to enable the use of BALO for ordering mods.
; Be aware that BALO is deprecated. Please use BOSS instead for load order management.
bEnableBalo=False
;--bResetBSATimestamps: Whether or not Wrye Bash should automatically set BSA
; timestamps. If enables, BSAs will be set to 1-1-2006 automatically.
bResetBSATimestamps=True
;--sOblivionTexturesBSAName: use if you have renamed Oblivion - Textures - Compressed.bsa
; and are using BSA Redirection.
sOblivionTexturesBSAName=.
;--bSkipResetTimeNotifications: Whether or not to skip notification about mod
; modification times reset by Lock Times.
; (1 or 0 or True or False)
bSkipResetTimeNotifications=False
;--bShowTextDifference****: Toggles display of a text difference in the mods tab for that type of mod.
bShowTextDifferenceMergeable=True
bShowTextDifferenceNoMerge=True
bShowTextDifferenceRegular=True
bShowTextDifferenceESM=True
;--o*****TextColour: What colour of text to display in the mods tab for that type of mod.
; It can be any valid wxPython colour or an RGB tuple.
oDeactivateTextColour=wx.BLACK
oESMTextColour=wx.BLUE
oMergeableTextColour=(0x00,0x99,0x00)
oNoMergeTextColour=(153,0,153)
oRegularTextColour=wx.BLACK
;--s*****TextStyle: What style of text to display in the mods tab for that type of mod.
; Can be any valid wxPython text style.
oDeactivateTextStyle=(8, wx.NORMAL, wx.SLANT, wx.NORMAL)
oESMTextStyle=Default
oMergeableTextStyle=Default
oNoMergeTextStyle=Default
oRegularTextStyle=Default
;bAutoItemCheck: Determines whether to automatically check new items in the bashed patch.
bAutoItemCheck=True
;bSkipHideConfirmation: Determines whether the hide confirmations are shown.
bSkipHideConfirmation=False
;--s7zExtraCompressionArguments: if set to something other than Default adds these as command line switches for compressing with 7z.
; If you always want Solid on and a block size of 1mb you would specify: -ms=on -ms=1m
s7zExtraCompressionArguments=-ms=on -ms=1m
;iAutoSizeListColumns: if set to 1 automatically resizes columns in lists to fit the contents.
; If set to 2 automatically resizes to the contents or the header (so no ... header names).
; If set to 0 feature is disabled (default).
iAutoSizeListColumns=0
;sSound*: if set plays that sound in the specified situation. Can be an absolute path or a relative path from the app dir.
;sSoundError: Bashed Patch build error
sSoundError=.
;sSoundSuccess: Bashed Patch build success
sSoundSuccess=.
; _______ _ ____ _ _
; |__ __| | | / __ \ | | (_)
; | | ___ ___ | | | | | | _ __ | |_ _ ___ _ __ ___
; | | / _ \ / _ \ | | | | | || '_ \ | __|| | / _ \ | '_ \ / __|
; | || (_) || (_) || | | |__| || |_) || |_ | || (_) || | | |\__ \
; |_| \___/ \___/ |_| \____/ | .__/ \__||_| \___/ |_| |_||___/
; | |
; |_|
[Tool Options]
; All tool launcher options for paths can be absolute paths or relative from the head
; of the oblivion folder (that's the one with your Oblivion.exe in it). Any others are explained with the option.
;--Whether or not to show the various larger non core tool launcher segments.
bShowTextureToolLaunchers=True
bShowModelingToolLaunchers=True
bShowAudioToolLaunchers=True
;==================================================;
;=========ESM/ESP/LOD/NIF Tool Launchers===========;
;==================================================;
;--sTes4GeckoPath is the path to look for Tes4Gecko.
; (defaults to Tes4Gecko.jar).
; sTes4GeckoJavaArg is the memory size argument used for launching Tes4Gecko.
sTes4GeckoPath=Tes4Gecko.jar
sTes4GeckoJavaArg=-Xmx1024m
;--sTes4FilesPath is the path that Bash will look for Tes4Files.
; (defaults to Tes4Files.exe).
sTes4FilesPath=Tools\Tes4Files.exe
;--sTes4EditPath is the path that Bash will look for Tes4Edit\View\Trans.
; (defaults to Tes4Edit.exe).
sTes4EditPath=Tes4Edit.exe
;--sTes4LodGenPath is the path that Bash will look for Tes4LodGen.
; (defaults to Tes4LodGen.exe).
sTes4LodGenPath=Tes4LodGen.exe
;--sNifskopePath is the path that Bash will look for Nifskope.
; (defaults to C:\Program Files\NifTools\NifSkope\nifskope.exe).
sNifskopePath=C:\Program Files\NifTools\NifSkope\nifskope.exe
;==================================================;
;===========3D Modeling Tool Launchers=============;
;==================================================;
;--sArtOfIllusion is the path that Bash will look for Art of Illusion.
sArtOfIllusion=C:\Program Files\ArtOfIllusion\Art of Illusion.exe
;--sAutoCad is the path that Bash will look for AutoCad.
sAutoCad=C:\Program Files\Autodesk Architectural Desktop 3\acad.exe
;--sBlenderPath is the path that Bash will look for Blender.
; (defaults to C:\Program Files\Blender Foundation\Blender\Blender.exe)
sBlenderPath=C:\Program Files\Blender Foundation\Blender\Blender.exe
;--sGmaxPath is the path that Bash will look for Gmax.
; (defaults to C:\GMAX\gmax.exe).
sGmaxPath=C:\GMAX\gmax.exe
;--sMaxPath is the path that Bash will look for 3dsMax.
sMaxPath=C:\Program Files\Autodesk\3ds Max 2010\3dsmax.exe
;--sMayaPath is the path that Bash will look for Maya.
sMayaPath=C:\not\a\valid\path.exe
;--sMilkShape3D is the path that Bash will look for MilkShape 3D.
sMilkShape3D=C:\Program Files\MilkShape 3D 1.8.4\ms3d.exe
;--sMudbox is the path that Bash will look for Mudbox.
sMudbox=C:\Program Files\Autodesk\Mudbox2011\mudbox.exe
;--sSculptris is the path that Bash will look for Sculptris.
sSculptris=C:\Program Files\sculptris\Sculptris.exe
;--sSoftimage is the path that Bash will look for Softimage Mod Tool.
sSoftimage=C:\Softimage\Softimage_Mod_Tool_7.5\Application\bin\XSI.bat -mod
;--sSpeedTree is the path that Bash will look for SpeedTree.
sSpeedTree=C:\not\a\valid\path.exe
;--sTreed is the path that Bash will look for Treed.
sTreed=C:\not\a\valid\path.exe
;--sWings3D is the path that Bash will look for Wings3D.
sWings3D=C:\Program Files\wings3d_1.2\Wings3D.exe
;==================================================;
;==========Texturing/DDS Tool Launchers============;
;==================================================;
;--sAniFX is the path that Bash will look for AniFX.
sAniFX=C:\Program Files\AniFX 1.0\AniFX.exe
;--sArtweaver is the path that Bash will look for Artweaver.
sArtweaver=C:\Program Files\Artweaver 1.0\Artweaver.exe
;--sCrazyBump is the path that Bash will look for CrazyBump.
sCrazyBump=C:\Program Files\Crazybump\CrazyBump.exe
;--sDDSConverter is the path that Bash will look for DDSConverter.
sDDSConverter=C:\Program Files\DDS Converter 2\DDS Converter 2.exe
;--sDeepPaint is the path that Bash will look for DeepPaint.
sDeepPaint=C:\Program Files\Right Hemisphere\Deep Paint\DeepPaint.exe
;--sDogwaffle is the path that Bash will look for Dogwaffle.
sDogwaffle=C:\Program Files\project dogwaffle\dogwaffle.exe
;--sGenetica is the path that Bash will look for Genetica.
sGenetica=C:\Program Files\Spiral Graphics\Genetica 3.5\Genetica.exe
;--sGeneticaViewer is the path that Bash will look for Genetica Viewer.
sGeneticaViewer=C:\Program Files\Spiral Graphics\Genetica Viewer 3\Genetica Viewer 3.exe
;--sGIMP is the path that Bash will look for GIMP.
sGIMP=C:\Program Files\GIMP-2.0\bin\gimp-2.6.exe
;--sGimpShop is the path that Bash will look for Gimp Shop.
sGimpShop=C:\Program Files\GIMPshop\bin\gimp-2.2.exe
;--sIcoFX is the path that Bash will look for IcoFX.
sIcoFX=C:\Program Files\IcoFX 1.6\IcoFX.exe
;--sInkscape is the path that Bash will look for InkScape.
sInkscape=C:\Program Files\Inkscape\inkscape.exe
;--sMaPZone is the path that Bash will look for MaPZone.
sMaPZone=C:\Program Files\Allegorithmic\MaPZone 2.6\MaPZone2.exe
;--sMyPaint is the path that Bash will look for MyPaint.
sMyPaint=C:\Program Files\MyPaint\mypaint.exe
;--sNVIDIAMelody is the path that Bash will look for NVIDIA Melody.
sNVIDIAMelody=C:\Program Files\NVIDIA Corporation\Melody\Melody.exe
;--sPaintNet is the path that Bash will look for Paint.Net.
sPaintNET=C:\Program Files\Paint.NET\PaintDotNet.exe
;--sPaintShopPhotoPro is the path that Bash will look for Paint Shop Photo Pro.
sPaintShopPhotoPro=C:\Program Files\Corel\Corel PaintShop Photo Pro\X3\PSPClassic\Corel Paint Shop Pro Photo.exe
;--sPhotobie is the path that Bash will look for Photobie Design Studio.
sPhotobie=C:\Program Files\Photobie\Photobie.exe
;--sPhotoFiltre is the path that Bash will look for PhotoFiltre.
sPhotoFiltre=C:\Program Files\PhotoFiltre\PhotoFiltre.exe
;--sPhotoScape is the path that Bash will look for PhotoScape.
sPhotoScape=C:\Program Files\PhotoScape\PhotoScape.exe
;--sPhotoSEAM is the path that Bash will look for PhotoSEAM.
sPhotoSEAM=C:\Program Files\PhotoSEAM\PhotoSEAM.exe
;--sPhotoshopPath is the path that Bash will look for Photoshop.
sPhotoshopPath=C:\Program Files\Adobe\Adobe Photoshop CS3\Photoshop.exe
;--sPixelStudio is the path that Bash will look for Pixel Studio Pro.
sPixelStudio=C:\Program Files\Pixel\Pixel.exe
;--sPixia is the path that Bash will look for Pixia.
sPixia=C:\Program Files\Pixia\pixia.exe
;--sTextureMaker is the path that Bash will look for TextureMaker.
sTextureMaker=C:\Program Files\Texture Maker\texturemaker.exe
;--sTwistedBrush is the path that Bash will look for Twisted Brush.
sTwistedBrush=C:\Program Files\Pixarra\TwistedBrush Open Studio\tbrush_open_studio.exe
;--sWTV is the path that Bash will look for Windows Texture Viewer.
sWTV=C:\Program Files\WindowsTextureViewer\WTV.exe
;--sxNormal is the path that Bash will look for xNormal.
sxNormal=C:\Program Files\Santiago Orgaz\xNormal\3.17.3\x86\xNormal.exe
;==================================================;
;=========General/Modding Tool Launchers===========;
;==================================================;
;--sBSACMD is the path that Bash will look for BSA Commander.
sBSACMD=C:\Program Files\BSACommander\bsacmd.exe
;--sEggTranslator is the path that Bash will look for Egg Translator.
sEggTranslator=C:\Program Files\Egg Translator\EggTranslator.exe
;--sISOBL is the path that Bash will look for ISOBL.
sISOBL=ISOBL.exe
;--sISRMG is the path that Bash will look for Insanity's ReadMe Generator.
sISRMG=Insanitys ReadMe Generator.exe
;--sISRNG is the path that Bash will look for Random Name Generator.
sISRNG=Random Name Generator.exe
;--sISRNPCG is the path that Bash will look for Insanity's Random NPC Generator.
sISRNPCG=Random NPC.exe
;--sMAP is the path that Bash will look for Interactive Map of Cyrodiil and Shivering Isles.
sMAP=Modding Tools\Interactive Map of Cyrodiil and Shivering Isles 3.52\Mapa v 3.52.exe
;--sOblivionBookCreatorPath is the path that Bash will look for Oblivion Book Creator
sOblivionBookCreatorPath=Data\OblivionBookCreator.jar
sOblivionBookCreatorJavaArg=-Xmx1024m
;--sOBMLG is the path that Bash will look for Oblivion Mod List Generator.
sOBMLG=Modding Tools\Oblivion Mod List Generator\Oblivion Mod List Generator.exe
;--sOBFEL is the path that Bash will look for Oblivion Face Exchange Lite.
sOBFEL=C:\Program Files\Oblivion Face Exchange Lite\OblivionFaceExchangeLite.exe
;--sRADVideo is the path that Bash will look for RAD Video Tools.
sRADVideo=C:\Program Files\RADVideo\radvideo.exe
;--sTabula is the path that Bash will look for Tabula.
sTabula=Modding Tools\Tabula.exe
;==================================================;
;======Screenshot/Benchmarking Tool Launchers======;
;==================================================;
;--sFraps is the path that Bash will look for FRAPS.
sFraps=C:\Fraps\Fraps.exe
;--sIrfanView is the path that Bash will look for Irfan View.
sIrfanView=C:\Program Files\IrfanView\i_view32.exe
;--sXnView is the path that Bash will look for XnView.
sXnView=C:\Program Files\XnView\xnview.exe
;--sFastStone is the path that Bash will look for FastStone Image Viewer.
sFastStone=C:\Program Files\FastStone Image Viewer\FSViewer.exe
;--sWinSnap is the path that Bash will look for Winsnap.
sWinSnap=C:\Program Files\WinSnap\WinSnap.exe
;==================================================;
;============Sound/Audio Tool Launchers============;
;==================================================;
;--sABCAmberAudioConverter is the path that Bash will look for ABC Amber Audio Converter.
sABCAmberAudioConverter=C:\Program Files\ABC Amber Audio Converter\abcaudio.exe
;--sAudacity is the path that Bash will look for Audacity.
sAudacity=C:\Program Files\Audacity\Audacity.exe
;--sMediaMonkey is the path that Bash will look for Media Monkey.
sMediaMonkey=C:\Program Files\MediaMonkey\MediaMonkey.exe
;--sSwitch is the path that Bash will look for Switch.
sSwitch=C:\Program Files\NCH Swift Sound\Switch\switch.exe
;==================================================;
;=========Text/Development Tool Launchers==========;
;==================================================;
;--sNPP is the path that Bash will look for Notepad++.
sNPP=C:\Program Files\Notepad++\notepad++.exe
;--sWinMerge is the path that Bash will look for WinMerge.
sWinMerge=C:\Program Files\WinMerge\WinMergeU.exe
;--sFreeMind is the path that Bash will look for FreeMind.
sFreeMind=C:\Program Files\FreeMind\Freemind.exe
;--sFreeplane is the path that Bash will look for Freeplane.
sFreeplane=C:\Program Files\Freeplane\freeplane.exe
;==================================================;
;========Other/Miscellaneous Tool Launchers========;
;==================================================;
;--sEVGAPrecision is the path that Bash will look for EVGA Precision.
sEVGAPrecision=C:\Program Files\EVGA Precision\EVGAPrecision.exe
;--sFileZilla is the path that Bash will look for FileZilla.
sFileZilla=C:\Program Files\FileZilla FTP Client\filezilla.exe
;--sLogitechKeyboard is the path that Bash will look for Logitech G11 Keyboard Profiler.
sLogitechKeyboard=C:\Program Files\Logitech\GamePanel Software\G-series Software\LGDCore.exe
;--sSteam is the path that Bash will look for Steam.
sSteam=C:\Program Files\Steam\steam.exe
If you want to further keep the thread tighter, you can also include config files in a code BBCode so that it gets a scroll bar. (A space has been added to the end code bbcode for display purposes).
[spoiler][code]My Super Long Text[ /code][/spoiler][/code] Example: [spoiler][code] ;# ____ _ _ _ ___ ___ _____ ____ ;# | _ \ | | (_) (_) |__ \ / _ \ | ____| |___ \ ;# | |_) | __ _ ___| |__ _ _ __ _ ) | ( (_) | | |__ __) | ;# | _ < / _` / __| '_ \ | | '_ \| | / / \__, | |___ \ |__ < ;# | |_) | (_| \__ \ | | |_| | | | | | / /_ / / ___) |_ ___) | ;# |____/ \__,_|___/_| |_(_)_|_| |_|_| |____| /_/ |____/(_)|____/ ;The Default Font for the ASCII Art Headers is Lucida Console, Regular, 10 (Notepad) ;--This is the generic version of Bash.ini. If you want to set values here, ; then copy this to "bash.ini" and edit as desired. ; Bool option (b*****) - use any of: ; True, 1, Yes, On ; False, 0, No, Off ; Paths - You can use either: ; Absolute Path ; Example=C:\Games\Oblivion Mods ; Relative path, where path is relative to the Oblivion install directory ; Example=Tools\Tes4Files.exe ; _____ _ ; / ____| | | ; | | __ ___ _ __ ___ _ __ __ _ | | ; | | |_ | / _ \| '_ \ / _ \| '__|/ _` || | ; | |__| || __/| | | || __/| | | (_| || | ; \_____| \___||_| |_| \___||_| \__,_||_| [General] ;--sOblivionMods is the Alternate root directory for installers, etc. ; It is strongly recommended that you do NOT put it anywhere under the ; game install directory itself, because Oblivion.exe will search through ; every directory under the install directory. ; This "directory thrashing" can then cause performance problems during gameplay. ; sOblivionMods is defined specifically to circumvent this bug by storing files elsewhere. sOblivionMods=..\Oblivion Mods ;--sInstallersData is the directory containing data about which installers ; are installed by Wrye Bash. This is where 'Installers.dat' and 'Converters.dat' ; are stored. Only change this for advanced configuration, such as when using ; mTES4 Manager or MOM to manage multiple Oblivion installs. In those cases, ; it is recommended to set this to a subdirectory of either "My Games/Oblivion" ; or "Oblivion/Mopy", so mTES4 Manager/MOM will move these files when changing ; clones/images. sInstallersData=..\Oblivion Mods\Bash Installers\Bash ;--sBashModData is the directory containing data about your mods, ini edits, etc. ; Only change this for advanced configuration, such as when using mTES4 Manager ; or MOM to manage multiple Oblivion installs. In those cases, it is recommended ; to set this to a subdirectory of either "My Games/Oblivion" or "Oblivion/Mopy", ; so mTES4 Manager/MOM will move these files when changing clones/images. sBashModData=..\Oblivion Mods\Bash Mod Data ;--OblivionPath is the game directory (containing Oblivion.exe, TESV.exe, etc). ; Use this argument only if Bash is located outside of the game directory, and ; automatic detection fails, and the -g command line parameter fails. ; If using a relative path, will be relative to the Mopy directory. ; Example=C:\Games\Oblivion sOblivionPath=. ;--User directory arguments. ; These arguments allow you to specify your user directories in several ways. ; These are only useful if the regular procedure for getting the user directory fails. ; And even in that case, the user is probably better off installing win32com. ;--UserPath is the user profile path. ; May help if HOMEDRIVE and/or HOMEPATH are missing from the user's environment. ; Example=C:\Documents and Settings\Wrye sUserPath=. ;--PersonalPath is the user's personal directory ("My Documents"). ; Should be used in conjunction with either the -l argument or ; setting sLocalAppDataPath. ; Example=C:\Documents and Settings\Wrye\My Documents sPersonalPath=. ;--LocalAppDataPath is the user's local application data directory. ; Should be used in conjunction with either the -p argument or ; setting sPersonalPath. ; Example=C:\Documents and Settings\Wrye\Local Settings\Application Data sLocalAppDataPath=. ;--SteamInstall Bash will try to detect if you have a Steam install but ; if it fails to properly detect it (or incorrectly detects that you do) ; you can set this to the desired setting. ; (1 or 0 or True or False, or . for autodetect) bSteamInstall=. ; _____ _ _ _ ; / ____| | | | | (_) ; | (___ ___ | |_ | |_ _ _ __ __ _ ___ ; \___ \ / _ \| __|| __|| || '_ \ / _` |/ __| ; ____) || __/| |_ | |_ | || | | || (_| |\__ \ ; |_____/ \___| \__| \__||_||_| |_| \__, ||___/ ; __/ | ; |___/ [Settings] ;--For various options in Bash. ;--sScriptFileExt: Is the extention that will be used for the exported scripts ; when running 'Export Scripts' (defaults to .txt) sScriptFileExt=.txt ;--iKeepLog: Is how much log to record- set to a number in between 0 and 4 ; with 0 being no log, and 4 being maximum logging (not fully implemented yet) iKeepLog=0 ;--sLogFile: Where to save the log to, defaults to Mopy/bash.log sLogFile=Mopy\bash.log ;--bEnableBalo: Whether or not to enable the use of BALO for ordering mods. ; Be aware that BALO is deprecated. Please use BOSS instead for load order management. bEnableBalo=False ;--bResetBSATimestamps: Whether or not Wrye Bash should automatically set BSA ; timestamps. If enables, BSAs will be set to 1-1-2006 automatically. bResetBSATimestamps=True ;--sOblivionTexturesBSAName: use if you have renamed Oblivion - Textures - Compressed.bsa ; and are using BSA Redirection. sOblivionTexturesBSAName=. ;--bSkipResetTimeNotifications: Whether or not to skip notification about mod ; modification times reset by Lock Times. ; (1 or 0 or True or False) bSkipResetTimeNotifications=False ;--bShowTextDifference****: Toggles display of a text difference in the mods tab for that type of mod. bShowTextDifferenceMergeable=True bShowTextDifferenceNoMerge=True bShowTextDifferenceRegular=True bShowTextDifferenceESM=True ;--o*****TextColour: What colour of text to display in the mods tab for that type of mod. ; It can be any valid wxPython colour or an RGB tuple. oDeactivateTextColour=wx.BLACK oESMTextColour=wx.BLUE oMergeableTextColour=(0x00,0x99,0x00) oNoMergeTextColour=(153,0,153) oRegularTextColour=wx.BLACK ;--s*****TextStyle: What style of text to display in the mods tab for that type of mod. ; Can be any valid wxPython text style. oDeactivateTextStyle=(8, wx.NORMAL, wx.SLANT, wx.NORMAL) oESMTextStyle=Default oMergeableTextStyle=Default oNoMergeTextStyle=Default oRegularTextStyle=Default ;bAutoItemCheck: Determines whether to automatically check new items in the bashed patch. bAutoItemCheck=True ;bSkipHideConfirmation: Determines whether the hide confirmations are shown. bSkipHideConfirmation=False ;--s7zExtraCompressionArguments: if set to something other than Default adds these as command line switches for compressing with 7z. ; If you always want Solid on and a block size of 1mb you would specify: -ms=on -ms=1m s7zExtraCompressionArguments=-ms=on -ms=1m ;iAutoSizeListColumns: if set to 1 automatically resizes columns in lists to fit the contents. ; If set to 2 automatically resizes to the contents or the header (so no ... header names). ; If set to 0 feature is disabled (default). iAutoSizeListColumns=0 ;sSound*: if set plays that sound in the specified situation. Can be an absolute path or a relative path from the app dir. ;sSoundError: Bashed Patch build error sSoundError=. ;sSoundSuccess: Bashed Patch build success sSoundSuccess=. ; _______ _ ____ _ _ ; |__ __| | | / __ \ | | (_) ; | | ___ ___ | | | | | | _ __ | |_ _ ___ _ __ ___ ; | | / _ \ / _ \ | | | | | || '_ \ | __|| | / _ \ | '_ \ / __| ; | || (_) || (_) || | | |__| || |_) || |_ | || (_) || | | |\__ \ ; |_| \___/ \___/ |_| \____/ | .__/ \__||_| \___/ |_| |_||___/ ; | | ; |_| [Tool Options] ; All tool launcher options for paths can be absolute paths or relative from the head ; of the oblivion folder (that's the one with your Oblivion.exe in it). Any others are explained with the option. ;--Whether or not to show the various larger non core tool launcher segments. bShowTextureToolLaunchers=True bShowModelingToolLaunchers=True bShowAudioToolLaunchers=True ;==================================================; ;=========ESM/ESP/LOD/NIF Tool Launchers===========; ;==================================================; ;--sTes4GeckoPath is the path to look for Tes4Gecko. ; (defaults to Tes4Gecko.jar). ; sTes4GeckoJavaArg is the memory size argument used for launching Tes4Gecko. sTes4GeckoPath=Tes4Gecko.jar sTes4GeckoJavaArg=-Xmx1024m ;--sTes4FilesPath is the path that Bash will look for Tes4Files. ; (defaults to Tes4Files.exe). sTes4FilesPath=Tools\Tes4Files.exe ;--sTes4EditPath is the path that Bash will look for Tes4Edit\View\Trans. ; (defaults to Tes4Edit.exe). sTes4EditPath=Tes4Edit.exe ;--sTes4LodGenPath is the path that Bash will look for Tes4LodGen. ; (defaults to Tes4LodGen.exe). sTes4LodGenPath=Tes4LodGen.exe ;--sNifskopePath is the path that Bash will look for Nifskope. ; (defaults to C:\Program Files\NifTools\NifSkope\nifskope.exe). sNifskopePath=C:\Program Files\NifTools\NifSkope\nifskope.exe ;==================================================; ;===========3D Modeling Tool Launchers=============; ;==================================================; ;--sArtOfIllusion is the path that Bash will look for Art of Illusion. sArtOfIllusion=C:\Program Files\ArtOfIllusion\Art of Illusion.exe ;--sAutoCad is the path that Bash will look for AutoCad. sAutoCad=C:\Program Files\Autodesk Architectural Desktop 3\acad.exe ;--sBlenderPath is the path that Bash will look for Blender. ; (defaults to C:\Program Files\Blender Foundation\Blender\Blender.exe) sBlenderPath=C:\Program Files\Blender Foundation\Blender\Blender.exe ;--sGmaxPath is the path that Bash will look for Gmax. ; (defaults to C:\GMAX\gmax.exe). sGmaxPath=C:\GMAX\gmax.exe ;--sMaxPath is the path that Bash will look for 3dsMax. sMaxPath=C:\Program Files\Autodesk\3ds Max 2010\3dsmax.exe ;--sMayaPath is the path that Bash will look for Maya. sMayaPath=C:\not\a\valid\path.exe ;--sMilkShape3D is the path that Bash will look for MilkShape 3D. sMilkShape3D=C:\Program Files\MilkShape 3D 1.8.4\ms3d.exe ;--sMudbox is the path that Bash will look for Mudbox. sMudbox=C:\Program Files\Autodesk\Mudbox2011\mudbox.exe ;--sSculptris is the path that Bash will look for Sculptris. sSculptris=C:\Program Files\sculptris\Sculptris.exe ;--sSoftimage is the path that Bash will look for Softimage Mod Tool. sSoftimage=C:\Softimage\Softimage_Mod_Tool_7.5\Application\bin\XSI.bat -mod ;--sSpeedTree is the path that Bash will look for SpeedTree. sSpeedTree=C:\not\a\valid\path.exe ;--sTreed is the path that Bash will look for Treed. sTreed=C:\not\a\valid\path.exe ;--sWings3D is the path that Bash will look for Wings3D. sWings3D=C:\Program Files\wings3d_1.2\Wings3D.exe ;==================================================; ;==========Texturing/DDS Tool Launchers============; ;==================================================; ;--sAniFX is the path that Bash will look for AniFX. sAniFX=C:\Program Files\AniFX 1.0\AniFX.exe ;--sArtweaver is the path that Bash will look for Artweaver. sArtweaver=C:\Program Files\Artweaver 1.0\Artweaver.exe ;--sCrazyBump is the path that Bash will look for CrazyBump. sCrazyBump=C:\Program Files\Crazybump\CrazyBump.exe ;--sDDSConverter is the path that Bash will look for DDSConverter. sDDSConverter=C:\Program Files\DDS Converter 2\DDS Converter 2.exe ;--sDeepPaint is the path that Bash will look for DeepPaint. sDeepPaint=C:\Program Files\Right Hemisphere\Deep Paint\DeepPaint.exe ;--sDogwaffle is the path that Bash will look for Dogwaffle. sDogwaffle=C:\Program Files\project dogwaffle\dogwaffle.exe ;--sGenetica is the path that Bash will look for Genetica. sGenetica=C:\Program Files\Spiral Graphics\Genetica 3.5\Genetica.exe ;--sGeneticaViewer is the path that Bash will look for Genetica Viewer. sGeneticaViewer=C:\Program Files\Spiral Graphics\Genetica Viewer 3\Genetica Viewer 3.exe ;--sGIMP is the path that Bash will look for GIMP. sGIMP=C:\Program Files\GIMP-2.0\bin\gimp-2.6.exe ;--sGimpShop is the path that Bash will look for Gimp Shop. sGimpShop=C:\Program Files\GIMPshop\bin\gimp-2.2.exe ;--sIcoFX is the path that Bash will look for IcoFX. sIcoFX=C:\Program Files\IcoFX 1.6\IcoFX.exe ;--sInkscape is the path that Bash will look for InkScape. sInkscape=C:\Program Files\Inkscape\inkscape.exe ;--sMaPZone is the path that Bash will look for MaPZone. sMaPZone=C:\Program Files\Allegorithmic\MaPZone 2.6\MaPZone2.exe ;--sMyPaint is the path that Bash will look for MyPaint. sMyPaint=C:\Program Files\MyPaint\mypaint.exe ;--sNVIDIAMelody is the path that Bash will look for NVIDIA Melody. sNVIDIAMelody=C:\Program Files\NVIDIA Corporation\Melody\Melody.exe ;--sPaintNet is the path that Bash will look for Paint.Net. sPaintNET=C:\Program Files\Paint.NET\PaintDotNet.exe ;--sPaintShopPhotoPro is the path that Bash will look for Paint Shop Photo Pro. sPaintShopPhotoPro=C:\Program Files\Corel\Corel PaintShop Photo Pro\X3\PSPClassic\Corel Paint Shop Pro Photo.exe ;--sPhotobie is the path that Bash will look for Photobie Design Studio. sPhotobie=C:\Program Files\Photobie\Photobie.exe ;--sPhotoFiltre is the path that Bash will look for PhotoFiltre. sPhotoFiltre=C:\Program Files\PhotoFiltre\PhotoFiltre.exe ;--sPhotoScape is the path that Bash will look for PhotoScape. sPhotoScape=C:\Program Files\PhotoScape\PhotoScape.exe ;--sPhotoSEAM is the path that Bash will look for PhotoSEAM. sPhotoSEAM=C:\Program Files\PhotoSEAM\PhotoSEAM.exe ;--sPhotoshopPath is the path that Bash will look for Photoshop. sPhotoshopPath=C:\Program Files\Adobe\Adobe Photoshop CS3\Photoshop.exe ;--sPixelStudio is the path that Bash will look for Pixel Studio Pro. sPixelStudio=C:\Program Files\Pixel\Pixel.exe ;--sPixia is the path that Bash will look for Pixia. sPixia=C:\Program Files\Pixia\pixia.exe ;--sTextureMaker is the path that Bash will look for TextureMaker. sTextureMaker=C:\Program Files\Texture Maker\texturemaker.exe ;--sTwistedBrush is the path that Bash will look for Twisted Brush. sTwistedBrush=C:\Program Files\Pixarra\TwistedBrush Open Studio\tbrush_open_studio.exe ;--sWTV is the path that Bash will look for Windows Texture Viewer. sWTV=C:\Program Files\WindowsTextureViewer\WTV.exe ;--sxNormal is the path that Bash will look for xNormal. sxNormal=C:\Program Files\Santiago Orgaz\xNormal\3.17.3\x86\xNormal.exe ;==================================================; ;=========General/Modding Tool Launchers===========; ;==================================================; ;--sBSACMD is the path that Bash will look for BSA Commander. sBSACMD=C:\Program Files\BSACommander\bsacmd.exe ;--sEggTranslator is the path that Bash will look for Egg Translator. sEggTranslator=C:\Program Files\Egg Translator\EggTranslator.exe ;--sISOBL is the path that Bash will look for ISOBL. sISOBL=ISOBL.exe ;--sISRMG is the path that Bash will look for Insanity's ReadMe Generator. sISRMG=Insanitys ReadMe Generator.exe ;--sISRNG is the path that Bash will look for Random Name Generator. sISRNG=Random Name Generator.exe ;--sISRNPCG is the path that Bash will look for Insanity's Random NPC Generator. sISRNPCG=Random NPC.exe ;--sMAP is the path that Bash will look for Interactive Map of Cyrodiil and Shivering Isles. sMAP=Modding Tools\Interactive Map of Cyrodiil and Shivering Isles 3.52\Mapa v 3.52.exe ;--sOblivionBookCreatorPath is the path that Bash will look for Oblivion Book Creator sOblivionBookCreatorPath=Data\OblivionBookCreator.jar sOblivionBookCreatorJavaArg=-Xmx1024m ;--sOBMLG is the path that Bash will look for Oblivion Mod List Generator. sOBMLG=Modding Tools\Oblivion Mod List Generator\Oblivion Mod List Generator.exe ;--sOBFEL is the path that Bash will look for Oblivion Face Exchange Lite. sOBFEL=C:\Program Files\Oblivion Face Exchange Lite\OblivionFaceExchangeLite.exe ;--sRADVideo is the path that Bash will look for RAD Video Tools. sRADVideo=C:\Program Files\RADVideo\radvideo.exe ;--sTabula is the path that Bash will look for Tabula. sTabula=Modding Tools\Tabula.exe ;==================================================; ;======Screenshot/Benchmarking Tool Launchers======; ;==================================================; ;--sFraps is the path that Bash will look for FRAPS. sFraps=C:\Fraps\Fraps.exe ;--sIrfanView is the path that Bash will look for Irfan View. sIrfanView=C:\Program Files\IrfanView\i_view32.exe ;--sXnView is the path that Bash will look for XnView. sXnView=C:\Program Files\XnView\xnview.exe ;--sFastStone is the path that Bash will look for FastStone Image Viewer. sFastStone=C:\Program Files\FastStone Image Viewer\FSViewer.exe ;--sWinSnap is the path that Bash will look for Winsnap. sWinSnap=C:\Program Files\WinSnap\WinSnap.exe ;==================================================; ;============Sound/Audio Tool Launchers============; ;==================================================; ;--sABCAmberAudioConverter is the path that Bash will look for ABC Amber Audio Converter. sABCAmberAudioConverter=C:\Program Files\ABC Amber Audio Converter\abcaudio.exe ;--sAudacity is the path that Bash will look for Audacity. sAudacity=C:\Program Files\Audacity\Audacity.exe ;--sMediaMonkey is the path that Bash will look for Media Monkey. sMediaMonkey=C:\Program Files\MediaMonkey\MediaMonkey.exe ;--sSwitch is the path that Bash will look for Switch. sSwitch=C:\Program Files\NCH Swift Sound\Switch\switch.exe ;==================================================; ;=========Text/Development Tool Launchers==========; ;==================================================; ;--sNPP is the path that Bash will look for Notepad++. sNPP=C:\Program Files\Notepad++\notepad++.exe ;--sWinMerge is the path that Bash will look for WinMerge. sWinMerge=C:\Program Files\WinMerge\WinMergeU.exe ;--sFreeMind is the path that Bash will look for FreeMind. sFreeMind=C:\Program Files\FreeMind\Freemind.exe ;--sFreeplane is the path that Bash will look for Freeplane. sFreeplane=C:\Program Files\Freeplane\freeplane.exe ;==================================================; ;========Other/Miscellaneous Tool Launchers========; ;==================================================; ;--sEVGAPrecision is the path that Bash will look for EVGA Precision. sEVGAPrecision=C:\Program Files\EVGA Precision\EVGAPrecision.exe ;--sFileZilla is the path that Bash will look for FileZilla. sFileZilla=C:\Program Files\FileZilla FTP Client\filezilla.exe ;--sLogitechKeyboard is the path that Bash will look for Logitech G11 Keyboard Profiler. sLogitechKeyboard=C:\Program Files\Logitech\GamePanel Software\G-series Software\LGDCore.exe ;--sSteam is the path that Bash will look for Steam. sSteam=C:\Program Files\Steam\steam.exe13 answers to this question
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