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STEP Custom Patch


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Posted

I've loaded up the what STEP Extended mods I've chosen to use, and I'm using the patch changelog to manually resolve conflicts.  In the Extended patch notes it talks about including Slightly Reduced NPC Greetings, Realistic Ragdolls & Force, the AOS patches, and the EBQO patches.  

 

I want to integrate all these mods like was done in the Extended patch, but if I try to copy the relevant records as override into my patch it sets the mods as masters.  How can I integrate these mods as in the prefab patch?

Posted (edited)

Hmm.  That's not something I know how to do.  Can I just use the prefab patch, then "remove" all references to mods I don't use and take them out of the file header as masters?  I mean, they're all documented in the changelog, so it shouldn't be hard to find them.

Edited by Muladhara86
Posted

I was looking to integrate Slightly Reduced NPC Greetings, Realistic Ragdolls & Force, the AOS patches, and the EBQO patches, though I may wait on EBQO until it's updated (WilliamImm recently posted plans to update).

Posted

Okay, npcs greeting and realistic ragdolls are game settings so add gmst records with tes5edit then add the same editor ID that are in those two mods.

 

With EBQO patches just copy or deep copy the whole patch into the plugin you are making.

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