Muladhara86 Posted July 28, 2014 Posted July 28, 2014 I've loaded up the what STEP Extended mods I've chosen to use, and I'm using the patch changelog to manually resolve conflicts. In the Extended patch notes it talks about including Slightly Reduced NPC Greetings, Realistic Ragdolls & Force, the AOS patches, and the EBQO patches. I want to integrate all these mods like was done in the Extended patch, but if I try to copy the relevant records as override into my patch it sets the mods as masters. How can I integrate these mods as in the prefab patch?
Muladhara86 Posted July 28, 2014 Author Posted July 28, 2014 (edited) Hmm. That's not something I know how to do. Can I just use the prefab patch, then "remove" all references to mods I don't use and take them out of the file header as masters? I mean, they're all documented in the changelog, so it shouldn't be hard to find them. Edited July 28, 2014 by Muladhara86
Muladhara86 Posted July 28, 2014 Author Posted July 28, 2014 The pre-fabricated STEP patch(es); the one(s) linked in the STEP 2.2.9 guide.
EssArrBee Posted July 28, 2014 Posted July 28, 2014 Can you tell me some of these mods you want to integrate and I can tell you how much work your looking at.
Muladhara86 Posted July 29, 2014 Author Posted July 29, 2014 I was looking to integrate Slightly Reduced NPC Greetings, Realistic Ragdolls & Force, the AOS patches, and the EBQO patches, though I may wait on EBQO until it's updated (WilliamImm recently posted plans to update).
EssArrBee Posted July 29, 2014 Posted July 29, 2014 Okay, npcs greeting and realistic ragdolls are game settings so add gmst records with tes5edit then add the same editor ID that are in those two mods. With EBQO patches just copy or deep copy the whole patch into the plugin you are making.
Muladhara86 Posted July 29, 2014 Author Posted July 29, 2014 Alright. I'll use this post of yours as a guide. Thank you.
Muladhara86 Posted July 30, 2014 Author Posted July 30, 2014 Should it not be? I'm installing STEP Extended, and I thought that was slated to become a pack.
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