Mod Organizer Guide by DoubleYou & Step Modifications
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I am using MO2. I installed DynDOLOD in a separate directory than my game and not in program files or anything. In MO2 I added -sse to the arguments for both programs (I'm using the x64 versions of them if that's relevant). Without the arguments the programs give a totally different error so I'm guessing that it isn't the issue. When I do try to run the programs (Both DynDOLOD and texgen), I'm getting this error log. Gonna use TexGen's as an example.
[00:00:00.063] TexGen based on xEdit x64 (DAB7081D) starting session 2021-04-15 10:01:59
[00:00:00.073] Game Mode: SSE
[00:00:00.078] Game Name: Skyrim Special Edition
[00:00:00.084] Using Skyrim Special Edition Data Path: C:\Program Files(x86)\Steam\steamapps\common\Skyrim Special Edition\Data\
[00:00:00.089] Using Backup Path: C:\Program Files(x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Backups\
[00:00:00.095] Using Scripts Path: D:\Programs (D)\DyndoLOD\Edit Scripts\
[00:00:00.101] Using Cache Path: D:\Programs (D)\DyndoLOD\Edit Scripts\DynDOLOD\cache\
[00:00:00.107] Using Temp Path: C:\Users\Sayor\AppData\Local\Temp\SSEEdit\
[00:00:00.114] Using ini: C:\Users\Sayor\Documents\My Games\Skyrim Special Edition\Skyrim.ini
[00:00:00.124] Using save path: C:\Users\Sayor\Documents\My Games\Skyrim Special Edition\Saves\
[00:00:00.132] Using plugin list: C:\Users\Sayor\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00:00.140] Using settings file: C:\Users\Sayor\AppData\Local\Skyrim Special Edition\DynDOLOD_settings.ini
[00:00:00.157] Using language: English
[00:00:00.167] Using general string encoding: 1252 (ANSI - Latin I)
[00:00:00.176] Using translatable string encoding: 1252 (ANSI - Latin I)
[00:00:00.192] Using VMAD string encoding: 65001 (UTF-8)
[00:00:00.202] Loading active plugin list: C:\Users\Sayor\AppData\Local\Skyrim Special Edition\Plugins.txt
[00:00:00.218] Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found>
I have checked the path it is trying to load "Plugins.txt" from and there wasn't any file called like that there, only a "DynDOLOD_settings.ini". I asked one guy in a discord server for help because I knew he used DynDOLOD. His Plugins.txt file is completely empty, and DynDOLOD worked for him, so I created an empty Plugins.txt file there, yet the programs still give the same error.
Firstly, I'll go ahead and explain that I have just over 200 mods in my Skyrim build. I use mod organizer and have followed S.T.E.P as well as several online videos from the likes of Gopher explaining how to install some of the more difficult mods such as perkus maximus. I know how to create merge patches, bash patches, and have cleaned all of my mods (with the exception of Hunterborn and Guard Dialogue Overhaul as their mod pages said not to) with TES5edit.
However, though my build is stable when exploring interior spaces in Skyrim, I have crashes randomly when exploring the outdoors.
Sometimes Skyrim will CTD open entering combat while outside. Other times it will CTD when just walking or running around. And sometimes I will talk to an NPC outside and Skyrim will CTD. The only thing I know that the CTDs have in common is that I'm outside when they happen.
I've run Skyrim Performance Monitor and stay under the 3.1 gb crash limit, so I'm thinking it had to be some sort of script error or perhaps conflicting mods.
Here is my mod load order.
Here are my PC specs.
I've already edited my SKSE.ini to look like this:
I have speedhack enabled on my ENB.
If someone could take a look at it and tell me if they see some conflicting mods or perhaps a faulty load order, that would be incredible.
My modlist is for me to enjoy a difficult and yet rewarding skyrim which hopefully can look beautiful at the same time. I've seen a few people show off their mod builds which contain even more mods than my own, so hopefully I'm not simply overlooking something silly like a limit.
I figure it would either be a mod dealing with spawning or combat outdoors, but I haven't really been able to find evidence to back my theory up. Perhaps I installed the patches for my mods in an incorrect order?
The way I have my mods organized is the order in which I install them, so the patches for things like Perkus Maximus, EBD, ASIS, and Dual Sheath Redux are installed in the order that you see them.
I've been trying to make this build stable for over a month now and have done everything short of going through the mods one at a time and disabling them which would take an eternity based on the fact that I would have to repatch everything everytime I disabled a mod. The game is perfectly stable without any of the patches installed and the mods requiring them disabled so far as I could tell, but after the patches are installed things seem to go downhill.
Any of you experienced modders out there have any ideas? I would prefer to keep all of the mods I currently have, but if I have to chunk some of them in favor of actually being able to play I'll do it, though Perkus Maximus and ASIS are must haves for me.
Thank you in advance! I hope I can get this working before Fallout 4 absorbs all of my interests and consumes me. Please let me know if I need to include any further information.
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