Essentially, whenever I use the patch, there's no sound at the main menu, no options, and when I alt tab out and close the window, the process keeps going unless I kill it in task manager.
A3 Alternate Start - Live Another Life.esp [Version 2.3.6b]
A4 dD - Realistic Ragdoll Force - Realistic.esp
A5 CharGen Morphs.esp
A6 CharGen ECE Morphs.esp
A7 Animated Weapon Enchants.esp
A8 DawnguardRuneWeaponsFXSReplacer.esp
A9 getSnowy.esp
AA RealisticWaterTwo.esp
AB RealisticWaterTwo - Legendary.esp
AC AFT_iNPCFix.esp
AD DiversePriests_ConsistentOlderPeoplePatch.esp
AE Dual Sheath Redux Patch.esp
AF SkyFalls + SkyMills + DG + DB.esp
B0 Improved Closefaced Helmets_Legendary.esp
B1 AOS2_CoT3_1_patch.esp
B2 FCO - Follower Commentary Overhaul.esp
B3 Realistic Nights Merged.esp
B4 Dynamic Loot Add-Ons.esp
B5 Better Quest Objectives Merged.esp
B6 Contractor & Mavari Armor.esp
B7 Omegared99 Weapon Sets & Level List.esp
B8 JSwords Load Screens & Distribution Balance.esp
B9 Death Cam Duration.esp
BA Face Masks.esp
BB Organized Bandits In Skyrim.esp
BC STEP Extended Patch.esp
BD Bashed Patch, 0.esp
The mods after and including Skyfalls + SkyMills + DG +DB.esp aren't recognized by BOSS, as they've either been merged, or are too recent. I'm using Mod Organizer, and have installed all the mods required for STEP Core and Extended.
Is it possible that I need to un-merge a particular mod so that it works better with the patch? Not sure if this is the case, as I would normally get the sign that indicate a missing master from the patch plugin.
Also, on the topic of the Mod Organizer, is it normal for it to take a lot of time to launch the game? Tested with the vanilla profile, it still takes a considerably longer amount of time to load than just launching without the program.
Question
Jax765
Essentially, whenever I use the patch, there's no sound at the main menu, no options, and when I alt tab out and close the window, the process keeps going unless I kill it in task manager.
Here's my load order:
8 answers to this question
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