7hr08ik Posted February 2, 2014 Posted February 2, 2014 Hey guys, need help with this Using Mod Organizer and just updated to the SKSE 1.7 alpha. In my install directory i have put skse_loader.exe, skse_1_9_32.dll, skse_steam_loader.dll In Mod Organizer i have an SKSE folder which contains scripts folder from skse 1.7 and SKSE folder with skse.ini inside it. I've just started using the Memory Blocks Log by Sheson so i can fine tune the Memory Settings. When i check the MemoryBlocksLog.txt it says; logging of blocks enabled logging max values only Timer disabled Block1 Block2 256MB 256MB 85Â Â Â Â Â Â 8 85Â Â Â Â Â Â 8 85Â Â Â Â Â Â 9 85Â Â Â Â Â Â 10 85Â Â Â Â Â Â 11 This to me means that i havne't got the memory patch working. For some reason my game isn't reading the SKSE.ini....WHY????? In game i can see that im using SKSE 1.7 so it working fine, it just isnt reading the SKSE.ini from MO
0 EssArrBee Posted February 2, 2014 Posted February 2, 2014 Ssme isn't really meant to be tweaked. I think Queue made it that so people could mess it up. As for the skse.ini thing well, not really sure about that. MO can be fickle sometimes. Sent from my iPhone using Tapatalk
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 i know MO can be a bugger.....so i installed skse directly into skyrim install folder, now MO has nothing to do with skse other than hooking to it to run the game, ini files and everything are in the main folder. But still no avail. I've emailed the skse team asking them if they know whats up. Doubt ill get a reply but worth a shot
0 DoubleYou Posted February 2, 2014 Posted February 2, 2014 Why do you still have the givefirstborntosheson line? The skse alpha only requires the following if my mind is working correctly: [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 1. I dont still have it, i was just using the ini sent to me by another poster. 2. It doesnt matter because the problem is that skse wont read the ini file. 3. I have found out what the problem is...Im using a non-steam setup. And as such the skse_steam_launcher.dll isnt running. So in order to get it working skse has to be patched to run without steam. 3.1 - https://forum.step-project.com/showthread.php?tid=4646&pid=63950#pid639503.2 - https://enbseries.enbdev.com/forum/viewtopic.php?p=45776#p45776 My new MemoryLog logging of blocks enabled logging max values only Timer disabled Block1 Block2 512MB 256MB 85 8 85 8 85 9 85 10 85 11 85 12 85 13 SORTED! WOOHOO!!!! I think there should be a sticky or a mention about this somewhere in the forums. I've been sat here since 10am (Now 5pm) looking for answeres to this, ive signed upto and looked at so many forums im going blind. But finally i have the answer. Thank god someone uploaded their own skse_loader.exe.....Otherwise i'd have to learn to use visual studio to get this wokring.
0 Freyrgjurd Posted February 2, 2014 Posted February 2, 2014 Ahh, that sliped my mind. Saw something about it yesterday. You can just run skse_loader.exe with an argument. Something like this: skse_loader.exe -forcesteaminstall Or something like that.
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 Well, had I known that I would not have spent the past hour getting Visual Studio working and rebuilt my own skse_loader :P If you could find that command again that would be awesome, plus it'll help others if we can get someone to put a sticky about it somewhere.
0 DoubleYou Posted February 2, 2014 Posted February 2, 2014 It's in the main Skyrim Memory Patch 3.0 thread.
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 OMFG! REALLY?!?!?! Well atleast i got this sorted Where, on here? or nexus
0 EssArrBee Posted February 2, 2014 Posted February 2, 2014 Here Sheson posted a video about arguments or add it to the arguments line in MO. Sent from my iPhone using Tapatalk
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 So after spending all day and many brain cells getting this sorted out, all i had to do was add "-forcesteamloader" to the shortcut???? Well why the didnt the SKSE guys put that in the "whats new" file? It took someone to pick apart the source code to find it? After they said they would not be making skse non-steam ever. Pfft....now im upset :P
0 AntonioBlaze Posted April 27, 2015 Posted April 27, 2015 Thanks this solved my problem So after spending all day and many brain cells getting this sorted out, all i had to do was add "-forcesteamloader" to the shortcut???? Well why the didnt the SKSE guys put that in the "whats new" file? It took someone to pick apart the source code to find it? After they said they would not be making skse non-steam ever. Pfft....now im upset :PThanks this answered my question on the memory patch not working with mod organizer. By adding "-forcesteamloader" to the argument ,no more need for ssme or building my own skse loader. ty all
Question
7hr08ik
Hey guys, need help with this
Using Mod Organizer and just updated to the SKSE 1.7 alpha.
In my install directory i have put skse_loader.exe, skse_1_9_32.dll, skse_steam_loader.dll
In Mod Organizer i have an SKSE folder which contains scripts folder from skse 1.7 and SKSE folder with skse.ini inside it.
I've just started using the Memory Blocks Log by Sheson so i can fine tune the Memory Settings. When i check the MemoryBlocksLog.txt it says;
logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
256MB 256MB
85Â Â Â Â Â Â 8
85Â Â Â Â Â Â 8
85Â Â Â Â Â Â 9
85Â Â Â Â Â Â 10
85Â Â Â Â Â Â 11
This to me means that i havne't got the memory patch working. For some reason my game isn't reading the SKSE.ini....WHY?????
In game i can see that im using SKSE 1.7 so it working fine, it just isnt reading the SKSE.ini from MO
26 answers to this question
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