7hr08ik Posted February 2, 2014 Posted February 2, 2014 Hey guys, need help with this Using Mod Organizer and just updated to the SKSE 1.7 alpha. In my install directory i have put skse_loader.exe, skse_1_9_32.dll, skse_steam_loader.dll In Mod Organizer i have an SKSE folder which contains scripts folder from skse 1.7 and SKSE folder with skse.ini inside it. I've just started using the Memory Blocks Log by Sheson so i can fine tune the Memory Settings. When i check the MemoryBlocksLog.txt it says; logging of blocks enabled logging max values only Timer disabled Block1 Block2 256MB 256MB 85Â Â Â Â Â Â 8 85Â Â Â Â Â Â 8 85Â Â Â Â Â Â 9 85Â Â Â Â Â Â 10 85Â Â Â Â Â Â 11 This to me means that i havne't got the memory patch working. For some reason my game isn't reading the SKSE.ini....WHY????? In game i can see that im using SKSE 1.7 so it working fine, it just isnt reading the SKSE.ini from MO
0 Freyrgjurd Posted February 2, 2014 Posted February 2, 2014 Did you pasted the skse.ini instructions passed by Sheson ? This is my skse.ini with the alpha version:[General] ClearInvalidRegistrations=1 [NotPlacebo] GiveFirstBornToSheson=1 [Memory] defaultHeapInitialAllocMB=768 scrapHeapSizeMB=256EDIT: Since even with profile changes I'd want to keep the fix up all times, I just pasted the skse.ini into the original skyrim\data\skse\ folder. No brainer.
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 Yes a no brainer....so why is it not working? I tried with the ini in every possible location i could think of. but no luck I've gone back to 1.6.16 and tried with sheson's updated skse_steam_loader.dll, and it wont work. The only way i can get it to work is with ssme...but that causes my game to CTD on load if i adjust the values. Been looking through the comments of Memory Blocks Log on nexus and it seems there are a few people that are having the same issue as me...With both the alpha 1.7 AND the 1.6.16 with the updated .dll For some reason some of us can't get any version of SKSE to read the ini file. Whether its put in MO or directly into the skyrim directory
0 Freyrgjurd Posted February 2, 2014 Posted February 2, 2014 Just to confirm: I use a SKSE.ini (all caps) in the C:\Games\Steam\SteamApps\Common\Skyrim\Data\SKSE directory (all caps too on the SKSE dir). The game isn't installed to Program Files (either one) and I run it by the skse_loader.exe via MO. If you got that covered, then it's something else, like you said. I'll see if I can find something. Hang on a bit, someone might post a solution ^^
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 Question though......Are you most deffinately getting the memory alterations? Have you installed the Memory Blocks Log, and are you getting the values you want from your ini?
0 Freyrgjurd Posted February 2, 2014 Posted February 2, 2014 Yes. With the ini I posted, I get Block 1: 512 / Block 2: 256. Noticed the changes in the game from the start, with just the USKP, having no choppy Intro while loading and some placebo effect too. But it is enabled.logging of blocks enabled logging max values only Timer disabled Block1 Block2 512MB 256MB 85 8 85 8 85 9 85 10 85 11 85 12 85 13 85 14 85 15 85 16 85 17 85 18 85 19 85 20 85 21 85 22 85 23 85 24 85 25 85 26 85 27 85 28 85 29 85 30 85 31 85 32 85 33 85 34 85 35 85 36 85 37 85 38 85 39 85 40 85 41 85 42 85 43 85 44 85 45 85 46 85 47 85 48 85 49 85 50 85 51 85 52 85 53 85 54 85 55 85 56 85 57 85 58 85 59 85 60 85 61 85 62 85 63 85 64 85 65 85 66 85 67 85 68 85 69 85 70 85 71 85 72 85 73 85 74 85 75 85 76 85 77 85 78 86 78 87 78 88 78 88 79 89 79 90 79 91 79 92 79 93 79 94 79 95 79 96 79 97 79 98 79 98 80 99 80 100 80 100 81 101 81 101 82 101 82 102 82 103 82 105 82 106 82 106 83 106 84 107 84 107 85 108 85 109 85 110 85 111 85 112 85 113 85 114 85 115 85 116 85 117 85 118 85 119 85 120 85 121 85 122 85 123 85 124 85 125 85 126 85 127 85 128 85 129 85 130 85 131 85 132 85 132 86 133 86 134 86 135 86 136 86 137 86 138 86 139 86 140 86 141 86 142 86 143 86 144 86 144 87 145 87 146 87 147 87 148 87 149 87 150 87 153 87 153 88 154 88 155 88 156 88 157 88 158 88 159 88 160 88 161 88 162 88 163 88 164 88
0 DoubleYou Posted February 2, 2014 Posted February 2, 2014 Most of the time this is due to people having created a skse.ini.txt rather than a skse.ini. Are you sure yours isn't a txt file?
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 Possitive. Explorer shows it as a Configuration file, not a txt file. I even remade it in notepad++ and maed sure to save as .ini I am now running SKSE directly from skyrim folder and nothing installed in MO. Tried with the ini file in MO, and in data/SKSE folder. But it just refuses to work. Running both TESV.exe and skse_loader.exe as administrator on Win7. Tried with them both set to normal aswell. Turned off my AV and Firewall to be sure. But it just refuses to read the ini file. 1.6.16 or 1.7alpha Im running Legendary edition if thats anything
0 DoubleYou Posted February 2, 2014 Posted February 2, 2014 If using the skse alpha, are you using 768 and 256, or 512 and 256?
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 My SKSE[General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [NotPlacebo] GiveFirstBornToSheson=1 [Memory] defaultHeapInitialAllocMB=768 scrapHeapSizeMB=256 MemoryBlocksLoglogging of blocks enabled logging max values only Timer disabled Block1 Block2 256MB 256MB 85 8 85 8 85 9 85 10 85 11 85 12 85 13 85 14 SKSE Log SKSE runtime: initialize (version = 1.7.0 09200000 01CF20231BB8CA10, os = 6.1 (7601))imagebase = 00400000runtime root = D:\The Elder Scrolls V Skyrim\config path = D:\The Elder Scrolls V Skyrim\Data\SKSE\skse.iniplugin directory = D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\checking plugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\CellStabilizer.dllplugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\CellStabilizer.dll (00000001 Player Physics 00000001) loaded correctlychecking plugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dllplugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dll (00000001 MemoryBlocksLog plugin 00000001) loaded correctlychecking plugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\OneTweak.dllplugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\OneTweak.dll (00000001 OneTweak 00000055) loaded correctlychecking plugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\SKSE_Elys_Uncapper.dllplugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\SKSE_Elys_Uncapper.dll (00000001 SKSE_Elys_Uncapper 010F0020) loaded correctlychecking plugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\Smart Souls.dllplugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\Smart Souls.dll (00000001 Smart Souls 09018195) loaded correctlychecking plugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\chargen.dllplugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\chargen.dll (00000001 chargen 00000002) loaded correctlychecking plugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\minhud_layout.dllplugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\minhud_layout.dll (00000001 minhud layout 00000001) loaded correctlychecking plugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\nioverride.dllplugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\nioverride.dll (00000001 nioverride 00000002) loaded correctlychecking plugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\rmm_plugin.dllplugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\rmm_plugin.dll (00000001 Random main menu plugin 00000001) loaded correctlychecking plugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\towConversation.dllplugin D:\The Elder Scrolls V Skyrim\Data\SKSE\Plugins\\towConversation.dll (00000001 towConversation plugin 00000001) loaded correctlyinit completehooked dinputReading translations from Interface\Translations\Lanterns Of Skyrim - All In One - Main_ENGLISH.txt...Reading translations from Interface\Translations\mintylightningmod_ENGLISH.txt...Reading translations from Interface\Translations\Auto Unequip Ammo_ENGLISH.txt...Reading translations from Interface\Translations\Chesko_WearableLantern_ENGLISH.txt...Reading translations from Interface\Translations\Skyrim Immersive Creatures_ENGLISH.txt...Reading translations from Interface\Translations\RaceMenu_ENGLISH.txt...Reading translations from Interface\Translations\RaceMenuPlugin_ENGLISH.txt...Reading translations from Interface\Translations\towConversation_ENGLISH.txt...Reading translations from Interface\Translations\UIExtensions_ENGLISH.txt...Reading translations from Interface\Translations\SkyUI_ENGLISH.txt...Reading translations from Interface\Translations\DeadlyDragons_ENGLISH.txt...Reading translations from Interface\Translations\AchieveThat_ENGLISH.txt...Reading translations from Interface\Translations\Convenient Horses_ENGLISH.txt...Reading translations from Interface\Translations\WerewolfMastery_ENGLISH.txt...Reading translations from Interface\Translations\ForgottenMagic_Redone_ENGLISH.txt...Reading translations from Interface\Translations\The Dance of Death - Ultimate Edition_ENGLISH.txt...Reading translations from Interface\Translations\XFLPlugins_ENGLISH.txt...save name is Clean, AutoSave 1full save path: E:\# Backups\Users\7hr08ik\Documents\My Games\Skyrim\Saves\\Clean, AutoSave 1.skseloading co-saveLoading mod list:(0 -> 0) Skyrim.esm(1 -> 1) Update.esm(2 -> 2) Unofficial Skyrim Patch.esp(3 -> 3) Dawnguard.esm(4 -> 4) Unofficial Dawnguard Patch.esp(5 -> 5) HearthFires.esm(6 -> 6) Dragonborn.esm(7 -> 7) Unofficial Dragonborn Patch.esp(8 -> 8) Falskaar.esm(9 -> 9) Wyrmstooth.esp(10 -> 10) ApachiiHair.esm(11 -> 11) ApachiiHairFemales.esm(12 -> 12) ApachiiHairMales.esm(13 -> 13) Skyrim Project Optimization - Full Version.esm(14 -> 14) ClimatesOfTamriel.esm(15 -> 15) Lanterns Of Skyrim - All In One - Main.esm(16 -> 16) moonpath.esm(17 -> 17) Solstheim Climate Overhaul.esm(18 -> 18) XFLMain.esm(19 -> 19) Unofficial Hearthfire Patch.esp(20 -> 20) DSAMG - Miraak Music Fixes.esp(21 -> 21) Weapons & Armor Fixes_Remade.esp(22 -> 22) Clothing & Clutter Fixes.esp(23 -> 23) Better Dynamic Snow.esp(24 -> 24) ExpandedSnowSystems-CoT.esp(25 -> 25) ADS.esp(26 -> 26) AOS.esp(27 -> 27) mintylightningmod.esp(28 -> 28) MintyLightningMod_COT_Patch.esp(29 -> 29) FantasySoundtrackProject.esp(30 -> 30) FantasySoundtrackProjectCombatMusic.esp(31 -> 31) StaticMeshImprovementMod-DragonbornTernFix.esp(32 -> 32) StaticMeshImprovementMod-FurnitureChestSnowFix.esp(33 -> 33) TradeBarter.esp(34 -> 34) AshRocks.esp(35 -> 35) Auto Unequip Ammo.esp(36 -> 36) Auto Unequip Helmet.esp(37 -> 37) BLESSINGS - Altar Descriptions.esp(38 -> 38) Chesko_WearableLantern.esp(39 -> 39) Dead Body Collision.esp(40 -> 40) Dual Sheath Redux.esp(41 -> 41) DungeonQuestAwareness.esp(42 -> 42) EpisodeParallax.esp(43 -> 43) HARODATH_ImmersiveSoulgems.esp(44 -> 44) HoldBorderBanners.esp(45 -> 45) Immersive Patrols Merged All.esp(46 -> 46) Lanterns Of Skyrim - AIO - Dawnguard.esp(47 -> 47) LoS - Candle Lanterns - CoT + E ENB.esp(48 -> 48) Moss Rocks.esp(49 -> 49) Moss Rocks_DB.esp(50 -> 50) ORM-Arvak.esp(51 -> 51) Point The Way.esp(52 -> 52) Populated Dungeons Caves Ruins.esp(53 -> 53) Populated Forts Towers Places.esp(54 -> 54) Populated Lands Roads Paths.esp(55 -> 55) Populated Skyrim Prisons Cells.esp(56 -> 56) Radiant and Unique Potions Poisons and Booze.esp(57 -> 57) Skyrim Immersive Creatures.esp(58 -> 58) Skyrim Immersive Creatures - DLC2.esp(59 -> 59) Skyrim Flora Overhaul.esp(60 -> 60) SulfurRocks.esp(61 -> 61) WEBS extended.esp(62 -> 62) RaceMenu.esp(63 -> 63) RaceMenuPlugin.esp(64 -> 64) towConversation.esp(65 -> 65) UIExtensions.esp(66 -> 66) vAutosaveManager.esp(67 -> 67) SkyUI.esp(68 -> 68) iHUD.esp(69 -> 69) MinimalHUD.esp(70 -> 70) BlackSacramentArmor.esp(71 -> 71) BlackSacramentDBReplacer.esp(72 -> 72) Cloaks.esp(73 -> 73) Cloaks - Dawnguard.esp(74 -> 74) 1nivWICCloaks.esp(75 -> 75) 1nivWICSkyCloaksPatch.esp(76 -> 76) Crossbows_Basic_Collection_EN_LL.esp(77 -> 77) DaedricWrath-SniperBow.esp(78 -> 78) DwarvenSniperBow.esp(79 -> 79) ElementalArrows.esp(80 -> 80) Hothtrooper44_ArmorCompilation.esp(81 -> 81) Immersive Weapons.esp(82 -> 82) konahrik_accoutrements.esp(83 -> 83) konahrik_accoutrements_db.esp(84 -> 84) konahrik_accoutrements_dpe.esp(85 -> 85) Konahriks Privilege by Edhelsereg.esp(86 -> 86) NordicAssaultBow.esp(87 -> 87) Sexy Armor Replacer Patch.esp(88 -> 88) SniperDragonboneBow.esp(89 -> 89) ScopedGlassBow.esp(90 -> 90) Torcs.esp(91 -> 91) VelvetRobesandCloaks.esp(92 -> 92) Complete Crafting Overhaul_Remade.esp(93 -> 93) Lock Overhaul.esp(94 -> 94) DeadlyDragons.esp(95 -> 95) SkyRe_Main.esp(96 -> 96) SkyRe_Main_Fix.esp(97 -> 97) SkyRe_Combat.esp(98 -> 98) SkyRe_EncounterZones.esp(99 -> 99) SkyRe_EnemyAI.esp(100 -> 100) SkyRe_EnemyScaling.esp(101 -> 101) SkyRe_EnemyScaling_Fix.esp(102 -> 102) SkyRe_StandingStones.esp(103 -> 103) SkyRe_StandingStones_Fix.esp(104 -> 104) konahrik_accoutrements_SkyRe.esp(105 -> 105) ExplosiveBoltsVisualized-SkyRe.esp(106 -> 106) Unique Uniques.esp(107 -> 107) Beautiful Whiterun.esp(108 -> 108) Immersive Darkwater crossing.esp(109 -> 109) Immersive Dawnstar.esp(110 -> 110) Immersive Dragon Bridge.esp(111 -> 111) Immersive Falkreath.esp(112 -> 112) Immersive Ivarstead.esp(113 -> 113) Immersive Karthwasten.esp(114 -> 114) Immersive Kynesgrove.esp(115 -> 115) Immersive Morthal.esp(116 -> 116) Immersive Orc Strongholds.esp(117 -> 117) Immersive Riverwood.esp(118 -> 118) Immersive Rorikstead.esp(119 -> 119) Immersive Shors stone.esp(120 -> 120) Immersive Solstheim.esp(121 -> 121) Immersive Stonehills.esp(122 -> 122) Immersive Whiterun.esp(123 -> 123) Inconsequential NPCs.esp(124 -> 124) moonpath_questdata.esp(125 -> 125) My Home Is Your Home.esp(126 -> 126) RealisticWhiterun.esp(127 -> 127) Run For Your Lives.esp(128 -> 128) When Vampires Attack.esp(129 -> 129) The Paarthurnax Dilemma.esp(130 -> 130) SkyrimCoinReplacerRedux.esp(131 -> 131) AchieveThat.esp(132 -> 132) BetterQuestObjectives.esp(133 -> 133) Book Covers Skyrim.esp(134 -> 134) BlockSparkles.esp(135 -> 135) Civil War Overhaul.esp(136 -> 136) FalskaarDawnguard.esp(137 -> 137) IslandFastTravel.esp(138 -> 138) SkyFalls + SkyMills + DG + DB + FS + WT.esp(139 -> 139) SkyFalls DB + FS Small Waterfalls.esp(140 -> 140) SFO - Dragonborn.esp(141 -> 141) Convenient Horses.esp(142 -> 142) ORM Convenient Alsvid.esp(143 -> 143) dD - Enhanced Blood Main.esp(144 -> 144) dD-DG-DB-Immersive Creatures EBT Patch.esp(145 -> 145) aMidianborn_Book of Silence_CCO.esp(146 -> 146) ElysiumEstate.esp(147 -> 147) ElysiumEstate-DG.esp(148 -> 148) ElysiumEstate-HF.esp(149 -> 149) ElysiumEstate-DB.esp(150 -> 150) Populated Cities Towns Villages.esp(151 -> 151) EnhancedLightsandFX.esp(152 -> 152) ELFX - Exteriors.esp(153 -> 153) ELFX - Moonpath.esp(154 -> 154) ELFX - Dawnguard.esp(155 -> 155) ELFX - Dragonborn.esp(156 -> 156) ClimatesOfTamriel-Dawnguard-Patch.esp(157 -> 157) ClimatesOfTamriel-Dragonborn-Patch.esp(158 -> 158) Solstheim Climate Overhaul - COT compatibility.esp(159 -> 159) ClimatesOfTamriel Falskaar.esp(160 -> 160) Supreme Storms - Cot Version.esp(161 -> 161) CoT-WeatherPatch.esp(162 -> 162) CoT-WeatherPatch_DB.esp(163 -> 163) CoT-WeatherPatch_Snow-40.esp(164 -> 164) CoT-WeatherPatch_SupStorms.esp(165 -> 165) CoT-WeatherPatch_ESS.esp(166 -> 166) CoT-WeatherPatch_NL1.esp(167 -> 167) ELFXEnhancer.esp(168 -> 168) Predator Vision.esp(169 -> 169) WerewolfMastery.esp(170 -> 170) WerewolfPerksExpanded_1.6.esp(171 -> 171) SmartCast_1_0.esp(172 -> 172) DragonbornAscendant.esp(173 -> 173) DragonbornAscendantDawnguardExpansion.esp(174 -> 174) DragonbornAscendantDragonbornDLCAddon.esp(175 -> 175) ForgottenMagic_Redone.esp(176 -> 176) ForgottenMagic_Redone_SkyRePatch.esp(177 -> 177) Dual Wield Parrying_SKSE.esp(178 -> 178) DragonCombatOverhaulDragonborn.esp(179 -> 179) The Dance of Death - Ultimate Edition.esp(180 -> 180) vDynamicDifficulty.esp(181 -> 181) dD-No Spinning Death Animation.esp(182 -> 182) Beards.esp(183 -> 183) Brows.esp(184 -> 184) TheEyesOfBeauty.esp(185 -> 185) The Eyes Of Beauty - Elves Edition.esp(186 -> 186) Resplendent - The Races Package.esp(187 -> 187) XFLConfig.esp(188 -> 188) XFLDialogue.esp(189 -> 189) XFLPanel.esp(190 -> 190) XFLPlugins.esp(191 -> 191) Cute Lydia.esp(192 -> 192) BetterQuestObjectives-Patches Merged.esp(193 -> 193) dD - Realistic Ragdoll Force - Realistic.esp(194 -> 194) ethereal_elven_overhaul.esp(195 -> 195) RealisticWaterTwo.esp(196 -> 196) RealisticWaterTwo - Patches Merged.esp(197 -> 197) Merged Patch.esp(198 -> 198) General Patch.esp(199 -> 199) Bashed Patch, 0.esp(200 -> 200) WAFR Pre ReProccer Patch.esp(201 -> 201) CCF PreReProccer Patch.esp(202 -> 202) Pre ReProccer UU aMidianSS CCO IA7 Patch.esp(203 -> 203) Pre Reproccer CCOR Patches Merged.esp(204 -> 204) Pre Reproccer SniperBow Patch.esp(205 -> 205) SUM.esp(206 -> 206) qotsafans Miscellaneous ReProccer + Destruction Tweak Atronach 50 Patch.esp(207 -> 207) qotsafans LeveledLists IW Patch.esp(208 -> 208) qotsafans Ingestibles + Radiant Potions + Unique Booze HF Patch.esp(209 -> 209) Post ReProccer IA7 Patch.esp(210 -> 210) SkyRe-DragonbornAscendant AFTER Patch.espLoading menu open/close event registrations...Loading key input event registrations...Loading control input event registrations...Loading mod callback event registrations...Loading crosshair ref event registrations...Loading camera event registrations...Loading actor action event registrations...cleared save pathWidgetLoader.as: setRootPath(a_path = )WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf)WidgetLoader.as: loadWidget(a_widgetID = 1, a_widgetSource = wearablelanterns/meter.swf)WidgetLoader.as: loadWidget(a_widgetID = 2, a_widgetSource = skyui/followerpanel.swf) This shows that the SKSE folder is in the right place, coz all my plugins are working, the skse.ini is deffinately in the right folder SKSE Loader logskse loader 01070000 01CF20231B447072 6.1 (7601) runtime root = D:\The Elder Scrolls V Skyrim\ config path = D:\The Elder Scrolls V Skyrim\Data\SKSE\skse.ini procPath = D:\The Elder Scrolls V Skyrim\\TESV.exe launching: TESV.exe (D:\The Elder Scrolls V Skyrim\\TESV.exe) dwSignature = FEEF04BD dwStrucVersion = 00010000 dwFileVersionMS = 00010009 dwFileVersionLS = 00200000 dwProductVersionMS = 00010009 dwProductVersionLS = 00200000 dwFileFlagsMask = 00000017 dwFileFlags = 00000000 dwFileOS = 00000004 dwFileType = 00000001 dwFileSubtype = 00000000 dwFileDateMS = 00000000 dwFileDateLS = 00000000 version = 0001000900200000 normal exe hook call addr = 00F56831 load lib addr = 0106B0B4 dll = D:\The Elder Scrolls V Skyrim\\skse_1_9_32.dll main thread id = 6272 remote memory = 001F0000 old winmain = 0069D1D0 launching Everything should be working fine. But it isn't And here you can see that my files are in the correct place, and it's deffinately a config ini not a .txt. Its asif the SKSE wont read the settings in the ini file
0 Freyrgjurd Posted February 2, 2014 Posted February 2, 2014 It seems everything is well set. The last tip I can think of is to redownload latest SKSE Alpha again and replace the 3 main files.
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 Tried, and no luck Re-installed skyrim only the other day. Just been playing around in game trying to see what i can find.. GetINISetting ClearInvalidRegistrations returns ClearInvalidRegistrations >>> NOT FOUND I tested it with sLanguage to make sure the command wasnt to read the skyrim ini's and that didnt work either. So for some reason, SKSE is just incapable of reading the ini file...And i cant figure out why
0 Freyrgjurd Posted February 2, 2014 Posted February 2, 2014 So it's the ini file format. It can find it, but can't read it. Try mine:SKSE.ini
0 EssArrBee Posted February 2, 2014 Posted February 2, 2014 You can also go back to the stable skse and try Ssme. Sent from my iPhone using Tapatalk
0 7hr08ik Posted February 2, 2014 Author Posted February 2, 2014 ssme works, but if i try and change the values it CTDS on startup But atleast it works. Thing is though, if my game isnt reading my skse.ini with either 1.6.16 or 1.7alpha then how long has it been happening, is it gonna continue to happen and why does it happen? Theres has to be something causing it
Question
7hr08ik
Hey guys, need help with this
Using Mod Organizer and just updated to the SKSE 1.7 alpha.
In my install directory i have put skse_loader.exe, skse_1_9_32.dll, skse_steam_loader.dll
In Mod Organizer i have an SKSE folder which contains scripts folder from skse 1.7 and SKSE folder with skse.ini inside it.
I've just started using the Memory Blocks Log by Sheson so i can fine tune the Memory Settings. When i check the MemoryBlocksLog.txt it says;
logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
256MB 256MB
85Â Â Â Â Â Â 8
85Â Â Â Â Â Â 8
85Â Â Â Â Â Â 9
85Â Â Â Â Â Â 10
85Â Â Â Â Â Â 11
This to me means that i havne't got the memory patch working. For some reason my game isn't reading the SKSE.ini....WHY?????
In game i can see that im using SKSE 1.7 so it working fine, it just isnt reading the SKSE.ini from MO
26 answers to this question
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