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Mod organizer and the upcoming Unofficial Skyrim Changes


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Originally macrads posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. Spoilers edited for clarity.

 

Edit. Sorry I forgot to include your original Post.

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Sorry if this has been mentioned before...

 

This was posted by author of USKP,

"Then you need to make sure Mod Organizer isn't subverting the BSA load ordering - it's notorious for that, and it doing so tends to lead to people posting about how everything is set right but still not working.

If everything is set right, every other mod management tool will deliver a proper result. MO is the only one where this breaks down because of the daft feature where you can change the order that BSAs load in - or worse - force them all to unpack loose into MO's phantom Data folder."

 

If I correctly understood the issue here, BSA could have a different priority with respect to ESP loading order due to VFS feature, correct?

I believe it would be beneficial to all to explain in description, that once esp plug-ins have been sorted with BOSS, the user should then manually place the files containing bsa's in the same priority/load order the esp's have been setup. Maybe also add in future version an optional automated function for this if possible.

 

Edit: the upcoming uskp's will be ordered directly under each corresponding esm. Although uskp's will still be named as esp they are virtually esm's. How does MO deal with this? Since I can't see the official esm's in MO and can't order the USKP's manually under them.

It is my understanding that as long as the Mod ESP is checked and sorted in the load order the the corresponding BSA will follow suite. This was discussed on the Nexus forums and I have that discussion in the Spoiler below.

 

 

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As to the false ESM question Tannin responded to a similar question on 9 Sept 2013 on the nexus forums and is investigating that.

 

 

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Hopefully as time goes on and more information becomes available, this thread will contain the updated information.

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OK, I updated to MO 1.07 and USKP 2.0. The load order doesn't get reset as far as I can tell BUT:

Soul trap projectile does not work... Is there any deathproof method to check whether or not MO applies all the files correctly?

You need to have Acquisitive Soul Gems overwriting USKP in your priority order.
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You would have to carry over USKP's changes for the Soul Trap spell to ASG. Or, you can use Enhanced Projectile Soul Trap at the cost of a additional ESP.

 

(Not that I did so. I'm now using Smart Souls instead of ASG.)

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At the cost of a small game load time increase (as a additional SKSE plugin has to be loaded), it's really nice.

 

Relating to Arthmoor's distaste for Mod Organizer, I generally just ignore it. Not worth starting flames. If need be, I can tell him the in-deph techincal details about MO in private.

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OK, I updated to MO 1.07 and USKP 2.0. The load order doesn't get reset as far as I can tell BUT:

Soul trap projectile does not work... Is there any deathproof method to check whether or not MO applies all the files correctly?

You need to have Acquisitive Soul Gems overwriting USKP in your priority order.
Well, I'm on a vanilla playthrough right now...

Only Official DLCs, Unofficial Patches and SKSE with SkyUI 4.1 are active...

 

Does the fix from USKP produce a visible projectile or not? If not, it works, if it should, I would need to find out, why it doesn't.

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The Soul Trap spell lacked a visual projectile when cast due to having the wrong delivery type set. (Bug #12938)

Apparently it got fixed, but it's not fixed in my game... weird.

 

EDIT: I found out, that even with a manual installation the soul trap projectile doesn't show up, so it's most certainly not the fault of MO.

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Recently in the Unofficial Skyrim Patch Nexus there was a 'discussion' between Tannin and Arthmoor. For my personal opinion see spoiler.

It looks as if something good can come from this, as in possibly a new feature in MO.

 

Have a look at Feature request #450  -  Flag when load order contradicts priority order. Tannin responded here with:

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This is actually being worked on already :)

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Posted

I just noticed that when I run ASIS and Reproccer patchers on my load order, WRYE reports that the "Matsers have been Moved" in ASIS.esp and ReProccer.esp. This happens every time they are run. Loading them in TES5Edit and sorting masters fixes it.

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Good evening. First, I have to say I am fairly new to mod organizer and this solved my problem with skyrim for the most part. I have been using NMM and I apparently do not know how to use well enough because I kept CTD or freezing every 20 mins or so. Not knocking it out. Anyhow long story short, short of a few days since I have been using MO I have been playing for hours. However, i'm having issues with BOSS's load order for unofficial patches ( skyrim, dg, hf, and db,). I know its capable of having boss load them correctly but I don't know how to. 

 

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note: I did copy the txt file into my BOSS/SKYRIM however, I get the flagged icon on MO. I can manually do it of course however I would like to see if there is a way I can use it so BOSS can load the patches correctly. 

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You didn't say if you have BOSS userlist manager (BUM) installed. I would download and install it. When you run it, point it to where BOSS is installed. BUM will tell you if there is any errors in the userlist text file, syntax or load order. Use the Third Party Programs section of the Support WIKI as a guide to set up the programs.

 

It has been my experience that sometimes BOSS will ignore changes to the userlist text file until you run BUM. I have seen this when I unchecked my Merged patch and have run BOSS a few times when setting up a load order. When I re-enable the merged patch it would not sort until BUM was run.

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