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Posted

This basically explains how to use WryeBash to create a bashed patch through Mod Organizer.  This is not as in depth as I would like it; however, I plan to create a more detailed video tutorial and updating this one in the near future.  At its core, however, this will at least get leveled lists working and smooth out some possible incompatibilities in most load orders.

http://www.youtube.com/watch?v=Qg2S7K1Nhd8

  • 1 year later...
Posted
For some reason I cannot rebuild my Bashed Patch through MO anymore.

 

Everything seems to work fine while I'm using Wrye Bash, but as soon as I close it, some files are added to the Overwrite folder of MO. If I understand correctly, this should only happen on the first time you run it, but it is happening everytime I try to rebuild the patch. On all my attempts, I had the Bashed Patch.esp checked on Wrye Bash prior to the rebuild.

 

Mysteriously, the bashed patch is not there in the Overwrite folder. Instead, there is a folder called Docs with Bashed Patch, 0.html and Bashed Patch, 0.txt inside, but not Bashed Patch, 0.esp.

 

I checked the filetree of the Bashed mod on the left pane of MO, and the Bashed Patch, 0.esp there was more than a month old. If I get it right, that means that for a long time I have been rebuilding the Bashed patch, but using this old one, as it was not being overwritten by the newly built ones.

 

Why is this happening and how can I fix it?

Posted

They are only the reports generated after Wrye Bash is run. Read them in the UI if you like and do what ever you want with them after, they serve no purpose in the game.

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