Was asked to edit this post to make it more readable using tags. Ill try to order it better too.
Goal: Try to understand the Skyrim modding process and tools instead of just following STEP so I can possibly recover from errors. Already had to reinstall Skyrim once. I want to understand how all this works.
Docs I am reading/re-reading.
TES5Edit doc
Wrye Bash doc
STEP Wiki
Skyrim Revisited Wiki
STEP Forum post about adding SkyRe to Skyrim Revisited
Tools downloaded:
Nexus Mod Manager
TES5edit
DDsopt (have not read docs on this yet)
Wrye Bash
SkyProcer
Not Downloaded:
Mod Organizer: Just saw a reference to this. I have not looked at it yet.
Question 1: What is a Bash Patch and 'merging'
I am reading the Wrye Bash docs. Is a Bash Patch the same thing as merging? Does this mean I am combing a variety of mods into 1 mod. This is mainly useful to fix conflicts where mods make changes to the same piece of code'. Do I have this correct?
Question 2: Issues Setting the Wrye Bash, bash.ini to point to a non-default location
Skyrim is installed on an SSD Drive. I installed Wrye Bash on a big hard drive. First time I ran it it created the Bash Installer/Mod directory in my Skyrim Home path. The STEP Wiki says I can edit the bash.ini to put these somewhere else. I do not have exactly what I changed, but I changed the bash.ini to create these directories in my Wrye Bash install (on my big hard drive). Ran Bash Wrye and the directories were created.
Problem: Wrye Bash is still looking in the default directory for the Installer and Mod directories. When I drop a file in the newly created directories it does not get picked up. Wrye Bash only sees them when I copy the installer files to the default directory on my Flash Drive. I don't see any 'configuration' options inside the Wrye Bash GUI.
Question 3: Bundling Mods (possibly wiht a bash patch) so I can more easily add and remove them
Is it possible to roll a set of patches into 1 merge Patch and save that patch? STEP ha alot of 'steps'. I want to be able to save my work as I do it. So if I screw up and have to start over, I can then apply already merged patches. I could also more easily add and remove patches depending on what I want to do in Skyrim.
Question 4: TES5Edit in Skyrim Revisted
I can follow the directions, but I don't quite understand cleaning. One of the first step is to use TES5Edit on the DLC content (such as dawnguard) to create an 'optimized' version of these mods. From what I read, I thought 'cleaning' was when you patch and the patch makes 'dirty' edits, the TES5Edit goes in and cleans this up so its not as messy. Why would we do this on DLC?
Question 5: Is a Merge the same thing as a Bash Patch?
This is from reading several docs, watching videos, and reading forum posts. I am getting mixed up. When I merge, is that the same thing as creating a bash patch? This is just a merged patch? Why would I merge only a few patches together. Wouldn't it be better to merge everything into 1 big patch or possibly group them together, so its easier to keep track of mods?
Question 6: If I have alot of mods, how do I tell what needs to be merged.
This goes beyond following STEP. Will Wrye Bash read through all the mods and give me a list of all conflicts in the conflict tab? Basically like a report. Then anything that has a conflict needs a bash patch right?
Question 7: How do I know when I need to 'clean' a patch with TES5Edit
I can read directions, but its the why that I don't get. How do you guys tell when and where in the mod to clean? Skyrim Revisited is very specific on which parts of the mod to 'clean'. Also, do you run the cleaner on the .zip file or on the mod after it has been added to Skyrim?
Question
youtoo
Was asked to edit this post to make it more readable using tags. Ill try to order it better too.
Goal: Try to understand the Skyrim modding process and tools instead of just following STEP so I can possibly recover from errors. Already had to reinstall Skyrim once. I want to understand how all this works.
Docs I am reading/re-reading.
TES5Edit doc
Wrye Bash doc
STEP Wiki
Skyrim Revisited Wiki
STEP Forum post about adding SkyRe to Skyrim Revisited
Tools downloaded:
Nexus Mod Manager
TES5edit
DDsopt (have not read docs on this yet)
Wrye Bash
SkyProcer
Not Downloaded:
Mod Organizer: Just saw a reference to this. I have not looked at it yet.
Question 1: What is a Bash Patch and 'merging'
I am reading the Wrye Bash docs. Is a Bash Patch the same thing as merging? Does this mean I am combing a variety of mods into 1 mod. This is mainly useful to fix conflicts where mods make changes to the same piece of code'. Do I have this correct?
Question 2: Issues Setting the Wrye Bash, bash.ini to point to a non-default location
Skyrim is installed on an SSD Drive. I installed Wrye Bash on a big hard drive. First time I ran it it created the Bash Installer/Mod directory in my Skyrim Home path. The STEP Wiki says I can edit the bash.ini to put these somewhere else. I do not have exactly what I changed, but I changed the bash.ini to create these directories in my Wrye Bash install (on my big hard drive). Ran Bash Wrye and the directories were created.
Problem: Wrye Bash is still looking in the default directory for the Installer and Mod directories. When I drop a file in the newly created directories it does not get picked up. Wrye Bash only sees them when I copy the installer files to the default directory on my Flash Drive. I don't see any 'configuration' options inside the Wrye Bash GUI.
Question 3: Bundling Mods (possibly wiht a bash patch) so I can more easily add and remove them
Is it possible to roll a set of patches into 1 merge Patch and save that patch? STEP ha alot of 'steps'. I want to be able to save my work as I do it. So if I screw up and have to start over, I can then apply already merged patches. I could also more easily add and remove patches depending on what I want to do in Skyrim.
Question 4: TES5Edit in Skyrim Revisted
I can follow the directions, but I don't quite understand cleaning. One of the first step is to use TES5Edit on the DLC content (such as dawnguard) to create an 'optimized' version of these mods. From what I read, I thought 'cleaning' was when you patch and the patch makes 'dirty' edits, the TES5Edit goes in and cleans this up so its not as messy. Why would we do this on DLC?
Question 5: Is a Merge the same thing as a Bash Patch?
This is from reading several docs, watching videos, and reading forum posts. I am getting mixed up. When I merge, is that the same thing as creating a bash patch? This is just a merged patch? Why would I merge only a few patches together. Wouldn't it be better to merge everything into 1 big patch or possibly group them together, so its easier to keep track of mods?
Question 6: If I have alot of mods, how do I tell what needs to be merged.
This goes beyond following STEP. Will Wrye Bash read through all the mods and give me a list of all conflicts in the conflict tab? Basically like a report. Then anything that has a conflict needs a bash patch right?
Question 7: How do I know when I need to 'clean' a patch with TES5Edit
I can read directions, but its the why that I don't get. How do you guys tell when and where in the mod to clean? Skyrim Revisited is very specific on which parts of the mod to 'clean'. Also, do you run the cleaner on the .zip file or on the mod after it has been added to Skyrim?
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