So as the title says, I need some help troubleshooting texture/mesh problem. Â I can see the outline of the mesh responsible for one of those magic blue beams you see on the pathway up to Winterhold College. Here is a screenshot showing you the problem.
My first thought was that one of the textures from a mod is screwing it up. So, Ive found the mesh (mgmagicfirepillarsmall.nif) and loaded it up into nifskope and looked at all of the textures associated with it. However, none of the associated textures have been replaced or modified by any of the mods/texturepacks im using.
Also, I am certain that this is the correct mesh because it has the same shape as the in-game outline when i load it into nifskope.
So, since it seems that none of the textures being used by the mesh are being altered in any way and are thus still being pulled from the vanilla BSA (no highres DLC installed), it seems that textures arent the culprit. Â Ive also checked to see if any of the mods im using have replaced or edited the mesh itself. Â However, it is still vanilla as well. The only other thing I can think of is maybe a lighting mod is changing the imagespace in such a way that it reveals the seams??? But I dont know, that is a little out of my league. Â I am using the relatively new RLO Weathers module (not the legacy one) that i know modifies the imagespaces a lot, but again, i dont even know if that makes a difference.
Any help from anyone who may have experienced this or something similar in the past would be greatly appreciated.
Question
exploiteddna
So as the title says, I need some help troubleshooting texture/mesh problem. Â I can see the outline of the mesh responsible for one of those magic blue beams you see on the pathway up to Winterhold College. Here is a screenshot showing you the problem.
My first thought was that one of the textures from a mod is screwing it up. So, Ive found the mesh (mgmagicfirepillarsmall.nif) and loaded it up into nifskope and looked at all of the textures associated with it. However, none of the associated textures have been replaced or modified by any of the mods/texturepacks im using.
Also, I am certain that this is the correct mesh because it has the same shape as the in-game outline when i load it into nifskope.
So, since it seems that none of the textures being used by the mesh are being altered in any way and are thus still being pulled from the vanilla BSA (no highres DLC installed), it seems that textures arent the culprit. Â Ive also checked to see if any of the mods im using have replaced or edited the mesh itself. Â However, it is still vanilla as well. The only other thing I can think of is maybe a lighting mod is changing the imagespace in such a way that it reveals the seams??? But I dont know, that is a little out of my league. Â I am using the relatively new RLO Weathers module (not the legacy one) that i know modifies the imagespaces a lot, but again, i dont even know if that makes a difference.
Any help from anyone who may have experienced this or something similar in the past would be greatly appreciated.
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