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Nexus Mod Manager (Nexus Devs)

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NMM is a mod manager that takes over where OBMM left off. This is a mod manager that is simplest to use for novice modders. The program has many great advantages for this group, but many drawbacks for the more experienced modder.

 

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In my opinion NMM is good for those new to modding, but MO and WB are much more powerful and you have a lot more control over what happens when you mod.

 

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I cut my Modding Teeth on NMM, but ever since the update restricted the ability to rename the mods I've stopped using it. I jumped over MO straight to WB. I'm not nearly as comfortable with WB yet, but it is definitely the superior product. I would recommend NMM for noobs and educate yourself up to WB. I'm curious about MO's virtual Data folder however. I may play around with it this weekend.

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I cut my Modding Teeth on NMM' date=' but ever since the update restricted the ability to rename the mods I've stopped using it. I jumped over MO straight to WB. I'm not nearly as comfortable with WB yet, but it is definitely the superior product. I would recommend NMM for noobs and educate yourself up to WB. I'm curious about MO's virtual Data folder however. I may play around with it this weekend.[/quote']

I wouldn't even recommend NMM for noobs, it's not much better than the Workshop implementation, and at least that doesn't allow loose files.  Once finals are over next week I think I'm going to re-format, re-install STEP, and update the MO guide along the way.  It has a lot of potential and once you understand the basics it's very simple to use.  I want to be able to recommend it as the "beginner" manager and get as many off NMM as possible.

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I love Mod Organizer just because it keeps my folders clean and I don't have to worry about overwrites and such(which takes forever if WB re-extracts a big package) and less prone to problems of that nature.

 

Besides bash patch (which you can run WB through MO) I'm not sure what else WB offers additionally that MO does not. I used WB before MO and thought MO was superior from the perspective of updating/managing mods.

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I love Mod Organizer just because it keeps my folders clean and I don't have to worry about overwrites and such(which takes forever if WB re-extracts a big package) and less prone to problems of that nature.

 

Besides bash patch (which you can run WB through MO) I'm not sure what else WB offers additionally that MO does not. I used WB before MO and thought MO was superior from the perspective of updating/managing mods.

I felt this way too, and although I haven't used WB for the entire STEP package, I did notice it was unnecessarily complex when I played with it.  I'm sure Z will have something to say about this however.  We talked about it over VoIP a couple weeks ago and he did make some good points, but I can't remember them >.<

 

Realistically, as long as they're using either MO or WB I really couldn't care less.

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Thank you for the replies. All have good points. I have to say I would vote for Farlo's comments if there was a vote. He makes some very relivant points. I am a huge WB fan myself.

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I'd just add, to NMMs defense, that it does still allow renaming mod names and contrary to popular belief it does reinstall overwritten textures etc after uninstallation of said overwrites. That said, it certainly lacks alot of features still that you'd get with other installers. But for my purposes it is more then enough and I have not had the need for other intallers (other then bash patching), for my own setups or STEP for that matter.

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I love Mod Organizer just because it keeps my folders clean and I don't have to worry about overwrites and such(which takes forever if WB re-extracts a big package) and less prone to problems of that nature.

 

Besides bash patch (which you can run WB through MO) I'm not sure what else WB offers additionally that MO does not. I used WB before MO and thought MO was superior from the perspective of updating/managing mods.

I felt this way too, and although I haven't used WB for the entire STEP package, I did notice it was unnecessarily complex when I played with it.  I'm sure Z will have something to say about this however.  We talked about it over VoIP a couple weeks ago and he did make some good points, but I can't remember them >.

 

Realistically, as long as they're using either MO or WB I really couldn't care less.

arrgh!

 

Naw, MO is fine I'm sure. For those of us that like to have complete control however, WB is superior. Its conflict resolution alone is way underappreciated. WB is about 4 feature-rich mod-management utilities all in one (and it does not run in the background :P

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I love Mod Organizer just because it keeps my folders clean and I don't have to worry about overwrites and such(which takes forever if WB re-extracts a big package) and less prone to problems of that nature.

 

Besides bash patch (which you can run WB through MO) I'm not sure what else WB offers additionally that MO does not. I used WB before MO and thought MO was superior from the perspective of updating/managing mods.

I felt this way too, and although I haven't used WB for the entire STEP package, I did notice it was unnecessarily complex when I played with it.  I'm sure Z will have something to say about this however.  We talked about it over VoIP a couple weeks ago and he did make some good points, but I can't remember them >.<

 

Realistically, as long as they're using either MO or WB I really couldn't care less.

arrgh!

 

Naw, MO is fine I'm sure. For those of us that like to have complete control however, WB is superior. Its conflict resolution alone is way underappreciated. WB is about 4 feature-rich mod-management utilities all in one (and it does not run in the background :P

I got used to Wrye Bash, I can't get used to Mod Organiser. Might switch over at some point in the future, though.

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