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I've already found some answers by looking through the forum but I'm still confused about a difference I've noticed between what is shown on the SkyrimSE v2.3 Guide and the SkyrimSE v2.4 Guide.  I've read through the guide pretty much every day for more than a month now and I've noticed there has been a difference between what is shown in the DynDOLOD settings on the guide and the DynDOLOD settings I get after following the instructions: 

DynDOLOD_2.2.0_QHD.jpg vs StepDynDOLODHighSettings.thumb.png.17a27472816c987d64305dba21eb478c.png

After selecting all worldspaces, ticking both candles and FXGlow, then selecting "High" there were no LOD Level 32 settings for the tree and sections and it was up to me to edit them as shown. Unlike the picture shown in the Guide though there were also no LOD Level 32 settings for wrtempletree  mushroomtree  skyrim.esm;00084ce1 or skyrim.esm;00084ce2 Should they have come up with these LOD Level 32 when High was selected or should I have altered them to match what was shown?

 

If they should have come up with LOD Level 32 settings when High was selected it makes me wonder what else may be missing.  The mods I'm using that have instructions for DynDOLOD, as far as I can tell, are in this load order:

If anyone can provide links to pages or threads that could help me improve my LOD Level 32 settings when I generate DynDOLOD again that would be great :)

I have to do that since I've has trouble with the grass. I've managed to find the trouble with reading through the forum and finding threads like this: Grass LOD issues? Confused how to match grass lod color and Support for ENB Complex Grass In LOD It's a lot to take in following that last thread especially but I've come this far so I'm trying to make sure ENB works now I've got everything working.

 Step-SkyrimSE8.thumb.png.5508a9bf10f9e3121a621bd98c63c6a0.png

Is how things are for me at the moment but I had not seen https://stepmodifications.org/wiki/SkyrimSE:DynDOLOD_3_Alpha/2.4 anywhere on the guide so I'll edit the INIs as directed there and see how things go for the grass. If there is any advice or suggestions anyone has on updating LOD Level 32 settings for other things let me know about them and that would be most appreciated.

Screenshot2025-12-11105505.thumb.png.f47516af2256fc2718dce89a896f12b1.png

Edit:

After updating the TexGen_SSE.INI I can see that I had ForceComplexGrass=1 and GrassModelHeightMultiplier=1.15 so it was correct from the TexGen settings I had used. I noticed I'd forgotten TreeMSAlphaThreshold=127 so I'll update that to 144 but I'm not sure that has anything to do with the grass.

Updating DynDOLOD_SSE.INI I've changed ComplexGrassBillboard=4 to ComplexGrassBillboard=5, ComplexGrassBrightnessTopG=0.75 and ComplexGrassBrightnessBottomG=0.75 to both=0.725 and ComplexGrassBacklightMask=0 to ComplexGrassBacklightMask=10

 

Hopefully it's this change to the Backlight Mask that fixes everything. If there is anything else I need to know or do let me know along with any advice on the LOD Level 32 settings :)

Edited by Bushranger
Update

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