Oyster3301 Posted May 6, 2025 Posted May 6, 2025 I'm kind of new to modding, and I'm following the [Step Guide SkyrimSE V2.3] till Step 4-[06-Models and Textures] part. There's a question confused me. In that part, there are specifically some mods that I really don't wanna use (Just for personal preference), especially 2 with red vertical bar. Would it cause some unexpected bugs if I exclude them? Even though they just changing the models & textures? Mods don't want to use: Creation Club Open Helmets Improved closefaced helmets Nightingale Prime HD
Mercury71 Posted May 6, 2025 Posted May 6, 2025 The red stripes means those mods are patched by the Step Conflict Resolution Patch. So they are needed for the guide. Nightingale prime HD is just textures so you can skip it if you dont like it.
Oyster3301 Posted May 6, 2025 Author Posted May 6, 2025 Thank you for telling! Guess I'll try to use them. 1
z929669 Posted May 6, 2025 Posted May 6, 2025 2 hours ago, Oyster3301 said: Thank you for telling! Guess I'll try to use them. Those other two mods simply make the face visible where it is exposed through the helmet. Why would you not want to use them? They can essentially be considered a fix.
Oyster3301 Posted May 7, 2025 Author Posted May 7, 2025 3 hours ago, z929669 said: Those other two mods simply make the face visible where it is exposed through the helmet. Why would you not want to use them? They can essentially be considered a fix. Aye, it is just that I prefer armor itself than someone who wearing armor lol, just like Living Armor. Not a big deal, adjust brightness to make the observation hole darksome would be fixed for me. Also want to say thank you for the guide. It do help a lot or else I don't even know where to start modding with millions of mods. 2
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