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Texconv error 80070032.

textures\cubemaps\ShinyBright_e.dds

"C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -aw 256 -f R8G8B8A8_UNORM -srgb -o "C:\AppData\Local\Temp\TexGen_SSE" "C:\AppData\Local\Temp\TexGen_SSE\BE3C6185467849CBBCB0754A4496E98D.dds"

i deleted the sections of the text path that had my info on, but i am baffled at this issue since the main site didnt list this error code. anyone able to lend a hand?

9 answers to this question

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  • 1
Posted
  On 3/26/2025 at 5:40 AM, DLoneFox said:

Texconv error 80070032.

textures\cubemaps\ShinyBright_e.dds

"C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -aw 256 -f R8G8B8A8_UNORM -srgb -o "C:\AppData\Local\Temp\TexGen_SSE" "C:\AppData\Local\Temp\TexGen_SSE\BE3C6185467849CBBCB0754A4496E98D.dds"

i deleted the sections of the text path that had my info on, but i am baffled at this issue since the main site didnt list this error code. anyone able to lend a hand?

Expand  

Without the required logs, it's all just shooting in the dark, but your DynDOLOD installation path or %USERPROFILE% path likely include unsupported characters or are too deep.

It could also mean that the version of textures\cubemaps\ShinyBright_e.dds is problematic. It could also be an issue with the output file format you have chosen (or the input file format).

Check which mod is providing this texture and see if replacing it or hiding it resolves.

That error code is a general error.

  • 1
Posted
  On 3/26/2025 at 5:40 AM, DLoneFox said:

Texconv error 80070032.

textures\cubemaps\ShinyBright_e.dds

"C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -aw 256 -f R8G8B8A8_UNORM -srgb -o "C:\AppData\Local\Temp\TexGen_SSE" "C:\AppData\Local\Temp\TexGen_SSE\BE3C6185467849CBBCB0754A4496E98D.dds"

i deleted the sections of the text path that had my info on, but i am baffled at this issue since the main site didnt list this error code. anyone able to lend a hand?

Expand  

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#post-Logs which TexGen log, debug log and bugreport.txt (if it exists) to upload when making posts.
Report which mod the texture ShinyBright_e.dds is from.

There might a problem with the texture. Reinstall the mod it is from. Make sure it is not corrupt by checking it in a texture viewer for example,

  • 1
Posted
  On 3/31/2025 at 3:00 AM, DLoneFox said:

as mentioned to the other person, I'm not super familiar with Forums so i appreciate your patience. tbh i have no idea what mod is causing the issue with the cubemap, as i installed most of the files in a late night blur. with my finaggling i see it mention DLC01 and i turned off the mod i figured would cause the issue, which was immersive Fort DawnGuard, but i received the same error message.

 

https://ufile.io/qa49u3ga

Here is a Debug Log that i found, hope this helps.

Expand  

Are you using a mod manager? If so, which one? It should allow you to determine which mod provides that texture.

  • 1
Posted
  On 3/31/2025 at 3:00 AM, DLoneFox said:

as mentioned to the other person, I'm not super familiar with Forums so i appreciate your patience. tbh i have no idea what mod is causing the issue with the cubemap, as i installed most of the files in a late night blur. with my finaggling i see it mention DLC01 and i turned off the mod i figured would cause the issue, which was immersive Fort DawnGuard, but i received the same error message.

https://ufile.io/qa49u3ga

Here is a Debug Log that i found, hope this helps.

Expand  

The instructions  https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs explain to also upload the normal TexGen log in addition to the TexGen debug log.

Refer to the Vortex manual and help forum for how to use Vortex.

Load the entire load order in xEdit. Start the Asset Browser with CTRL+F3. Enter the filename ShinyBright_e.dds into the filter field.
Check the filter column which containers are listed for the texture. The first one is the winning one. The vanilla version of the texture should be in Skyrim - Textures3.bsa. If any other BSA is also listed, it should hint at the name of the mod.
If it says "data" it is a loose file. In that case use a OS or filemanager file search in the folder Vortex keeps all the mods in. Typically something like c:\users\HyruK\AppData\Roaming\Vortex\skyrimse\mods\.

  • 0
Posted
  On 3/28/2025 at 4:31 AM, z929669 said:

Without the required logs, it's all just shooting in the dark, but your DynDOLOD installation path or %USERPROFILE% path likely include unsupported characters or are too deep.

It could also mean that the version of textures\cubemaps\ShinyBright_e.dds is problematic. It could also be an issue with the output file format you have chosen (or the input file format).

Check which mod is providing this texture and see if replacing it or hiding it resolves.

That error code is a general error.

Expand  

thank you for the pointers. Im very unfamiliar with a lot of this, and i've been lookin into this a bit more, with little luck. I frankly do not know what mod is using the ShinyBright_e.dds, as my attempts to search for it have pulled nothing.

  • 0
Posted
  On 3/28/2025 at 7:31 AM, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#post-Logs which TexGen log, debug log and bugreport.txt (if it exists) to upload when making posts.
Report which mod the texture ShinyBright_e.dds is from.

There might a problem with the texture. Reinstall the mod it is from. Make sure it is not corrupt by checking it in a texture viewer for example,

Expand  

as mentioned to the other person, I'm not super familiar with Forums so i appreciate your patience. tbh i have no idea what mod is causing the issue with the cubemap, as i installed most of the files in a late night blur. with my finaggling i see it mention DLC01 and i turned off the mod i figured would cause the issue, which was immersive Fort DawnGuard, but i received the same error message.

 

https://ufile.io/qa49u3ga

Here is a Debug Log that i found, hope this helps.

  • 0
Posted
  On 3/31/2025 at 6:49 AM, sheson said:

The instructions  https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs explain to also upload the normal TexGen log in addition to the TexGen debug log.

Refer to the Vortex manual and help forum for how to use Vortex.

Load the entire load order in xEdit. Start the Asset Browser with CTRL+F3. Enter the filename ShinyBright_e.dds into the filter field.
Check the filter column which containers are listed for the texture. The first one is the winning one. The vanilla version of the texture should be in Skyrim - Textures3.bsa. If any other BSA is also listed, it should hint at the name of the mod.
If it says "data" it is a loose file. In that case use a OS or filemanager file search in the folder Vortex keeps all the mods in. Typically something like c:\users\HyruK\AppData\Roaming\Vortex\skyrimse\mods\.

Expand  

followed the instructions and two things popped, one for base skyrim, and the other is for the Dragon Carved Armor from the creation club (Thought it looked cool and was free) so i'll disable that and try again. thank you for the tips friend

  • 0
Posted
  On 3/31/2025 at 9:22 PM, DLoneFox said:

followed the instructions and two things popped, one for base skyrim, and the other is for the Dragon Carved Armor from the creation club (Thought it looked cool and was free) so i'll disable that and try again. thank you for the tips friend

Expand  

Do you mean this mod https://creations.bethesda.net/en/skyrim/details/fbe0408d-443e-474b-824d-e7d2531e7646/Dragon_Carved_Armor_Set___PC or this https://creations.bethesda.net/en/skyrim/details/1bc5ba26-1b19-437a-ad19-fed4ccaf1d67/_PC__Dragon_Carved_Armor_Set or maybe a different one?

Disabling a mod is a troubleshooting step, so be sure to report the result, especially if it changes anything.

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