Jump to content

Question

Posted (edited)

Persistent OpenGL error.  Not always on the same file however.

[02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported.

[02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported.

image.thumb.png.f4c96f646b3f3eedf7a933fab7229f21.png

Clicking on links in error message window does not open anything.

Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware".

image.thumb.png.d472b65d6a0263b0d61817b799febd7f.png

image.thumb.png.baefefc6560488466972364c0413a8be.png

Restarted computer twice.

Using:

DynDOLOD DLL NG and Scripts 3.00 Alpha 33

DynDOLOD Resources SE 3.00 Alpha 53

DynDOLOD 3.00 Alpha 181

 

Log files:

TexGen_SSE_log.txt

TexGen_SSE_Debug_log.txt

Edited by Kattmandu

Recommended Posts

  • 0
Posted
2 hours ago, sheson said:

If you have the same problem as OP, then the same solution OP reported as working should apply.

I expected that as well you are right, but I wanted it to be known that I had the issue too which could mean a issue between the latest driver update and Texgen.

As a update the solution above also worked for me. Specifically for anyone reading this and a little lost please navigate to the following folder:

-Where you unpacked Dyndolod start by going to the "Edit Scripts" folder > DynDOLOD > TexGen_SSE.INI (Note: if you are doing this for a different game edit that games ini. Since I am doing this for Skyrim SE I edited the SSE ini)

-Scroll to the bottom of the ini and add this at the very bottom:

;Fix Errors While Running
RenderSingle=1
RenderTexturesSingleThread=1

 

As a side note. I noticed that Texgen does NOT work on some 4k monitors, specifically the start button is hidden. It of course will depend likely on your monitor type etc. but for my monitor the default scale is 300% and this is where the actual problem and solution lie. If you have issues seeing the entire popup window for Texgen and cant even run it because the button is hidden on you, right click your desktop and select "display settings" Change your scale to a lower number. For reference my default scale is 300 but I change it to 200 to run texgen. This allows me to see the entire window. Without changing the scale I cannot see or select the run button in Texgen.

Im not sure if you will read this Seshon but out of intellectual curiosity when we add the two ini lines above are we just processing using a single thread meaning its no different from multi processing just slow? What would be the cause of this and can you explain to me why you thought (correctly so) that would be the solution?

  • 0
Posted (edited)

hello, been using dyndolod forever, never had any problems until now, updated to alpha-182 and getting this error about opengl now.
log
debug_log

i have geforce 565.90 drivers and im on win 11 pro build 26100.2033

reinstalled drivers, no change

i can provide further information if needed

Edited by mrmalin
  • 0
Posted

Hello again!

I would like to report that I have successfully generated a TexGen_Output.zip! Thank you for all your help. The solution appears to have been adding RenderTexturesSingleThread=1 (and commenting out ;RenderSingle=1 as it didn't resolve the issue). I may also have inadvertently reverted several cleaned plugins to their original dirty state, and cleaning them once more was done between running TexGenx64.exe but by this time I'd added the Render[...] settings to the .ini files, so cleaned plugins may very well have been the only fix that was needed, but the changes to .ini's didn't hurt.

It's strange that none of my searches brought these past posts up. Sorry about dredging up what appears to be a problem that's been solved several times over.

For what it's worth, years ago I did some modding for Baldur's Gate 1 and 2, and answering the same questions over and over was certainly something we ran into a fair amount. I truly appreciate your patience and dedication, sheson!

  • 0
Posted
34 minutes ago, mrmalin said:

hello, been using dyndolod forever, never had any problems until now, updated to alpha-182 and getting this error about opengl now.
log
debug_log

i have geforce 565.90 drivers and im on win 11 pro build 26100.2033

reinstalled drivers, no change

i can provide further information if needed

Moved to the appropriate thread for the message. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

See if setting RenderTexturesSingleThread=1 in D:\MO2\Tools\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini as explained above makes a difference.

  • 0
Posted (edited)
On 10/13/2024 at 5:07 AM, sheson said:

If you do not select tree LOD billboards it runs through?

Add GLListDebug=1 to the TexGen INI and upload new logs.

I wonder if using driver version 561.09 makes a difference.

I deselected the Tree lods and still got the error
Added the line and here are the new logs
Not sure about the driver version but since I was able to get everything running with version Alpha 180, I dont want to go through the trouble of rolling back by display driver. I current have 565.90

https://ufile.io/o94kc084

TexGen_SSE_log.txt

Edited by LordIceWolf
  • 0
Posted
27 minutes ago, LordIceWolf said:

I deselected the Tree lods and still got the error
Added the line and here are the new logs
Not sure about the driver version but since I was able to get everything running with version Alpha 180, I dont want to go through the trouble of rolling back by display driver. I current have 565.90

https://ufile.io/o94kc084

TexGen_SSE_log.txt 271.93 kB · 1 download

The log shows RenderTexturesSingleThread=0 and RenderSingle=0 is being set. Try to set it to RenderTexturesSingleThread=1 and RenderSingle=1

Upload new logs if problem persists.

  • 0
Posted
On 10/14/2024 at 4:49 PM, sheson said:

The log shows RenderTexturesSingleThread=0 and RenderSingle=0 is being set. Try to set it to RenderTexturesSingleThread=1 and RenderSingle=1

Upload new logs if problem persists.

I added these lines to Texgen_SSE.ini
GLListDebug=1
RenderTexturesSingleThread=1
RenderSingle=1

Texgen ran without issue with the tree lods disabled
I enabled the Tree lods (Just the trees, I left the HD ones unchecked) and I got the error again
 

Here are the logs
https://ufile.io/x9rh5ftc

TexGen_SSE_log.txt

  • 0
Posted
7 hours ago, LordIceWolf said:

I added these lines to Texgen_SSE.ini
GLListDebug=1
RenderTexturesSingleThread=1
RenderSingle=1

Texgen ran without issue with the tree lods disabled
I enabled the Tree lods (Just the trees, I left the HD ones unchecked) and I got the error again
 

Here are the logs
https://ufile.io/x9rh5ftc

TexGen_SSE_log.txt 271.06 kB · 0 downloads

I ran with just RenderTexturesSingleThread=1 and just RenderSingle=1 and then both and got the OpenGL error all three times.

For my most recent run I added 'GLListDebug=1' and disabled Tree LOD (I hadn't tried using HD Tree for any of the runs) and it generated fine. Screenshot of my settings that worked, and error logs attached.

Logs:

https://ufile.io/fq6v9273

Texgen Options:

https://ufile.io/sc1lfaup

  • 0
Posted

I need some help figuring out how I am getting this opengl error when trying to use text gen,

Texgen Log- https://ufile.io/nhg4wse3

Texgen Debug Log-https://ufile.io/eaf45dfv

I have already done the suggested fixes with adding in the render commands into the texgen-sse ini, already reinstalled my graphics drivers, restarted my computer, and disabled mods that may be causing it and nothing at all has worked.

The mod was working last week and i was able to create an output for texgen and dynolod, however this week I decided to follow the nolvus mod list and install only the graphics portion of the mod list. However after disabling all the recently installed mods it still refuses to generate a texgen output file.

  • 0
Posted
On 10/18/2024 at 8:53 PM, LordIceWolf said:

I added these lines to Texgen_SSE.ini
GLListDebug=1
RenderTexturesSingleThread=1
RenderSingle=1

Texgen ran without issue with the tree lods disabled
I enabled the Tree lods (Just the trees, I left the HD ones unchecked) and I got the error again

Here are the logs
https://ufile.io/x9rh5ftc

TexGen_SSE_log.txt 271.06 kB · 1 download

Restore the default TexGen_SSE.INI and check what happens with this test version https://mega.nz/file/QI4VBQqI#B0HVAgPv8DIlb0Afw7IasoNw4mR2IcDv-xrMga0C454

If there is a problem with the default settings, add GLDebug=1 to TexGen_SSE.ini. if there still is a problem with that setting added, upload that TexGen log and debug log and bugreport.txt in case it exists.

  • 0
Posted
10 hours ago, JadeRae said:

I ran with just RenderTexturesSingleThread=1 and just RenderSingle=1 and then both and got the OpenGL error all three times.

For my most recent run I added 'GLListDebug=1' and disabled Tree LOD (I hadn't tried using HD Tree for any of the runs) and it generated fine. Screenshot of my settings that worked, and error logs attached.

Logs:

https://ufile.io/fq6v9273

Texgen Options:

https://ufile.io/sc1lfaup

The debug log only contains the last session, which shows TexGen completing without error. I would rather be interested in the debug log that shows the error. 

In any case, run the test version from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/?do=findComment&comment=282545

  • 0
Posted
8 hours ago, Ralticz said:

I need some help figuring out how I am getting this opengl error when trying to use text gen,

Texgen Log- https://ufile.io/nhg4wse3

Texgen Debug Log-https://ufile.io/eaf45dfv

I have already done the suggested fixes with adding in the render commands into the texgen-sse ini, already reinstalled my graphics drivers, restarted my computer, and disabled mods that may be causing it and nothing at all has worked.

The mod was working last week and i was able to create an output for texgen and dynolod, however this week I decided to follow the nolvus mod list and install only the graphics portion of the mod list. However after disabling all the recently installed mods it still refuses to generate a texgen output file.

The debug log shows that both RenderSingle and RenderTexturesSingleThread are set to 0 in D:\Modding Tools\Dyndolod\Edit Scripts\DynDOLOD\TexGen_SSE.ini

Problems with OpenGL are not caused by mods.

  • 0
Posted
On 10/19/2024 at 8:17 AM, sheson said:

Restore the default TexGen_SSE.INI and check what happens with this test version https://mega.nz/file/UBgTHJja#F5MxXAUf6hwLKq5AnRL0gtsjR9p8X-HPxX6rb_guyR8

If there is a problem with the default settings, add GLDebug=1 to TexGen_SSE.ini. if there still is a problem with that setting added, upload that TexGen log and debug log and bugreport.txt in case it exists.

No Luck. Here are he logs
https://ufile.io/f6tf5o13
 

TexGen_SSE_log.txt

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.